circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
 *  The MOBprograms have been contributed by N'Atas-ha.  Any support for   *
 *  these routines should not be expected from Merc Industries.  However,  *
 *  under no circumstances should the blame for bugs, etc be placed on     *
 *  Merc Industries.  They are not guaranteed to work on all systems due   *
 *  to their frequent use of strxxx functions.  They are also not the most *
 *  efficient way to perform their tasks, but hopefully should be in the   *
 *  easiest possible way to install and begin using. Documentation for     *
 *  such installation can be found in INSTALL.  Enjoy........    N'Atas-Ha *
 ***************************************************************************/
/**************************************************************************
*  File: dg_mobcmd.c                                                      *
*  Usage: contains the mobile script commands.                            *
*                                                                         *
*                                                                         *
*  $Author: N'Atas-ha/Mark A. Heilpern/egreen/Welcor $                    *
*  $Date: 2004/10/11 12:07:00$                                            *
*  $Revision: 1.0.14 $                                                    *
**************************************************************************/

#include "conf.h"
#include "sysdep.h"


#include "structs.h"
#include "screen.h"
#include "dg_scripts.h"
#include "db.h"
#include "utils.h"
#include "handler.h"
#include "interpreter.h"
#include "comm.h"
#include "spells.h"
#include "constants.h"

/*
 * External functions
 */
bitvector_t asciiflag_conv(char *flag);
zone_rnum real_zone_by_thing(room_vnum vznum);
void die(struct char_data *ch, struct char_data *killer);
room_rnum find_target_room(struct char_data *ch, char *rawroomstr);

/*
 * Local functions.
 */
void mob_log(char_data *mob, const char *format, ...);
ACMD(do_masound);
ACMD(do_mkill);
ACMD(do_mjunk);
ACMD(do_mechoaround);
ACMD(do_msend);
ACMD(do_mecho);
ACMD(do_mzoneecho);
ACMD(do_mload);
ACMD(do_mpurge);
ACMD(do_mgoto);
ACMD(do_mat);
ACMD(do_mteleport);
ACMD(do_mdamage);
ACMD(do_mforce);
ACMD(do_mhunt);
ACMD(do_mremember);
ACMD(do_mforget);
ACMD(do_mtransform);
ACMD(do_mdoor);
ACMD(do_mfollow);
ACMD(do_mrecho);

/* attaches mob's name and vnum to msg and sends it to script_log */
void mob_log(char_data *mob, const char *format, ...)
{
  va_list args;
  char output[MAX_STRING_LENGTH];
    
  snprintf(output, sizeof(output), "Mob (%s, VNum %d):: %s", 
                   GET_SHORT(mob), GET_MOB_VNUM(mob), format);

  va_start(args, format);
  script_vlog(output, args);
  va_end(args);
}

/*
** macro to determine if a mob is permitted to use these commands
*/
#define MOB_OR_IMPL(ch) \
  (IS_NPC(ch) && (!(ch)->desc || GET_LEVEL((ch)->desc->original)>=LVL_IMPL))

/* mob commands */

/* prints the argument to all the rooms aroud the mobile */
ACMD(do_masound)
{
    room_rnum was_in_room;
    int  door;
  
    if (!MOB_OR_IMPL(ch))
    {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }

    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (!*argument)
    {
        mob_log(ch, "masound called with no argument");
        return;
    }

    skip_spaces(&argument);
  
    was_in_room = IN_ROOM(ch);
    for (door = 0; door < NUM_OF_DIRS; door++)
    {
        struct room_direction_data *newexit;
    
        if (((newexit = world[was_in_room].dir_option[door]) != NULL) &&
            newexit->to_room != NOWHERE && newexit->to_room != was_in_room)
        {
            IN_ROOM(ch) = newexit->to_room;
            sub_write(argument, ch, TRUE, TO_ROOM);
        }
    }
  
