#2600 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 25 dg 0 D0 ~ door silver~ 1 -1 2601 D1 ~ ~ 0 -1 2599 D3 ~ ~ 0 -1 2604 S #2601 A Store Room~ You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ 25 dg 0 D2 ~ door silver~ 1 -1 2600 D3 ~ door silver~ 1 -1 2602 S #2602 The Master Spellbinder's Chamber~ You are in the chambers of the Master Spellbinder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ 25 dg 0 D1 ~ door silver~ 1 -1 2601 D3 ~ door silver~ 2 2524 2603 S #2603 The Spellbinder's Cache~ You have discovered the cache of the Master Spellbinder. There are three very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ 25 dg 0 D1 ~ door silver~ 2 2524 2602 D2 ~ door silver~ 2 2524 2605 S #2604 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D1 ~ ~ 0 -1 2600 D3 ~ ~ 0 -1 2605 S #2605 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 25 dg 0 D0 ~ door silver~ 2 2524 2603 D1 ~ ~ 0 -1 2604 D3 ~ ~ 0 -1 2606 S #2606 A Bend In The Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ 25 dg 0 D1 ~ ~ 0 -1 2605 D2 ~ ~ 0 -1 2607 S #2607 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D0 ~ ~ 0 -1 2606 D2 ~ ~ 0 -1 2608 S #2608 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ 25 dg 0 D0 ~ ~ 0 -1 2607 D2 ~ ~ 0 -1 2613 D3 ~ door rusty~ 1 -1 2609 S #2609 The Golem Master's Workshop~ You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving, some not. The animated forms lunge to attack you. ~ 25 dg 0 D0 ~ ~ 0 -1 2610 D1 ~ door rusty~ 1 -1 2608 D2 ~ ~ 0 -1 2611 D5 ~ trapdoor~ 1 -1 2612 S #2610 A Store Room~ You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ 25 dg 0 D2 ~ ~ 0 -1 2609 S #2611 The Golem Chamber~ You are in the golem chamber. Golems made of every imaginable material are here, ranging in size from a hand-span to nearly the ceiling. They all seem to be sleeping. ~ 25 dg 0 D0 ~ ~ 0 -1 2609 S #2612 It Is Very Dark Here...~ It is very dark here... ~ 25 adg 0 D4 ~ trapdoor~ 1 -1 2609 D5 ~ vent~ 1 -1 2581 S #2613 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D0 ~ ~ 0 -1 2608 D2 ~ ~ 0 -1 2614 S #2614 A Bend In The Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ 25 dg 0 D0 ~ ~ 0 -1 2613 D1 ~ ~ 0 -1 2615 S #2615 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D1 ~ ~ 0 -1 2616 D3 ~ ~ 0 -1 2614 S #2616 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. ~ 25 dg 0 D1 ~ ~ 0 -1 2619 D2 ~ door emerald~ 1 -1 2617 D3 ~ ~ 0 -1 2615 S #2617 The Illusion Master's Chamber~ You are in the chamber of the Master of Illusions. The walls here are ever changing in colour and texture, as if they were reforming before your very eyes. Many splendorous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ 25 dg 0 D0 ~ door emerald~ 1 -1 2616 D3 ~ ~ 0 -1 2618 S #2618 A Bedroom~ You are in the bedroom of the Master of Illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ 25 dg 0 D0 The room stretches off to the north. ~ ~ 0 -1 2618 D1 ~ ~ 0 -1 2617 D2 The room stretches off to the south. ~ ~ 0 -1 2618 D3 The room stretches off to the west. ~ ~ 0 -1 2618 S #2619 A Hallway~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ 25 dg 0 D1 ~ ~ 0 -1 2621 D2 ~ door glass~ 1 -1 2620 D3 ~ ~ 0 -1 2616 S #2620 The Meditation Chamber~ You are in a meditation chamber. It is very silent here, in fact you can not even hear your own footsteps. You feel very peaceful. ~ 25 cdeg 0 D0 ~ door glass~ 1 -1 2619 S #2621 A Bend In The Hallway~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ 25 dg 0 D0 ~ ~ 