#31000 Aten's Zone Description Room~ Graye Area Written March 1994 Graye consists of a forested area, a cliff to scale, a small wooded area around a town, a small town, a small castle, some underground passageways, and a bunch of mid-level mobs and eq. Enclosed is an area I wrote back in my mudding days; they are designed for circle code, but with some modifications can probably be integrated into whatever kind of mud you're running. These areas are FREE- however, if you use them: 1. Feel free to make whatever modifications you need, change mobs, objects, room descriptions etc.- but please make sure that signs and author references are unmodified and readable by players. 2. Please send me an e-mail message if you do use them, I'd just like to have some idea of where they end up (please include mud site)- my address is wjp@hopper.unh.edu until Sept 1996 3. If you redistribute these areas, please make sure this README file goes with them :) Bill Pelletier wjp@hopper.unh.edu Aten/Talisman of GenericMUD ~ 310 0 0 S #31001 The attachment room~ This room can be used to attach this area to da mud. ~ 310 0 0 S #31002 The Great Field~ You are standing in a great field of tall grass. The smell of fresh dirt and sunlight surrounds you. The air is filled with the sound of chirping birds happily building their nests in the depths of the knotted grass. A wagon trail runs in an east-south direction. ~ 310 0 2 D3 ~ ~ 0 0 31003 S #31003 The Forest's Edge~ The grassland fades to spotted scrub here, and finally merges into a great line of trees. To the far north a stormcloud hangs in the air ominously, but strangely enough it is still quite pleasant out. Crickets chirp merrily, and the sun's rays warm your skin. The wagon trail leads eastwards back into the grassland, and dissapears westwards into the forest. ~ 310 0 3 D1 ~ ~ 0 0 31002 D3 ~ ~ 0 0 31004 S #31004 Entrance to the Forest of Graye~ The trail passes into the shade here, and the temperature drops quite suddenly. Great broad leaf trees gather the descending sunlight, and cover the leaf-strewn forest floor with dappled sunlight. The wagon trail becomes much wider here, showing signs of recent heavy use. The wagon trail runs from west to east here, and it looks possible to venture into the forest to the north and south. ~ 310 0 3 D0 ~ ~ 0 0 31006 D1 ~ ~ 0 0 31003 D2 ~ ~ 0 0 31007 D3 ~ ~ 0 0 31011 S #31005 The Forest of Graye~ You in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D2 ~ ~ 0 0 31006 D3 ~ ~ 0 0 31009 S #31006 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31005 D2 ~ ~ 0 0 31004 D3 ~ ~ 0 0 31010 S #31007 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31004 D2 ~ ~ 0 0 31008 D3 ~ ~ 0 0 31012 S #31008 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31007 D3 ~ ~ 0 0 31013 S #31009 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. There is a sheer cliff face to the west, rising up above the forest. There is a sign nailed neatly on the cliff wall. ~ 310 0 3 D1 ~ ~ 0 0 31005 D2 ~ ~ 0 0 31010 E sign~ The sign reads: ****************************** * * * The Graye Area * * Written By: * * Aten of GenericMUD * * April 1994 * * * * * * * ****************************** ~ E cliff sheer face~ The face of the cliff seems impossible to scale. ~ S #31010 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. There is a sheer cliff face to the west, rising above the forest. ~ 310 0 3 D0 ~ ~ 0 0 31009 D1 ~ ~ 0 0 31006 D2 ~ ~ 0 0 31011 E cliff sheer face~ The face of the cliff seems impossible to scale. ~ S #31011 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. The wagon trail ends abruptly here. ~ 310 0 3 D0 ~ ~ 0 0 31010 D1 ~ ~ 0 0 31004 D2 ~ ~ 0 0 31012 D3 ~ ~ 0 0 31014 S #31012 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31011 D1 ~ ~ 0 0 31007 D2 ~ ~ 0 0 31013 D3 ~ ~ 0 0 31015 S #31013 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31012 D1 ~ ~ 0 0 31008 S #31014 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. There is a sheer cliff face to the north, rising