    IN_ROOM(ch) = was_in_room;
}


/* lets the mobile kill any player or mobile without murder*/
ACMD(do_mkill)
{
    char arg[MAX_INPUT_LENGTH];
    char_data *victim;
  
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }

    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    one_argument(argument, arg);
    
    if (!*arg) {
        mob_log(ch, "mkill called with no argument");
        return;
    }

    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "mkill: victim (%s) not found",arg);
        return;
      }
    } else if (!(victim = get_char_room_vis(ch, arg, NULL))) {
        mob_log(ch, "mkill: victim (%s) not found",arg);
        return;
    }

    if (victim == ch) {
        mob_log(ch, "mkill: victim is self");
        return;
    }

    if (!IS_NPC(victim) && PRF_FLAGGED(victim, PRF_NOHASSLE)) {
        mob_log(ch, "mkill: target has nohassle on");
        return;
    }

    if (FIGHTING(ch)) {
        mob_log(ch, "mkill: already fighting");
        return;
    }
    
    hit(ch, victim, TYPE_UNDEFINED);
    return;
}


/*
 * lets the mobile destroy an object in its inventory
 * it can also destroy a worn object and it can destroy 
 * items using all.xxxxx or just plain all of them
 */
ACMD(do_mjunk)
{
    char arg[MAX_INPUT_LENGTH];
    int pos, junk_all = 0;
    obj_data *obj;
    obj_data *obj_next;
  
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;

    one_argument(argument, arg);
  
    if (!*arg) {
        mob_log(ch, "mjunk called with no argument");
        return;
    }

    if (!str_cmp(arg, "all")) junk_all = 1;

    if ((find_all_dots(arg) != FIND_INDIV) && !junk_all) { 
      /* Thanks to Carlos Myers for fixing the line below */
      if ((pos = get_obj_pos_in_equip_vis(ch, arg, NULL, ch->equipment)) >= 0) {
         extract_obj(unequip_char(ch, pos));
         return;
      }
      if ((obj = get_obj_in_list_vis(ch, arg, NULL, ch->carrying)) != NULL )
        extract_obj(obj);
      return;
    } else {
        for (obj = ch->carrying; obj != NULL; obj = obj_next) {
            obj_next = obj->next_content;
            if (arg[3] == '\0' || isname(arg+4, obj->name)) {
                extract_obj(obj);
            }
        }
      /* Thanks to Carlos Myers for fixing the line below */
      while ((pos = get_obj_pos_in_equip_vis(ch, arg, NULL, ch->equipment)) >= 0)
        extract_obj(unequip_char(ch, pos));
    }
    return;
}


/* prints the message to everyone in the room other than the mob and victim */
ACMD(do_mechoaround)
{
    char arg[MAX_INPUT_LENGTH];
    char_data *victim;
    char *p;

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    p = one_argument(argument, arg);
    skip_spaces(&p);
    
    if (!*arg) {
        mob_log(ch, "mechoaround called with no argument");
        return;
    }
  
    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "mechoaround: victim (%s) does not exist",arg);
        return;
      }
    } else if (!(victim = get_char_room_vis(ch, arg, NULL))) {
        mob_log(ch, "mechoaround: victim (%s) does not exist",arg);
        return;
    }

    sub_write(p, victim, TRUE, TO_ROOM);
}


/* sends the message to only the victim */
ACMD(do_msend)
{
    char arg[MAX_INPUT_LENGTH];
    char_data *victim;
    char *p;

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }

    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    p = one_argument(argument, arg);
    skip_spaces(&p);
  
    if (!*arg) {
        mob_log(ch, "msend called with no argument");
        return;
    }

    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "msend: victim (%s) does not exist",arg);
        return;
      }
    } else if (!(victim = get_char_room_vis(ch, arg, NULL))) {
        mob_log(ch, "msend: victim (%s) does not exist",arg);
        return;
    }
  
    sub_write(p, victim, TRUE, TO_CHAR);
}


/* prints the message to the room at large */
ACMD(do_mecho)
{
    char *p;
  
