circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#5500
Underground~
   The small passage continues west and east.
~
55 ad 0
D1
~
~
0 -1 5501
D3
~
~
0 -1 5493
S
#5501
Underground~
   The small passage continues west and east.
~
55 ad 0
D1
~
~
0 -1 5502
D3
~
~
0 -1 5500
S
#5502
Underground~
   The small passage continues west and east.
~
55 ad 0
D1
~
~
0 -1 5488
D3
~
~
0 -1 5501
S
#5503
Clerics' Sanctum~
   You walk down the staircase into the silent inner sanctum.  Here sits
your guildmaster ready to assist you when the time is right.  The room
is completely silent.  The only obvious exit is back up the staircase
into the the Nectar.
~
55 deh 0
D1
You notice the floor at the base of the eastern wall has some faint
scratches in it.
~
secret door~
1 -1 5479
D4
~
~
0 -1 5519
S
#5504
The Chamber Of The High Priest~
   You have entered the chamber of the most holy man in New Thalos.  The
High Priest advises the Sultan on all matters in the world of the sacred.
From what you have heard however, this holy man has a bit of a temper,
and he doesn't look very happy that you've disturbed his prayers.
   The only obvious exit is south.
~
55 d 0
D2
~
~
0 -1 5508
S
#5505
By The Altar~
   You are by the temple altar in the northern end of Temple of New
Thalos.  A huge altar made of highly polished black onyx is standing
in front of you.  Behind this altar sits a twelve foot tall statue of
Akbal, the highest god in all the lands.
~
55 deg 0
D2
~
~
0 -1 5509
E
statue~
   Looking up the huge statue you see Akbal calmly gazing out across his lands,
he seems pleased.  
~
S
#5506
The Weavers' Guild~
   Rows and rows of uncut cloth lie about waiting to be hemed up
into tailored clothes.  Cotten is brought in from the country side
and spun up into cloth and dyed different colors.  A young boy walks
in, grabs a pile of clothing and leaves.
~
55 d 0
D1
~
~
0 -1 5461
S
#5507
The Craftsmans' Guild~
   You have entered a busy workshop filled with people running amok
with various tools and materials.  The air is tense with the rush to
complete various projects and creations.
~
55 d 0
D3
~
~
0 -1 5461
S
#5508
Inside The Temple~
   The temple continues here, but not on such a grand scale.  The place
still looks immaculate.  To the north you see the chamber of the High
Priest and a sign on the door in BIG letters thats reads 'DO NOT DISTURB'
To the south is the entrance to the Clerics' Guild.
~
55 dg 0
D0
~
~
0 -1 5504
D1
~
~
0 -1 5509
D2
~
~
0 -1 5512
S
#5509
Inside The Temple~
   Huge marble pillars rise on either side of you and grab hold of
the ceiling.  Between each of these, fine softstone frescoes have
been carved depicting scenes from the religous history of New Thalos.
Rows of pews face forward giving their full attention to the pulpit
rising high above the ground.  The deep red carpeting underfoot shows
not a speck of wear or dirt.  It is obvious that New Thalonians take
religion seriously.
~
55 dgh 0
D0
~
~
0 -1 5505
D1
~
~
0 -1 5510
D2
~
~
0 -1 5513
D3
~
~
0 -1 5508
S
#5510
The Donation Room~
   This room is new to the temple, it was created during the hard times
that had struck the city in recent decades.  Luckily for them the Sultan
had been hoarding some of the basic neccesities for just such an occasion.
These days the donation room depends on the generosity of wealthy 
adventurers, and a curse on any that walk in to take everything.
~
55 cd 0
D3
~
~
0 -1 5509
S
#5511
The Museum Of The Greater Gods~
   Four large stone statues reside in the museum.  They were constructed
by the people of New Thalos to pay homage to the saints they believe to 
have saved all their lives.
   The museum continues to the south.
~
55 cd 0
D2
~
~
0 -1 5516
D3
~
~
0 -1 5462
S
#5512
The Entrance To The Guild of Clerics~
   This hall pales in comparison to that of the main hall, but is
beautiful in its own right.  Shaven heads and brown robes can be
seen milling about quitely talking to each other.  North is back
inside the temple proper, and south is the entrance to the clerics'
bar.
~
55 deh 0
D0
~
~
0 -1 5508
D2
~
