circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#25600
Lord's Keep Zone Description Room by Kaan~
   *Lord's Keep *Written by Kaan for Dibrova This is the ancestral home of the
Lord of Jareth, who has governed the City of Freedom since the days when Jareth
was but a vision in the first Lord's head.  Since then, a new Lord has always
ascended to the position which keeps Jareth profitable and free, in Lord's Keep.
This zone has a small quest written into it - the Lord's daughter, Penelope was
abducted by Mordecai (another zone available) and now the Lord weeps in mourning
for his beloved daughter.  Save the daughter from Mordecai and bring her back in
one piece to her father, get a large pile of gold.  There is some mid- to
upper-level eq and mobs here, as well as some fun areas to explore.  This zone
is meant to connect to Jareth.  
~
256 j 0
S
#25601
Cobbled Street~
   The street continues with parks and lush, well-kept grass on either side.  
To the north you see the Lord's Keep, to the south the city awaits.  
~
256 0 1
D0
The street continues.~
~
0 -1 25663
D2
~
~
0 0 25771
S
#25602
Guard Tower~
   This small room serves as a break room for the Lord's Guards who patrol the
upper ramparts of Lords Keep.  A small, stone, spiral staircase leads up to the
parapet from here, or you may leave through the door to the north.  
~
256 d 0
D0
~
door~
1 -1 25667
D4
~
~
0 -1 25690
S
#25603
Guard Tower~
   This small room serves as a break room for the Lord's Guards who patrol the
upper ramparts of the Keep.  A steep, stone, spiral staircase leads to the
parapet from here, or you may leave through the door to the south.  
~
256 d 0
D2
~
door~
1 -1 25667
D4
~
~
0 -1 25659
S
#25604
The Armoury~
   All weapons used by the Lord's Guards are made, stored, and maintained here.
Racks of weapons and armor line the walls in various states of repair.  
~
256 d 0
D0
~
door~
1 -1 25658
E
tracks dust~
   Three sets of prints lead out where the back door used to stand.  
~
E
bed~
   Ha!  Lucky, you were always lucky!  Under the pillow is a half-written
letter, unaddressed.  The bits of text that aren't smudged, burnt, and smeared
tell tale of the smith/mage Gabadiel's masterwork: a sword of unequalled power,
and two swords that came before, discarded as 'Not quite what I was working
towards'.  Looking around, you notice a distinct lack of any swords.  You think
you may have a motive now...  
~
S
#25605
Guest Room~
   This beautifully furnished room features all the amenities.  A satin covered
four poster feather bed, paintings done in lighter hues, and a full length
mirroe are just some of the luxuries.  A window set into the west wall offers a
view of most of Jareth.  Your only exit is to the east.  
~
256 d 0
D1
~
door~
1 -1 25622
S
#25606
Dining Hall~
   This huge room can seat up to one hundred people in one sitting alone.  A
huge table dominates most of the room, benches running along two sides for
seating.  Another table, also fairly large but smaller than the main table, sits
high on a dias perpendicular to the long table.  This second table is most
obviously the Lord's own dining table.  An enormous, ornate fireplace commands
the eastern wall, sufficient to heat the entire room and then some.  You may
leave through the main entrance to the north or through a set of swinging doors
leading into the kitchen to the west.  
~
256 d 0
D0
~
~
0 -1 25641
D3
~
door~
1 -1 25632
S
#25607
Guest Room~
   This beautifully furnished room features all the amenities.  A satin covered
four poster faethered bed, delicate paintings of smiling, playing children and
mountain streams, and a full length mirror are just some of the luxuries
offered.  A window in the west wall covered with silk drapes offers a view of
most of Jareth.  Your only exit is to the east.  
~
256 d 0
D1
~
door~
1 -1 25624
S
#25608
Guest Room~
   This beautifully furnished room features all the amenities.  A satin covered
four poster feather bed, delicate hued paintings of flowers, sunsets, and wild
animals, and a full length mirror are just some of the luxuries this room
boasts.  A window covered in silk drapes commands a view of most of Jareth.  
Your only exit is to the east.  
~
256 d 0
D1
~
door~
1 -1 25625
S
#25609
The Lord's Stables~
   The main purpose of these stables is to house all of the Lord's fine mounts
used by the Lord's Guard and by the Lord himself.  Spaces are provided for any
visitor's steeds as well, and a stablehand is on duty at all times.  