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (!*argument) {
        mob_log(ch, "mecho called with no arguments");
        return;
    }
    p = argument;
    skip_spaces(&p);
  
    sub_write(p, ch, TRUE, TO_ROOM);
}

ACMD(do_mzoneecho)
{
    int zone;
    char room_number[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH], *msg;
  
    msg = any_one_arg(argument, room_number);
    skip_spaces(&msg);

    if (!*room_number || !*msg)
        mob_log(ch, "mzoneecho called with too few args");

    else if ((zone = real_zone_by_thing(atoi(room_number))) == NOWHERE)
        mob_log(ch, "mzoneecho called for nonexistant zone");

    else { 
        sprintf(buf, "%s\r\n", msg);
        send_to_zone(buf, zone);
    }
}

/*
 * lets the mobile load an item or mobile.  All items
 * are loaded into inventory, unless it is NO-TAKE. 
 */
ACMD(do_mload)
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    int number = 0;
    char_data *mob;
    obj_data *object;
    char *target;
    char_data *tch;
    obj_data *cnt;
    int pos;
    
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }

    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;

    if( ch->desc && GET_LEVEL(ch->desc->original) < LVL_IMPL)
        return;
  
    target = two_arguments(argument, arg1, arg2);
  
    if (!*arg1 || !*arg2 || !is_number(arg2) || ((number = atoi(arg2)) < 0)) {
        mob_log(ch, "mload: bad syntax");
        return;
    }

     /* load mob to target room - Jamie Nelson, April 13 2004 */
    if (is_abbrev(arg1, "mob")) {
      room_rnum rnum;
      if (!target || !*target) {
        rnum = IN_ROOM(ch);
      } else {
        if (!isdigit(*target) || (rnum = real_room(atoi(target))) == NOWHERE) {
          mob_log(ch, "mload: room target vnum doesn't exist "
                      "(loading mob vnum %d to room %s)", number, target);
          return;
        }
      }
      if ((mob = read_mobile(number, VIRTUAL)) == NULL) {
        mob_log(ch, "mload: bad mob vnum");
        return;
      } 
      char_to_room(mob, rnum);
      if (SCRIPT(ch)) { // it _should_ have, but it might be detached.
        char buf[MAX_INPUT_LENGTH];
        sprintf(buf, "%c%ld", UID_CHAR, GET_ID(mob));
        add_var(&(SCRIPT(ch)->global_vars), "lastloaded", buf, 0);
      }
      load_mtrigger(mob);
    }

    else if (is_abbrev(arg1, "obj")) {
      if ((object = read_object(number, VIRTUAL)) == NULL) {
          mob_log(ch, "mload: bad object vnum");
          return;
      }
      if (SCRIPT(ch)) { // it _should_ have, but it might be detached.
        char buf[MAX_INPUT_LENGTH];
        sprintf(buf, "%c%ld", UID_CHAR, GET_ID(object));
        add_var(&(SCRIPT(ch)->global_vars), "lastloaded", buf, 0);
      }
      /* special handling to make objects able to load on a person/in a container/worn etc. */
      if (!target || !*target) {
        if (CAN_WEAR(object, ITEM_WEAR_TAKE)) {
            obj_to_char(object, ch);
        } else {
            obj_to_room(object, IN_ROOM(ch));
        }
        load_otrigger(object);
        return;
      }
      two_arguments(target, arg1, arg2); /* recycling ... */
      tch = (arg1 && *arg1 == UID_CHAR) ? get_char(arg1) : get_char_room_vis(ch, arg1, NULL);
      if (tch) {
        if (arg2 && *arg2 &&
            (pos = find_eq_pos_script(arg2)) >= 0 &&
            !GET_EQ(tch, pos) &&
            can_wear_on_pos(object, pos)) {
          equip_char(tch, object, pos);
          load_otrigger(object);
          return;
        }
        obj_to_char(object, tch);
        load_otrigger(object);
        return;
      }
      cnt = (arg1 && *arg1 == UID_CHAR) ? get_obj(arg1) : get_obj_vis(ch, arg1, NULL);
      if (cnt && GET_OBJ_TYPE(cnt) == ITEM_CONTAINER) {
      	obj_to_obj(object, cnt);
        load_otrigger(object);
      	return;
      }
      /* neither char nor container found - just dump it in room */
      obj_to_room(object, IN_ROOM(ch)); 
      load_otrigger(object);
      return;
    }