~
0 -1 5519
S
#5513
The Temple Gates~
   You stand before the entrance way to the Temple of New Thalos.  Two
large wrought iron gates lie open before you.  Although they might not
ever be used the priests in the temple are ready to defend themselves,
should their city ever come under seige again.
~
55 0 1
D0
~
~
0 -1 5509
D2
~
~
0 -1 5520
D5
~
~
0 -1 5520
S
#5514
Ahkeem's Stuff~
   You step into a shop swirling with smoke.  Ahkeem seems to have a
liking for things not of this world... very strange stuff indeed.
~
55 d 0
D2
~
~
0 -1 5414
S
#5515
Vera's Veggies~
   This is a busy place.  Customers shuffle around, bartering for lower
prices on the wide selection of vegetables.  You can still hear your
mother telling you 'Eat your Veggies'.  That is probably why you are
spending time in the city of New Thalos and not with her.  But wait...
Vera looks just like your mother!
~
55 d 0
D2
~
~
0 -1 5416
S
#5516
The Museum Of The Greater Gods~
   Four large stone statues reside in the museum.  They were constructed
by the people of New Thalos to pay homage to the saints they believe to 
have saved all their lives.
   The museum continues to the north.
~
55 cd 0
D0
~
~
0 -1 5511
D3
~
~
0 -1 5463
S
#5517
The Base Of The Tower~
   You walk into a cold room whose only feature is an old wooden
staircase spirling up along the wall to a higher level.  Up these
stairs you are told awaits the old mage who may be able to help
you advance in your studies.
~
55 de 0
D1
~
~
0 -1 5518
D2
You see some small scratches on the floor near the base of the wall.
~
door secret~
1 -1 5524
D4
~
~
0 -1 5548
S
#5518
The Mages' Courtyard~
   You enter a small tiled courtyard with a small fountain in the middle.
Around the sides are four wrought iron benches with cushions where the
mages of the land sit and exchange ideas.  To the west stands a two-story
tower where the leader of the mages' guild performs his experiments.
~
55 e 1
D2
~
~
0 -1 5525
D3
~
~
0 -1 5517
S
#5519
Nectar Of The Gods~
   You are startled by the lavishness of this place.  From what you
know of clerics they are supposed to be humble people, giving all their
material goods to their cause.  Perhaps because only clerics are 
allowed to enter this bar they have condoned making it as comfortable
as possible.  In the corner stands a staircase leading down to the
meditaion chambers.
~
55 deh 0
D0
~
~
0 -1 5512
D5
~
~
0 -1 5503
S
#5520
Temple Square~
   You are standing on the meeting grounds of those with holy
intentions.  Monks, bards, paladins and clerics mill around
either preaching or listening to their fellows preach.  Huge
marble steps lead up to the gates of the temple and Main Street
lies to the south.
~
55 cg 1
D0
~
~
0 -1 5513
D2
~
~
0 -1 5424
D4
~
~
0 -1 5513
S
#5521
The Bank~
   You stand in a large building decorated with black marble and red
satin.  Huge pillars support an arched ceiling far above your head.
You wonder at the skill the dwarves have for detail as you examine
the trim.  Fine silver seperates the polished blocks that make up the
floor.
~
55 de 0
D1
~
~
0 -1 5414
S
#5522
The Butchery~
   This shop has the aroma of freshly slaughterd beasts.  You feel right
at home.  You see a fairly simple set up.  The corpses... er... selections
hang on hooks, still bleeding into catch pans that drain into a single
underground vat.  You wonder where that leads...
~
55 d 0
D3
~
~
0 -1 5416
E
vat~
   You think you hear noises from the vat...  Naaah.  
~
S
#5523
The Witch's Brew~
   The first thing you notice as you walk into this spacious shop is
the hundreds of candles that line the shelves.  The swirling mist that
surrounds your feet makes it seem that you have stepped into a gateway
to another plane.  A cluttered table stands near the far wall, opposite
the doorway.
~
55 d 0
D2
~
~
0 -1 5429
S
#5524
Braheem's Magic Shop~
   You enter a shop crowded with bookshelves and clutterd with scrolls.
The owner seems to be hard at work on his latest magical creation.
You see a small sign on the wall.
~
55 d 0
D2
~
~
0 -1 5430
E
sign~
   The sign reads:
 
