#6100 Near Death Trap Spiders - 6131~ 2 g 100 ~ * Near Death Trap stuns actor, then poison will almost kill them. wait 3 sec eval stunned %actor.hitp% %damage% %actor% %stunned% wait 3 sec dg_affect %actor% poison on 1 %send% %actor% The spiders wrap you up and leave you to die. ~ #6101 Magic user - 6112, 6114-6117~ 0 k 10 ~ switch %actor.level% case 1 case 2 case 3 break case 4 dg_cast 'magic missile' %actor% break case 5 dg_cast 'chill touch' %actor% break case 6 dg_cast 'burning hands' %actor% break case 7 case 8 dg_cast 'shocking grasp' %actor% break case 9 case 10 case 11 dg_cast 'lightning bolt' %actor% break case 12 dg_cast 'color spray' %actor% break case 13 dg_cast 'energy drain' %actor% break case 14 dg_cast 'curse' %actor% break case 15 dg_cast 'poison' %actor% break case 16 if %actor.align% > 0 dg_cast 'dispel good' %actor% else dg_cast 'dispel evil' %actor% end break case 17 case 18 dg_cast 'call lightning' %actor% break case 19 case 20 case 21 case 22 dg_cast 'harm' %actor% break default dg_cast 'fireball' %actor% break done ~ #6102 Snake Bite - 6113~ 0 k 10 ~ %send% %actor% %self.name% bites you! %echoaround% %actor% %self.name% bites %actor.name%. dg_cast 'poison' %actor% ~ $~