circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#23400
Newbie School~
   Welcome.  We hope you have alot of fun here.  Please go down to start your
training.  When you have finished the school, you can go down, and fight in the
combat arena.  Good Luck!    
~
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~
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E
credits info~
   Builder   : Radiax
Zone         : 234 Newbie School
Began        : 1998
Player Level : 1-4
Rooms        : 73
Mobs         : 12
Objects      : 36
Shops        : 2
Triggers     : 3
Theme        : 
Plot         : 
Links        : 00, 72u
Map          : 30
~
S
#23401
Newbie School~
   Following these halls will lead you to rooms that will teach you some of the
basics commands that will be very useful for your journeys here in the realm of
Time Warp.  Please continue East.    
~
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S
#23402
Newbie School~
   Typing @RLOOK@n either in small case, upper case, or mixed will allow you to
see the Room name and Room Description also any players or Monsters or items.
You also can just type @RL@n to view the room.  Please continue North or South
to read more on commands.  After you are done, continue East.    
~
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D3
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S
#23403
Newbie School~
   Typing @R AUTOEXIT @n will toggle your exits so when you enter a new room or
type Look, you can see the available exits.  Closed Doors or Gates will not
display an exit, until you open them.  Read the room descriptions for hints in
finding hidden exits.  There is a curtain on the north wall swaying slightly as
if air is flowing in from somewhere.    
~
234 deh 0
D0
~
curtain curtains~
1 0 23470
D2
~
~
0 0 23402
E
curtain~
   A beautiful set of curtains is blocking your view to the north.  
~
S
#23404
Newbie School~
   @R Color Complete @n will allow you to see colors displayed throughout the
game, and can help you easily identify certain things like, boards, atms, mobs,
corpses, you bleeding...  Etc etc.  You can also talk in different colors and
make your title colorful.  Type @RHELP ANSI@n @nto view how to do this, and to
get a list of the colors.    
~
234 deh 0
D0
~
~
0 0 23402
S
#23405
Newbie School~
   To see who is currently playing in Time Warp type @R WHO.  @n This will give
you a display of both the Visible immortals and Mortals.  It will also tell you
the class and race of a player and if they belong to a guild or clan.  It will
also let you know if a player is currently away from thier PC.  Typing @R AFK
@n will toggle this Display.    
~
234 deh 0
D1
~
~
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D3
~
~
0 0 23402
S
#23406
Newbie School~
   @RCommands @nwill bring up a list of available commands that you can use.  
This will show game commands, typing @RSocials @nwill show you actions that you
can use.    
~
234 deh 0
D0
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~
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~
~
0 0 23409
D2
~
~
0 0 23408
D3
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S
#23407
Newbie School~
   AUTO's.  @RAutoSac @nwill allow you to sacarifice corpses of mobs that you
defeat.  @RAutoLoot @ngives you the ability to take all the items from a corpse
of a mob you defeat (this will work before the autosac).  @RAutogold @ntakes
only the gold from the defeated mobs.  Autoloot overrides autogold, so you will
still take items.  @RAutosplit @nwill split your gold from a defeated mob and
disperse it to all the people within your group.  All these commands are
toggles, so you can turn them on or off at will.  Type @RTOGGLE @nto see all
the available toggles that you can turn on or off.    
~
234 deh 0
D2
~
~
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S
#23408
Newbie School~
   @RWimpy @nis a safety command that lets you flee from combat if you go below
the set wimpy.  For example if you type wimpy 10 you will flee from combat if
you fall below 10 hitpoints.  Flee is not guaranteed.  You can fail from
fleeing, but it will continue to flee if possible.  Make sure you keep an eye
on your hitpoints.  A scroll of Recall will save you if you feel your wimpy
won't.    
~
234 deh 0
D0
~
~
0 0 23406
S
#23409
Newbie School~
   You can regain hitpoints, mana points, and movement points by @RSleeping
@nand @Rresting.  @n Sleeping is exactly as it states, you fall asleep, you can
still check your stats and listen to Gossips, group talks, view the Who list
and simple commands.  Resting allows you to sit down, you can listen to talk,
as well as all other channels that you belong to.  You can also do more
commands that sleeping will not allow you to do, but some commands require you
to be standing.  Resting does not heal hitpoints as fast as sleeping, but will
restore movement points just as fast.  Being Drunk and sleeping increases the
Rate of Mana point rejuvenation.    
