#25500 Old Sailor's Home~ You enter into a small cavern about ten by ten in diameter. The flickering light you noticed earlier comes from a campfire in the center of the floor. Crude furniture made from driftwood and rocks lies strewn about, and some raggety clothing hangs on a peg of wood jammed into a crack in the stone wall. ~ 255 di 0 D3 ~ ~ 0 0 25531 E credits~ *Shipwreck *Written for Dibrova by Kaan This is a subterranean ship stuck in cave-in with a bunch of aggro pirate ghosts who are also invisible. Some decent eq for the mid-level player as well as some good experience. Connects to Beach and Lighthouse area, also available for download. Zone 255 is linked to the following zones: 265 Beach & Lighthouse at 25507 (up ) ---> 26506 265 Beach & Lighthouse at 25531 (west ) ---> 26502 ~ S #25501 Skeleton Room~ This room looks to have been used as a sort of holding cell for crew members who commited crimes or for unwanted stowaways. A pile of human bones sits in a corner, being the only thing in the room except, of course, for the ever lingering stale smell of death. ~ 255 ad 0 D4 ~ ~ 0 0 25514 E bones pile~ They look like any other pile of bones you've looked through. ~ S #25507 On a Rope Ladder~ You begin climbing down the rope ladder. Below you, there is a mist obscuring all except a foot or so below you. In fact, you can barely see your feet as they descend. The air around seems to much more damp than the air above, near the sea. You can hear a creaking noise, a noise made up of many different pitches, all blended into one, like a hundred grannies rocking in old chairs all at once. ~ 255 di 0 D4 ~ ~ 0 0 26506 D5 ~ ~ 0 -1 25508 S #25508 Out of the Mists~ As you descend farther down the ladder, the mists begin to part, and what you see below you takes your breath away. You find yourself in an immense cavern, the floor of which is all sea water. Floating on the sea floor of this cavern, directly below you, and from the looks of it, entombed here forever, is a huge saling vessel. The rope you are on drops you onto the crow's nest of the main mast of this ship. You see no movement on deck, not that you expected to, as it looks as if this ship has been here for many decades, possibly even centuries. ~ 255 di 0 D4 ~ ~ 0 -1 25507 D5 ~ ~ 0 -1 25509 S #25509 Crow's Nest - Main Mast~ You stand on a small round platform which encircles the top of the main mast. A set of small iron rungs lead down the mast to the deck at midships. Rigging surrounds you on all sides, but none of it looks too stable. The rope ladder ascends up through the mists. ~ 255 0 5 D4 ~ ~ 0 -1 25508 D5 ~ ~ 0 -1 25510 S #25510 Gangway - Midships~ You stand in the center of this once-mighty vessel, gently rocking with the water beneath. You can hear no sound but that of the ship creaking beneath you, the crew that ran this proud ship must have long since deserted it or died trying to get it out of this cavern. The gangway runs north to south the length of the ship. The gunwales lies east and west of you. ~ 255 0 5 D0 ~ ~ 0 -1 25511 D1 ~ ~ 0 -1 25519 D2 ~ ~ 0 -1 25515 D3 ~ ~ 0 -1 25518 D4 You look up the rungs in the mast into a deep, inpenetrable mist. ~ ~ 0 0 25509 S #25511 Gangway~ Your footsteps echo hollowly on the old planking, giving you a sense of danger impending. A hatch in the floor here gives you access to the lower deck. ~ 255 0 5 D0 ~ ~ 0 -1 25512 D2 ~ ~ 0 -1 25510 D5 ~ ~ 0 -1 25520 E hatch~ The hatch has a handle set into it. It does not appear to be locked. ~ S #25512 Gangway at Foremast~ The foremast raises from the deck here, rotted rigging still attached to tattered sails. The ganway continues on north and south of you. ~ 255 i 0 D0 ~ ~ 0 -1 25513 D2 ~ ~ 0 -1 25511 S #25513 Forecastle~ You stand near the front most section of the ship, with the cavern wall staring you right in the face. You can now see how the ship got trapped in this cavern. It looks as if at one time this was a small cove with deep enough waters to harbor a ship. The northern wall, now a tremendous pile of rubble, must have come down, sealing the ship in. ~ 255 di 0 D0 ~ ~ 0 -1 25514 D2 ~ ~ 0 -1 25512 S #25514 Bow~ You stand at the very front of the ship. There is a small square hole leading down from here or you may head