    else
        mob_log(ch, "mload: bad type");
}


/*
 * lets the mobile purge all objects and other npcs in the room,
 * or purge a specified object or mob in the room.  It can purge
 *  itself, but this will be the last command it does.
 */
ACMD(do_mpurge)
{
  char arg[MAX_INPUT_LENGTH];
  char_data *victim;
  obj_data  *obj;
 
  if (!MOB_OR_IMPL(ch)) {
    send_to_char(ch, "Huh?!?\r\n");
    return;
  }
  
  if (AFF_FLAGGED(ch, AFF_CHARM))
    return;

  if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
    return;
  
  one_argument(argument, arg);
  
  if (!*arg) {
    /* 'purge' */
    char_data *vnext;
    obj_data  *obj_next;
    
    for (victim = world[IN_ROOM(ch)].people; victim; victim = vnext) {
      vnext = victim->next_in_room;
      if (IS_NPC(victim) && victim != ch)
        extract_char(victim);
    }

    for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj_next) {
      obj_next = obj->next_content;
      extract_obj(obj);
    }

    return;
  }

  if (*arg == UID_CHAR)
    victim = get_char(arg);
  else victim = get_char_room_vis(ch, arg, NULL);

  if (victim == NULL) {
    if (*arg == UID_CHAR)
      obj = get_obj(arg);
    else 
      obj = get_obj_vis(ch, arg, NULL);
    
    if (obj) {
      extract_obj(obj);
      obj = NULL;
    } else 
      mob_log(ch, "mpurge: bad argument");
      
    return;
  }
  
  if (!IS_NPC(victim)) {
      mob_log(ch, "mpurge: purging a PC");
      return;
  }

  if (victim==ch) dg_owner_purged = 1;
  
  extract_char(victim);
}


/* lets the mobile goto any location it wishes that is not private */
ACMD(do_mgoto)
{
    char arg[MAX_INPUT_LENGTH];
    room_rnum location;
  
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }

    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    one_argument(argument, arg);

    if (!*arg) {
        mob_log(ch, "mgoto called with no argument");
        return;
    }
  
    if ((location = find_target_room(ch, arg)) == NOWHERE) {
        mob_log(ch, "mgoto: invalid location");
        return;
    }
  
    if (FIGHTING(ch))
        stop_fighting(ch);
    
    char_from_room(ch);
    char_to_room(ch, location);
    enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
}


/* lets the mobile do a command at another location. Very useful */
ACMD(do_mat)
{
    char arg[MAX_INPUT_LENGTH];
    room_rnum location, original;
  
    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    argument = one_argument( argument, arg );
  
    if (!*arg || !*argument) {
        mob_log(ch, "mat: bad argument");
        return;
    }
  
    if ((location = find_target_room(ch, arg)) == NOWHERE) {
        mob_log(ch, "mat: invalid location");
        return;
    }
  
    original = IN_ROOM(ch);
    char_from_room(ch);
    char_to_room(ch, location);
    command_interpreter(ch, argument);
    
    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    if (IN_ROOM(ch) == location) {
        char_from_room(ch);
        char_to_room(ch, original);
    }
}