0 -1 2622 D3 ~ ~ 0 -1 2619 S #2622 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ 25 dg 0 D0 ~ ~ 0 -1 2626 D1 ~ door black~ 1 -1 2623 D2 ~ ~ 0 -1 2621 S #2623 A Dark Room~ You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ 25 adg 0 D0 ~ ~ 0 -1 2624 D3 ~ door black~ 1 -1 2622 S #2624 A Dark Room~ You are in a large dark room. The stench here makes you gag and retch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you have ever seen alive are here. Tortured screams can be heard from the north. ~ 25 adg 0 D0 Gazing northwards, you are filled with deep dread. ~ ~ 0 -1 2625 D2 ~ ~ 0 -1 2623 S #2625 The Necromancer's Lair~ You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ 25 adg 0 D2 ~ ~ 0 -1 2624 S #2626 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D0 ~ ~ 0 -1 2627 D2 ~ ~ 0 -1 2622 S #2627 A Hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 25 dg 0 D0 ~ ~ 0 -1 2628 D2 ~ ~ 0 -1 2626 S #2628 The End Of The Hallway~ You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ 25 dg 0 D2 ~ ~ 0 -1 2627 D4 ~ ~ 0 -1 2629 S #2629 A Corridor~ You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 25 dg 0 D3 ~ ~ 0 -1 2630 D5 ~ ~ 0 -1 2628 S #2630 A Corridor~ You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 25 dg 0 D1 ~ ~ 0 -1 2629 D3 ~ ~ 0 -1 2631 S #2631 A Bend In The Corridor~ You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 25 dg 0 D1 ~ ~ 0 -1 2630 D2 ~ ~ 0 -1 2632 S #2632 A Corridor~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 25 dg 0 D0 ~ ~ 0 -1 2631 D2 ~ ~ 0 -1 2633 S #2633 An Intersection~ You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ 25 dg 0 D0 ~ ~ 0 -1 2632 D1 ~ ~ 0 -1 2634 D2 ~ ~ 0 -1 2646 D3 ~ ~ 0 -1 2636 S #2634 A Corridor~ You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ 25 dg 0 D1 ~ door black~ 1 -1 2635 D3 ~ ~ 0 -1 2633 S #2635 The Scrying Chamber~ You are in the scrying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizens throughout the world and spy out their darkest secrets. A huge black cauldron is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ 25 adg 0 D3 ~ door black~ 1 -1 2634 S #2636 A Corridor~ You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ 25 dg 0 D1 ~ ~ 0 -1 2633 D3 ~ door wooden~ 1 -1 2637 S #2637 The Entrance To The Library~ You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2639 D1 ~ door wooden~ 1 -1 2636 D2 All you can see are books. ~ ~ 0 -1 2640 D3 All you can see are books. ~ ~ 0 -1 2638 S #2638 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2641 D1 All you can see are books. ~ ~ 0 -1 2637 D2 All you can see are books. ~ ~ 0 -1 2642 D3 All you can see are books. ~ ~ 0 -1 2643 S #2639 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2640 D1 All you can see are books. ~ ~ 0 -1 2642 D2 All you can see are books. ~ ~ 0 -1 2637 D3 All you can see are books. ~ ~ 0 -1 2641 S #2640 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2637 D1 All you can see are books. ~ ~ 0 -1 2641 D2 All you can see are books. ~ ~ 0 -1 2639 D3 All you can see are books. ~ ~ 0 -1 2642 S #2641 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2642 D1 All you can see are books. ~ ~ 0 -1 2639 D2 All you can see are books. ~ ~ 0 -1 2638 D3 All you can see are books. ~ ~ 0 -1 2640 S #2642 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D0 All you can see are books. ~ ~ 0 -1 2638 D1 All you can see are books. ~ ~ 0 -1 2640 D2 All you can see are books. ~ ~ 0 -1 2641 D3 All you can see are books. ~ ~ 0 -1 2639 S #2643 In The Library~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and colour. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 25 dg 0 D1 All you can see are books. ~ ~ 0 -1 2638 D3 You see a small gap between some shelves. ~ ~ 0 -1 2644 S #2644 Between The Shelves~ You are in the great library of magic. The shelves seem uncomfortably close here, you can barely maneuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ 25 dg 0 D0 ~ ~ 0 -1 2645 D1 ~ ~ 0 -1 2643 S #2645 The Reading Room~ You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally incomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ 25 dg 0 D2 ~ ~ 0 -1 2644 S #2646 A Corridor~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 25 dg 0 D0 ~ ~ 0 -1 2633 D2 ~ ~ 0 -1 2647 S #2647 The End Of The Corridor~ You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ 25 dg 0 D0 ~ ~ 0 -1 2646 D2 ~ ~ 0 -1 2648 S #2648 The Arched Entrance~ You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ 25 dg 0 D0 ~ ~ 0 -1 2647 D4 ~ ~ 0 -1 2649 S #2649 The Landing~ You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ 25 dg 0 D4 ~ ~ 0 -1 2650 D5 ~ ~ 0 -1 2648 S #2650 An Intersection~ You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-coloured hallway swirling with patterns that remain just barely unrecognizable is to the north. ~ 25 dg 0 D0 ~ ~ 0 -1 2673 D1 ~ ~ 0 -1 2658 D2 ~ ~ 0 -1 2651 D3 ~ ~ 0 -1 2665 D5 ~ ~ 0 -1 2649 S #2651 A Grey Tiled Hallway~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ 25 dg 0 D0 ~ ~ 0 -1 2650 D2 ~ ~ 0 -1 2652 S #2652 A Grey Tiled Hallway~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large, grey metal double doors can be seen to the south. ~ 25 dg 0 D0 ~ ~ 0 -1 2651 D2 ~ door grey~ 1 -1 2653 S #2653 The Antechamber~ You are in the antechamber of the Master Magician of the Grey Light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ 25 dg 0 D0 ~ door grey~ 1 -1 2652 D2 ~ ~ 0 -1 2654 S #2654 The Main Chamber~ A feeling of tranquility comes over you as you enter the main chamber of Neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the Master of Neutrality holds audience. ~ 25 dg 0 D0 ~ ~ 0 -1 2653 D1 ~ ~ 0 -1 2656 D2 ~ ~ 0 -1 2657 D3 ~ ~ 0 -1 2655 S #2655 The Study~ You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the Master's neutrality. ~ 25 dg 0 D1 ~ ~ 0 -1 2654 S #2656 A Closet~ You are in a small closet. It is filled with many cloaks, and some other apparel. ~ 25 adg 0 D3 ~ ~ 0 -1 2654 S #2657 A Bedroom~ You are in the bedroom of the Master Magician of Neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ 25 dg 0 D0 ~ ~ 0 -1 2654 S #2658 A Dark Hallway~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 25 adg 0 D1 ~ ~ 0 -1 2659 D3 ~ ~ 0 -1 2650 S #2659 A Dark Hallway~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 25 adg 0 D1 ~ ~ 0 -1 2660 D3 ~ ~ 0 -1 2658 S #2660 The End Of The Hallway~ You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ 25 adg 0 D1 ~ door obsidian~ 1 -1 2661 D3 ~ ~ 0 -1 2659 S #2661 The Chamber Of Darkness~ You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ 25 adg 0 D0 ~ ~ 0 -1 2662 D1 ~ ~ 0 -1 2664 D2 ~ ~ 0 -1 2663 D3 ~ door obsidian~ 1 -1 2660 S #2662 It Is Very Dark Here...