circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#25800
A Well Travelled Road~
   This road still continues east to west, still an extremely wide road, made
for heavy traffic.  To the east, the forest begins to close in on either side of
the road, getting more and more thick the farther east you go.  A smaller road
branches off to your north here, looking as if it is not a very popular road,
probably made by some farmer or woodcutter who wanted easier access to his home.
West you can see the walled city of Jareth, with majestic Lord's Keep sitting
high atop the tallest hill, flying Jareth's standard proudly.  
~
258 0 2
D0
~
~
0 -1 25801
D3
~
~
0 -1 25802
E
credits info~
   *Light Forest
   Light Forest by Kaan for Dibrova
This was originally the Miden'Nir, re-mapped and remobbed as a basic
connector zone.  It is now fit to connect to 8 seperate zones, more if
desired, with low level mobs to populate it.  It would be my suggestion
that, if you used this zone, take the mobs and junk them and make new
ones.  The ones in this zone suck pretty bad - it has been on my list to
redo them, but I have never actually gotten around to it - always have
an excuse to do something else ;-) Enjoy!
 
Replace XXXX with a town name of your choosing.
 
Zone 258 is linked to the following zones:
257 Jareth Main City               at 25803 (west ) ---> 25729
289 Werith's Wayhouse              at 25805 (south) ---> 28900
260 Grasslands                     at 25819 (east ) ---> 26001
260 Grasslands                     at 25819 (west ) ---> 26020
260 Grasslands                     at 25823 (east ) ---> 26031
260 Grasslands                     at 25823 (west ) ---> 26050
315 McGintey Business District     at 25826 (south) ---> 31500
326 Army Perimeter                 at 25828 (east ) ---> 32600
315 McGintey Business District     at 25828 (south) ---> 31502
260 Grasslands                     at 25850 (east ) ---> 26061
260 Grasslands                     at 25850 (west ) ---> 26080
299 Abandoned Cathedral            at 25872 (north) ---> 29955
265 Beach & Lighthouse             at 25874 (down ) ---> 26500

 
TODO: several missing rooms/links from dibrova zone 35
~
S
#25801
A Shady Lane~
   This small two track leads into the woods from here, twisting and turning its
way through the forest.  To the south, you may enter onto a well travelled road
which runs east and west.  
~
258 0 1
D0
~
~
0 -1 25804
D2
~
~
0 -1 25800
S
#25802
A Well Travelled Road~
   The main part of this road runs east to west, being wide enough to fit two
carts abreast.  It is obvious from the amount of cart and wagon tracks you see
that this is one of the main roads in XXXX.  
~
258 0 2
D1
You see a fairly large road leading towards a grand castle in the distance.
~
~
0 -1 25800
D3
~
~
0 -1 25803
S
#25803
The City Entrance~
   You stand at the eastern gate of Jareth.  East leads you out into many
uncharted and uncivilized lands, while to the west, the city awaits with all its
splendor and majesty.  
~
258 0 2
D1
~
~
0 -1 25802
D3
~
~
0 -1 25729
S
#25804
A Shady Lane~
   You are standing on a small, dusty path leading north into the forest.  
South of you, the forest lightens and gives way to an open area, while to the
north, the forest only gets deeper and darker.  
~
258 0 3
D0
~
~
0 -1 25811
D1
You can see the walls of the South Gate.
~
~
0 -1 25805
D2
If you go south, you will enter the Miden'Nir.
~
~
0 -1 25801
S
#25805
Dirt Road~
   The road runs east into the wilderness.  Far off to the west you see the tops
of the spires of the great city of Jareth.  A large house lies south of the
path.  It looks very inviting.  
~
258 0 3
D1
More light forest.
~
~
0 -1 25806
D2
~
~
0 0 28900
D3
The Woodsman's Inn can be seen a short distance to the west, it appears
to be the source of the smoke.  
~
~
0 -1 25804
S
#25806
Dirt Road~
   The road runs east and west, with a branch going north as well.  The forest
here seems more peaceful, more relaxing than the forest to the west.  
~
258 0 3
D0
~
~
0 -1 25808
D1
The mountains can be seen jutting up to the east.
~
~
0 -1 25807
D3
The forest gets lighter as you go west.