/*
 * lets the mobile transfer people.  the all argument transfers
 * everyone in the current room to the specified location
 */
ACMD(do_mteleport)
{
  char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
  room_rnum target;
  char_data *vict, *next_ch;

  if (!MOB_OR_IMPL(ch)) {
    send_to_char(ch, "Huh?!?\r\n");
    return;
  }
 
  if (AFF_FLAGGED(ch, AFF_CHARM))
    return;

  argument = two_arguments(argument, arg1, arg2);
    
  if (!*arg1 || !*arg2) {
    mob_log(ch, "mteleport: bad syntax");
    return;
  }

  target = find_target_room(ch, arg2);

  if (target == NOWHERE) {
    mob_log(ch, "mteleport target is an invalid room");
    return;
  }
  
  if (!str_cmp(arg1, "all")) {
    if (target == IN_ROOM(ch)) {
      mob_log(ch, "mteleport all target is itself");
      return;
    }

    for (vict = world[IN_ROOM(ch)].people; vict; vict = next_ch) {
      next_ch = vict->next_in_room;

      if (valid_dg_target(vict, DG_ALLOW_GODS)) {
        char_from_room(vict);
        char_to_room(vict, target);
        enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
      }
    }
  } else {
    if (*arg1 == UID_CHAR) {
      if (!(vict = get_char(arg1))) {
        mob_log(ch, "mteleport: victim (%s) does not exist",arg1);
        return;
      }
    } else if (!(vict = get_char_vis(ch, arg1, NULL, FIND_CHAR_WORLD))) {
      mob_log(ch, "mteleport: victim (%s) does not exist",arg1);
      return;
    }

    if (valid_dg_target(ch, DG_ALLOW_GODS)) {
      char_from_room(vict);
      char_to_room(vict, target);
      enter_wtrigger(&world[IN_ROOM(ch)], ch, -1);
    }
  }
}


ACMD(do_mdamage) {
  char name[MAX_INPUT_LENGTH], amount[MAX_INPUT_LENGTH];
  int dam = 0;
  char_data *vict;

  if (!MOB_OR_IMPL(ch)) {
    send_to_char(ch, "Huh?!?\r\n");
    return;
  }
  
  if (AFF_FLAGGED(ch, AFF_CHARM))
    return;

  two_arguments(argument, name, amount);

  /* who cares if it's a number ? if not it'll just be 0 */
  if (!*name || !*amount) {
      mob_log(ch, "mdamage: bad syntax");
      return;
  }

  dam = atoi(amount);
  if (*name == UID_CHAR) {
    if (!(vict = get_char(name))) {
      mob_log(ch, "mdamage: victim (%s) does not exist", name);
      return;
    }
  } else if (!(vict = get_char_room_vis(ch, name, NULL))) {
    mob_log(ch, "mdamage: victim (%s) does not exist", name);
    return;
  }
  script_damage(vict, dam);
}

/*
 * lets the mobile force someone to do something.  must be mortal level
 * and the all argument only affects those in the room with the mobile
 */
ACMD(do_mforce)
{
    char arg[MAX_INPUT_LENGTH];

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
        return;
  
    argument = one_argument(argument, arg);
  
    if (!*arg || !*argument) {
        mob_log(ch, "mforce: bad syntax");
        return;
    }
  
    if (!str_cmp(arg, "all")) {
        struct descriptor_data *i;
        char_data *vch;
    
        for (i = descriptor_list; i ; i = i->next) {
            if ((i->character != ch) && !i->connected &&
                (IN_ROOM(i->character) == IN_ROOM(ch))) {
                vch = i->character;
                if (GET_LEVEL(vch) < GET_LEVEL(ch) && CAN_SEE(ch, vch) &&
                    valid_dg_target(vch, 0)) {
                    command_interpreter(vch, argument);
                }
            }
        }
    } else {
        char_data *victim;
        
        if (*arg == UID_CHAR) {
          if (!(victim = get_char(arg))) {
            mob_log(ch, "mforce: victim (%s) does not exist",arg);
            return;
          }
        } else if ((victim = get_char_room_vis(ch, arg, NULL)) == NULL) {
            mob_log(ch, "mforce: no such victim");
            return;
        }
    
        if (victim == ch) {
            mob_log(ch, "mforce: forcing self");
            return;
        }
    
        if (valid_dg_target(victim, 0))
            command_interpreter(victim, argument);
    }
}

