circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
/* ************************************************************************
*   File: players.c                                     Part of CircleMUD *
*  Usage: Player loading/saving and utility routines                      *
*                                                                         *
*  All rights reserved.  See license.doc for complete information.        *
*                                                                         *
*  Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
*  CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991.               *
************************************************************************ */

#include "conf.h"
#include "sysdep.h"

#include "structs.h"
#include "utils.h"
#include "db.h"
#include "handler.h"
#include "pfdefaults.h"
#include "dg_scripts.h"
#include "comm.h"
#include "genmob.h"

#define LOAD_HIT	0
#define LOAD_MANA	1
#define LOAD_MOVE	2
#define LOAD_STRENGTH	3

/* local functions */
void build_player_index(void);
void save_etext(struct char_data *ch);
int sprintascii(char *out, bitvector_t bits);
void tag_argument(char *argument, char *tag);
void load_affects(FILE *fl, struct char_data *ch);
void load_skills(FILE *fl, struct char_data *ch);
void load_HMVS(struct char_data *ch, const char *line, int mode);

/* external fuctions */
bitvector_t asciiflag_conv(char *flag);
void save_char_vars(struct char_data *ch);

/* 'global' vars */
struct player_index_element *player_table = NULL;	/* index to plr file	 */
int top_of_p_table = 0;		/* ref to top of table		 */
int top_of_p_file = 0;		/* ref of size of p file	 */
long top_idnum = 0;		/* highest idnum in use		 */


/* external ASCII Player Files vars */
extern struct pclean_criteria_data pclean_criteria[];


/* ASCII Player Files - set this TRUE if you want poofin/poofout
   strings saved in the pfiles
 */
#define ASCII_SAVE_POOFS  FALSE


/*************************************************************************
*  stuff related to the player index					 *
*************************************************************************/


/* new version to build player index for ASCII Player Files */
/* generate index table for the player file */
void build_player_index(void)
{
  int rec_count = 0, i;
  FILE *plr_index;
  char index_name[40], line[256], bits[64];
  char arg2[80];

  sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
  if (!(plr_index = fopen(index_name, "r"))) {
    top_of_p_table = -1;
    log("No player index file!  First new char will be IMP!");
    return;
  }

  while (get_line(plr_index, line))
    if (*line != '~')
      rec_count++;
  rewind(plr_index);

  if (rec_count == 0) {
    player_table = NULL;
    top_of_p_table = -1;
    return;
  }

  CREATE(player_table, struct player_index_element, rec_count);
  for (i = 0; i < rec_count; i++) {
    get_line(plr_index, line);
    sscanf(line, "%ld %s %d %s %d", &player_table[i].id, arg2,
      &player_table[i].level, bits, (int *)&player_table[i].last);
    CREATE(player_table[i].name, char, strlen(arg2) + 1);
    strcpy(player_table[i].name, arg2);
    player_table[i].flags = asciiflag_conv(bits);
    top_idnum = MAX(top_idnum, player_table[i].id);
  }

  fclose(plr_index);
  top_of_p_file = top_of_p_table = i - 1;
}


/*
 * Create a new entry in the in-memory index table for the player file.
 * If the name already exists, by overwriting a deleted character, then
 * we re-use the old position.
 */
int create_entry(char *name)
{
  int i, pos;

  if (top_of_p_table == -1) {	/* no table */
    CREATE(player_table, struct player_index_element, 1);
    pos = top_of_p_table = 0;
  } else if ((pos = get_ptable_by_name(name)) == -1) {	/* new name */
    i = ++top_of_p_table + 1;

    RECREATE(player_table, struct player_index_element, i);
    pos = top_of_p_table;
  }

  CREATE(player_table[pos].name, char, strlen(name) + 1);

  /* copy lowercase equivalent of name to table field */
  for (i = 0; (player_table[pos].name[i] = LOWER(name[i])); i++)
	/* Nothing */;