~
234 deh 0
D3
~
~
0 0 23406
D5
~
~
0 0 23410
S
#23410
Newbie School~
   @RScan @nlets you see what Mobs are in the following rooms.  It will only
show you mobs in rooms within two paces of the room you are in.  It will not
show you mobs in a room with a closed door.  Scan will also let you see if a
Player is within 2 spaces of you.  Scan will not work around corners, it only
works in a straight line.    
~
234 deh 0
D3
~
~
0 0 23411
D4
~
~
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S
#23411
Newbie School~
   @RWhere@n will display all players that are currently in your zone.  It will
not tell you where they are, just that they are within the same zone as you.  

~
234 deh 0
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~
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D1
~
~
0 0 23410
D2
~
~
0 0 23413
D3
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0 0 23414
S
#23412
Newbie School~
   To equip and unequip items the following commands will be needed.  @RWear
@nputs armour on the appropriate body part.  @RHold @nlets you hold onto a
light, as well as some weapons.  @RWield @nequips your main weapon.  Shields
will be considered a wearable.  To unequip items just @RRemove @nthe item you
want, use specific names such as remove sword.    
~
234 deh 0
D2
~
~
0 0 23411
S
#23413
Newbie School~
   Spells, for all those magic users and clerics.  To cast spells you need to
use the @RCast @ncommand followed by apostrophes.  For example to cast a Heal
spell, type cast 'heal' or cast 'heal' joeschmo
~
234 d 0
D0
~
~
0 0 23411
S
#23414
Newbie School~
   To do actions that are not available on the socials list, you can use the
@REmote @ncommand.  For example emote hops about happily.  Will display
yourname hops about happily to everyone in the same room as you.  @RGemote
@nwill allow you to send socials to the entire game.  For example Gemote
smiles, displays Gossip yourname smiles happily, to the entire mud.    
~
234 deh 0
D1
~
~
0 0 23411
D3
~
~
0 0 23415
S
#23415
Newbie School~
   In some instances you may need to know what time of day it is.  For example
buying items from a store that has only day time hours, and/or gates that lock
at nightfall, and unlock at sunrise.  To view the time and date, type @RTime@n.
  
~
234 deh 0
D0
~
~
0 0 23416
D1
~
~
0 0 23414
D2
~
~
0 0 23417
D3
~
~
0 0 23418
S
#23416
Newbie School~
   You can send any items you do not want to a specified place, known as a
donation room.  Please @RDonate @n any unwanted items.  The short name for this
is @RDon@n.  Not all items will make it to the donation room so don't use it
for a storage place.    
~
234 deh 0
D2
~
~
0 0 23415
S
#23417
Newbie School~
   We have enabled @RAuctions @non this mud.  You can auction any item you have
in your inventory.  This will send a message to all players stating what item
and price you are auctioning off.  This auctioneer will give three chances for
someone to bid on the item.  Then the auction will be complete.    
~
234 deh 0
D0
~
~
0 0 23415
S
#23418
Newbie School~
   There are @RBoards @nlocated throughout the mud.  The major board is located
very close to the center of town.  Please view the boards daily.  This will
contain important information, code changes that will effect you, or maybe
upcoming quests.  Another feature for you to view is the @RMOTD@n.  You can
type MOTD or can view it when you log onto the game.  This part is automatic,
but you can view it at any time.  If you have any problems Please type @RBUG@n
and your message so we may correct the problem.    
~
234 deh 0
D1
~
~
0 0 23415
D3
~
~
0 0 23419
S
#23419
Newbie School~
   Before engaging in combat, you should check to see if you are able to handle
the Mob.  The @RConsider@n command will let you know how well matched you are
to the mob.  Typing @RCon@n mobname will display this info.  You can consider
another player, especially if you are not in town and you are wondering if you
can take on another player.  Pkilling is not allowed in Town or in the newbie
school/zone area.    