/* hunt for someone */
ACMD(do_mhunt)
{
    char_data *victim;
    char arg[MAX_INPUT_LENGTH];

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
        return;
  
    one_argument(argument, arg);

    if (!*arg) {
        mob_log(ch, "mhunt called with no argument");
        return;
    }
  

    if (FIGHTING(ch)) return;

    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "mhunt: victim (%s) does not exist", arg);
        return;
      }
    } else if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
        mob_log(ch, "mhunt: victim (%s) does not exist", arg);
        return;
    }
    HUNTING(ch) = victim;
  

}


/* place someone into the mob's memory list */
ACMD(do_mremember)
{
    char_data *victim;
    struct script_memory *mem;
    char arg[MAX_INPUT_LENGTH];

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
        return;
  
    argument = one_argument(argument, arg);
  
    if (!*arg) {
        mob_log(ch, "mremember: bad syntax");
        return;
    }

    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "mremember: victim (%s) does not exist", arg);
        return;
      }
    } else if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
        mob_log(ch,"mremember: victim (%s) does not exist", arg);
        return;
    }

    /* create a structure and add it to the list */
    CREATE(mem, struct script_memory, 1);
    if (!SCRIPT_MEM(ch)) SCRIPT_MEM(ch) = mem;
    else {
      struct script_memory *tmpmem = SCRIPT_MEM(ch);
      while (tmpmem->next) tmpmem = tmpmem->next;
      tmpmem->next = mem;
    }

    /* fill in the structure */
    mem->id = GET_ID(victim);
    if (argument && *argument) {
      mem->cmd = strdup(argument);
    }
}


/* remove someone from the list */
ACMD(do_mforget)
{
    char_data *victim;
    struct script_memory *mem, *prev;
    char arg[MAX_INPUT_LENGTH];

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (ch->desc && (GET_LEVEL(ch->desc->original) < LVL_IMPL))
        return;
  
    one_argument(argument, arg);
  
    if (!*arg) {
        mob_log(ch, "mforget: bad syntax");
        return;
    }

    if (*arg == UID_CHAR) {
      if (!(victim = get_char(arg))) {
        mob_log(ch, "mforget: victim (%s) does not exist", arg);
        return;
      }
    } else if (!(victim = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD))) {
        mob_log(ch, "mforget: victim (%s) does not exist", arg);
        return;
    }

    mem = SCRIPT_MEM(ch);
    prev = NULL;
    while (mem) {
      if (mem->id == GET_ID(victim)) {
        if (mem->cmd) free(mem->cmd);
        if (prev==NULL) {
          SCRIPT_MEM(ch) = mem->next;
          free(mem);
          mem = SCRIPT_MEM(ch);
        } else {
          prev->next = mem->next;
          free(mem);
          mem = prev->next;
        }
      } else {
        prev = mem;
        mem = mem->next;
      }
   }
}


/* transform into a different mobile */
ACMD(do_mtransform)
{
  char arg[MAX_INPUT_LENGTH];
  char_data *m, tmpmob;
  obj_data *obj[NUM_WEARS];
  mob_rnum this_rnum = GET_MOB_RNUM(ch);
  int keep_hp = 1; /* new mob keeps the old mob's hp/max hp/exp */
  int pos;

    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    if (ch->desc) {
      send_to_char(ch, "You've got no VNUM to return to, dummy! try 'switch'\r\n");
      return;
    }
  
  one_argument(argument, arg);

  if (!*arg)
    mob_log(ch, "mtransform: missing argument");
  else if (!isdigit(*arg) && *arg!='-')
    mob_log(ch, "mtransform: bad argument");
  else {
    if (isdigit(*arg))
      m = read_mobile(atoi(arg), VIRTUAL);
    else {
      keep_hp = 0;
      m = read_mobile(atoi(arg+1), VIRTUAL);
    }
    if (m==NULL) {
      mob_log(ch, "mtransform: bad mobile vnum");
      return;
    }

