#10400 Get Beer from the Keg - 10400~ 1 c 100 pour~ if %cmd.mudcommand% == pour && beer /= %arg% %echoaround% %actor% %actor.name% pours himself a glass of beer. %load% obj 10401 %send% %actor% You fill up a glass full of beer. end ~ #10401 Birds in the trees - 10401~ 2 b 100 ~ wait 180 sec %echo% The sound of birds echos through the forest, canaries and robins fly around in the area. ~ #10402 Little Children - 10402~ 2 b 100 ~ wait 30 sec %echo% The sound of children laughing fills your head. wait 25 sec %echo% A small child tugs at your pants and disappears in a small puff of smoke. wait 45 sec %echo% Small handprints appear all over the trees, but quickly disappear. ~ #10403 Squirrels in the trees - 10403~ 2 b 100 ~ wait 24 sec %echo% Squirrels run around in the trees, scratching the bark. ~ #10404 Deer Sounds - 10404~ 2 b 50 ~ %echo% The leaves rustle around you as something brushes up against them. wait 420 sec %echo% A Deer dashes across the path, but quickly disappears into the woods on the other side. ~ #10406 Welcome - (10400, 10401, 10402, & 10409)~ 0 g 100 ~ if %actor.is_pc% wait 1 sec say Hello, welcome to my shop. wait 1 sec say How can I be of service? end ~ #10407 Welcome Zone 104 - 10413~ 0 d 100 hello Jewel~ wait 2 sec say Hello, and welcome the the land of Orchan. wait 2 sec say Please feel free to look around %actor.name%. ~ #10408 Journal Take Trigger~ 1 c 2 write~ if %actor.id% == 4891 %send% %actor% %actor.name% welcome back home. %force% %actor% write journal else %send% %actor% You do not have permission to write in this journal. end ~ #10409 Sleep chair~ 1 c 100 sl~ if %actor.id% == 4891 %echoaround% %actor% %actor.name% falls asleep in the comfort of the chair. %send% %actor% You drift into a calm slumber. %force% %actor% sleep else %force %actor% sleep end ~ #10410 test trig~ 1 c 2 drop~ if %room.vnum% == 1209 if %cmd.mudcommand% == drop && infra /= %arg% %echoaround% %actor% %actor.name% drops the infra on the ground. %echaround% %actor% The infra just disappears. %load% obj 8818 %purge% %self% else if %cmd.mudcommand% == drop && infra /= %arg% %force% %actor% drop infra end end end ~ #10411 Quest for Armor~ 0 g 100 ~ if %actor.is_pc% if %direction% == north if %actor.inventory(10429)% say Do you have the item? else if %actor.is_pc% if %direction% == north say Hello there young one. wait 2 sec say I am the village elder, the oldest and wisest of them all. wait 4 sec say %actor.name%, if you bring me back the item from the center of the maze, I will reward you with great riches and power. wait 4 sec say Will you accept my quest? Will you go to the center of the maze and retrieve the sacred item? end end end end end ~ #10412 Accept Quest~ 0 d 100 yes~ say So you do wish to venture to the center of the maze! wait 2 sec say You will find the maze to the east of this town. wait 2 sec say May the Gods of Miz'real be with you. wait 1 sec %echo% %self.name% waves his hands around and chants some strange language. wait 3 sec %echoaround% %actor% %actor.name% is engulfed in a bright light, and disappears. %send% %actor% You are engulfed within a bright light, and when the light fades, you notice you are not where you were. %teleport% %actor% 10413 %force% %actor% look ~ #10413 Finding the Armor~ 1 g 100 ~ %echoaround% %actor% As %actor.name% picks up the armor, the room is filled with a mystical @Wwhite@n light. %send% %actor% You pick up the armor and you are engulfed in a @Wwhite@n light. %teleport% %actor% 10413 %echoaround% %actor% As the light fades, you notice %actor.name% is no longer there. %echoaround% %actor% Nor is the armor. wait 2 sec %send% %actor% The light fades away and you notice you are no longer in the maze. %force% %actor% look ~ #10414 bringing armor back~ 0 j 100 ~ if %object.vnum% == 10429 %force% %actor% give armor elder wait 2 s say Hmmm, this looks like the armor. wait 2 s say You may have this. wait 2 s %send% %actor% You watch as %self.name% rummages through a bag on his side and pulls out some coins. wait 2 s %send% %actor% %self.name% hands you the coins, you feel a slight surge of energy. %echoaround% %actor% %self.name% rummages through a bag and pulls out a couple coins. wait 2 s %echoaround% %actor% %self.name% hands the coins to %actor.name% , a small light emits from the coins. nop %actor.gold(150)% nop %actor.exp(400)% %send% %actor% You receive 150 gold coins and 400 experience. return 0 else wait 2 s say What is this? I don't want this. wait 1 s say Come back when you have the real thing! return 0 end ~ #10416 WeatherMan~ 0 d 0 whats the weather~ eval here %self.room% eval today %here.weather% say The weather eh? Give me a little. %echo The Weatherman looks up into the sky and pulls a notepad out of his pocket. wait 1 sec %echo% The Weatherman begins to jot down something on his notepad. wait 1 sec %echo% The Weatherman sctatches his head then looks a %actor.name% if %today% == rainy %echo% The Weatherman places a raincoat on, then pulls out an umbrella. say It's pouring out today. elseif %today% == sunny %echo% The Weatherman puts on some sunglasses and places some sunscreen on his nose. say I just might go to the beach today. elseif %today% == lightning %echo% The Weatherman watches the flashing lights in the sky smiling. say Pretty ain't it? elseif %today% == cloudy %echo% The Weatherman takes cover under a tree. say Looks like it might rain today, thoase clouds are rather dark. else say I cannot tell you the weather while Im indoors. end ~ #10417 Peek Tool~ 1 c 1 glance~ eval room0 %self.room% eval homeroom %room0.vnum% if %arg% == north || if %arg% == south || if %arg% == east || if %arg% == west || if %arg% == up || if %arg% == down eval room1 %self.room% eval otherroom %%room1.%arg%(vnum)%% if %otherroom% %teleport% %actor% %otherroom% %force% %actor% l %teleport% %actor% %homeroom% else %send% %actor% There is not a room in that direction. end else %send% %actor% What direction do you wish to glance? end ~ #10418 Run Trigger~ 0 g 100 ~ * No Script ~ #10419 Knock out Gas - 10457~ 2 g 100 ~ if %actor.is_pc% %echo% Gasses begin to fill the room, and the stench becomes unbearable. wait 2s %send% %actor% You begin to feel your self lose sight of the room. %echoaround% %actor% %actor.name%'s eyes shut and %actor.heshe% slumps over. %actor.pos(Sleeping)% wait 3s %echoaround% %actor% Strange words can be heard comeing from somewhere, and %actor.name%'s body floats into the air and vanishes. wait 1s %teleport% %actor% 10424 %lag% %actor.name% 200 end ~ #10499 Test Trig~ 2 q 100 ~ if %direction% == west %door% 100 west flags abc end ~ $~