circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#2600
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
   A silver door can be seen to the north.
~
25 dg 0
D0
~
door silver~
1 -1 2601
D1
~
~
0 -1 2599
D3
~
~
0 -1 2604
S
#2601
A Store Room~
   You are in a large store room.  Raw materials are neatly bundled and
piled here and here.  Many freshly cut staves rods and wands of different
sizes are here.
   You can see a silver door to the west.
~
25 dg 0
D2
~
door silver~
1 -1 2600
D3
~
door silver~
1 -1 2602
S
#2602
The Master Spellbinder's Chamber~
   You are in the chambers of the Master Spellbinder.  Unlike other work
shops of similar nature, this one is without furnishings or tools.  The
spell binder obviously needs none for the working of his art.
   A silver door can be seen to the west.
~
25 dg 0
D1
~
door silver~
1 -1 2601
D3
~
door silver~
2 2524 2603
S
#2603
The Spellbinder's Cache~
   You have discovered the cache of the Master Spellbinder.  There are
three very large silver chased cabinets here, other than that, the room
is bare.
   A silver door can be seen to the south.
~
25 dg 0
D1
~
door silver~
2 2524 2602
D2
~
door silver~
2 2524 2605
S
#2604
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D1
~
~
0 -1 2600
D3
~
~
0 -1 2605
S
#2605
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
   A silver door can be seen to the north.
~
25 dg 0
D0
~
door silver~
2 2524 2603
D1
~
~
0 -1 2604
D3
~
~
0 -1 2606
S
#2606
A Bend In The Hallway~
   You are at a bend in the long hallway.  The walls emit a faint magical
glow which provides enough light to see by.
   The hallway continues east and south.
~
25 dg 0
D1
~
~
0 -1 2605
D2
~
~
0 -1 2607
S
#2607
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D0
~
~
0 -1 2606
D2
~
~
0 -1 2608
S
#2608
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
   A rusty old door can be seen to the west.
~
25 dg 0
D0
~
~
0 -1 2607
D2
~
~
0 -1 2613
D3
~
door rusty~
1 -1 2609
S
#2609
The Golem Master's Workshop~
   You are in the golem master's workshop.  A few unfinished looking humanoid
forms of different make are here, some moving, some not.  The animated forms
lunge to attack you.
~
25 dg 0
D0
~
~
0 -1 2610
D1
~
door rusty~
1 -1 2608
D2
~
~
0 -1 2611
D5
~
trapdoor~
1 -1 2612
S
#2610
A Store Room~
   You are in a small store room.  Large chunks of clay, stone, wood and
many other raw materials are here.
~
25 dg 0
D2
~
~
0 -1 2609
S
#2611
The Golem Chamber~
   You are in the golem chamber.  Golems made of every imaginable material
are here, ranging in size from a hand-span to nearly the ceiling.  They all
seem to be sleeping.
~
25 dg 0
D0
~
~
0 -1 2609
S
#2612
It Is Very Dark Here...~
   It is very dark here...
~
25 adg 0
D4
~
trapdoor~
1 -1 2609
D5
~
vent~
1 -1 2581
S
#2613
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D0
~
~
0 -1 2608
D2
~
~
0 -1 2614
S
#2614
A Bend In The Hallway~
   You are at a bend in the long hallway.  The walls emit a faint magical
glow which provides enough light to see by.
   The hallway continues north and east from here.
~
25 dg 0
D0
~
~
0 -1 2613
D1
~
~
0 -1 2615
S
#2615
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D1
~
~
0 -1 2616
D3
~
~
0 -1 2614
S
#2616
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
   An emerald door can be seen to the south.
~
25 dg 0
D1
~
~
0 -1 2619
D2
~
door emerald~
1 -1 2617
D3
~
~
0 -1 2615
S
#2617
The Illusion Master's Chamber~
   You are in the chamber of the Master of Illusions.  The walls here
are ever changing in colour and texture, as if they were reforming before
your very eyes.  Many splendorous treasures lie all around in heaps and
piles, or at least they seem to be treasures...
~
25 dg 0
D0
~
door emerald~
1 -1 2616
D3
~
~
0 -1 2618
S
#2618
A Bedroom~
   You are in the bedroom of the Master of Illusions.  Strange looking
items and artifacts float here and there in the air.  The ripples of
strong magic can be felt everywhere.