~
~
0 -1 25805
S
#25807
Dirt Road~
   The road bends here, turning south.  This road seems to branch in many
places, leading to many different realms of XXXX.  
~
258 0 3
D2
More and darker woods.
~
~
0 -1 25810
D3
There is a small path leading west.
~
~
0 -1 25806
S
#25808
On a Wide Road~
   The section of road is a bit smaller and less travelled than the one you just
left, but it is easily passable just the same.  The forest around you seems
alive with sound and motion.  It is really quite enjoyable.  
~
258 0 3
D0
~
~
0 -1 25815
D2
To the south, the trail continues.
~
~
0 -1 25806
S
#25809
Skirting the Clearing~
   The clearing still lies south of you, however the trail you follow leads away
from clearing into deeper forest in an easterly direction.  
~
258 0 3
D1
Huge grey mountains lie in this direction.
~
~
0 -1 25820
D3
~
~
0 -1 25810
S
#25810
Edge of a Clearing~
   Just to the south of you, the forest opens up into a large grassy field, it's
size undeterminable.  
~
258 0 3
D0
Trees as far as the eye can see.
~
~
0 -1 25807
D1
There is an especially dark part of the forest this way.
~
~
0 -1 25809
D2
There is an especially dark section of forest this way.
~
~
0 -1 25819
S
#25811
A Forest Trail~
   You stand on what is now just a trail through the deep dark forest.  You
begin to hear the sound of animals making their way around you now that you are
far away from any kind of civilization.  
~
258 0 3
D0
The trail bends to the north.
~
~
0 -1 25812
D2
To the south, the path re-enters the forest.
~
~
0 -1 25804
S
#25812
On the River~
   The river runs east to west here, the forest trail runs to the south.  To the
north, you think you may see some sort of clearing, but no trail is visible form
here.  South lies nothing but deep forest.  
~
258 0 7
D2
A light section of forest.
~
~
0 -1 25811
D3
The forest continues here.
~
~
0 -1 25814
S
#25813
A Dark and Gloomy Trail~
   The forest is dark, and becomes even darker the further you go in.  You can
hear the sound of running water to the south, possibly it leads to a place a bit
more bright and cheery than this...?  
~
258 0 3
D0
There is a small clearing to the north.
~
~
0 -1 25882
D2
~
~
0 -1 25814
S
#25814
On the River~
   It is quite dark here, with trees overhanging in many places.  The river
continues east and west, with a bit more light to the east.  To the north, you
think you may be able to see a trail, though from the looks of it, the trail is
not used much at all.  
~
258 0 7
D0
More forest.
~
~
0 -1 25813
D1
Lighter forest and mountains in the distance.
~
~
0 -1 25812
S
#25815
On a Wide Road~
   The road continues north and south, the traffic seeming much heavier here.  
You feel no menace to your surroundings whatsoever, as people walk by and wave
cheerily at you.  Even all the little forest animals seem undisturbed and
unafraid.  
~
258 0 3
D0
A trail leading north-south.
~
~
0 -1 25816
D2
More trees and some small hills.
~
~
0 -1 25808
S
#25816
On a Wide Road~
   The road makes a bend here, heading east and south.  The forest around you
has been neatly cleared away from the path, all manner of obstruction removed.
You must be near a large city.  
~
258 0 3
D1
More trees.
~
~
0 -1 25817
D2
The trees get VERY thick to the south.  You can barely see...
~
~
0 -1 25815
S
#25817
A Wide Bend~
   The road bends west, with another bend directly following.  It also heads
north for quite some distance.  The road seems to be very well-kept, which makes
the travelling light and enjoyable.  
~
258 0 3
D0
Many trees to the north.
~
~
0 -1 25833
D3
There is a bit of a slope downward to the west.
~
~
0 -1 25816
S
#25818
A Wide Road~
   The road heads straight north and south from here.  People pass you by almost
constantly, a flurry of activity now that you near XXXX.  In fact, you can begin
to see the spires of the city to northeast.  
~
258 0 3
D0
You can see a trail this way.
~
~
0 -1 25851
D2
Dark forests.
~
~
0 -1 25831
S
#25819
Large Field~
   You stand in a huge field of tall, brown grass.  The trail, still very
discernable, heads in a southerly direction.  To the north, a large forest
begins.  Under your feet, the road is very hard-packed, as if many heavy feet
pass this way regularly.  