  /* clear the bitflag in case we have garbage data */
  player_table[pos].flags = 0;

  return (pos);
}


/* This function necessary to save a seperate ASCII player index */
void save_player_index(void)
{
  int i;
  char index_name[50], bits[64];
  FILE *index_file;

  sprintf(index_name, "%s%s", LIB_PLRFILES, INDEX_FILE);
  if (!(index_file = fopen(index_name, "w"))) {
    log("SYSERR: Could not write player index file");
    return;
  }

  for (i = 0; i <= top_of_p_table; i++)
    if (*player_table[i].name) {
      sprintascii(bits, player_table[i].flags);
      fprintf(index_file, "%ld %s %d %s %ld\n", player_table[i].id,
	player_table[i].name, player_table[i].level, *bits ? bits : "0",
	player_table[i].last);
    }
  fprintf(index_file, "~\n");

  fclose(index_file);
}


void free_player_index(void)
{
  int tp;

  if (!player_table)
    return;

  for (tp = 0; tp <= top_of_p_table; tp++)
    if (player_table[tp].name)
      free(player_table[tp].name);

  free(player_table);
  player_table = NULL;
  top_of_p_table = 0;
}


long get_ptable_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (i);

  return (-1);
}


long get_id_by_name(const char *name)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (!str_cmp(player_table[i].name, name))
      return (player_table[i].id);

  return (-1);
}


char *get_name_by_id(long id)
{
  int i;

  for (i = 0; i <= top_of_p_table; i++)
    if (player_table[i].id == id)
      return (player_table[i].name);

  return (NULL);
}


/*************************************************************************
*  stuff related to the save/load player system				 *
*************************************************************************/


#define NUM_OF_SAVE_THROWS	5

/* new load_char reads ASCII Player Files */
/* Load a char, TRUE if loaded, FALSE if not */
int load_char(const char *name, struct char_data *ch)
{
  int id, i;
  FILE *fl;
  char fname[40];
  char buf[128], buf2[128], line[MAX_INPUT_LENGTH + 1], tag[6];

  if ((id = get_ptable_by_name(name)) < 0)
    return (-1);
  else {
    if (!get_filename(fname, sizeof(fname), PLR_FILE, player_table[id].name))
      return (-1);
    if (!(fl = fopen(fname, "r"))) {
      mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s", fname);
      return (-1);
    }

    /* character initializations */
    /* initializations necessary to keep some things straight */
    ch->affected = NULL;
    for (i = 1; i <= MAX_SKILLS; i++)
      GET_SKILL(ch, i) = 0;
    GET_SEX(ch) = PFDEF_SEX;
    GET_CLASS(ch) = PFDEF_CLASS;
    GET_LEVEL(ch) = PFDEF_LEVEL;
    GET_HOME(ch) = PFDEF_HOMETOWN;
    GET_HEIGHT(ch) = PFDEF_HEIGHT;
    GET_WEIGHT(ch) = PFDEF_WEIGHT;
    GET_ALIGNMENT(ch) = PFDEF_ALIGNMENT;
    PLR_FLAGS(ch) = PFDEF_PLRFLAGS;
    AFF_FLAGS(ch) = PFDEF_AFFFLAGS;
    for (i = 0; i < NUM_OF_SAVE_THROWS; i++)
      GET_SAVE(ch, i) = PFDEF_SAVETHROW;
    GET_LOADROOM(ch) = PFDEF_LOADROOM;
    GET_INVIS_LEV(ch) = PFDEF_INVISLEV;
    GET_FREEZE_LEV(ch) = PFDEF_FREEZELEV;
    GET_WIMP_LEV(ch) = PFDEF_WIMPLEV;
    GET_COND(ch, FULL) = PFDEF_HUNGER;
    GET_COND(ch, THIRST) = PFDEF_THIRST;
    GET_COND(ch, DRUNK) = PFDEF_DRUNK;
    GET_BAD_PWS(ch) = PFDEF_BADPWS;
    PRF_FLAGS(ch) = PFDEF_PREFFLAGS;
    GET_PRACTICES(ch) = PFDEF_PRACTICES;
    GET_GOLD(ch) = PFDEF_GOLD;
    GET_BANK_GOLD(ch) = PFDEF_BANK;
    GET_EXP(ch) = PFDEF_EXP;
    GET_HITROLL(ch) = PFDEF_HITROLL;
    GET_DAMROLL(ch) = PFDEF_DAMROLL;
    GET_AC(ch) = PFDEF_AC;
    ch->real_abils.str = PFDEF_STR;
    ch->real_abils.str_add = PFDEF_STRADD;
    ch->real_abils.dex = PFDEF_DEX;
    ch->real_abils.intel = PFDEF_INT;
    ch->real_abils.wis = PFDEF_WIS;
    ch->real_abils.con = PFDEF_CON;
    ch->real_abils.cha = PFDEF_CHA;
    GET_HIT(ch) = PFDEF_HIT;
    GET_MAX_HIT(ch) = PFDEF_MAXHIT;
    GET_MANA(ch) = PFDEF_MANA;
    GET_MAX_MANA(ch) = PFDEF_MAXMANA;
    GET_MOVE(ch) = PFDEF_MOVE;
    GET_MAX_MOVE(ch) = PFDEF_MAXMOVE;
    GET_OLC_ZONE(ch) = PFDEF_OLC;
    GET_HOST(ch) = NULL;
    GET_PAGE_LENGTH(ch) = PFDEF_PAGELENGTH;

