#27400 Happy Smurf - 27415~ 0 g 100 ~ if %actor.is_pc% wait 2 sec switch %random.5% case 1 say Tra, La, la, La, la, la. break case 2 say Will you be my friend? break case 3 say It's a very smurfy day in Smurfville! break case 4 say Everything is Smurfy-OK! break case 5 say Yea, we're so happy! break default sing break done end ~ #27401 Barney - 27404~ 0 g 100 ~ if %actor.is_pc% wait 2 sec switch %random.5% case 1 say Yea, we're so happy! break case 2 say Will you be my friend? break case 3 say C'mon kids sing along... break case 4 say Happy, happy, happy, aren't we all SO happy! break case 5 say I love you, you love me, ... break default sing break done end ~ #27402 Papa dg_cast by level - 27400~ 0 k 50 ~ switch %actor.level% case 1 case 2 case 3 break case 4 dg_cast 'magic missile' %actor% break case 5 dg_cast 'chill touch' %actor% break case 6 dg_cast 'burning hands' %actor% break case 7 case 8 dg_cast 'shocking grasp' %actor% break case 9 case 10 case 11 dg_cast 'lightning bolt' %actor% break case 12 dg_cast 'color spray' %actor% break case 13 dg_cast 'energy drain' %actor% break case 14 dg_cast 'curse' %actor% break case 15 dg_cast 'poison' %actor% break case 16 if %actor.align% > 0 dg_cast 'dispel good' %actor% else dg_cast 'dispel evil' %actor% end break case 17 case 18 dg_cast 'call lightning' %actor% break case 19 case 20 case 21 case 22 dg_cast 'harm' %actor% break default dg_cast 'fireball' %actor% break done ~ $~