~ It is very dark here... ~ 25 adg 0 D2 ~ ~ 0 -1 2661 S #2663 A Torture Chamber~ You are in an ill lit chamber. Instruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ 25 adg 0 D0 ~ ~ 0 -1 2661 S #2664 The Inner Chamber~ You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. ~ 25 adg 0 D3 ~ ~ 0 -1 2661 S #2665 A Bright Hallway~ You are in a long well lit hallway leading east and west. The walls here are a milky white colour, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ 25 dg 0 D1 ~ ~ 0 -1 2650 D3 ~ ~ 0 -1 2666 S #2666 A Bright Hallway~ You are in a long well lit hallway leading east and west. The walls here are a milky white colour, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ 25 dg 0 D1 ~ ~ 0 -1 2665 D3 ~ door ivory~ 1 -1 2667 S #2667 An Antechamber~ You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ 25 dg 0 D1 ~ door ivory~ 1 -1 2666 D3 ~ ~ 0 -1 2669 S #2669 The Chamber Of The White Light~ You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ 25 dg 0 D0 ~ ~ 0 -1 2670 D1 ~ ~ 0 -1 2667 D2 ~ ~ 0 -1 2671 D3 ~ ~ 0 -1 2672 S #2670 The Meditation Chamber~ You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ 25 dg 0 D2 ~ ~ 0 -1 2669 S #2671 A Study~ You are in a spacious study. It is extremely tidy here, to an almost antiseptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ 25 dg 0 D0 ~ ~ 0 -1 2669 S #2672 A Closet~ You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless all in all. ~ 25 adg 0 D1 ~ ~ 0 -1 2669 S #2673 A Wide Hallway~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicoloured patterns, in constant motion. A huge, grey metal door blocks the way north, it looks quite sturdy. ~ 25 dg 0 D0 ~ door metal grey~ 2 2593 2674 D2 ~ ~ 0 -1 2650 S #2674 A Wide Hallway~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicoloured patterns, in constant motion. A huge, black obsidian door blocks the way north, it looks quite sturdy. ~ 25 dg 0 D0 ~ door obsidian black~ 2 2594 2675 D2 ~ door metal grey~ 2 2593 2673 S #2675 A Wide Hallway~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicoloured patterns, in constant motion. A huge, white ivory door blocks the way north, it looks quite sturdy. ~ 25 dg 0 D0 ~ door ivory white~ 2 2595 2676 D2 ~ door obsidian black~ 2 2594 2674 S #2676 The Entranceway~ You are at the entrance to the audience chamber of the Grand Master of Magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicoloured carpet, which seems to rustle and move at the touch of your boots. ~ 25 dg 0 D0 ~ ~ 0 -1 2677 D2 ~ door white ivory~ 2 2595 2675 S #2677 The Audience Chamber~ You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colours and patterns ever changing. Bright bursts of colour seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ 26 dg 0 D0 ~ ~ 0 -1 2680 D1 ~ ~ 0 -1 2678 D2 ~ ~ 0 -1 2676 D3 ~ ~ 0 -1 2679 E throne~ The giant emerald is flawless, and must be incredibly valuable. ~ S #2678 A Dressing Room~ You are in a plush dressing room. Fine garments of many styles and some outlandish colours hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ 25 dg 0 D3 ~ ~ 0 -1 2677 S #2679 The Library~ You are in a small cosy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite un-magical oil lamp. ~ 25 dg 0 D1 ~ ~ 0 -1 2677 S #2680 The Altar~ You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ 25 dg 0 D1 ~ door secret~ 1 -1 2681 D2 ~ ~ 0 -1 2677 D3 ~ door secret~ 1 -1 2682 S #2681 The Treasury~ You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ 25 dg 0 D3 ~ door secret~ 1 -1 2680 S #2682 A Passage~ You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ 25 adg 0 D1 ~ door~ 1 -1 2680 D3 ~ ~ 0 -1 2683 S #2683 In The Light~ You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ 25 dg 0 D4 ~ ~ 0 -1 3001 S $~