    while (get_line(fl, line)) {
      tag_argument(line, tag);

      switch (*tag) {
      case 'A':
	     if (!strcmp(tag, "Ac  "))	GET_AC(ch)		= atoi(line);
	else if (!strcmp(tag, "Act "))	PLR_FLAGS(ch)		= asciiflag_conv(line);
	else if (!strcmp(tag, "Aff "))	AFF_FLAGS(ch)		= asciiflag_conv(line);
	else if (!strcmp(tag, "Affs"))	load_affects(fl, ch);
	else if (!strcmp(tag, "Alin"))	GET_ALIGNMENT(ch)	= atoi(line);
	break;

      case 'B':
	     if (!strcmp(tag, "Badp"))	GET_BAD_PWS(ch)		= atoi(line);
	else if (!strcmp(tag, "Bank"))	GET_BANK_GOLD(ch)	= atoi(line);
	else if (!strcmp(tag, "Brth"))	ch->player.time.birth	= atol(line);
	break;

      case 'C':
	     if (!strcmp(tag, "Cha "))	ch->real_abils.cha	= atoi(line);
	else if (!strcmp(tag, "Clas"))	GET_CLASS(ch)		= atoi(line);
	else if (!strcmp(tag, "Con "))	ch->real_abils.con	= atoi(line);
	break;

      case 'D':
	     if (!strcmp(tag, "Desc"))	ch->player.description	= fread_string(fl, buf2);
	else if (!strcmp(tag, "Dex "))	ch->real_abils.dex	= atoi(line);
	else if (!strcmp(tag, "Drnk"))	GET_COND(ch, DRUNK)	= atoi(line);
	else if (!strcmp(tag, "Drol"))	GET_DAMROLL(ch)		= atoi(line);
	break;

      case 'E':
	     if (!strcmp(tag, "Exp "))	GET_EXP(ch)		= atoi(line);
	break;

      case 'F':
	     if (!strcmp(tag, "Frez"))	GET_FREEZE_LEV(ch)	= atoi(line);
	break;

      case 'G':
	     if (!strcmp(tag, "Gold"))	GET_GOLD(ch)		= atoi(line);
	break;

      case 'H':
	     if (!strcmp(tag, "Hit "))	load_HMVS(ch, line, LOAD_HIT);
	else if (!strcmp(tag, "Hite"))	GET_HEIGHT(ch)		= atoi(line);
	else if (!strcmp(tag, "Home"))	GET_HOME(ch)		= atoi(line);
	else if (!strcmp(tag, "Host"))	GET_HOST(ch)		= strdup(line);
	else if (!strcmp(tag, "Hrol"))	GET_HITROLL(ch)		= atoi(line);
	else if (!strcmp(tag, "Hung"))	GET_COND(ch, FULL)	= atoi(line);
	break;

      case 'I':
	     if (!strcmp(tag, "Id  "))	GET_IDNUM(ch)		= atol(line);
	else if (!strcmp(tag, "Int "))	ch->real_abils.intel	= atoi(line);
	else if (!strcmp(tag, "Invs"))	GET_INVIS_LEV(ch)	= atoi(line);
	break;

      case 'L':
	     if (!strcmp(tag, "Last"))	ch->player.time.logon	= atol(line);
      else if (!strcmp(tag, "Lern"))	GET_PRACTICES(ch)	= atoi(line);
	else if (!strcmp(tag, "Levl"))	GET_LEVEL(ch)		= atoi(line);
	break;

      case 'M':
	     if (!strcmp(tag, "Mana"))	load_HMVS(ch, line, LOAD_MANA);
	else if (!strcmp(tag, "Move"))	load_HMVS(ch, line, LOAD_MOVE);
	break;