~
258 0 2
D0
The forest gets lighter this way.
~
~
0 -1 25810
D1
~
~
0 0 26001
D2
There is a strong stench coming from this direction.
~
~
0 -1 25823
D3
~
~
0 0 26020
S
#25820
The Dark Forest~
   You stomp your way through the underbrush.  The dark forest gets pretty thick
here, and the branches high above your head are so thick that they block out all
direct sunlight.  While it is much too thick to go further east, you might be
able to make your way though the forest to the south and west.  
~
258 0 3
D1
~
~
0 -1 25822
D3
The thick forest continues.
~
~
0 -1 25809
S
#25821
Old Stone Road~
   The forest trail runs north to south here, a much more travelled road to the
south.  Under the dirt and loose gravel you think you may be able to see some
old stones which might have formed a well used road long ago.  
~
258 a 3
D0
Darkness...
~
~
0 -1 25870
D2
~
~
0 0 25852
E
carcass body corpse carcasses bodies corpses~
   The corpses looked as if they have been pierced by a large, jagged spear.  
The damage these people sustained is simply amazing.  Worse, the lips on the
bodies are a light shade of blue, hinting at poison in their systems.  
~
S
#25822
Deep in the Forest~
   There is a sickening stench here.  It smells of blood and death.  To the
north, you catch glimpses of daylight.  To the east, you simply cannot see.  
The trees are close and stifling.  
~
258 0 3
D2
~
~
0 -1 25853
D3
~
~
0 -1 25820
S
#25823
Grassy Field~
   This field seems to go on forever.  The trail continues north and south of
here.  
~
258 0 2
D0
It appears to get much darker that direction.
~
~
0 -1 25819
D1
~
~
0 0 26031
D2
~
~
0 -1 25850
D3
~
~
0 0 26050
S
#25824
Along the Cliff~
   The trail runs along the top of the cliff, east to west.  This seems to be an
extremely well-travelled trail, so much that it could more correctly be called a
road.  Most of the tracks seem to head east, so you must assume that there is
something of interest in that direction, however it is hard to see over the hill
which you are slowly climbing.  
~
258 0 5
D1
~
~
0 -1 25877
D3
~
~
0 -1 25873
S
#25825
Near the Bridges~
   Your trek has brought you just west of the twin bridges which lead over the
ocean into the great city so near.  You hear the sounds of a large city quite
clearly from where you stand.  It seems almost out of place, standing here in
the outdoor setting, hearing all the hustle and bustle of the city so near.  
You may head to the toll booths just east of here, or leave to the west into the
wilderness.  
~
258 0 4
D1
~
~
0 -1 25826
D3
~
~
0 -1 25881
S
#25826
Toll Booth~
   You stand at the first of two toll booths which block the way onto the
bridges leading into McGintey Cove.  The second, just east of you, looks just as
busy as this one.  If you are not sure what to do next, possibly reading the
sign on the outside of the booth may give you some idea.  
~
258 0 4
D1
~
~
0 -1 25827
D2
~
~
0 0 31500
D3
~
~
0 -1 25825
S
#25827
Between the Booths~
   You stand between two toll booths, both of which block the way into the city.
Take your pick, east or west.  There also seems to be some sort of park to the
south, and to the north is an enormous stable, where alll steeds are kept, since
none are allowed in the city.  
~
258 0 4
D0
~
~
0 -1 25829
D1
~
~
0 -1 25828
D2
~
~
0 -1 25830
D3
~
~
0 -1 25826
S
#25828
Eastern Toll Booth~
   You stand at the easternmost toll booth which allows access to the great
seaport city, McGintey Cove.  If you are not quite sure how to gain access, just
read the sign posted on the outer wall of the booth.  
~
258 0 4
D1
~
~
0 0 32600
D2
~
~
0 0 31502
D3
~
~
0 -1 25827
S
#25829
Stables~
   This building is so large, has so many rows of stalls running back into it's
depths, you cannot imagine trying to find any one particular within this
building.  A sign is posted to your left, explaining the stable rules.  The exit
is to your south.  