   The room seems much larger than it looks...
~
25 dg 0
D0
The room stretches off to the north.
~
~
0 -1 2618
D1
~
~
0 -1 2617
D2
The room stretches off to the south.
~
~
0 -1 2618
D3
The room stretches off to the west.
~
~
0 -1 2618
S
#2619
A Hallway~
   You are in a long hallway leading east and west.  The walls emit a
faint magical glow which provides enough light to see by.
   A glass door can be seen to the south.
~
25 dg 0
D1
~
~
0 -1 2621
D2
~
door glass~
1 -1 2620
D3
~
~
0 -1 2616
S
#2620
The Meditation Chamber~
   You are in a meditation chamber.  It is very silent here, in fact
you can not even hear your own footsteps.
   You feel very peaceful.
~
25 cdeg 0
D0
~
door glass~
1 -1 2619
S
#2621
A Bend In The Hallway~
   You are at a bend in the long hallway.  The walls emit a faint
magical glow which provides enough light to see by.
   The hallway continues north and west from here.
~
25 dg 0
D0
~
~
0 -1 2622
D3
~
~
0 -1 2619
S
#2622
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
   A blackened door can be seen to the east.
~
25 dg 0
D0
~
~
0 -1 2626
D1
~
door black~
1 -1 2623
D2
~
~
0 -1 2621
S
#2623
A Dark Room~
   You are in a large dark room.  The air here seems quite stale, and a
sense of extreme dread comes over you.  The stench of rotten flesh seems
to be wafting in from the open doorway to the north.
~
25 adg 0
D0
~
~
0 -1 2624
D3
~
door black~
1 -1 2622
S
#2624
A Dark Room~
   You are in a large dark room.  The stench here makes you gag and retch.
There are body parts and half rotted corpses strewn about with complete
abandon.  Several operating tables with still forms that resemble nothing
you have ever seen alive are here.
   Tortured screams can be heard from the north.
~
25 adg 0
D0
Gazing northwards, you are filled with deep dread.
~
~
0 -1 2625
D2
~
~
0 -1 2623
S
#2625
The Necromancer's Lair~
   You are in the lair of the evil Necromancer.  Undead minions of all
types, human and otherwise stand here waiting to do their master's bidding.
Some glowing arcane sigils have been etched into walls and floor, no doubt
to protect the evil master from his own ungodly creations.
~
25 adg 0
D2
~
~
0 -1 2624
S
#2626
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D0
~
~
0 -1 2627
D2
~
~
0 -1 2622
S
#2627
A Hallway~
   You are in a long hallway leading north and south.  The walls emit a
faint magical glow which provides enough light to see by.
~
25 dg 0
D0
~
~
0 -1 2628
D2
~
~
0 -1 2626
S
#2628
The End Of The Hallway~
   You are at the end of a long hallway.  The walls here glow with a faint
magical energy which provides plenty of light.
   Stairs lead up to the next level here and the hallway continues south.
~
25 dg 0
D2
~
~
0 -1 2627
D4
~
~
0 -1 2629
S
#2629
A Corridor~
   You are at the east end of a long corridor.  Obsidian walls
engraved with ancient runes of power stretch out before you.
Magical energies seem to crackle with power all around and
whisper in tongues long forgotten, almost as if the corridor
itself were alive.
~
25 dg 0
D3
~
~
0 -1 2630
D5
~
~
0 -1 2628
S
#2630
A Corridor~
   You are in a long corridor.  Obsidian walls engraved with ancient runes
of power stretch out before you.  Magical energies seem to crackle with
power all around and whisper in tongues long forgotten, almost as if the
corridor itself were alive.
~
25 dg 0
D1
~
~
0 -1 2629
D3
~
~
0 -1 2631
S
#2631
A Bend In The Corridor~
   You are at a bend in the long corridor.  Obsidian walls engraved with
ancient runes of power stretch out before you.  Magical energies seem to
crackle with power all around and whisper in tongues long forgotten, almost
as if the corridor itself were alive.