~
234 deh 0
D0
~
~
0 0 23420
D1
~
~
0 0 23418
S
#23420
Newbie School~
   There may be times you need help to kill a main mob, or even a group of
mobs.  If you ask other players to join you, you can go around in your own
group.  To follow someone, type @RFollow Playername@n or you can type @RFol
Playername@n.  If you enable Autoassist, you will automatically fight when your
partner fights.  However this won't work if a spell is cast first.  To view the
stats of your party, type @RGroup@n this will display level, hit/mana/movement
points.  To talk to your party so noone else can hear you, type @RGT@n.    
~
234 deh 0
D0
~
~
0 0 23421
D2
~
~
0 0 23419
S
#23421
Newbie School~
   @REQ@n lets you see what you have equipped.  To see what you have in your
Inventory type @Rinv@n.  This will be useful if you want to sell some items.  
The @RScore@n allows you to check your stats, ac, class, money, time you have
spent in the game and also what you are affected by, such as a strength, bless,
armor spell.  The short cut for this is @RSC@n.    
~
234 deh 0
D0
~
~
0 0 23424
D1
~
~
0 0 23422
D2
~
~
0 0 23420
D3
~
~
0 0 23423
S
#23422
Newbie School~
   You will find a guild somewhere in town, that will have a guildmaster.  If
you find the guildmaster that supports your class, you will find that he can
train you.  To see how you can be trained, type @RPractice@n.  This will give
you a list of skills and/or spells that you can learn.  This will also tell you
how many practice points you have.  Train as much as you can until you cannot
train anymore for that Skill/spell, this will make your fail rate decrease.  
You gain Practice Points when you level, but you may not gain skills/spells
each level.    
~
234 deh 0
D3
~
~
0 0 23421
S
#23423
Newbie Shop~
   Welcome to the minimart.  To see what the merchant has for sale type
@RList@n.  To buy an item type @RBuy #1@n.  Or you can use the Item name, if
there is multiple items with the same name, use the # method.  To buy multiple
items such as 5 rations of food, you would type @RBuy 5 #2@n.  To sell items in
your inventory just type @RSell item@n.    
~
234 deh 0
D1
~
~
0 0 23421
S
#23424
Newbie School~
   In town you will stumble across the Postmaster.  The postmaster will allow
you to send mail to players that are part of this mud.  It will send it to the
player if that player is in the game or not.  When that players joins the mud,
they will receive a personal announcement that they have mail.  To send a
message, go to the postmaster and type @RMail recipient@n.  If I wanted to send
mail to Rumble, I would type @RMail Rumble@n.  Just type your massage in, and
then on a new line type /s to save and send the mail.  To receive mail, go to
the postmaster and type @RReceive mail@n.  Sending mail will cost you 150 gold.
  
~
234 deh 0
D0
~
~
0 0 23425
D2
~
~
0 0 23421
S
#23425
Newbie School~
   The last stage of School.  WOO HOO, wait, one more thing to do yet.  Time to
put your knowledge to the test.  To the east and west are some practice mobs
for you test your skills and commands.  Going down will send you down into the
Newbie zone, which was designed for you to hone your skills and make your way
to the next experience level.  Good Luck!    
~
234 cdeh 0
D1
~
~
0 0 23426
D2
~
~
0 0 23424
D3
~
~
0 0 23427
D5
~
~
0 0 23428
S
#23426
The Fight~
   Here are some simple mobs for you to fight and to learn your basic skills.
They should not be difficult.  But, be sure to set your wimpy and be ready to
flee.    
~
234 d 0
D3
~
~
0 0 23425
S
#23427
The Fight~
   A few pathetic mobs are here to practice on.  Be sure to consider all mobs
before attacking them.  This way you will know how likely it is you will win or
flee.    
~
234 d 0
D1
~
~
0 0 23425
S
#23428
Arena~
   Welcome to the combat zone.  Here you will find critters roaming around,
looking forward to a good fight.  Remember to CON the mobs..  Some mobs may be
a bit too tough for you.  Fighting in here until you are level 5 is
recommended, however you can roam around anytime you like.  Be careful though,
because outside of this zone, some mobs will attack you!    