Welcome to Braheem's...
 
LIST   - Shows you all of my wonderful creations.
VALUE  - Shows what an item might be worth to me.
SELL   - Allows you to rid yourself of excessive magic items.
BUY    - Allows you to rid youself of excessive cash.
~
S
#5525
The Entrance To The Mages' Tower~
   The entrance hall is a small poor lighted room.  It would seem its
only purpose is to house the powerful sorcerer standing here guarding 
the entrance.
~
55 deh 0
D0
~
~
0 -1 5518
D2
~
~
0 -1 5431
S
#5526
The Entrance To The Guild of Warriors~
   This small hall is merely a check point to keep the unwanted out.
~
55 deh 0
D0
~
~
0 -1 5423
D2
~
~
0 -1 5533
S
#5527
The Repair Shop~
   One of the most popular shops in New Thalos, this shop is always a
hive of activity.  It is almost inhuman the way one man can fix all
types of armour singlehandedly.  If you have an item in need of repair
simply give it to the man behind the counter.
There is a small sign on the counter.
~
55 cd 0
D0
~
~
0 -1 5424
E
sign~
   The sign reads:

Closed for renovations

~
S
#5528
The General Store~
   The new found wealth of this beautiful city is apearant in the exotic
items for sale here.  You wonder what would happen if you typed... LIST...
~
55 d 0
D1
~
~
0 -1 5408
S
#5529
Abdul's Armour~
   The sound of hammering metal grows louder as you enter the armoury.
Young boys run to and fro carrying buckets of water and coal.  A few
dwarves work on sections of armour in the back of the shop, their
hammers working too fast to follow.  The walls are adorned in all of
Abdul's prize creations.  Here you can purchase suits of armour meant
to keep monsters from hacking you into little pieces.
A note on the wall beckons your attention.
~
55 d 0
D3
~
~
0 -1 5407
E
note~
   The note reads:

LIST  : gives you a list of items for sale.
VALUE : tells you how much an item is worth to Abdul
SELL  : sells an item to Abdul for a generous sum
BUY   : Abdul's FAVORITE command lets you have an item for his low,
                low price.

~
S
#5530
The Mercenaries' Guild~
   This guild is frowned upon by most of the population of New Thalos,
but the laws of supply and demand are irresistable.  People come here
when they feel unable or are unwilling to fight their own battles.  For
a small fee you may hire a henchman.
~
55 d 0
D0
~
~
0 -1 5429
D1
You notice some small scratches in the floor next to the eastern wall.
~
door secret~
1 -1 5532
S
#5531
The Mercenaries Guild~
   This is the storage room for the mercenaries to be hired.
~
55 dj 0
S
#5532
Entrance To The Thieves' Guild~
   This small, dark room has a single torch mounted in the wall for
light. There is a small wooden bench and a book lying on it.  The
assassin guarding the entrance from 'outsiders' stands as you walk
in.
~
55 adeh 0
D2
~
~
0 -1 5539
D3
~
door secret~
1 -1 5530
S
#5533
The Whet Stone~
   Very large men with very large swords drink beer from very large mugs.
Everything in this room is BIG.  The large round tables are scuffed and
nicked from the numerous bar brawls that have sprung up.  It might be a
good idea to hold your tounge for a while as you soak up the atmosphere.
   There is an exit to the east where the master swordsman awaits pupils
to train with.
~
55 deh 0
D0
~
~
0 -1 5526
D1
~
~
0 -1 5534
S
#5534
The Tournament And Practice Yard~
   This is a wide expanse of grass filled with dummies, punching bags
and swordpupils.  To the north you see a man dressed in black robes,
unlike his iron clad comrades, who you assume to be your master.
~
55 deh 0
D1
You see the grass near the base of the wall here is slightly torn.
~
secret door~
1 -1 5473
D3
~
~
0 -1 5533
S
#5535
The Bread Stand~
   A small stand has been set up here, showing the shopkeep's humble
selection.  You notice he has added a few things to his list.
~
55 d 0
D0
~
~
0 -1 5408
S
#5536
Igor's Implements Of Destruction~
   You can't help but shiver as you look at the selection of vicious
weapons.  Huge swords and wicked looking axes hang on pegs around the
room.  A dwarf sits at a bench in the back hammering away on his latest
creation.  It is here you can buy rare and exotic items not found in
other parts of the world.
A note catches your eye.
~
55 d 0
D0
~
~
0 -1 5407
E
note~
   The note simply reads:

READ THE NOTE IN THE ARMOURY

                          Igor.