      case 'N':
	     if (!strcmp(tag, "Name"))	GET_PC_NAME(ch)	= strdup(line);
	break;

      case 'O':
             if (!strcmp(tag, "Olc"))  GET_OLC_ZONE(ch) = atoi(line);
        break;

      case 'P':
           if (!strcmp(tag, "Page"))  GET_PAGE_LENGTH(ch) = atoi(line);
	else if (!strcmp(tag, "Pass"))	strcpy(GET_PASSWD(ch), line);
	else if (!strcmp(tag, "Plyd"))	ch->player.time.played	= atoi(line);
 #ifdef ASCII_SAVE_POOFS
	else if (!strcmp(tag, "PfIn"))	POOFIN(ch)		= strdup(line);
	else if (!strcmp(tag, "PfOt"))	POOFOUT(ch)		= strdup(line);
 #endif
	else if (!strcmp(tag, "Pref"))	PRF_FLAGS(ch)		= asciiflag_conv(line);
	break;

      case 'R':
	     if (!strcmp(tag, "Room"))	GET_LOADROOM(ch)	= atoi(line);
	break;

      case 'S':
	     if (!strcmp(tag, "Sex "))	GET_SEX(ch)		= atoi(line);
	else if (!strcmp(tag, "Skil"))	load_skills(fl, ch);
	else if (!strcmp(tag, "Str "))	load_HMVS(ch, line, LOAD_STRENGTH);
	break;

      case 'T':
	     if (!strcmp(tag, "Thir"))	GET_COND(ch, THIRST)	= atoi(line);
	else if (!strcmp(tag, "Thr1"))	GET_SAVE(ch, 0)		= atoi(line);
	else if (!strcmp(tag, "Thr2"))	GET_SAVE(ch, 1)		= atoi(line);
	else if (!strcmp(tag, "Thr3"))	GET_SAVE(ch, 2)		= atoi(line);
	else if (!strcmp(tag, "Thr4"))	GET_SAVE(ch, 3)		= atoi(line);
	else if (!strcmp(tag, "Thr5"))	GET_SAVE(ch, 4)		= atoi(line);
	else if (!strcmp(tag, "Titl"))	GET_TITLE(ch)		= strdup(line);
	break;

      case 'W':
	     if (!strcmp(tag, "Wate"))	GET_WEIGHT(ch)		= atoi(line);
	else if (!strcmp(tag, "Wimp"))	GET_WIMP_LEV(ch)	= atoi(line);
	else if (!strcmp(tag, "Wis "))	ch->real_abils.wis	= atoi(line);
	break;

      default:
	sprintf(buf, "SYSERR: Unknown tag %s in pfile %s", tag, name);
      }
    }
  }

  affect_total(ch);

  /* initialization for imms */
  if (GET_LEVEL(ch) >= LVL_IMMORT) {
    for (i = 1; i <= MAX_SKILLS; i++)
      GET_SKILL(ch, i) = 100;
    GET_COND(ch, FULL) = -1;
    GET_COND(ch, THIRST) = -1;
    GET_COND(ch, DRUNK) = -1;
  }
  fclose(fl);
  return(id);
}


/* remove ^M's from file output */
/* There may be a similar function in Oasis (and I'm sure
   it's part of obuild).  Remove this if you get a
   multiple definition error or if it you want to use a
   substitute
*/
void kill_ems(char *str)
{
  char *ptr1, *ptr2, *tmp;

  tmp = str;
  ptr1 = str;
  ptr2 = str;

  while (*ptr1) {
    if ((*(ptr2++) = *(ptr1++)) == '\r')
      if (*ptr1 == '\r')
	ptr1++;
  }
  *ptr2 = '\0';
}


/*
 * write the vital data of a player to the player file
 *
 * And that's it! No more fudging around with the load room.
 */
/* This is the ASCII Player Files save routine */
void save_char(struct char_data * ch)
{
  FILE *fl;
  char fname[40], bits[127], buf[MAX_STRING_LENGTH];
  int i, id, save_index = FALSE;
  struct affected_type *aff, tmp_aff[MAX_AFFECT];
  struct obj_data *char_eq[NUM_WEARS];

  if (IS_NPC(ch) || GET_PFILEPOS(ch) < 0)
    return;