~
25 dg 0
D1
~
~
0 -1 2630
D2
~
~
0 -1 2632
S
#2632
A Corridor~
   You are in a long corridor leading north and south.  Obsidian walls
engraved with ancient runes of power stretch out before you.  Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
25 dg 0
D0
~
~
0 -1 2631
D2
~
~
0 -1 2633
S
#2633
An Intersection~
   You are at an intersection in the corridor.  The obsidian walled halls
lead off in every direction from here, pulsing with the power of their
ancient runes.
~
25 dg 0
D0
~
~
0 -1 2632
D1
~
~
0 -1 2634
D2
~
~
0 -1 2646
D3
~
~
0 -1 2636
S
#2634
A Corridor~
   You are at the end of a long corridor.  Obsidian walls engraved with
ancient runes of power stretch out before you.  A darkened door is to the
east.  Tendrils of mist cling to the floor here, they seem to be seeping
from under the door.
~
25 dg 0
D1
~
door black~
1 -1 2635
D3
~
~
0 -1 2633
S
#2635
The Scrying Chamber~
   You are in the scrying chamber of the high tower of sorcerery.  It is
here that arcane rituals are performed to enable those of the art to look
in upon denizens throughout the world and spy out their darkest secrets.
A huge black cauldron is in the center of the room, bubbling and gurgling,
it pours forth a constant stream of smokey fog into the air about you.  Here
and there on stands of different sizes are crystal balls and oddly shaped
mirrors.
~
25 adg 0
D3
~
door black~
1 -1 2634
S
#2636
A Corridor~
   You have reached an end in the long corridor.  Obsidian walls engraved
with ancient runes of power stretch out before you.  The sound of snoring
can barely be heard through the door to the west.
~
25 dg 0
D1
~
~
0 -1 2633
D3
~
door wooden~
1 -1 2637
S
#2637
The Entrance To The Library~
   You are in the entrance to the great library of magic.  A giant desk is
here, covered with books parchments and scrolls.  Long shelves loaded with
row upon row of books stretch out in every direction as far as the eye can
see.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2639
D1
~
door wooden~
1 -1 2636
D2
All you can see are books.
~
~
0 -1 2640
D3
All you can see are books.
~
~
0 -1 2638
S
#2638
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2641
D1
All you can see are books.
~
~
0 -1 2637
D2
All you can see are books.
~
~
0 -1 2642
D3
All you can see are books.
~
~
0 -1 2643
S
#2639
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2640
D1
All you can see are books.
~
~
0 -1 2642
D2
All you can see are books.
~
~
0 -1 2637
D3
All you can see are books.
~
~
0 -1 2641
S
#2640
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2637
D1
All you can see are books.
~
~
0 -1 2641
D2
All you can see are books.
~
~
0 -1 2639
D3
All you can see are books.
~
~
0 -1 2642
S
#2641
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2642
D1
All you can see are books.
~
~
0 -1 2639
D2
All you can see are books.
~
~
0 -1 2638
D3
All you can see are books.
~
~
0 -1 2640
S
#2642
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D0
All you can see are books.
~
~
0 -1 2638
D1
All you can see are books.
~
~
0 -1 2640
D2
All you can see are books.
~
~
0 -1 2641
D3
All you can see are books.
~
~
0 -1 2639
S
#2643
In The Library~
   You are in the great library of magic.  A strong musty smell permeates
the entire area.  Upon shelves which float just out of reach are hundreds
of books, tomes and scrolls of every possible shape size and colour.  The
elusive books seem to wink in and out of existence before your untrained
eyes.  It is very quiet here.
~
25 dg 0
D1
All you can see are books.
~
~
0 -1 2638
D3
You see a small gap between some shelves.
~
~
0 -1 2644
S
#2644
Between The Shelves~
   You are in the great library of magic.  The shelves seem uncomfortably
close here, you can barely maneuver between them.  The musty smell is still
strong, and the elusive books still hover just out of reach.
   A faint flicker of light can barely be made out to the north.
~
25 dg 0
D0
~
~
0 -1 2645
D1
~
~
0 -1 2643
S
#2645
The Reading Room~
   You are in a small room completely devoid of furnishings.  The only thing
here is an enormous tome, lying face open on the floor.  The great book looks
both heavy and ancient.  Its jewel encrusted bindings are well worn as the
bark of a tree.  Spidery writings seem to crawls across the pages, totally
incomprehensible to your mortal eye.  Something seems to be wedged between
the pages.