~
256 d 0
D2
~
~
0 -1 25658
S
#25610
Guest Room~
   This opulently furnished features all the amenities.  A double feathered bed,
dark oak dresser, and a water basin.  A window set into the western wall offers
a view of the Alquandon River and the northern reaches of Jareth.  
~
256 d 0
D1
~
~
1 -1 25618
S
#25611
Guest Room~
   This opulently furnished room features all the amenities.  Double feathered
bed, dark oak dresser, and a water basin for light washing.  A window set into
the eastern wall offers a view of the Alquandon River and the northern reaches
of Jareth.  
~
256 0 4
D1
~
~
1 -1 25617
S
#25612
Bath Room~
   Upon entering this room, the first thing you notice is the overwhelming
botanical fragrance filling the air.  Lines of bathing vessels line both north
and south walls.  A huge cauldron rests over a fire in the fireplace, being
constantly tended by the girls on hand.  
~
256 d 0
D1
~
door~
1 -1 25623
S
#25613
Bath Room~
   This room features a double row of cast iron bathing vessels lining north and
south walls.  A huge fireplace set into the west wall constantly burns keeping
an enormous kettle of water steaming hot.  Have time for a bath?  
~
256 d 0
D1
~
door~
1 -1 25616
S
#25614
Guest Room~
   This opulently furnished room offers all the amenities.  Double feathered
bed, dark oak dresser, and a water basin.  A window set into the western-most
wall offers a great view of the Alquandon River and some of the northern reaches
of Jareth.  
~
256 d 0
D1
~
~
1 -1 25615
S
#25615
Hallway~
   You stand in a north-south running hallway which seems to run the length of
the Keep.  Doors line the west wall in both directions.  A window set into the
east wall provides a view of a fabulous garden.  
~
256 d 0
D0
~
~
0 -1 25652
D2
~
~
0 -1 25616
D3
~
door~
1 -1 25614
S
#25616
Hallway~
   You stand in a north-south running hallway which seems to run the length of
the Keep.  Doors line the west wall in both directions.  A window set into the
east wall provides the view of a fabulous garden.  
~
256 d 0
D0
~
~
0 -1 25615
D2
~
~
0 -1 25617
D3
~
door~
1 -1 25613
S
#25617
Hallway~
   You stand in a north-south running hallway which seeems to run the length of
the Keep.  Doors line the west wall in both directions.  
~
256 0 0
D0
~
~
0 -1 25616
D2
~
~
0 -1 25618
D3
~
door~
1 -1 25611
S
#25618
Hallway~
   You stand in a north-south running hallway which appears to run the length of
the Keep.  Doors line the western wall beginning here and running north as far
as your eyes allow.  Another hallway branches off to the east, and from the
smells coming from that direction, the kitchen must be that way.  
~
256 d 0
D0
~
~
0 -1 25617
D1
~
~
0 -1 25633
D2
~
~
0 -1 25619
D3
~
door~
1 -1 25610
S
#25619
Hallway~
   You stand at the beginning of a north-south hallway, which seems to run the
length of the Keep.  Directly north of you, doors line the west wall, leading to
what you assume would be apartments.  A door to the south leads into the Grand
Reception Hall.  
~
256 d 0
D0
~
~
0 -1 25618
D2
~
door~
1 -1 25620
S
#25620
Grand Reception Hall~
   A continuance of the Grand Hall, this section continues to inspire feelings
of strength and goodness.  A dias sits at the far eastern end of the hall, used
by the Lord to address new arrivals.  Doors are available in the north, south,
and east walls here, or you may leave to the west.  
~
256 d 0
D0
Closed door.~
door~
1 -1 25619
D1
Closed door.~
door~
1 -1 25631
D2
A closed door.~
door~
1 -1 25621
D3
More of the hall.~
~
0 -1 25658
S
#25621
Hallway~
   You stand at the beginning of a north-south running hall that seems to go the
enitire length of the Keep.  Just south of you, a row of doors line the western
walls to the end of the hall.  A door to the north allows passage back into the
main section of the Keep.  
~
256 d 0
D0
~
door~
1 -1 25620
D2
~
~
0 -1 25622
S
#25622
Hallway~
   You stand in a north-south running hallway which seems to run the length of
the Keep.  Doors line the western wall the entire length of the hall.  