  /*
   * If ch->desc is not null, then we need to update some session data
   * before saving.
   */
  if (ch->desc) {
    if (ch->desc->host && *ch->desc->host) {
      if (!GET_HOST(ch))
        GET_HOST(ch) = strdup(ch->desc->host);
      else if (GET_HOST(ch) && !strcmp(GET_HOST(ch), ch->desc->host)) {
        free(GET_HOST(ch));
        GET_HOST(ch) = strdup(ch->desc->host);
      }
    }

    /*
     * We only update the time.played and time.logon if the character
     * is playing.
     */
    if (STATE(ch->desc) == CON_PLAYING) {
      ch->player.time.played += time(0) - ch->player.time.logon;
      ch->player.time.logon = time(0);
    }
  }

  if (!get_filename(fname, sizeof(fname), PLR_FILE, GET_NAME(ch)))
    return;
  if (!(fl = fopen(fname, "w"))) {
    mudlog(NRM, LVL_GOD, TRUE, "SYSERR: Couldn't open player file %s for write", fname);
    return;
  }

  /* remove affects from eq and spells (from char_to_store) */
  /* Unaffect everything a character can be affected by */

  for (i = 0; i < NUM_WEARS; i++) {
    if (GET_EQ(ch, i))
      char_eq[i] = unequip_char(ch, i);
#ifndef NO_EXTRANEOUS_TRIGGERS
      remove_otrigger(char_eq[i], ch);
#endif
    else
      char_eq[i] = NULL;
  }

  for (aff = ch->affected, i = 0; i < MAX_AFFECT; i++) {
    if (aff) {
      tmp_aff[i] = *aff;
      tmp_aff[i].next = 0;
      aff = aff->next;
    } else {
      tmp_aff[i].type = 0;	/* Zero signifies not used */
      tmp_aff[i].duration = 0;
      tmp_aff[i].modifier = 0;
      tmp_aff[i].location = 0;
      tmp_aff[i].bitvector = 0;
      tmp_aff[i].next = 0;
    }
  }
  save_char_vars(ch);

  /*
   * remove the affections so that the raw values are stored; otherwise the
   * effects are doubled when the char logs back in.
   */

  while (ch->affected)
    affect_remove(ch, ch->affected);

  if ((i >= MAX_AFFECT) && aff && aff->next)
    log("SYSERR: WARNING: OUT OF STORE ROOM FOR AFFECTED TYPES!!!");

  ch->aff_abils = ch->real_abils;

  /* end char_to_store code */

  if (GET_NAME(ch))				fprintf(fl, "Name: %s\n", GET_NAME(ch));
  if (GET_PASSWD(ch))				fprintf(fl, "Pass: %s\n", GET_PASSWD(ch));
  if (GET_TITLE(ch))				fprintf(fl, "Titl: %s\n", GET_TITLE(ch));
  if (ch->player.description && *ch->player.description) {
    strcpy(buf, ch->player.description);
    kill_ems(buf);
    fprintf(fl, "Desc:\n%s~\n", buf);
  }
#ifdef ASCII_SAVE_POOFS
  if (POOFIN(ch))				fprintf(fl, "PfIn: %s\n", POOFIN(ch));
  if (POOFOUT(ch))				fprintf(fl, "PfOt: %s\n", POOFOUT(ch));
#endif
  if (GET_SEX(ch)	   != PFDEF_SEX)	fprintf(fl, "Sex : %d\n", GET_SEX(ch)); 
  if (GET_CLASS(ch)	   != PFDEF_CLASS)	fprintf(fl, "Clas: %d\n", GET_CLASS(ch)); 
  if (GET_LEVEL(ch)	   != PFDEF_LEVEL)	fprintf(fl, "Levl: %d\n", GET_LEVEL(ch));
  if (GET_HOME(ch)	   != PFDEF_HOMETOWN)	fprintf(fl, "Home: %d\n", GET_HOME(ch));

  fprintf(fl, "Id  : %ld\n", GET_IDNUM(ch));
  fprintf(fl, "Brth: %ld\n", ch->player.time.birth);
  fprintf(fl, "Plyd: %d\n",  ch->player.time.played);
  fprintf(fl, "Last: %ld\n", ch->player.time.logon);

  if (GET_HOST(ch))				fprintf(fl, "Host: %s\n", GET_HOST(ch));
  if (GET_HEIGHT(ch)	   != PFDEF_HEIGHT)	fprintf(fl, "Hite: %d\n", GET_HEIGHT(ch));
  if (GET_WEIGHT(ch)	   != PFDEF_HEIGHT)	fprintf(fl, "Wate: %d\n", GET_WEIGHT(ch));
  if (GET_ALIGNMENT(ch)	   != PFDEF_ALIGNMENT)	fprintf(fl, "Alin: %d\n", GET_ALIGNMENT(ch));