above the forest. ~ 310 0 3 D1 ~ ~ 0 0 31011 D2 ~ ~ 0 0 31015 D3 ~ ~ 0 0 31017 E cliff sheer face~ The cliff face seems impossible to scale. ~ S #31015 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31014 D1 ~ ~ 0 0 31012 D2 ~ ~ 0 0 31016 D3 ~ ~ 0 0 31018 S #31016 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31015 D1 ~ ~ 0 0 31013 D3 ~ ~ 0 0 31019 S #31017 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. There is a cliff face to the north. ~ 310 0 3 D1 ~ ~ 0 0 31014 D2 ~ ~ 0 0 31018 D4 ~ ~ 0 0 31020 E cliff face~ It seems that if you put your toe right here, and your left hand over here, that you just might be able to climb it. ~ S #31018 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31017 D1 ~ ~ 0 0 31015 D2 ~ ~ 0 0 31019 S #31019 The Forest of Graye~ You are in a hardwood forest, walking through noisy leaves. ~ 310 0 3 D0 ~ ~ 0 0 31018 D1 ~ ~ 0 0 31016 S #31020 The Cliff Wall~ You inch your way upwards, hand over hand, searching out more footholds. Sweat stings your eyes, and your breathing becomes ragged. You can still drop safely to the forest floor, or madly continue upwards. ~ 310 0 5 D4 ~ ~ 0 0 31021 D5 ~ ~ 0 0 31017 S #31021 The Overhang~ You progress upwards is stopped by what appears to be an overhang. It would be a nice place to stop an rest.. If you weren't underneath it. You glance around for an alternate path.. ~ 310 0 5 D1 ~ ~ 0 0 31022 D5 ~ ~ 0 0 31020 S #31022 Hanging By a Thread~ As you reach for your next handhold, the rock comes loose and tumbles down, down, down to the ground. You barely manage to save yourself by clinging desperately to the rock face with your other hand. Returning back west is out of the question, but you might be able to pull yourself upwards onto a very thin ledge. ~ 310 0 5 D4 ~ ~ 0 0 31023 E ledge thin~ The ledge is very narrow, perhaps two feet at it's widest part. ~ S #31023 The Thin Ledge~ You are standing on a very thin ledge, just wide enough for your feet to stand on it widthwise. The ledge widens to the west and east. ~ 310 0 5 D1 The rocks look kinda unstable over there.~ ~ 0 0 31025 D3 The ledge widens considerably over there.~ ~ 0 0 31024 D5 I wouldn't try it...~ ~ 0 0 31025 S #31024 The Ledge~ You find yourself on a very wide ledge. You could stretch out here and take a nap if you wanted too. To the south you get a fantastic view of the entire forest. There is perhaps another forty feet to the top of the cliff, all of which appears to be an easy climb. ~ 310 0 5 D1 ~ ~ 0 0 31023 D4 ~ ~ 0 0 31026 S #31025 Oops.~ "Aaarrrggg! ", you scream as you plummet toward the earth. The ground rushes up at you at a dizzying pace, and you prepare for impact. Suddenly, there is a flash of blinding light, and you feel yourself floating in white light. You notice a glint in Aten's eye. "Your time has not yet come.. ", he utters. ~ 310 0 0 S #31026 Top of the Cliff~ You reach the top of the cliff and struggle to your feet. You spend several moments just turning around, taking in all that you see. To the south and east you see the forest sweeping outwards from the cliff wall, and to the north you see a clearing surrounding a small town. ~ 310 0 2 D0 ~ ~ 0 0 31028 D5 ~ ~ 0 0 31024 S #31027 The Clearing~ You are in a wide clearing between the city walls and the forest. You see men atop the walls pointing at you and gesturing frantically. ~ 310 0 2 D0 ~ ~ 0 0 31030 D1 ~ ~ 0 0 31028 D3 The forest looks VERY dark.~ ~ 0 0 31033 S #31028 The Clearing~ You are in a wide clearing between the city walls and the forest. You see men atop the walls pointing at you and gesturing frantically. ~ 310 0 2 D0 ~ ~ 0 0 31031 D1 ~ ~ 0 0 31029 D2 ~ ~ 0 0 31026 D3 ~ ~ 0 0 31027 S #31029 The Clearing~ You are in a wide clearing between the city walls and the forest. You see men atop the walls pointing at you and gesturing frantically. ~ 310 0 2 D0 ~ ~ 0 0 31032 D1 ~ ~ 0 0 31036 D3 ~ ~ 0 0 31028 S #31030 The Clearing~ You are in a wide clearing between the city walls and the forest. You see men atop the walls pointing at you and gesturing frantically. ~ 310 0 2 D2 ~ ~ 0 0 31027 D3 The forest looks VERY dark.