~
258 d 0
D2
~
~
0 -1 25827
S
#25830
Memorial Park~
   This tranquil spot perched on the edge of the cliffside offers a beautiful
vantage point from which to admire the city.  The grass is extremely well kept,
the benches all freshly painted and clean.  A large sign dedicates this park to
the founder of the city.  You may enter back onto McGintey Road to the north, or
rest here for a while before continuing on your way.  
~
258 d 0
D0
~
~
0 -1 25827
S
#25831
A Fork in the Road~
   You may head east, west, or north along trails that all look to be about the
same in terms of ease of travel.  There looks to be a bit more traffic to the
north, however the trails leading east and west don't exactly look unused
themselves.  
~
258 0 3
D0
~
~
0 0 25818
D1
~
~
0 0 25832
D3
~
~
0 0 25833
S
#25832
Forest Road~
   The road runs east into thick, green woodlands where it seems the trees are
almost alive from the way the playful breeze ruffles through their branches.  
To the west the road splits to the north or continues its way west.  
~
258 0 3
D3
~
~
0 0 25831
S
#25833
A Wide Road~
   The road turns here heading east and south.  It seems to run quite some way
to the east, however to the south it makes another turn.  
~
258 0 3
D1
~
~
0 0 25831
D2
~
~
0 0 25817
S
#25850
Near a Cliff~
   You still stand in the grassy field, however directly south of you the world
seems to end!  It looks as if there may be a large cliff to your south, and from
the smell of things, it must lead down to the sea.  To the north, the field runs
for some distance until reaching a far-off forest.  
~
258 0 2
D0
~
~
0 -1 25823
D1
~
~
0 0 26061
D2
The forest of Miden'nir spreads out before you.
~
~
0 -1 25873
D3
~
~
0 0 26080
S
#25851
A Wide Road Near the City~
   XXXX lies just northeast of you, a hop, skip, and jump away.  To the south is
a long, wide road which is filled with traffic at all ours of the day and night,
it being the main route from XXXX to Jareth, the Free City.  
~
258 a 3
D0
~
~
0 -1 25852
D2
The tunnel leads into the mountainside.
~
~
0 -1 25818
S
#25852
Just West of XXXX~
   Just east of you lie the gates to the city of XXXX.  To the south begins the
way down a long, wide, and extremely well traveled road.  To the north you see a
road made from aged cobblestones.  
~
258 0 1
D0
~
~
0 0 25821
D2
The tunnel continues to the south.
~
~
0 -1 25851
S
#25853
A Tunnel In The Mountains~
   The tunnel gets lighter to the north, presumably leading out, while to the
south the passage gets smaller and smaller.  A small alcove has been carved into
the east wall.  
~
258 a 1
D0
The tunnel gets wider in this direction.
~
~
0 -1 25822
D2
The tunnel gets smaller in this direction.
~
~
0 -1 25854
S
#25854
Diminishing Trail~
   The trail looks like it may be bending here, however with the way all the
vegetation is growing in on the trail, it is hard to tell.  It looks like the
trail may head east and north from here.  
~
258 0 3
D0
~
~
0 -1 25853
D1
~
~
0 -1 25855
E
twigs leaves bead~
   The twigs and leaves have all been piled together as a makeshift bed for some
small humanoid.  
~
S
#25855
Faint Trail~
   The trail is so faint now that you can barely see it.  You almost have to
hope you are heading in the right direction, through openings in trees and such,
so faint is the trail.  
~
258 0 3
D1
~
~
0 -1 25856
D3
~
~
0 -1 25854
S
#25856
Nearing the Maze~
   The trail leads east into a huge maze made of shrubbery easily 10 feet high.
It runs north and south of the path you stand on as far as your eyes can see in
either direction.  Looks like a fellow could get lost in there pretty easily.  
~
258 0 3
D1
~
~
0 0 25885
D3
~
~
0 -1 25855
S
#25870
Old Stone Road~
   The road runs north and south still.  There is a large gate, closed, way off
to the north, a large building just beyond the gates.  
~
258 0 3
D0
~
~
0 0 25872
D2
You can go south around the Inn.
~
~
0 -1 25821
E
sign~
   The sign reads:

   The Woodsman

~
S
#25871
Cliff's Edge~
   The trail still runs east to west here along the rim of the drop off, but in
looking south over the edge, you see the someone has made some crude steps that
run along the wall of the cliff.  