~
25 dg 0
D2
~
~
0 -1 2644
S
#2646
A Corridor~
   You are in a long corridor leading north and south.  Obsidian walls
engraved with ancient runes of power stretch out before you.  Magical
energies seem to crackle with power all around and whisper in tongues
long forgotten, almost as if the corridor itself were alive.
~
25 dg 0
D0
~
~
0 -1 2633
D2
~
~
0 -1 2647
S
#2647
The End Of The Corridor~
   You are at the end of a long corridor.  The obsidian walls come to an
abrupt halt at the edge of a golden archway here.  The hum of power is so
strong it nearly numbs your body.
   The archway lies before you, glowing and pulsing with energy.
~
25 dg 0
D0
~
~
0 -1 2646
D2
~
~
0 -1 2648
S
#2648
The Arched Entrance~
   You feel a slight tingle as you pass through the archway, as if the living
magical energies here had infused your body, found it wanting and left.  The
intense glow from the arch above you is almost blinding.  Through the light
you can barely make out a stairway leading up.
~
25 dg 0
D0
~
~
0 -1 2647
D4
~
~
0 -1 2649
S
#2649
The Landing~
   You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
25 dg 0
D4
~
~
0 -1 2650
D5
~
~
0 -1 2648
S
#2650
An Intersection~
   You are at an intersection of several hallways.  You feel as if strange
mystical forces are pushing and pulling at each other from all around you.
The sensation of being trapped, in the middle is almost tangible in the air
here.
   A grey tiled hallway leads south, black tiled east, white tiled west,
and a multi-coloured hallway swirling with patterns that remain just barely
unrecognizable is to the north.
~
25 dg 0
D0
~
~
0 -1 2673
D1
~
~
0 -1 2658
D2
~
~
0 -1 2651
D3
~
~
0 -1 2665
D5
~
~
0 -1 2649
S
#2651
A Grey Tiled Hallway~
   You are in a grey tiled hallway leading north and south.  Dim balls
of energy float here and there shedding a warm light, and showing the
way.  A feeling of peace and balance comes over you.
~
25 dg 0
D0
~
~
0 -1 2650
D2
~
~
0 -1 2652
S
#2652
A Grey Tiled Hallway~
   You are in a grey tiled hallway leading north and south.  Dim balls
of energy float here and there shedding a warm light, and showing the
way.  A feeling of peace and balance comes over you.
   Large, grey metal double doors can be seen to the south.
~
25 dg 0
D0
~
~
0 -1 2651
D2
~
door grey~
1 -1 2653
S
#2653
The Antechamber~
   You are in the antechamber of the Master Magician of the Grey Light.
A feeling of strong magic floats in the air about you, almost as if you
could taste the power held within these walls.
   Once your eyes adjust to the semi-light, you can make out a larger
room to the south.
~
25 dg 0
D0
~
door grey~
1 -1 2652
D2
~
~
0 -1 2654
S
#2654
The Main Chamber~
   A feeling of tranquility comes over you as you enter the main chamber
of Neutrality.  Some artifacts are hung on the walls here, or set on stands.
The room in general looks both comfortable and official.  Probably where the
Master of Neutrality holds audience.
~
25 dg 0
D0
~
~
0 -1 2653
D1
~
~
0 -1 2656
D2
~
~
0 -1 2657
D3
~
~
0 -1 2655
S
#2655
The Study~
   You are in a large study.  Shelves filled with many books or arcane
knowledge are on every wall.  A large oaken desk is in the center, with
many parchments and scrolls on it.  The most notable thing in the room is
a small set of scales, which floats about eye level.  In perfect balance,
the scales are no doubt a sign of the Master's neutrality.
~
25 dg 0
D1
~
~
0 -1 2654
S
#2656
A Closet~
   You are in a small closet.  It is filled with many cloaks, and some
other apparel.
~
25 adg 0
D3
~
~
0 -1 2654
S
#2657
A Bedroom~
   You are in the bedroom of the Master Magician of Neutrality.
Curtained windows can be seen on the south wall.  A large
comfortable looking bed takes up most of the room.