~
256 d 0
D0
~
~
0 -1 25621
D2
~
~
0 -1 25623
D3
~
door~
1 -1 25605
S
#25623
Hallway~
   You stand in a north-south running hallway which seems to run the entire
length of the Keep.  Doors line the west wall the entire way.  A door set into
the eastern wall allows entrance to the courtyard.  
~
256 d 0
D0
~
~
0 -1 25622
D1
~
door~
1 -1 25655
D2
~
~
0 -1 25624
D3
~
door~
1 -1 25612
S
#25624
Hallway~
   You stand in a north-south running hallway that seems to run the entire
length of the Keep.  Doors line the wall to the west, while to the east you can
view the courtyard through a window set into the wall.  
~
256 d 0
D0
~
~
0 -1 25623
D2
~
~
0 -1 25625
D3
~
door~
1 -1 25607
S
#25625
Hallway~
   You stand in a north-south running hallway which seems to run the entire
length of the Keep.  Doors line the west wall and a door to the east allows
entrance to the courtyard.  
~
256 d 0
D0
~
~
0 -1 25624
D1
~
door~
1 -1 25626
D2
~
~
0 -1 25648
D3
~
door~
1 -1 25608
S
#25626
Courtyard~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  Trees dot the yard, all in full bloom,
with a walk way made from red wood chips showing the way through the trees.  
The path leads north, south and east, or you may enter the Keep to the west.  
~
256 0 4
D0
~
~
0 -1 25627
D1
~
~
0 -1 25646
D2
~
~
0 -1 25649
D3
~
door~
1 -1 25625
S
#25627
Courtyard~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  Beautiful trees dot the yard, all im
full bloom, with a walk way made from red wood chips showing you the way through
the trees.  
~
256 0 4
D0
~
~
0 -1 25655
D1
~
~
0 -1 25645
D2
~
~
0 -1 25626
S
#25628
The Beginning of a Very Dark & Uncomfortable Passageway~
   You have entered a very cramped earthen passageway which is darker than
darkest night.  You feel something skitter by you feet and give a small shudder
at the thought of what it might be.  The walls seem to have been man made, dug
out of hard clay, without supports.  You begin to feel a chill, and even a bit
damp, although the walls themselves are not wet or even clammy, just cold.  The
tunnel heads east into darkness or you may climb back out into the gazebo.  
~
256 adi 0
D1
~
~
0 -1 25670
D4
~
trap door~
2 25623 25650
S
#25629
Balcony~
   You stand on the balcony overlooking not only the courtyard, but also much of
the lands which surround Jareth.  Most of what you see is forest, but some, to
the southwest is beautiful rolling hills.  Looking down on the courtyard, you
see guards on break, sweethearts strolling hand in hand, and common folk out
enjoying the sunshine.  
~
256 0 1
D0
~
~
0 -1 25630
S
#25630
Lord's Dining Room~
   A small table with six chairs, one at each head, and two on each side, sits
in this room.  The south wall, mostly glass, offers a fabulous view of the
courtyard and much of the land south and east of the Keep's walls.  You can exit
south onto the balcony, or leave to the east into the bedroom.  
~
256 d 0
D1
~
~
0 -1 25642
D2
~
~
0 -1 25629
S
#25631
Reception Waiting Room~
   This small lounge was made for the express purpose of allowing those entering
the Lord's presence to tidy themselves up a bit before presenting themselves to
him.  A long mirror adorns the north wall, a small basin filled with water
stands next to it, and a dust brush sits on a shelf next to the mirror.  Lounge
chairs are resting along the south wall, although from the grooves worn in the
wood from centuries of nervous pacing, most people who enter this room don't use
the chairs very often.  Doors are to the east and west.  
~
256 d 0
D1
Closed door.~
door~
1 -1 25636
D3
Closed door.~
door~
1 -1 25620
S
#25632
Kitchen~
   A hustle and bustle of constant activity, this huge kitchen services all of
the Lord's guests and servants, and of course, the Lord himself.  Pots and pans
hang everywhere overhead, fireplaces abound, and servants scurry to and fro in a
seemingly mad and mindless frenzy.  A long table off to the side seats servants
who are on their break, but currently there are none there.  
