#12000 Near Death Trap Lions - 12017~ 2 g 100 ~ * Near Death Trap stuns actor wait 1 sec eval stunned %actor.hitp% %damage% %actor% %stunned% wait 5 sec %send% %actor% The lions grow bored once you stop struggling and leave you to die. ~ #12001 Magic User - 12009, 20, 25, 30-32~ 0 k 10 ~ switch %actor.level% case 1 case 2 case 3 break case 4 dg_cast 'magic missile' %actor% break case 5 dg_cast 'chill touch' %actor% break case 6 dg_cast 'burning hands' %actor% break case 7 case 8 dg_cast 'shocking grasp' %actor% break case 9 case 10 case 11 dg_cast 'lightning bolt' %actor% break case 12 dg_cast 'color spray' %actor% break case 13 dg_cast 'energy drain' %actor% break case 14 dg_cast 'curse' %actor% break case 15 dg_cast 'poison' %actor% break case 16 if %actor.align% > 0 dg_cast 'dispel good' %actor% else dg_cast 'dispel evil' %actor% end break case 17 case 18 dg_cast 'call lightning' %actor% break case 19 case 20 case 21 case 22 dg_cast 'harm' %actor% break default dg_cast 'fireball' %actor% break done ~ #12002 Cityguard - 12018, 21~ 0 b 50 ~ if !%self.fighting% set actor %random.char% if %actor% if %actor.is_killer% emote screams 'HEY!!! You're one of those PLAYER KILLERS!!!!!!' kill %actor.name% elseif %actor.is_thief% emote screams 'HEY!!! You're one of those PLAYER THIEVES!!!!!!' kill %actor.name% elseif %actor.cha% < 6 %send% %actor% %self.name% spits in your face. %echoaround% %actor% %self.name% spits in %actor.name%'s face. end if %actor.fighting% eval victim %actor.fighting% if %actor.align% < %victim.align% && %victim.align% >= 0 emote screams 'PROTECT THE INNOCENT! BANZAI! CHARGE! ARARARAGGGHH!' kill %actor.name% end end end end ~ $~