~
234 d 0
D1
~
~
0 0 23430
D2
~
~
0 0 23440
D3
~
~
0 0 23429
D4
~
~
0 0 23425
S
#23429
Arena~
   Here is a fountain that you can fill up your Goatskin.  The water is crystal
clear, but the surrounding walls are very musky.  The fountain looks clean and
safe to drink from.    
~
234 d 0
D1
~
~
0 0 23428
D2
~
~
0 0 23441
S
#23430
Arena~
   The smell of death is all around you.  You can hear tiny pitter patter of
footsteps to the east, west and south.  You could be mistaken, but you think
you see little red eyes watching you.    
~
234 d 0
D1
~
~
0 0 23431
D2
~
~
0 0 23439
D3
~
~
0 0 23428
E
eyes~
   When you lean over to try to see the eyes, you hear something scurry off, and
tiny squeek of laughter.  
~
S
#23431
Arena~
   Little footprints head in all directions.  A small mouse hole is in the base
of the northern wall.  The sounds of little footsteps echo throughout the
arena.    
~
234 d 0
D1
~
~
0 0 23432
D2
~
~
0 0 23438
D3
~
~
0 0 23430
S
#23432
Arena~
   The stench here seems to be of a different origin...  As if it was human
instead of creature.  Did someone you know, not make it far enough?  They
probably didn't use the CON command!    
~
234 d 0
D1
~
~
0 0 23433
D2
~
~
0 0 23437
D3
~
~
0 0 23431
S
#23433
Arena~
   A loud wailing can be heard to the distant south.  It sounds almost like an
animal crying.  The arena continues in all directions except to the north.    
~
234 d 0
D1
~
~
0 0 23434
D2
~
~
0 0 23436
D3
~
~
0 0 23432
S
#23434
Arena~
   This room has a peaceful feeling.  You feel as though you can rest here
without anything bothering you.  You feel refreshed in this room.  Safe rooms
are a blessing to troubled adventurers.    
~
234 de 0
D2
~
~
0 0 23435
D3
~
~
0 0 23433
S
#23435
Arena~
   The sounds of battle echo through out the hall.  The air is thin within this
arena, maybe it gives the creatures an advantage in combat???  A knocked over
sign is lying here.    
~
234 d 0
D0
~
~
0 0 23434
D2
~
~
0 0 23448
D3
~
~
0 0 23436
E
sign~
   Be courteous to other players.  If there is a player in a room and there are
mobs.  Do not attack the mobs, unless you ask the player, or the player is
asleep.  Offenders will be punished.  
~
S
#23436
Arena~
   This room seems to be darker than the rest of the arena.  You can make out
little red eyes following your every movement.  They seem to stay just far
enough away to hide themselves from view.    
~
234 ad 0
D0
~
~
0 0 23433
D1
~
~
0 0 23435
D2
~
~
0 0 23447
D3
~
~
0 0 23437
S
#23437
Arena~
   Everything echo's in this room, the clanging of swords, ring through your
head..  The clanging of armor is continuous.  Not a good place to be if you
have a headache.    
~
234 d 0
D0
~
~
0 0 23432
D1
~
~
0 0 23436
D2
~
~
0 0 23446
D3
~
~
0 0 23438
S
#23438
Arena~
   The ground here seems to be really soft.  A closer examination, suggests
that there are creatures that live underground.  The holes are too small for
you to enter.    
~
234 d 0
D0
~
~
0 0 23431
D1
~
~
0 0 23437
D2
~
~
0 0 23445
D3
~
~
0 0 23439
S
#23439
Arena~
   This is an odd room, it has a tree growing in the center.  This is the only
tree in the arena, and it looks to be in good health.  How can this be so?    
~
234 d 0
D0
~
~
0 0 23430
D1
~
~
0 0 23438
D2
~
~
0 0 23444
D3
~
~
0 0 23440
E
tree~
   This Tree is magical.  The fallen leaves off of this tree provides some
nourishment.  