~
256 d 0
D0
~
~
1 -1 25633
D1
~
~
1 -1 25606
D5
~
~
0 -1 25692
S
#25633
Hallway~
   Not as well traveled as the hallway to your west, this short hall provides
access to the Dining Hall, the Library, and the Tea Room.  Doors lead north and
south from here, and the hallway runs to the east and west.  
~
256 d 0
D0
~
door~
1 -1 25634
D1
~
~
0 -1 25641
D2
~
door~
1 -1 25632
D3
~
~
0 -1 25618
S
#25634
The Tea Room~
   This room is used as an informal social room for any of the Lord's guests.  
Comfortable divans and lounge chairs are scattered about the room, and a
fireplace crackles warmly in the north wall.  Books lie on end tables at easy
arm's length and servants enter at intervals to ask if any refreshment is
desired.  
~
256 d 0
D1
~
door~
1 -1 25640
D2
~
door~
1 -1 25633
S
#25635
Lord's Garden~
   The beautiful flora surrounding you makes you feel so glad, so peaceful, you
wish that you could stay in its embrace forever.  Such care is given to these
rows of life, the keeper of this garden must be almost fanactical in their
attention.  The winding path conitinues north and east from here.  
~
256 0 2
D0
~
~
0 -1 25638
D1
~
~
0 -1 25639
S
#25636
Lord's Reception~
   Fully expecting to see a grand throne upon a dias, you are surprised to find
a comfortable chair sitting before a servicable desk.  Several couches sit along
the walls along with luxurious chairs.  A fireplace crackles warmly in the
eastern wall directly behind the Lord's desk.  A small door in the south wall
sits closed at present.  Pleasantly surprised by the simplicity of this office,
you feel that the Lord must be a kind and just man and deserves the priviledges
his title offers.  A door to the west allows exit.  
~
256 d 0
D2
~
door~
1 25625 25642
D3
A doorway.~
door~
1 -1 25631
S
#25637
Lord's Garden~
   The center of this garden boasts a beautific statue of a woman dressed
regally in gowns of state.  It almost seems life-like as you gaze upon it, such
attention to detail the craftsmen put into it.  The statue sits in the center of
a fountain upon a dias.  An inscription at the base reads; In loving memory The
stone path continues to wend it's way north, south, and west.  
~
256 0 2
D0
~
~
0 -1 25654
D2
~
~
0 -1 25639
D3
~
~
0 -1 25638
S
#25638
Lord's Garden~
   The garden continues to awe and inspire you as you walk along it's well
tended paths.  Flowers of all shapes, size and color abound.  The stone path
meanders east, south, and north from here.  
~
256 0 2
D0
~
~
0 -1 25653
D1
~
~
0 -1 25637
D2
~
~
0 -1 25635
S
#25639
Lord's Gardens~
   This may very well be the most beautiful peace of land you ever have set foot
upon.  Vibrant colors surround you, lending you a feeling of serenity and bliss.
Knowing that such wonders can exist in nature lends you the realization that
although at many times the world appears to be flawed, there is a balance of
perfection that gives those flaws their very reason for existance.  A winding
stone path wends it's way through the garden, heading north and west, and a door
to your south allows entrance back into the keep.  
~
256 0 2
D0
~
~
0 -1 25637
D2
~
door~
1 -1 25640
D3
~
~
0 -1 25635
S
#25640
Library~
   Not as large as the library located in town, this library serves as more of a
working library for the Lord and his retainers.  Dark oak shelves line all walls
and two long tables sit side by side in the center of the room.  The north wall,
mostly glass with a door set into the center, boasts a view of the Lord's
garden.  You may leave to the south through the main door.  
~
256 d 0
D0
~
door~
1 -1 25639
D2
~
door~
1 -1 25641
D3
~
door~
1 -1 25634
S
#25641
Hallway~
   The short hallway ends here, opening south into a spacious dining hall.  A
door to the north leads to the library, or you may go west into the hallway.  
~
256 d 0
D0
~
door~
1 -1 25640
D2
~
~
0 -1 25606
D3
~
~
0 -1 25633
S
#25642
Lord's Bedroom~
   This room, austere almost to the point of being monkish, boasts only the
necessities for sleeping.  A bed, although large, sits in the center of the room
looking as if its use is as minimal as its style.  The only other furnishings in
the room are a dresser, a small wardrobe, and, curiously, a portrait delicately
painted in soft hues of the Keep, sitting high upon Lord's Hill, proudly flying
the standard for Jareth.  A closed door blocks the entrance to the south and an
archway leading into the Lord's private dining room leads west, or you may exit
the Lord's Suite to your north.  