~ ~ 0 0 31034 S #31031 Entrance to the City of Graye~ You are standing before the great gate of Graye. Crimson plumed soldiers raise the portcullis and urge you the enter quickly. ~ 310 0 2 D0 Looks like safety.~ ~ 0 0 31037 S #31032 The Clearing~ You are in a wide clearing between the city walls and the forest. You see men atop the walls pointing at you and gesturing frantically. ~ 310 0 2 D1 The forest look VERY dark.~ ~ 0 0 31035 D2 ~ ~ 0 0 31029 S #31033 The Demon's Wood~ You find yourself among the twisted, gnarled trunks of giant thorn trees. Mist covers the forest floor and everything is completely silent. ~ 310 a 3 D0 ~ ~ 0 0 31034 D1 Safety!~ ~ 0 0 31027 S #31034 The Demon's Wood~ You find yourself among the twisted, gnarled trunks of giant thorn trees. Mist covers the forest floor and everything is completely silent. ~ 310 a 3 D1 Safety!~ ~ 0 0 31030 D2 ~ ~ 0 0 31033 S #31035 The Demon's Wood~ You find yourself among the twisted, gnarled trunks of giant thorn trees. Mist covers the forest floor, and everything is completely silent. ~ 310 a 3 D2 ~ ~ 0 0 31036 D3 Safety!~ ~ 0 0 31032 S #31036 The Demon's Wood~ You find yourself among the twisted, gnarled trunks of giant thorn trees. Mist covers the forest floor, and everything is completely silent. ~ 310 a 3 D0 ~ ~ 0 0 31035 D3 Safety!~ ~ 0 0 31029 S #31037 The City Street~ Simple houses line both sides of the street, and guards are posted at every junction. There is a castle to the north, and more streets to the east and west. There is a large sign posted on a wall here. ~ 310 0 1 D0 You see the castle.~ ~ 0 0 31041 D1 ~ ~ 0 0 31039 D3 ~ ~ 0 0 31038 E sign large~ There is a sign posted here, it says: ATTENTION CITIZENS OF GRAYE! Due to the demons beseiging our city, their night-time raids, and their recent kidnapping of King Relnar, we ask all citizens to observe the 7 pm curfew! Those out on the streets after dark run the risk of being mistaken for the enemy and killed! signed, The Graye Guard ~ S #31038 The City Streets~ Small houses line both sides of the street, and armed guards are posted at every junction. You see a small poster pasted to the wall here. ~ 310 0 1 D1 ~ ~ 0 0 31037 E poster small~ The poster reads: Great rewards will be given to anyone who can rescue the benevolent King Relnar. ~ S #31039 The City Streets~ Small houses line both sides of the street, and armed guards are posted at every junction. ~ 310 0 1 D3 ~ ~ 0 0 31037 S #31040 Inside the Castle~ Everything here is a mess. Furniture has been overturned, paintings slashed, even the gold inlaid tiles have been torn up. ~ 310 0 1 D1 ~ ~ 0 0 31041 S #31041 Entrance to Relnar's Castle~ You stand before the ajar gate of the castle. You here complete silence from inside. City life continues to bustle around you. ~ 310 0 1 D0 ~ ~ 0 0 31044 D1 ~ ~ 0 0 31042 D2 ~ ~ 0 0 31037 D3 ~ ~ 0 0 31040 S #31042 Inside the Castle~ Everything here is a mess. Furniture has been overturned, paintings slashed, even the gold inlaid tiles have been torn up. ~ 310 0 0 D3 ~ ~ 0 0 31041 S #31043 Relnar's Study~ As soon as you enter this room, you feel it. A magical aura of goodness fills this room, and everything is in a neat and tidy condition. ~ 310 0 0 D1 ~ ~ 0 0 31044 D5 You see some loose floorboards.~ floorboards secret~ 2 31023 31059 S #31044 The Throne Room~ King Relnar's throne sits here, empty. There are rooms to the east and west. ~ 310 c 0 D1 ~ ~ 0 0 31045 D2 ~ ~ 0 0 31041 D3 ~ ~ 0 0 31043 D5 Aha! a secret door!~ secret~ 2 31001 31046 S #31045 Rymat's Chamber~ You find yourself in a small undecorated chamber. There is a bed, desk, and finely crafted washbasin. ~ 310 0 0 D3 ~ ~ 0 0 31044 E basin wash washbasin~ It is a very nice washbasin. ~ E desk~ It is a bare desk, no drawers or anything. ~ E bed~ It is a tidy, well made bed. ~ S #31046 The Tunnel~ The tunnel has a bare dirt floor, and its sides are of rough-hewn rock. Magical torches are set in each side of the tunnel wall, providing light. ~ 310 c 0 D0 ~ ~ 0 0 31047 D4 Aha! a secret door!