~
258 0 2
D1
~
~
0 -1 25873
D2
~
~
0 0 25874
D3
~
~
0 -1 25875
S
#25872
Old Stone Road~
   The road runs north up to a large iron gate, a gate which closes the way to
what appears to be an old cathedral or church.  To the south the road heads back
toward the main forest trail.  
~
258 0 3
D0
~
~
0 0 29955
D2
~
~
0 0 25870
S
#25873
Cliff's Edge~
   The trail runs right up to the edge of the cliff and T's off, running east
and west from here.  Looking down and over the edge of the cliff, you find that
you were right about what lies at the bottom of the cliff, the sea!  To the
north the trail cuts through a huge grassy field.  
~
258 0 2
D0
~
~
0 -1 25850
D1
You can go around the Inn this way.
~
~
0 -1 25824
D3
Only rats and fool adventurers play in garbage.
~
~
0 -1 25871
S
#25874
On a Rock Landing~
   This rudely carved rock landing marks the start of a long flight of steps
leading down to the sea shore.  The footing looks to be treacherous at best, so
be careful!  
~
258 0 5
D0
~
~
0 0 25871
D5
~
~
0 0 26500
S
#25875
The Ambush Point~
   This is a overgrown foot-trail west of the Inn.  It leads west, but you would
be hard pressed to follow it far.  A number of bushes are trampled on and some
medium sized branches have been knocked down.  Obviously there has been a battle
here rather recently.  
~
258 0 3
D1
~
~
0 -1 25871
D3
A trail through the woods.
~
~
0 -1 25876
S
#25876
The Bar~
   This is where people use to come and enjoy the food, drink and hospitality of
the Innkeeper, but as of late, he only serves the few adventurers that manage to
survive a trip through the forest.  
~
258 df 1
D1
~
~
0 -1 25875
S
#25877
Along the Cliff~
   Heading east, the trail tops a large rise, continuing it's way toward
whatever lies in that direction.  To the west, the trail heads it way along, not
really seeming to head anywhere.  
~
258 0 5
D1
You see the main floor of the Inn to the east.
~
~
0 -1 25879
D3
~
~
0 -1 25824
S
#25879
Atop the Hill~
   Wonder of wonders!  You feel as if you could see the whole world from where
you currently stand.  Just east of you, sitting proudly on a large rock, almost
a plateau, is the huge seaport town of McGintey Cove.  The twin bridges which
lead from the edge of the cliff to the city gate are the only entrance or exit
from the town.  The trail also runs west far into the distance, skirting the
southern edge of a huge field, which seems to go on forever.  
~
258 0 4
D1
~
~
0 -1 25881
D3
~
~
0 -1 25877
S
#25881
West of Town~
   The road runs east toward the huge seaport atop the plateau and west, topping
a tall hill.  
~
258 0 4
D1
~
~
0 -1 25825
D3
The trail continues.
~
~
0 -1 25879
S
#25882
A Dark and Gloomy Trail~
   The forest around you is so thick now that there is not enough light to see
by.  The birds you heard singing before are now quiet, all you can hear now is
the sound of your own heavy breathing.  
~
258 a 3
D0
~
~
0 -1 25883
D2
The tracks lead south.
~
~
0 -1 25813
S
#25883
A Dark and Gloomy Trail~
   Impenetrable is the only word you could use to describe the darkness
surrounding you.  Trees brush against you on either side, feeling almost like
they tug at your clothing.  The trail seems to continue north, although it seems
much more sensible to go south.  
~
258 a 3
D0
The trail continues.
~
~
0 -1 25884
D2
~
~
0 -1 25882
S
#25884
A Dead End Trail~
   The path comes to an abrupt end here, as the trees close around you and make
any further exploration impossible.  It does seem strange, though, that a trail
through the woods would end so abruptly.  
~
258 a 3
D2
~
~
0 -1 25883
S
#25885
Entrance to the Maze~
   You stand at the entrance to a hedge maze with walls twenty feet high.  
These walls run north and south from where you stand farther than you can see in
either direction.  
~
258 0 4
D3
~
~
0 0 25856
S
$~