~
256 d 0
D0
~
door~
1 -1 25636
D2
~
door~
0 -1 25643
D3
~
~
0 -1 25630
S
#25643
Bathing Chambers~
   This private room is mostly one large pool of steaming water.  No fires burn
here, so the water must be either kept warm underneath the pool, or must be kept
hot through magical means.  Whatever the case, this hot tub looks more than
inviting and if you have the guts, some casual bathing may be in order.  
~
256 d 0
D0
~
door~
0 -1 25642
S
#25644
Courtyard~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  Trees dot the yard, all in full bloom,
with a walk way made from red wood chips showing you the way through the trees
to the west and south.  
~
256 0 4
D2
~
~
0 -1 25645
D3
~
~
0 -1 25655
S
#25645
Courtyard, at the pool~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  A small man made pool of clear blue
water is here, stocked with imported golden fish.  A walk way made from red wood
chips allows passage through the trees to the north, west and south.  
~
256 0 4
D0
~
~
0 -1 25644
D2
~
~
0 -1 25646
D3
~
~
0 -1 25627
S
#25646
Courtyard~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  Trees dot the yard, all in full bloom,
with a walk way made from red wood chips showing you the way through the trees
west, north, and south.  
~
256 0 4
D0
~
~
0 -1 25645
D2
~
~
0 -1 25650
D3
~
~
0 -1 25626
S
#25647
Guest Room~
   This beautifully furnished room features all the amenities.  Satin bedcovers,
beautiful paintings of angels and wildlife, and an armoir are just some of the
luxuries.  A window draped in silk curtains in the west wall allows a view of
most of Jareth.  Your only exit is to the east.  
~
256 d 0
D1
~
door~
1 -1 25648
S
#25648
Hallway~
   You stand at the end of a north-south running hallway.  Doors line the west
wall, while a set of doors in the east wall allow entrance to the courtyard.  
~
256 d 0
D0
~
~
0 -1 25625
D1
~
door~
1 -1 25649
D3
~
door~
1 -1 25647
S
#25649
Courtyard~
   You stand in the Lord's Courtyard, a place for fun and merriment, open to all
folk, be they Lord's guest or servant.  Beautiful trees dot the yard, all in
full bloom.  A trail made from wood chips wends its way through the trees and
around benches.  
~
256 0 1
D0
~
~
0 -1 25626
D1
~
~
0 -1 25650
D3
~
door~
1 -1 25648
S
#25650
Gazebo~
   You have entered into an octagonal gazebo made completely of white painted
wood.  A low bench runs around the entire inside of the gazebo, looking very
comfortable.  In the center of the gazebo is a piece of wood made in the shape
of an octagon with long planks of flooring running outward from it like long
spokes.  This looks as if it would be a good place to rest, if that is your
inclination.  You may leave back into the courtyard to the west or north.  
~
256 0 4
D0
~
~
0 -1 25646
D3
~
~
0 -1 25649
S
#25651
Along the Parapet~
   You stand atop the parapet which runs east to west here connecting all the
guard towers.  This narrow stone walkway also provides a means for defense in
times of war.  
~
256 0 1
D1
A normal, wooden front door to a normal looking home.  It is
nothing to write home about.
~
door front~
0 -1 25661
D3
~
~
0 -1 25675
S
#25652
Hallway~
   You stand at the northern end of a long hallway which runs north to south.  
Doors line the western wall, leading to what you assume would be apartments.  
To you east, a window offers a great view of the most fantastic garden you have
ever seen.  
~
256 d 0
D2
~
~
0 -1 25615
D3
There is a normal appearing door set in the western wall.
~
door front~
1 -1 25657
S
#25653
Lord's Garden~
   The garden grows right to the Keep's outer walls and over.  Vines covered in
beautiful flowers wreath the wall, lending a timeless look to these already
beautiful gardens.  The stone path continues east and south from here.  
~
256 0 2
D1
~
~
0 -1 25654
D2

~
door front~
0 -1 25638
S
#25654
Lord's Garden~
   The garden continues straight to the outer wall of the Keep here.  Looking up
you can see the top of the wall where the Lord's Guard patrols the parapet.  