~
S
#23440
Arena~
   This is a typical room in the arena.  It is clear of everything except the
occasional wandering mob.  The air has a stench of death and blood is
splattered everywhere.    
~
234 d 0
D0
~
~
0 0 23428
D1
~
~
0 0 23439
D2
~
~
0 0 23443
D3
~
~
0 0 23441
S
#23441
Arena~
   The wall here has something scratched into it.  You also see a small stone
sticking out of the wall, the rest of the wall is smooth.  To the north you
notice a fountain.  Nothing else of interest is here.    
~
234 d 0
D0
~
~
0 0 23429
D1
~
door~
1 0 23440
D2
~
~
0 0 23442
E
wall scratched stone~
   The little stone screams, Push the button.    
~
S
T 23400
#23442
Arena~
   The ground seems a bit grainy here.  It is like wet sand.  Wet from blood.
How would the inside of an Arena get sand in it?  This is obviously not a
normal area.    
~
234 d 0
D0
~
~
0 0 23441
D1
~
~
0 0 23443
D2
~
~
0 0 23455
S
#23443
Arena~
   A grainy wet sand sticks to everything.  It is a dark, almost red, brown
from the blood that is pooled about the room.  The amount of death involved has
left a lingering smell.    
~
234 d 0
D0
~
~
0 0 23440
D1
~
~
0 0 23444
D2
~
~
0 0 23454
D3
~
~
0 0 23442
S
#23444
Arena~
   The temperature in this room seems to have increased.  There is no cool wind
at all.  You can hear the hissing of mobs all around you.  Their beady eyes are
all that is visible as they circle in the darkness.    
~
234 d 0
D0
~
~
0 0 23439
D1
~
~
0 0 23445
D2
~
~
0 0 23453
D3
~
~
0 0 23443
S
#23445
Arena~
   The sand sticks to the bottom of your feet and smells metallic.  The sand is
scattered and piled in various ways as if people have struggled in a fight
here.    
~
234 d 0
D0
~
~
0 0 23438
D1
~
~
0 0 23446
D2
~
~
0 0 23452
D3
~
~
0 0 23444
S
#23446
Arena~
   The sand covers a few dismembered body parts.  A few bleached white bones
stick out a odd angles as if someone was trying to create a design.  They seem
to have failed.    
~
234 d 0
D0
~
~
0 0 23437
D1
~
~
0 0 23447
D2
~
~
0 0 23451
D3
~
~
0 0 23445
S
#23447
Arena~
   The ground here is sandy, but very firm.  You can hear the sound of water to
the south west.  The sand seems to give way to a more solid rock floor that
slopes up.    
~
234 d 0
D0
~
~
0 0 23436
D1
~
~
0 0 23448
D2
~
~
0 0 23450
D3
~
~
0 0 23446
S
#23448
Arena~
   The musky smell seems to be very light in this section of the arena.  The
whole atmosphere seems to have changed.  The wall here seems to be in better
shape than the rest of the Arena.  How odd.    
~
234 d 0
D0
~
~
0 0 23435
D2
~
~
0 0 23449
D3
~
~
0 0 23447
S
#23449
Inside Lake~
   You enter some shallow water.  You barely splash around as you move.  The
water level barely covers the bottom of your feet.  You can see some ripples
forming in the southwest.    
~
234 d 7
D0
~
~
0 0 23448
D2
~
~
0 0 23462
D3
~
~
0 0 23450
S
#23450
Inside Lake~
   You sink knee deep into water.  This will make it hard for you to flee
rapidly.  There are some wakes coming from the south.  You wonder if you
disturbed something.    
~
234 d 7
D0
~
~
0 0 23447
D1
~
~
0 0 23449
D2
~
~
0 0 23461
D3
~
~
0 0 23451
S
#23451
Inside Lake~
   The water in this lake seems oddly warm.  It is almost as if.............  
The color of this @Ylake@n is undeterminable.  However, you do notice a small
wake coming from the south east.    