~
S
#5537
Ye Old Leather Shoppe~
   You are standing on a thick oriental rug surrounded on all sides by
racks of numerous leather goods.  A few women sit on leather cushions
sewing in some detail work on custom ordered jackets.
~
55 d 0
D1
~
~
0 -1 5466
S
#5538
Smuggler's Inn~
   You are inside a filthy inn, that seemingly has been cleaned in
decades.  Poker tables line the walls and everyone stares at you as
you walk in, you don't feel very welcome.  The bar has numerous
knife holes in it and the bartender leans over waiting for your
order.
~
55 d 0
D3
~
~
0 -1 5467
S
#5539
The Filthy Unicorn~
   A draft chills your bones as you enter, though you see no open
window or door.  Hooded figures lurk around in the shadows and speak
in low voices.  A flash of steel lets you know that weapons are in
great abundance in this crowd.  As you quickly check your beltpouch
you notice a small staircase leading down.
~
55 deh 0
D0
~
~
0 -1 5532
D5
~
~
0 -1 5546
S
#5540
The Warehouse~
   You are standing in a large room used to store merchandise made in the
city before it is shipped off.  All the items here are made in New Thalos
and shipped to other parts of the land.
~
55 d 0
D1
~
~
0 -1 5541
D2
~
~
0 -1 5433
S
#5541
The Warehouse~
   Men walk to and fro counting crates and writing down their findings.
This area of the warehouse is used for storing the raw materials brought
in from areas outside the city.  These goods are then delivered to the
various guilds.  The export area of the warehouses is to the south.
~
55 d 0
D2
~
~
0 -1 5434
D3
~
~
0 -1 5540
S
#5542
The Shipwright~
   The wood under you feet creaks from years of being soaked in saltwater.
An old man with a curly, grey beard stand behind a small counter waiting
to take your order.  Behind him are mounted various model sailboats and
large fish.
~
55 d 0
D1
~
~
0 -1 5543
D2
~
~
0 -1 5435
S
#5543
The Drafting Room~
   The walls are covered with paper sketchings of hull designs.  This room
is used by the shipwright to build his creations on paper before making a
single cut in wood.
~
55 d 0
D3
~
~
0 -1 5542
S
#5544
The Forge~
   Very much like the weaponsmith this man deals in the molding of metal.
It seems that most of his creations deal with horses.  On the walls you
see several horseshoes made of iron.  The room is hot, hotter than the
desert just south of here, and one wonders how the smithy can stand it.
~
55 d 0
D2
~
~
0 -1 5437
S
#5545
The Royal Stables~
   Nothing you wouldn't expect is here.  Several stalls hold the
Sultan's choice Arabian Stallions, and each has their own trough
for drinking.  A small boy wanders in sometimes with a shovel to
remove the offensive by-product of such beasts.
~
55 d 1
D1
~
~
0 -1 5549
D2
~
~
0 -1 5439
S
#5546
The Secret Yard~
   This is a hidden yard known to only a few people in New Thalos.  Here
you may train in the arts of stealing, picking locks, and becoming almost
invisible.
   A small staircase leads back up to the Unicorn.
~
55 deh 0
D2
You see some small scratches in the wall to the south.
~
secret door~
1 -1 5489
D4
~
~
0 -1 5539
S
#5547
The Dump~
   This is the place where the people of the city dump their trash.  Due
to the constant winds blowing down the moutains the smell is usually blown
outside the walls and over the desert.
~
55 0 1
D2
~
~
0 -1 5442
S
T 5500
#5548
The Mage's Laboratory~
   You stand in the top of an old stone tower.  Along the walls hundreds
of potions, scroll, and wands lie in disaray.  The man you see before you
sits hunched over a small wooden table with two beakers of bubbling liquid
in front of him.  He looks up as you enter and smiles broadly.
~
55 deh 0
D5
~
~
0 -1 5517
S
#5549
The Hay Loft~
   Not as big as the ones you see on farms in the country, this hay loft
serves as a storage area for the horses in the stables.  The young boy
you saw with the shovel seems to have takes up residence on the second
story.
~
55 d 0
D3
~
~
0 -1 5545
S
#5550
The Grand Entrance~
   Nowhere have you seen such an obscene display of wealth then in this 
corridor.  The shaggy carpeting under your feet makes it seem as if you
are walking on a cloud.  Platinum candelabras hang delicately from the
ceiling casting light on the ancient tapestries adorning the walls.  The
crick in your neck tells you that it is time to stop staring.  To the west
the numerous halls of the palace being and the gate lies to the east.
~
55 d 0
D0
~
~
0 -1 5560
D1
~
gate~
2 5400 5558
D2
~
~
0 -1 5557
D3
~
~
0 -1 5605
S
#5551
The Library~
   This building holds the vast collection of books and documents
that have been brought here by the commitee apointed to recover the
lost knowledge of Thalos.  Rows of shelves filled with book in every
condition line the walls.  The air has the aroma of old parchment
and glue.
~
55 df 0
D1
~
~
0 -1 5455
S
#5552
The Dance Hall~
   You seem to have missed a huge party.  The janitors are here cleaning
up the confetti and pieces of food.  Hundreds of empty beer mugs on the 
tables surrounding the dance floor suggest that the citizens love their
drink.  There is still a banner on the wall.
~
55 d 0
D1
~
~
0 -1 5456
E
banner~
   =====================================================================
                     