~
25 dg 0
D0
~
~
0 -1 2654
S
#2658
A Dark Hallway~
   You are in a long dark hallway leading east and west.  Not much can
be seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
25 adg 0
D1
~
~
0 -1 2659
D3
~
~
0 -1 2650
S
#2659
A Dark Hallway~
   You are in a long dark hallway leading east and west.  Not much can
be seen in the unnatural darkness here, but you get a deep sense of dread
the further you go.
~
25 adg 0
D1
~
~
0 -1 2660
D3
~
~
0 -1 2658
S
#2660
The End Of The Hallway~
   You are at the end of a long dark hallway.  The darkness here is almost
tangible in its thickness.  A deep sense of fear and loathing comes over
you.
   A pair of obsidian doors can be seen to the east.
~
25 adg 0
D1
~
door obsidian~
1 -1 2661
D3
~
~
0 -1 2659
S
#2661
The Chamber Of Darkness~
   You are in a vast chamber.  The walls fade into darkness, leaving you
with a very vague idea of the actual size of the room.  Swirling here and
there in the dark, are patches of pure black which seem to suck in your
light and leave it that much darker here.
~
25 adg 0
D0
~
~
0 -1 2662
D1
~
~
0 -1 2664
D2
~
~
0 -1 2663
D3
~
door obsidian~
1 -1 2660
S
#2662
It Is Very Dark Here...~
   It is very dark here...
~
25 adg 0
D2
~
~
0 -1 2661
S
#2663
A Torture Chamber~
   You are in an ill lit chamber.  Instruments of torture hang from a rack
on the wall, they seem to quiver with anticipation of a victim as if they
had a mind of their own.  An operating table is here, though it is bare.
   An extreme feeling of evil permeates the entire area.
~
25 adg 0
D0
~
~
0 -1 2661
S
#2664
The Inner Chamber~
   You are in a small dark chamber.  Upon the walls are glowing sigils of
dark power, scrawled and traced in an evil language no longer known to most
of this plane of existence.  There is an obsidian altar here which seems to
glow, but does not shed any light, in fact it seems to be taking light in.
~
25 adg 0
D3
~
~
0 -1 2661
S
#2665
A Bright Hallway~
   You are in a long well lit hallway leading east and west.  The walls
here are a milky white colour, and glow with a warm luminescence, as does
the floor.  A feeling of goodness permeates the area, and you feel unworthy
to tread upon these sacred floors.
~
25 dg 0
D1
~
~
0 -1 2650
D3
~
~
0 -1 2666
S
#2666
A Bright Hallway~
   You are in a long well lit hallway leading east and west.  The walls
here are a milky white colour, and glow with a warm luminescence, as does
the floor.  A feeling of goodness permeates the area, and you feel unworthy
to tread upon these sacred floors.
   A huge set of double doors in finely worked ivory can be seen to the
west.
~
25 dg 0
D1
~
~
0 -1 2665
D3
~
door ivory~
1 -1 2667
S
#2667
An Antechamber~
   You are in a small antechamber.  It is well lit here, though the source
of light cannot be seen.  It is almost as if the room itself exudes a warm
glow of goodness.  A larger chamber can be seen to the west, but you do not
feel worthy to pass into it.
~
25 dg 0
D1
~
door ivory~
1 -1 2666
D3
~
~
0 -1 2669
S
#2669
The Chamber Of The White Light~
   You are in a vast chamber, its walls floor and ceiling are of an
unknown metallic material, the brightest white, almost blindingly stark.
A flickering flame is in the center of the room, seeming to feed off of
darkness and cleansing the room of any evil.  You feel a slight tug at
your being as the flame flickers towards you.
~
25 dg 0
D0
~
~
0 -1 2670
D1
~
~
0 -1 2667
D2
~
~
0 -1 2671
D3
~
~
0 -1 2672
S
#2670
The Meditation Chamber~
   You are in a small meditation chamber.  White silk cushions are
everywhere, looking very comfortable.  You get an easy peaceful
feeling of relaxation here, almost making you want to lie down and
fall asleep.