The winding stone path winds west and south here.  
~
256 0 2
D2
~
~
0 -1 25637
D3
~
~
0 -1 25653
S
#25655
Courtyard~
   You stand in the Lord's Courtyard, a place of fun and merriment, open to all
folk, be they Lord's guest or servant.  Trees dot the yard, all in full bloom,
with a walk way made from red wood chips showing you the way through the trees
to the south and east, or you may enter the Keep to the west.  
~
256 0 4
D1
~
~
0 -1 25644
D2
~
~
0 -1 25627
D3
~
door~
1 -1 25623
S
#25656
Stanneg Inn~
   This is a plainly decorated room, the main room of the Stanneg Inn.  A large
arch to the west leads to a common room where food and drink can be ordered, and
a set of rickety wooden stairs lead up to the rooms are.  A thread- bare rug
lies in the middle of the floor, evidently well- loved by a cat or two from the
quantity of hair on it.  
~
256 d 0
D2
~
door doors double~
0 -1 25657
S
#25657
Guest Room~
   This opulently furnished room offers all the amenities.  Double feathered
bed, dark oak dresser, water basin, and even a mirror.  A window on the western
wall offers a view of the River Alquandon and some of the northern reaches of
Jareth.  
~
256 d 0
D1
~
door front~
1 -1 25652
S
#25658
Grand Reception Hall~
   The cathedral ceilings in this room give such an impression of majesty and
power you feel both awed and comforted.  You feel that this was most probably a
very proud and happy place, although for the life of you, you can't figure out
what seems wrong now.  To your east the Grand Reception Hall continues, to your
north a stable is provided, south you see a wooden door bound in iron, and to
your west you may leave to the outside.  
~
256 d 0
D0
The stablehand will take your horse to the north.~
~
0 -1 25609
D1
More of this HUGE hall.~
~
0 -1 25620
D2
Closed door.~
door~
1 -1 25604
D3
The portcullis.~
~
0 -1 25667
S
#25659
North Drawbridge Guard Tower~
   This is one of six guard towers which ring the upper ramparts of Lord's Keep.
A parapet runs between each of the towers, encircling the Keep, and allowing for
defense in times of war.  
~
256 d 0
D0
~
~
0 -1 25660
D5
~
~
0 -1 25603
S
#25660
Along the Parapet~
   You stand atop the parapet, which runs north to south here.  This narrow
walkway connects all the guard towers to one another and allows the Lord's Guard
to defend their Lord's home.  
~
256 0 1
D0
~
~
0 -1 25662
D2
~
~
0 -1 25659
S
#25661
Northeast Guard Tower~
   You stand in the northeast guard tower.  A spectacular view of the forest can
be seen through arrow holes in the north and east walls.  The parapet continues
here to the west and south.  
~
256 d 1
D2
~
~
0 -1 25676
D3
~
~
0 -1 25651
S
#25662
Along the Parapet~
   You stand atop the parapet, which runs north to south here.  This narrow
walkway connects all the guard towers to one another and provides a defendable
position for the Lord's Guard in times of war.  
~
256 0 1
D0
~
~
0 -1 25668
D2
~
~
0 -1 25660
S
#25663
Cobbled Street~
   The street begins to widen slightly.  Flags from many of the noble houses
begin at regular intervals along either side of the street.  The grass is still
well-kept here, but not as many people lounge on it here as there were closer to
the city.  Although not threatening in any way, the mood of this street seems to
get a bit gloomier with each step you take toward the keep.  
~
256 0 1
D0
The street continues.~
~
0 -1 25664
D2
The street continues.~
~
0 -1 25601
S
#25664
Cobbled Street~
   The street, wide enough now to fit five carriages side by side, continues
north here toward the keep.  Just north of here, you see that the street opens
into a large court and turns to the east, where it enters the majestic halls of
Lord's Keep.  South of you the city awaits.  
~
256 0 1
D0
The street opens into a wide court.~
~
0 -1 25665
D2
The street continues.~
~
0 -1 25663
S
#25665
Lord's Court~
   This court is an opulant place, reserved for the use of formally welcoming
visiting royalty.  Flags from all royal and noble houses fly bravely here,
welcoming all to the splendor and majesty that is Jareth and Lord's Keep.  