             H A P P Y   B I R T H D A Y   T O   U S
 
   =====================================================================
~
S
#5553
The Jail~
   You are in jail.  For some reason, someone feels that you've screwed
up pretty bad and should be put away safely for a while.  
~
55 defhj 0
D0
~
gate~
2 5493 5444
S
#5554
City Hall~
   You stand inside the administrative head of the city.  Here the
decisions regarding city policy are made.  Although the Sultan's
word is law, he usually spends his time on affairs outside the city
wall.
~
55 d 0
D0
~
~
0 -1 5445
S
#5555
The Boyer/Fletchers' Guild~
   The walls in this room are covered with pegs that hold various types
of bows.  There are few people working here, lending to the fact that
the skills are rare to come by in the general populas.  A few boys are
busy in the corner preparing feathers for the fine shafts used in making
arrows.  Some Elven craftsmen are carefuly inspecting each bow as it is
finnished.
~
55 d 0
D1
~
~
0 -1 5460
S
#5556
The Masons' Guild~
   There is no doubt that the Dwarves here know what they're doing.  They
have been invaluable in the building of this beautiful city.  Here they
are hard at work doing what they do best.  The hammers fly in a blur as
these talented craftsmen work the stone into ornate bricks, pillars, trim,
and many other forms.
~
55 d 0
D3
~
~
0 -1 5460
S
#5557
The Guard House~
   You stand inside the southern of the two main guard houses.  The
stone interior has a spartan look to it, only the bare neccesities.
A few weapons are mounted on the walls in case they might be needed.
~
55 d 0
D0
~
~
0 -1 5550
S
#5558
The Palace Gate~
   You stand before a magnificantly crafted gate wrought in solid gold.
You gape in awe at the splendor of the spirilng towers beyond the portal.
The ruler of all the eastern lands resides in this fine palace, and he is
not a poor man.  The grand entrance lies byond the gate, and Sultan's Walk
is to the east.
~
55 0 1
D1
~
~
0 -1 5420
D3
~
gate~
2 5400 5550
S
#5559
The Northwest Tower~
   You stand on one of the four towers guarding the city.  The view from
here is great!  To the west you see the tall mountains that make up the
divide between here and Midgaard.  The River Ishtar slowly flows from that
direction.  South you can see the entire city of New Thalos and the Great
Eastern Desert to the south.
~
55 d 0
D5
~
~
0 -1 5444
S
#5560
The Guard House~
   You stand inside the northern of the two main guard houses.  Strong
guards are seated here, playing cards.  The stone interior is clean but
bare walled save the weapons and armor mounted in the walls.
   The only exit is south.
~
55 d 0
D2
~
~
0 -1 5550
S
#5561
The Kitchen~
   Your footsteps echo off the stone tiles of the kitchen.  On the south
wall you see the large fire place and a huge copper pot bubbling merrily.
The chef is busy chopping up greens and other vegetables at the wooden
table for tonight's meal.  Servants scurry about grabbing utensils and
preparing fresh hares.
   A small door leads out into the hall northward and the doorway to the
dining hall is west.
~
55 d 0
D0
~
door~
1 -1 5563
D3
~
~
0 -1 5571
S
#5562
The Northeast Tower~
   You stand on one of the four towers guarding the city.  To the north
you see the wide plains and then the forset.  South of here you see the
city and the Great Eastern Desert beyond.
~
55 d 0
D5
~
~
0 -1 5454
S
#5563
A Hall~
   You are at the eastern end of the southern hallway.  A small servants'
entrance gives access to the kitchen and the hall continues west.
~
55 d 0
D2
~
door small~
1 -1 5561
D3
~
~
0 -1 5572
S
#5564
The Tanners' Guild~
   You first notice the pungent smell of freshly tanned leather goods as
you enter this strange place.  The next thing that grabs your attention
is the many colors that these people have transformed the beautiful
skins into.  The people are streaching the leather and cutting it into
the shapes they need.
You notice a small message on a wall.
~
55 d 0
D1
~
~
0 -1 5462
E
message~
   The message appears to read:

                       I hate being a Tanner

~
S
#5565
A Hall~
   You have come to the eastern end of the northern hallway.  The only
exit is west except for the simple wooden door to the north.
There is a golden plaque above the door.
~
55 d 0
D0
~
door~
1 -1 5566
D3
~
~
0 -1 5574
E
plaque~
   Engraved on the plaque are the following words:

                     The Holy Shrine of Allah

~
S
#5566
The Shrine Of Allah~
   As you step into this room you seem to leave the material plane.
The walls here are decorated with beautiful, multi-colored tiles.
There is a strange stillness about the air.  You sense the presence
of an all-mighty being.
~
55 d 0
D2
~
door~
1 -1 5565
S
#5567
Outside The Northern Gate Of New Thalos~
   You stand outside the gate of New Thalos.  The city lies to the south,
and wilderness to the north.
~
55 c 1
D0
~
~
0 -1 5681
D2
~
gate~
1 5401 5422
S
#5568
Outside The Eastern Gate Of New Thalos~
   You stand outside the protective walls of the city.  The massive iron
gate sits to the west and the unknown awaits you eastward.
~
55 0 1
D1
~
~
0 -1 5690
D2
~
~
0 -1 5570
D3
~
gate~
1 5401 5431
S
#5569
Outside The West Gate Of New Thalos~
   You stand outside the city walls, the iron gate to the east.  The city
lies in that direction and the road to Midgaard lies west.
~
55 0 1
D1
~
gate~
1 5401 5423
D3
~
~
0 -1 5618
S
#5570
Outside The Wall~
   You are in a small clearing outside the east wall of the city.  The
ground seems well trodden but you can see no apparent exit save that
to the north.
~
55 0 2
D0
~
~
0 -1 5568
S
#5571
The Grand Dining Hall~
   A long oaken table, coverd with silverware, plates, and a table cloth
with gold trim, dominates the room.  Although no diners occupy the room
as of yet, servants sprint about setting the table and placing condiments.
   The kitchen entrance is to the east, and two huge double doors open
into the hallway north.
~
55 d 0
D0
~
doors double~
1 -1 5572
D1
~
~
0 -1 5561
S
#5572
A Hall~
   You stand at a T-crossing in the long hallways.  There are two large
double doors to the south.
~
55 d 0
D0
~
~
0 -1 5573
D1
~
~
0 -1 5563
D2
~
doors double~
1 -1 5571
D3
~
~
0 -1 5577
S
#5573
A Hall~
   You stand at an intersection of the hallways.  Wooden corridors
lead off in all directions except west, the garden of the palace
can be entered there.
~
55 d 0
D0
~
~
0 -1 5574
D1
~
~
0 -1 5605
D2
~
~
0 -1 5572
D3
~
~
0 -1 5578
S
#5574
A Hall~
   You have come to a T-crossing on the hallways.  The wooden corridors
continue east, west and south.  There is a large iron door to the north.
~
55 d 0
D0
~
door iron heavy~
1 -1 5575
D1
~
~
0 -1 5565
D2
~
~
0 -1 5573
D3
~
~
0 -1 5579
S
#5575
The Entrance To The Dungeon~
   You enter a cold damp room with bare roughly hewn stone walls.
This room seems very out of place compared to the splendor of the
rest of the Palace.
   A large steel grating leads down into darkness, and an iron door
returns you to the hallway.
~
55 d 0
D2
~
door iron~
1 -1 5574
D5
~
grating steel~
1 -1 5591
S
#5576
A Guest Room~
   This is a simple room used for visiting nobles.  A small dresser stands
on the east wall with a mirror hung right above it.  A queen sized bed made
up in satin sheets stands in the middle of the room against the south
wall under a window.  The only obvious exit is north back out into the 
hallway.
~
55 d 0
D0
~
door~
1 -1 5577
E
window~
   Looking out this window you can see the grounds of the palace that seperate
the walls of the palace from the building itself.  
~
E
mirror~
   You see a the fighting image of some armor clad humanoid wielding a weapon.