~ secret~ 2 31001 31044 E torch torches magical~ They provide light with a soft magical glow. ~ S #31047 The Tunnel~ The tunnel begins to curve upwards. ~ 310 c 0 D0 ~ ~ 0 0 31048 D2 ~ ~ 0 0 31046 S #31048 Tunnel's End~ You reach the end of the tunnel. Just above you, sunlight peeks around the edge of a trapdoor. ~ 310 c 0 D2 ~ ~ 0 0 31047 D4 It is a trapdoor, cleverly hidden.~ door trap trapdoor~ 2 31002 31049 S #31049 The Valley of Demons~ You emerge from the tunnel, and take a look around you. To the far south you can just barely see one of the castle's towers over the trees. To the north, the land sloped downward, and thick, gnarled thorn trees prevent movement to the east or west. ~ 310 c 4 D0 ~ ~ 0 0 31050 D5 It is a trapdoor, cleverly hidden.~ door trap trapdoor~ 2 31002 31048 S #31050 The Valley of Demons~ You are heading deeper and deeper into a valley. The walls climb up on either side of you, soon becoming nearly vertical. Your path is slowed by thick choking vegetation grabbing your boots. The path back to the south disappears in darkness, and your path continues to dip as you head to the north. ~ 310 0 4 D0 ~ ~ 0 0 31051 D2 ~ ~ 0 0 31049 S #31051 The Valley Floor~ You have reached the very bottom of the valley. The hills climb steeply to the east and west. A sudden gust of wind brings you the smell of sulphur from the north. ~ 310 0 4 D0 ~ ~ 0 0 31052 D2 ~ ~ 0 0 31050 S #31052 The Rift~ A great yawning rift breaks the earth's surface here. Tendrils of smoke waft their way upwards, stinging your nose sharply. You sense that a great evil is near. ~ 310 0 4 D2 ~ ~ 0 0 31051 D5 You can't see much..climable though.~ ~ 0 0 31053 S #31053 Inside the Rift~ There is a ledge here, and a tunnel which leads into the earth. Far below you, lava churns and bubbles. ~ 310 a 0 D0 ~ ~ 0 0 31054 D4 I wouldn't try to climb that! What if you fell?!~ ~ 0 0 31058 S #31054 The Tunnel~ The tunnel leads north and south, and to either side of you are great cells. Peeking in a smudged window, you see human prisoners, many of them wearing the uniform of the Graye Guard. ~ 310 a 0 D0 ~ ~ 0 0 31055 D2 ~ ~ 0 0 31053 S #31055 Irgon's Guard Room~ You find yourself in a small guard room. Chambers to the east and west house prisoners, and an ebony door blocks the way north. Instruments of torture line the walls, and blood is splattered everywhere. ~ 310 a 0 D0 An ebony door is there.~ door ebony~ 2 31003 31056 D2 ~ ~ 0 0 31054 S #31056 Scrytin's Chamber of Doom~ This chamber is COVERED in blood. The Arch-Demon Scrytin has made this foul place his abode. There is an Ivory door to the east. ~ 310 a 0 D1 There is an ivory door there.~ ivory door~ 2 31004 31057 D2 An ebony door is there.~ door ebony~ 2 31003 31055 S #31057 Relnar's Cell~ You stumble into a tiny cell, lit by a single candle. ~ 310 0 0 D1 ~ ~ 0 0 31043 D3 There is an ivory door there.~ ivory door~ 2 31004 31056 S #31058 The Lava~ You slip.. .. .. hot Hot HOT!! ~ 310 0 0 S #31059 The secret passage~ You step into the musty passage and let your eyes grow accustomed to the light. Stone walls block every direction save north. ~ 310 a 0 D0 ~ ~ 0 0 31060 D4 ~ ~ 0 0 31043 S #31060 The Catacombs~ You walk along the passage, and notice the remains of all the previous kings of Graye are buried on either side of you. You can see in the room, but there is no discernable source of light. The passage continues on to the north and south. ~ 310 0 0 D0 ~ ~ 0 0 31061 D2 ~ ~ 0 0 31059 S #31061 The Tomb of Graye~ You enter a huge circular room. A guilded gold coffin rests in the center atop at stone tablet. Treasure is piled high against all the walls. You have found the final resting place of the paladin knight Graye. ~ 310 0 0 D2 ~ ~ 0 0 31060 E stone tablet~ It is a giant stone tablet supporting the coffin of Graye. ~ E coffin~ The coffin holds the remains of Graye. His gift to you is not within it. ~ S $~