~
234 d 7
D0
~
~
0 0 23446
D1
~
~
0 0 23450
D2
~
~
0 0 23460
D3
~
~
0 0 23452
S
#23452
Indoor Lake~
   You splash into some water.  It seems as if there is a lake within this
arena.  How did this Lake get here?  It must have been made by someone or
something.  This is definately not natural.    
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#23453
Arena~
   You seem to be on a bank of a cavern lake.  The path here is somewhat
narrow.  You almost have to walk sideways.  Looking down the cliff you can see
little nests.    
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E
nest~
   These nests are snug in the dirt.  Trying to remove them seems impossible.  
This looks like a breeding ground.  
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#23454
Arena~
   The terrain here is rocky and a tad bit sandy.  To the east there is a large
rigged boulder which almost blocks your way.  The rock is slick from water and
blood.    
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#23455
Arena~
   There is nothing here but sand and some bones.  You cannot make out what
type of creature they come from.  It could be human, a really short and
deformed one.    
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#23456
Arena~
   Crunch, Crunch, Crunch.  You cannot take a step without stepping on some
bones.  The bones break everytime you step on them.  Some of these bones seem
to have been here for a very long time.  Some of them are beneath the large
rocks that occupy this space also.    
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#23457
Arena~
   The beach and the rocks merge together here.  You can see that the rocks
form a breaking point for the water.  During a high tide, the water seems to
come up to this point.  Hopefully you won't be in the middle of combat when it
rises.    
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#23458
Arena~
   The path here leads north and gets very narrow.  There is water coming from
the east.  The bank here is very travel worn, you can't make out a single set
of tracks.    
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#23459
Indoor Lake~
   You sink down in the water to your chest.  It is a little bit difficult move
here.  Fighting here would be a bad mistake.  The current of the water is
coming from the east.    
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#23460
Inside Lake~
   The waters current is coming from the east.  It is almost as if something is
trying to force the water in every direction you walk.  You can hear a faint
splash coming from the east.    
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#23461
The Source~
   You see ripples generating here in the center of this lake.  This leads you
to believe that there must be something alive in here.  You hear an odd noise.
  
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#23462
In the Lake~
   You fall waist deep into the water.  You can feel a small current trying to
push you to the east.  A rock wall to the east is worn smooth from years of
erosion.    
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#23463
Arena~
   You sink down into water that is about 6 feet deep.  You have a wall to your
east and south.  You could swear that something moved passed your leg.  You can
see green moss floating all around you.    
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#23464
Arena~
   This room is about half sand and half water.  There seems to be quite a lot
of ripples coming from the north.  It is a lot for an indoor lake.  If you
concentrate close enough, you could swear the ground is moving.    
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#23465
Arena~
   There seems to be a lot of grass growing here.  The water comes right up to
the grass, but does not seem to drown the grass.  The grass however has been
trampled on, many of times.  This is a good sign that something lives around
here.  You see a large rope dangling from the ceiling.  It looks strong enough
to support you.    
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#23466
Arena~
   You wade up to your ankles in water.  The inside lake seems to get its
source from the south.  A small trickle of water seems to come from underneath
the wall.    
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#23467
Arena~
   A trail here leads right into the wall.  How strange, there is no way to go
through the wall.  It is as if someone forgot to finish building in here.  
None the less, this room has 3 other exits and is big enough to be in combat.
  
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#23468
Arena~
   The rock here is very flat, smooth and shiny.  It seems to be made from a
fine polished marble.  Something here catches the light and reflects back at
you.    
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#23469
Arena~
   A pool of blood fills the center of the room.  The scent of death is in the
air.  Hopefully you can overcome the sensation and fight your way to victory
and fame.    
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#23470
A Hidden Room~
   Congratulations, you have found the Hidden room.  Always be on the look out
for key phrases or words that may be further explored.  Please continue back to
the main Hallway.    
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curtain curtains~
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#23471
A Hidden Store~
   You enter a small, cluttered room which is filled with shelves of boots and
pants.  There are various types of items ranging from leather to plate mail.  

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T 23401
T 23402
#23472
A Small Room~
   The room ends abruptly with no way out except back down into the arena.  
High overhead, out of reach, a trapdoor to leads to freedom out of this newbie
training nightmare.    
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$~