  if (PLR_FLAGS(ch)	   != PFDEF_PLRFLAGS) {
    sprintascii(bits, PLR_FLAGS(ch));		fprintf(fl, "Act : %s\n", bits);
  }
  if (AFF_FLAGS(ch)	   != PFDEF_AFFFLAGS) {
    sprintascii(bits, AFF_FLAGS(ch));		fprintf(fl, "Aff : %s\n", bits);
  }
  if (PRF_FLAGS(ch)	   != PFDEF_PREFFLAGS) {
    sprintascii(bits, PRF_FLAGS(ch));		fprintf(fl, "Pref: %s\n", bits);
  }

  if (GET_SAVE(ch, 0)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr1: %d\n", GET_SAVE(ch, 0));
  if (GET_SAVE(ch, 1)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr2: %d\n", GET_SAVE(ch, 1));
  if (GET_SAVE(ch, 2)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr3: %d\n", GET_SAVE(ch, 2));
  if (GET_SAVE(ch, 3)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr4: %d\n", GET_SAVE(ch, 3));
  if (GET_SAVE(ch, 4)	   != PFDEF_SAVETHROW)	fprintf(fl, "Thr5: %d\n", GET_SAVE(ch, 4));

  if (GET_WIMP_LEV(ch)	   != PFDEF_WIMPLEV)	fprintf(fl, "Wimp: %d\n", GET_WIMP_LEV(ch));
  if (GET_FREEZE_LEV(ch)   != PFDEF_FREEZELEV)	fprintf(fl, "Frez: %d\n", GET_FREEZE_LEV(ch));
  if (GET_INVIS_LEV(ch)	   != PFDEF_INVISLEV)	fprintf(fl, "Invs: %d\n", GET_INVIS_LEV(ch));
  if (GET_LOADROOM(ch)	   != PFDEF_LOADROOM)	fprintf(fl, "Room: %d\n", GET_LOADROOM(ch));

  if (GET_BAD_PWS(ch)	   != PFDEF_BADPWS)	fprintf(fl, "Badp: %d\n", GET_BAD_PWS(ch));
  if (GET_PRACTICES(ch)	   != PFDEF_PRACTICES)	fprintf(fl, "Lern: %d\n", GET_PRACTICES(ch));

  if (GET_COND(ch, FULL)   != PFDEF_HUNGER && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Hung: %d\n", GET_COND(ch, FULL));
  if (GET_COND(ch, THIRST) != PFDEF_THIRST && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Thir: %d\n", GET_COND(ch, THIRST));
  if (GET_COND(ch, DRUNK)  != PFDEF_DRUNK  && GET_LEVEL(ch) < LVL_IMMORT) fprintf(fl, "Drnk: %d\n", GET_COND(ch, DRUNK));

  if (GET_HIT(ch)	   != PFDEF_HIT  || GET_MAX_HIT(ch)  != PFDEF_MAXHIT)  fprintf(fl, "Hit : %d/%d\n", GET_HIT(ch),  GET_MAX_HIT(ch));
  if (GET_MANA(ch)	   != PFDEF_MANA || GET_MAX_MANA(ch) != PFDEF_MAXMANA) fprintf(fl, "Mana: %d/%d\n", GET_MANA(ch), GET_MAX_MANA(ch));
  if (GET_MOVE(ch)	   != PFDEF_MOVE || GET_MAX_MOVE(ch) != PFDEF_MAXMOVE) fprintf(fl, "Move: %d/%d\n", GET_MOVE(ch), GET_MAX_MOVE(ch));

  if (GET_STR(ch)	   != PFDEF_STR  || GET_ADD(ch)      != PFDEF_STRADD)  fprintf(fl, "Str : %d/%d\n", GET_STR(ch),  GET_ADD(ch));
 

  if (GET_INT(ch)	   != PFDEF_INT)	fprintf(fl, "Int : %d\n", GET_INT(ch));
  if (GET_WIS(ch)	   != PFDEF_WIS)	fprintf(fl, "Wis : %d\n", GET_WIS(ch));
  if (GET_DEX(ch)	   != PFDEF_DEX)	fprintf(fl, "Dex : %d\n", GET_DEX(ch));
  if (GET_CON(ch)	   != PFDEF_CON)	fprintf(fl, "Con : %d\n", GET_CON(ch));
  if (GET_CHA(ch)	   != PFDEF_CHA)	fprintf(fl, "Cha : %d\n", GET_CHA(ch));