    /* move new obj info over to old object and delete new obj */

    for (pos = 0; pos < NUM_WEARS; pos++) {
      if (GET_EQ(ch, pos))
        obj[pos] = unequip_char(ch, pos);
      else
        obj[pos] = NULL;
    }

    /* put the mob in the same room as ch so extract will work */
    char_to_room(m, IN_ROOM(ch));

    memcpy(&tmpmob, m, sizeof(*m));

    /* Thanks to Russell Ryan for this fix. RRfon we need to copy the
       the strings so we don't end up free'ing the prototypes later */
    if(m->player.name)
      tmpmob.player.name = strdup(m->player.name);
    if(m->player.title)
      tmpmob.player.title = strdup(m->player.title);
    if(m->player.short_descr)
      tmpmob.player.short_descr = strdup(m->player.short_descr);
    if(m->player.long_descr)
      tmpmob.player.long_descr = strdup(m->player.long_descr);
    if(m->player.description)
      tmpmob.player.description = strdup(m->player.description);


    tmpmob.id = ch->id;
    tmpmob.affected = ch->affected;
    tmpmob.carrying = ch->carrying;
    tmpmob.proto_script = ch->proto_script;
    tmpmob.script = ch->script;
    tmpmob.memory = ch->memory;
    tmpmob.next_in_room = ch->next_in_room;
    tmpmob.next = ch->next;
    tmpmob.next_fighting = ch->next_fighting;
    tmpmob.followers = ch->followers;
    tmpmob.master = ch->master;

    GET_WAS_IN(&tmpmob) = GET_WAS_IN(ch);
    if (keep_hp) {
      GET_HIT(&tmpmob) = GET_HIT(ch);
      GET_MAX_HIT(&tmpmob) = GET_MAX_HIT(ch);
      GET_EXP(&tmpmob) = GET_EXP(ch);
    }
    GET_GOLD(&tmpmob) = GET_GOLD(ch);
    GET_POS(&tmpmob) = GET_POS(ch);
    IS_CARRYING_W(&tmpmob) = IS_CARRYING_W(ch);
    IS_CARRYING_N(&tmpmob) = IS_CARRYING_N(ch);
    FIGHTING(&tmpmob) = FIGHTING(ch);
    HUNTING(&tmpmob) = HUNTING(ch);
    memcpy(ch, &tmpmob, sizeof(*ch));

    for (pos = 0; pos < NUM_WEARS; pos++) {
      if (obj[pos])
        equip_char(ch, obj[pos], pos);
    }

    ch->nr = this_rnum;
    extract_char(m);
  }
}


ACMD(do_mdoor)
{
    char target[MAX_INPUT_LENGTH], direction[MAX_INPUT_LENGTH];
    char field[MAX_INPUT_LENGTH], *value;
    room_data *rm;
    struct room_direction_data *newexit;
    int dir, fd, to_room;

    const char *door_field[] = {
        "purge",
        "description",
        "flags",
        "key",
        "name",
        "room",
        "\n"
    };


    if (!MOB_OR_IMPL(ch)) {
        send_to_char(ch, "Huh?!?\r\n");
        return;
    }
  
    if (AFF_FLAGGED(ch, AFF_CHARM))
        return;
  
    argument = two_arguments(argument, target, direction);
    value = one_argument(argument, field);
    skip_spaces(&value);

    if (!*target || !*direction || !*field) {
        mob_log(ch, "mdoor called with too few args");
        return;
    }
  
    if ((rm = get_room(target)) == NULL) {
        mob_log(ch, "mdoor: invalid target");
        return;
    }
  
    if ((dir = search_block(direction, dirs, FALSE)) == -1) {
        mob_log(ch, "mdoor: invalid direction");
        return;
    }

    if ((fd = search_block(field, door_field, FALSE)) == -1) {
        mob_log(ch, "odoor: invalid field");
        return;
    }

    newexit = rm->dir_option[dir];