~
25 dg 0
D2
~
~
0 -1 2669
S
#2671
A Study~
   You are in a spacious study.  It is extremely tidy here, to an almost
antiseptic nature.  One would wonder how anyone could study without a
mess all around them, the master of this chamber obviously can.
~
25 dg 0
D0
~
~
0 -1 2669
S
#2672
A Closet~
   You are in a small closet.  Cloaks and vests hang from hooks in
the wall, and a few old boots are all that can be seen here.  Rather
featureless all in all.
~
25 adg 0
D1
~
~
0 -1 2669
S
#2673
A Wide Hallway~
   You are in a large hallway, wide enough to accommodate several people
standing abreast.  The floor here is a swirl of multicoloured patterns, in
constant motion.
   A huge, grey metal door blocks the way north, it looks quite sturdy.
~
25 dg 0
D0
~
door metal grey~
2 2593 2674
D2
~
~
0 -1 2650
S
#2674
A Wide Hallway~
   You are in a large hallway, wide enough to accommodate several people
standing abreast.  The floor here is a swirl of multicoloured patterns, in
constant motion.
   A huge, black obsidian door blocks the way north, it looks quite sturdy.
~
25 dg 0
D0
~
door obsidian black~
2 2594 2675
D2
~
door metal grey~
2 2593 2673
S
#2675
A Wide Hallway~
   You are in a large hallway, wide enough to accommodate several people
standing abreast.  The floor here is a swirl of multicoloured patterns, in
constant motion.
   A huge, white ivory door blocks the way north, it looks quite sturdy.
~
25 dg 0
D0
~
door ivory white~
2 2595 2676
D2
~
door obsidian black~
2 2594 2674
S
#2676
The Entranceway~
   You are at the entrance to the audience chamber of the Grand Master of
Magic.  Beautiful tapestries displaying the ancient masters of lore are on
the walls, and the floor is covered with a plush multicoloured carpet, which
seems to rustle and move at the touch of your boots.
~
25 dg 0
D0
~
~
0 -1 2677
D2
~
door white ivory~
2 2595 2675
S
#2677
The Audience Chamber~
   You are in a large chamber.  Small bolts of energy leap from wall to
wall, crackling with power.  The floor is a swirl of indeterminable colours
and patterns ever changing.  Bright bursts of colour seem to explode into
the air and fade again at random times.  All this splendor plays about and
draws attention to a large throne in the center of the room, it seems to be
cut from a single enormous emerald.
~
26 dg 0
D0
~
~
0 -1 2680
D1
~
~
0 -1 2678
D2
~
~
0 -1 2676
D3
~
~
0 -1 2679
E
throne~
   The giant emerald is flawless, and must be incredibly valuable.  
~
S
#2678
A Dressing Room~
   You are in a plush dressing room.  Fine garments of many styles and some
outlandish colours hang from a rack suspended in mid air at eye level.  The
only other interesting feature in the room is a large silver mirror on a
finely crafted gold stand.
~
25 dg 0
D3
~
~
0 -1 2677
S
#2679
The Library~
   You are in a small cosy looking library.  A few well made books sit atop
shelves which span every wall.  A large oaken writing table is in the center
of the room with odd papers and parchments on it.  The illumination here,
to your surprise is a quite un-magical oil lamp.
~
25 dg 0
D1
~
~
0 -1 2677
S
#2680
The Altar~
   You are in a small chapel designed around a beautifully crafted golden
altar.  Many icons to lesser deities line the room, but it is obvious by
one glance at the symbols on the altar, that this room was designed for
the worship of Mystra, the goddess of magic.
~
25 dg 0
D1
~
door secret~
1 -1 2681
D2
~
~
0 -1 2677
D3
~
door secret~
1 -1 2682
S
#2681
The Treasury~
   You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
25 dg 0
D3
~
door secret~
1 -1 2680
S
#2682
A Passage~
   You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west.  On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
25 adg 0
D1
~
door~
1 -1 2680
D3
~
~
0 -1 2683
S
#2683
In The Light~
   You seem to be floating in a magical energy field, though you cannot
see the source of the energy, you can feel its power pushing at you from
all sides, completely negating the effects of gravity.
   An imperfection in the uniform blue can be seen overhead, it might be
an exit.
~
25 dg 0
D4
~
~
0 -1 3001
S
$~