  if (GET_AC(ch)	   != PFDEF_AC)		fprintf(fl, "Ac  : %d\n", GET_AC(ch));
  if (GET_GOLD(ch)	   != PFDEF_GOLD)	fprintf(fl, "Gold: %d\n", GET_GOLD(ch));
  if (GET_BANK_GOLD(ch)	   != PFDEF_BANK)	fprintf(fl, "Bank: %d\n", GET_BANK_GOLD(ch));
  if (GET_EXP(ch)	   != PFDEF_EXP)	fprintf(fl, "Exp : %d\n", GET_EXP(ch));
  if (GET_HITROLL(ch)	   != PFDEF_HITROLL)	fprintf(fl, "Hrol: %d\n", GET_HITROLL(ch));
  if (GET_DAMROLL(ch)	   != PFDEF_DAMROLL)	fprintf(fl, "Drol: %d\n", GET_DAMROLL(ch));
  if (GET_OLC_ZONE(ch)     != PFDEF_OLC)        fprintf(fl, "Olc : %d\n", GET_OLC_ZONE(ch));
  if (GET_PAGE_LENGTH(ch)  != PFDEF_PAGELENGTH) fprintf(fl, "Page: %d\n", GET_PAGE_LENGTH(ch));

  /* Save skills */
  if (GET_LEVEL(ch) < LVL_IMMORT) {
    fprintf(fl, "Skil:\n");
    for (i = 1; i <= MAX_SKILLS; i++) {
     if (GET_SKILL(ch, i))
	fprintf(fl, "%d %d\n", i, GET_SKILL(ch, i));
    }
    fprintf(fl, "0 0\n");
  }

  /* Save affects */
  if (tmp_aff[0].type > 0) {
    fprintf(fl, "Affs:\n");
    for (i = 0; i < MAX_AFFECT; i++) {
      aff = &tmp_aff[i];
      if (aff->type)
	fprintf(fl, "%d %d %d %d %d\n", aff->type, aff->duration,
	  aff->modifier, aff->location, (int)aff->bitvector);
    }
    fprintf(fl, "0 0 0 0 0\n");
  }

  fclose(fl);

  /* more char_to_store code to restore affects */

  /* add spell and eq affections back in now */
  for (i = 0; i < MAX_AFFECT; i++) {
    if (tmp_aff[i].type)
      affect_to_char(ch, &tmp_aff[i]);
  }

  for (i = 0; i < NUM_WEARS; i++) {
    if (char_eq[i])
#ifndef NO_EXTRANEOUS_TRIGGERS
        if (wear_otrigger(char_eq[i], ch, i))
#endif
    equip_char(ch, char_eq[i], i);
#ifndef NO_EXTRANEOUS_TRIGGERS
          else
          obj_to_char(char_eq[i], ch);
#endif
  }

  /* end char_to_store code */
 
  if ((id = get_ptable_by_name(GET_NAME(ch))) < 0)
    return;

  /* update the player in the player index */
  if (player_table[id].level != GET_LEVEL(ch)) {
    save_index = TRUE;
    player_table[id].level = GET_LEVEL(ch);
  }
  if (player_table[id].last != ch->player.time.logon) {
    save_index = TRUE;
    player_table[id].last = ch->player.time.logon;
  }
  i = player_table[id].flags;
  if (PLR_FLAGGED(ch, PLR_DELETED))
    SET_BIT(player_table[id].flags, PINDEX_DELETED);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_DELETED);
  if (PLR_FLAGGED(ch, PLR_NODELETE) || PLR_FLAGGED(ch, PLR_CRYO))
    SET_BIT(player_table[id].flags, PINDEX_NODELETE);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_NODELETE);

  if (PLR_FLAGGED(ch, PLR_FROZEN) || PLR_FLAGGED(ch, PLR_NOWIZLIST))
    SET_BIT(player_table[id].flags, PINDEX_NOWIZLIST);
  else
    REMOVE_BIT(player_table[id].flags, PINDEX_NOWIZLIST);