    /* purge exit */
    if (fd == 0) {
        if (newexit) {
            if (newexit->general_description)
                free(newexit->general_description);
            if (newexit->keyword)
                free(newexit->keyword);
            free(newexit);
            rm->dir_option[dir] = NULL;
        }
    }

    else {
        if (!newexit) {
            CREATE(newexit, struct room_direction_data, 1);
            rm->dir_option[dir] = newexit; 
        }
    
        switch (fd) {
        case 1:  /* description */
            if (newexit->general_description)
                free(newexit->general_description);
            CREATE(newexit->general_description, char, strlen(value) + 3);
            strcpy(newexit->general_description, value);
            strcat(newexit->general_description, "\r\n");
            break;
        case 2:  /* flags       */
            newexit->exit_info = (sh_int)asciiflag_conv(value);
            break;
        case 3:  /* key         */
            newexit->key = atoi(value);
            break;
        case 4:  /* name        */
            if (newexit->keyword)
                free(newexit->keyword);
            CREATE(newexit->keyword, char, strlen(value) + 1);
            strcpy(newexit->keyword, value);
            break;
        case 5:  /* room        */
            if ((to_room = real_room(atoi(value))) != NOWHERE)
                newexit->to_room = to_room;
            else
                mob_log(ch, "mdoor: invalid door target");
            break;
        }
    }
}

ACMD(do_mfollow)
{
  char buf[MAX_INPUT_LENGTH];
  struct char_data *leader;
  struct follow_type *j, *k;

  if (!MOB_OR_IMPL(ch)) {
    send_to_char(ch, "Huh?!?\r\n");
    return;
  }
  
  if (AFF_FLAGGED(ch, AFF_CHARM))
    return;

  one_argument(argument, buf);

  if (!*buf) {
    mob_log(ch, "mfollow: bad syntax");
    return;
  }
    
  if (*buf == UID_CHAR) {
    if (!(leader = get_char(buf))) {
      mob_log(ch, "mfollow: victim (%s) does not exist", buf);
      return;
    }
  } else if (!(leader = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM))) {
      mob_log(ch,"mfollow: victim (%s) not found", buf);
      return;
  }

  if (ch->master == leader) /* already following */
    return;

  if (AFF_FLAGGED(ch, AFF_CHARM) && (ch->master))  /* can't override charm */
    return;
  

  /* stop following someone else first */
  if (ch->master) {
    if (ch->master->followers->follower == ch) {	/* Head of follower-list? */
      k = ch->master->followers;
      ch->master->followers = k->next;
      free(k);
    } else {			/* locate follower who is not head of list */
      for (k = ch->master->followers; k->next->follower != ch; k = k->next);
  
      j = k->next;
      k->next = j->next;
      free(j);
    }
    ch->master = NULL;
  }
  
  if (ch == leader) 
    return;
  
  if (circle_follow(ch, leader)) {
    mob_log(ch, "mfollow: Following in circles.");
    return;
  }

  ch->master = leader;

  CREATE(k, struct follow_type, 1);

  k->follower = ch;
  k->next = leader->followers;
  leader->followers = k;
}

/* prints the message to everyone in the range of numbers */
/* Thx to Jamie Nelson of 4D for this contribution */
ACMD(do_mrecho)
{
    char start[MAX_INPUT_LENGTH], finish[MAX_INPUT_LENGTH], *msg;

    if (!MOB_OR_IMPL(ch)) {
      send_to_char(ch, "Huh?!?\r\n");
      return;
    }
    msg = two_arguments(argument, start, finish);

    skip_spaces(&msg);

    if (!*msg || !*start || !*finish || !is_number(start) || !is_number(finish))
      mob_log(ch, "mrecho called with too few args");
    else 
      send_to_range(atoi(start), atoi(finish), "%s\r\n", msg);
}