~
S
#5577
A Hall~
   The long hall continues here with a wooden door in the south wall.  On
the north wall hangs the picture of some forgotten nobleman who once ruled 
the land.
~
55 d 0
D1
~
~
0 -1 5572
D2
~
door~
1 -1 5576
D3
~
~
0 -1 5582
S
#5578
The Sultan's Garden~
   You have entered the Sultan's private gardens.  A light sweat breaks
out on your skin from the humidity here.  All around you are thousands of
exotic plants and flowers.  The sweet smell of jasmine and honeysuckle
reminds you of happier days at home.  Off to the north, through the palm
trees, you see a delicate white gazebo.
   A path leads out into the hallway and west towards the gazebo.
To your right stands a gold sign.
~
55 0 2
D1
~
~
0 -1 5573
D3
~
~
0 -1 5583
E
sign~
   ======================================================================
   ======================================================================
   ||                                                                  ||
   ||       Welcome to my humble garden.  I have created this          ||
   ||       tiny bit of paradise for the pleasure of my people.        ||
   ||       Take only memories... Leave only footprints...             ||
   ||                                                                  ||
   ||                                 The Sultan                       ||
   ||                                                                  ||
   ======================================================================
   ======================================================================
~
S
#5579
A Hall~
   The long stretch of hallway continues east and west from here.  The
small red carpet covering the centerline is always underfoot and an
occasional bench or potted plant lines the wall.
There is a door here to the north with a plaque mounted over it.
~
55 d 0
D0
~
door~
1 -1 5580
D1
~
~
0 -1 5574
D3
~
~
0 -1 5584
E
plaque door~
   The plaque on the door reads:

                   THE ART EXHIBIT
                         of
                     NEW THALOS

                          - the management is not responsible for lost items.