~
256 0 1
D1
The Keep looms close by.~
~
0 -1 25666
D2
The street heads south towards town.~
~
0 -1 25664
S
#25666
On the Drawbridge~
   Standing in front of the keep, one cannot help but feel daunted to some
degree.  Some of the feeling is due to the sheer immensity of this castle, it's
powerful presence, but you also can't help but feel that something must be wrong
here.  The guards standing at attention here are afraid to even look in any
direction but straight ahead and from inside the castle you hear no sounds of
merriment or laughter, as is usually the case in the entryway of the Lord's
Keep.  The Lord's Court lies west of you, while the twin guard towers flank your
entry to the east into Lord's Keep.  
~
256 0 1
D1
You may enter the Keep to the east.~
~
0 -1 25667
D3
You see Lord's Court.~
~
0 -1 25665
S
#25667
Under the Portcullis~
   You stand in the entryway of the Keep.  On both the north and south walls,
you see closed doorways which presumably lead into the guard towers.  Above you,
the spiked bottom of the portcullis peeks out from its resting position, seeming
almost threatening.  The Twin towers rising out of stone foundations as big as a
house themselves seem to leer at you from their arrowholes inlaid in the walls.
You can proceed into the Keep to the east or leave the Keep to the west.  
~
256 d 0
D0
Closed door.~
door~
1 -1 25603
D1
You may enter the reception hall.~
~
0 -1 25658
D2
Closed door.~
door~
1 -1 25602
D3
You see the drawbridge.~
~
0 -1 25666
S
#25668
Along the Parapet~
   You stand atop the parapet, which runs north to south here.  This narrow
walkway connects all the guard towers at Lord's Keep.  It also provides a
defndable position for the Lord's Guard in times of war.  
~
256 0 1
D0
~
~
0 -1 25669
D2
~
~
0 -1 25662
S
#25669
Northwest Guard Tower~
   You stand inside the northwest guard tower.  Narrow slits provide the means
to fire arrows from this height at any would be aggressors in times of war.  
The parapet continues along to the east and south from here.  
~
256 d 1
D1
~
~
0 -1 25672
D2
~
~
0 -1 25668
S
#25670
A Sloping Tunnel~
   The tunnels slopes up to the north deeper into the mountain.  A rather gusty
breeze riffles your clothing from ahead somewhere.  The claw marks in the stone
floor continue up the passage, through the darkness.  
~
256 adgj 0
D0
~
~
0 -1 25673
D3
~
~
0 -1 25628
S
#25671
A Sloping Tunnel~
   The tunnel continues its slope upwards, and the wind blows at you even
stronger yet.  The claw tracks in the stone stop abruptly here, where there
seems to be a lot of unearthed dirt and stone around, heaped upon the floor.  
You feel uneasy about this place.  
~
256 adgj 4
D2
~
~
0 -1 25674
E
floor~
   The floor up ahead looks...  Strange.  You don't think going ahead would be a
good idea.  
~
E
claw claws track tracks mark marks~
   They stop very abruptly here, right where the piles of earth begin, it seems.

~
E
dirt stone~
   It has been dug from somewhere, but where?  
~
S
#25672
Along the Parapet~
   You stand atop the parapet, which runs east to west here.  The parapet runs
the entire perimeter of Lord's Keep, connecting all the guard towers.  It also
supplies a defendable position for the Lord's Guard so that in times of war,
they can protect their Lord and his home.  
~
256 0 1
D1
~
~
0 -1 25675
D3
~
~
0 -1 25669
S
#25673
A Sloping Tunnel~
   This tunnel slopes deep, down into the mountain's heart.  The air feels still
and uncomfortably warm, despite the closeness of the cave's entrance above you.
There's a deep, musky odor in the air, and the giant claw marks continue
downwards.  
~
256 adgj 4
D0
~
~
0 -1 25674
D2
~
~
0 -1 25670
S
#25674
A Sloping Tunnel~
   A bright light greets your eyes from the north, in direct contrast to the
darkness of the tunnel overhead.  You break out in a sweat due to the
overwhelming warmth of the air.  The musky odor has grown quite intense,
drowning out everything else in the air and making it hard to breathe.  
Something in your gut begins squirming uncomfortably as you wonder what's
ahead...  
~
256 adgj 4
D0
~
~
0 -1 25671
D2
~
~
0 -1 25673
S
#25675
Along the Parapet~
   You stand atop the parapet which runs east to west here.  This narrow walkway
connects all the guard towers and provides a means for defense in times of war.