  if (player_table[id].flags != i || save_index)
    save_player_index();
}



void save_etext(struct char_data *ch)
{
/* this will be really cool soon */
}


/* Separate a 4-character id tag from the data it precedes */
void tag_argument(char *argument, char *tag)
{
  char *tmp = argument, *ttag = tag, *wrt = argument;
  int i;

  for (i = 0; i < 4; i++)
    *(ttag++) = *(tmp++);
  *ttag = '\0';
  
  while (*tmp == ':' || *tmp == ' ')
    tmp++;

  while (*tmp)
    *(wrt++) = *(tmp++);
  *wrt = '\0';
}

/*************************************************************************
*  stuff related to the player file cleanup system			 *
*************************************************************************/

/*
 * remove_player() removes all files associated with a player who is
 * self-deleted, deleted by an immortal, or deleted by the auto-wipe
 * system (if enabled).
 */ 
void remove_player(int pfilepos)
{
  char fname[40];
  int i;

  if (!*player_table[pfilepos].name)
    return;

  /* Unlink all player-owned files */
  for (i = 0; i < MAX_FILES; i++) {
    if (get_filename(fname, sizeof(fname), i, player_table[pfilepos].name))
      unlink(fname);
  }

  log("PCLEAN: %s Lev: %d Last: %s",
	player_table[pfilepos].name, player_table[pfilepos].level,
	asctime(localtime(&player_table[pfilepos].last)));
  player_table[pfilepos].name[0] = '\0';
  save_player_index();
}


void clean_pfiles(void)
{
  int i, ci;

  for (i = 0; i <= top_of_p_table; i++) {
    /*
     * We only want to go further if the player isn't protected
     * from deletion and hasn't already been deleted.
     */
    if (!IS_SET(player_table[i].flags, PINDEX_NODELETE) &&
        *player_table[i].name) {
      /*
       * If the player is already flagged for deletion, then go
       * ahead and get rid of him.
       */
      if (IS_SET(player_table[i].flags, PINDEX_DELETED)) {
	remove_player(i);
      } else {
        /*
         * Now we check to see if the player has overstayed his
         * welcome based on level.
         */
	for (ci = 0; pclean_criteria[ci].level > -1; ci++) {
	  if (player_table[i].level <= pclean_criteria[ci].level &&
	      ((time(0) - player_table[i].last) >
	       (pclean_criteria[ci].days * SECS_PER_REAL_DAY))) {
	    remove_player(i);
	    break;
	  }
	}
	/*
         * If we got this far and the players hasn't been kicked out,
         * then he can stay a little while longer.
         */
      }
    }
  }
  /*
   * After everything is done, we should rebuild player_index and
   * remove the entries of the players that were just deleted.
   */
}

void load_affects(FILE *fl, struct char_data *ch)
{
  int num = 0, num2 = 0, num3 = 0, num4 = 0, num5 = 0, i;
  char line[MAX_INPUT_LENGTH + 1];
  struct affected_type af;

  i = 0;
  do {
    get_line(fl, line);
    sscanf(line, "%d %d %d %d %d", &num, &num2, &num3, &num4, &num5);
    if (num > 0) {
      af.type = num;
      af.duration = num2;
      af.modifier = num3;
      af.location = num4;
      af.bitvector = num5;
      affect_to_char(ch, &af);
      i++;
    }
  } while (num != 0);
}


void load_skills(FILE *fl, struct char_data *ch)
{
  int num = 0, num2 = 0;
  char line[MAX_INPUT_LENGTH + 1];

  do {
    get_line(fl, line);
    sscanf(line, "%d %d", &num, &num2);
      if (num != 0)
	GET_SKILL(ch, num) = num2;
  } while (num != 0);
}


void load_HMVS(struct char_data *ch, const char *line, int mode)
{
  int num = 0, num2 = 0;

  sscanf(line, "%d/%d", &num, &num2);

  switch (mode) {
  case LOAD_HIT:
    GET_HIT(ch) = num;
    GET_MAX_HIT(ch) = num2;
    break;

  case LOAD_MANA:
    GET_MANA(ch) = num;
    GET_MAX_MANA(ch) = num2;
    break;

  case LOAD_MOVE:
    GET_MOVE(ch) = num;
    GET_MAX_MOVE(ch) = num2;
    break;

  case LOAD_STRENGTH:
    ch->real_abils.str = num;
    ch->real_abils.str_add = num2;
    break;
  }
}