~
S
#5580
The Art Exhibit~
   You are standing in the Sultan's tribute to the finer virtues.
Large paintings hang from the walls displaying nature scenes, nudes,
and glorious victories in battle.  Strange scupltures rest on pedestals 
at each corner of the room and mirrors are placed in strategic locations
so the viewer may see an entire sculpture at a glance.
   Your eyes, however, are pulled towards a painting that dominates the
far wall.
~
55 d 0
D2
~
door~
1 -1 5579
E
painting~
   The large painting on the west wall appears to be of the temple of New
Thalos, and occupies the entire western wall of this room.  
~
S
#5581
A Guest Room~
   This is another room made up for visiting nobles.  There is a dresser
up against the eastern wall with a mirror above it and a queen sized bed,
made up in satin sheets, against the south wall.
~
55 d 0
D0
~
door~
1 -1 5582
S
#5582
A Hall~
   You have reached the western end of the southern hallway.  The only
exit is east except for the doors in the southern and western walls.
~
55 d 0
D1
~
~
0 -1 5577
D2
~
door~
1 -1 5581
D3
~
door~
2 5401 5587
S
#5583
The Garden Gazebo~
   Walking through the gardens you come across a small white wooden
structure.  The sounds of birds, the smell of flowers, ahhh, paradise.
You believe that you have never been in a more peaceful setting.
~
55 d 0
D1
~
~
0 -1 5578
S
#5584
A Hall~
   This is the western end of the northern hallway.  Two doors are set
in the walls here, one to the north, another to the west.
~
55 d 0
D0
~
door~
1 -1 5585
D1
~
~
0 -1 5579
D3
~
door~
1 -1 5589
S
#5585
The Guard Room~
   You stand in a barren chamber lined with nothing but cots and
footlockers.  The guards come here when off duty to sleep, for
they may only leave the Palace grounds with special permission.
   The only exit is to the south.
~
55 d 0
D2
~
door~
1 -1 5584
S
#5586
The Guard Room~
   This is living quarters for the guards of the palace.  Barren compared
to the rest of the Palace, you see only cots and footlockers here.  On the
walls you see pictures of well known knights who have give a proud name to
the Sultan's Guard.
~
55 d 0
D0
~
~
0 -1 5587
S
#5587
The Harem~
   This is the room where the Sultan keeps the beautiful women of his
Palace.  There are ten girls here lying about the room dressed in silks
you can almost see through.  In the western end of the room stands a
large mound of pillows and a beautiful young maiden sits perched atop.
It is unfortunate for you that only the Sultan is allowed in here.
~
55 d 0
D0
~
door secret~
1 -1 5588
D1
~
door~
2 5401 5582
D2
~
~
0 -1 5586
S
#5588
A Small room~
   This is secret chamber allowing the Sultan direct access to his harem
at any time he chooses.
~
55 d 0
D0
~
door~
1 -1 5589
D2
~
door secret~
1 -1 5587
S
#5589
The Throne Room~
   You stand in the throne room of the mighty Sultan of New Thalos.  Guards
stand at attention near his side ready to make the ultimate sacrifice for
their beloved leader.  The gold inlaid throne studded with jewels stands
upon a mable dias.  The Sultan is not a man to be trifled with.
~
55 d 0
D0
~
throne~
2 5400 5590
D1
~
door~
1 -1 5584
D2
~
door~
1 -1 5588
S
#5590
The Treasure Room~
   You have somhow managed to gain access to the treaure vault of the
Sultan.  The alarm sounding in the background tells you that you must
have tripped off some kind of alarm system.  It might be adviseable to
grab as much stuff as you possibly can and run for the door.
~
55 d 0
D2
~
door~
2 5400 5589
S
#5591
The Jailer's Room~
   Climbing down the old wooden ladder you enter a small cave like
room.  There is a small bench with some old magazines and a low
burning candle sitting off to one side.  A door is set into the
stone on the north wall, and the steel grating opens up above.
~
55 ad 0
D1
~
door~
1 -1 5592
D4
~
steel~
1 -1 5575
S
#5592
A Tunnel In The Dungeon~
   You stand in a roughly hewn stone tunnel with cells to the north and
south.  The tunnel continues east.
~
55 ad 0
D0
~
cell~
2 5493 5597
D1
~
~
0 -1 5593
D2
~
cell~
2 5493 5601
D3
~
door~
1 -1 5491
S
#5593
A Tunnel In The Dungeon~
   You stand in a roughly hewn stone tunnel with cells to the north and
south.  The tunnel continues east and west.
~
55 ad 0
D0
~
cell~
2 5493 5598
D1
~
~
0 -1 5594
D2
~
cell~
2 5493 5602
D3
~
~
0 -1 5592
S
#5594
A Tunnel In The Dungeon~
   You stand in a roughly hewn stone tunnel with cells to the north and
south.  The tunnel continues east and west.
~
55 ad 0
D0
~
cell~
2 5493 5599
D1
~
~
0 -1 5595
D2
~
cell~
2 5493 5603
D3
~
~
0 -1 5593
S
#5595
A Tunnel In The Dungeon~
   You stand in a roughly hewn stone tunnel with cells to the north and
south.  The tunnel continues west and you notice a small crack in the
stone to the east.
~
55 ad 0
D0
~
cell~
2 5493 5600
D1
~
crack~
2 5400 5596
D2
~
cell~
2 5493 5604
D3
~
~
0 -1 5594
S
#5596
The Secret Cell~
   This room seems more like a lair than a cell.  Small bits of hay lie
strewn about the floor covering bones of unkown origin.  Spatterd blood
and tufts of grey hair lie matted in one corner.  As you turn to leave
you notice a pair of small red eyes peering at you from the darkness.
~
55 adfj 0
D3
~
crack~
2 5400 5595
S
#5597
The Cell~
   You are in a cold, cramped chamber with only one exit.
~
55 adfj 0
D2
~
cell~
2 5493 5592
S
#5598
The Cell~
   You are in a cold, cramped chamber with only one exit.
~
55 adfj 0
D2
~
cell~
2 5493 5593
S
#5599
The Cell~
   You are in a cold, cramped chamber with only one exit.
~
55 adfj 0
D2
~
cell~
2 5493 5594
S
$~