~
256 0 1
D1
~
~
0 -1 25651
D3
~
~
0 -1 25672
S
#25676
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower
and the southeast guard tower.  
~
256 0 1
D0
~
~
0 -1 25661
D2
~
~
0 -1 25677
S
#25677
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower to
the southeast guard tower.  
~
256 0 1
D0
~
~
0 -1 25676
D2
~
~
0 -1 25678
S
#25678
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower to
the southeast guard tower.  
~
256 0 1
D0
~
~
0 -1 25677
D2
~
~
0 -1 25679
S
#25679
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower to
the south east guard tower.  
~
256 0 1
D0
~
~
0 -1 25678
D2
~
~
0 -1 25680
S
#25680
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower to
the southeast guard tower.  
~
256 0 1
D0
~
~
0 -1 25679
D2
~
~
0 -1 25681
S
#25681
Along the Parapet~
   The parapet runs north to south here, connecting the northeast guard tower
and the southeast guard tower.  The southeast tower is directly south of you.  
~
256 0 1
D0
~
~
0 -1 25680
D2
~
~
0 -1 25682
S
#25682
Southeast Guard Tower~
   This guard tower looks as if it may have seen some action in times past.  
Small chunks of stone are missing around the arrow slits, and many nicks and
chunks are missing from the walls themselves.  
~
256 0 1
D0
~
~
0 -1 25681
D3
~
~
0 -1 25683
S
#25683
Along the Parapet~
   The parpet runs east to west here, connecting the southeast guard tower to
the southwest guard tower.  The southeast tower is directly east of you.  
~
256 0 1
D1
~
~
0 -1 25682
D3
~
~
0 -1 25684
S
#25684
Along the Parapet~
   The parapet runs east to west here, connecting the southeastern guard tower
to the southwestern guard tower.  
~
256 0 1
D1
~
~
0 -1 25683
D3
~
~
0 -1 25685
S
#25685
Along the Parapet~
   The parapet runs east to west here, connecting the southeastern guard tower
to the southwestern guard tower.  
~
256 0 1
D1
~
~
0 -1 25684
D3
~
~
0 -1 25686
S
#25686
Southwestern Guard Tower~
   This looks more like a break room than a guard tower.  A stack of old books
are piled in one corner, and the remains of someone's lunch sits in another.  
The parapet continues to the east and to the north from here.  
~
256 d 1
D0
~
~
0 -1 25687
D1
~
~
0 -1 25685
S
#25687
Along the Parapet~
   The parapet continues north to south here, connecting the southeastern guard
tower to the southern bridge guard tower.  The southeastern tower is directly
south of you.  
~
256 0 1
D0
~
~
0 -1 25688
D2
~
~
0 -1 25686
S
#25688
Along the Parapet~
   The parapet continues north to south here, connecting the southeastern guard
tower to the south bridge guard tower.  
~
256 0 1
D0
~
~
0 -1 25689
D2
~
~
0 -1 25687
S
#25689
Along the Parapet~
   The parapet runs north to south here, connecting the southeastern guard tower
to the south bridge guard tower.  The south bridge guard tower is directly north
of you.  
~
256 0 1
D0
~
~
0 -1 25690
D2
~
~
0 -1 25688
S
#25690
South Drawbridge Guard Tower~
   You stand atop a vantage point looking down upon the entrance to the Keep.  
This is one of six towers which ring the Keep to allow for defense in times of
war.  
~
256 d 0
D2
~
~
0 -1 25689
D5
~
~
0 -1 25602
S
#25691
Wine Cellar~
   This room, though as cob-webby and musty as is earthly possible, seems clean
enough.  The racks are dust free and the bottles are all tended.  
~
256 d 0
D1
~
~
0 -1 25692
S
#25692
Musty Dusty Corrider~
   This short corrider leads into two different rooms, one to the east and one
to the west.  
~
256 d 0
D1
~
~
0 -1 25693
D3
~
~
0 -1 25691
D4
~
~
0 -1 25632
S
#25693
Root Cellar~
   All non-perishable foodstuffs for the Keep are kept in this room on shelves,
in crates, and stacked on pallets.  
~
256 d 0
D3
~
~
0 -1 25692
S
$~