south along the gangway. ~ 255 di 0 D2 ~ ~ 0 -1 25513 D5 ~ ~ 0 0 25501 S #25515 Poopdeck~ You stand on the poop deck, the main section of the upper deck, where most of the sailing must have been done when this craft was seaworthy. ~ 255 di 0 D0 ~ ~ 0 -1 25510 D2 ~ ~ 0 -1 25516 S #25516 At the Wheel~ Here the huge wheel of the ship still rests in place, not a scratch or nick on it. A compass sits in its stand here as well, also still in fine condition. You may head north along the gangway or south to the stern. ~ 255 di 0 D0 ~ ~ 0 -1 25515 D2 ~ ~ 0 -1 25517 S #25517 Stern~ You stand at the back of the ship, which butts up against the cavern wall. The floors here still seem to be free of any litter or debris, strange for a ship that appears to have been stuck in one place for so long. ~ 255 di 0 D0 ~ ~ 0 -1 25516 S #25518 Port Gunwale~ The sides of the ship are roughly 3 ft in height. ~ 255 d 0 D1 ~ ~ 0 -1 25510 S #25519 Starboard Gunwale~ The sides of the ship are roughly 3 ft in height. ~ 255 0 0 D3 ~ ~ 0 -1 25510 S #25520 In a Corridor - Lower Deck~ You stand in a small, cramped corridor which runs north to south. You notice doors spaced at intervals in front and behind you, but none next to you. Doors stand closed at the end of the hall at both ends. ~ 255 ad 0 D0 ~ ~ 0 -1 25521 D2 ~ ~ 0 -1 25523 D4 ~ ~ 0 -1 25511 S #25521 In a Corridor - Lower Deck~ The corridor ends just north of you at a door. Doors flank you on both east and west sides. ~ 255 ad 0 D0 ~ ~ 0 -1 25522 D1 ~ door~ 1 0 25529 D2 ~ ~ 0 -1 25520 D3 ~ door~ 1 0 25530 S #25522 North End of Corridor~ You stand in front of a closed door at the north end of the corridor. No markings or signs adorn the door, so it could lead anywhere. ~ 255 ad 0 D0 door ~ door~ 1 -1 25526 D2 ~ ~ 0 -1 25521 S #25523 In a Corridor - Lower Deck~ The corridor runs south and north from here, ending just south of you in a closed door. Doors flank either side of you, east and west, or you may go back north. ~ 255 ad 0 D0 ~ ~ 0 -1 25520 D1 ~ ~ 1 -1 25528 D2 ~ ~ 0 -1 25524 D3 ~ ~ 1 -1 25527 S #25524 South End of Corridor~ You stand at the southern end of the corridor in front of a large oak door. You may go back north or try the door. ~ 255 ad 0 D0 ~ ~ 0 -1 25523 D2 The door seems to be solid and sturdy, despite the effects of time and decay. ~ door~ 1 -1 25525 S #25525 Captain's Quarters~ This is easily the biggest single room on the whole lower deck of the ship, not that that is saying too much. A large, quite comfortable looking bed rests against one wall, a desk, nailed to the floor, sits at another end with a stool similarly attached to floor. ~ 255 ad 0 D0 ~ door~ 1 -1 25524 S #25526 Bunk Room~ This room is where the majority of the crew must have slept. Bunks built into the walls of this room make small alcoves for each sailor. The cushions in each have long since rotted into decay, and even the wood which fashioned these walls looks now so rotted as not to be able hold any one man's weight. ~ 255 ad 0 D2 ~ door~ 1 -1 25522 S #25527 Galley and Mess Room~ All food for the ship was prepared and eaten in this room. A small but servicable kitchen is set up at one end of the room, while a long table which benches lining either side is set up at the other side. ~ 255 ad 0 D1 ~ ~ 1 -1 25523 S #25528 The Latrine~ This room, although unused for who knows how long, still smells the same as it must have when in operation. A small, dirty basin sits in the center of the room, awaiting use, seeming almost to smile at you, daring you to use it. ~ 255 ad 0 D3 ~ ~ 1 -1 25523 S #25529 Rowing Room - Starboard Side~ This long room houses a set of rotted wooden benches, all deluxe with rotted oars to match. What a joy it must have been to be down here when there was no wind! ~ 255 ad 0 D3 ~ ~ 1 -1 25521 S #25530 Rowing Room - Port Side~ This room houses a set of rotted wooden benches complete with rotted oars resting on each. You can smell the sweat still in the air from the men who must have worked their heart and soul to keep this vessel moving in calm waters. ~ 255 ad 0 D1 ~ ~ 1 -1 25521 S #25531 Cave Entrance~ You stand at the entrance to a cave half way down the cliff face. You see a flickering light inside which could be a campfire, could be a lantern. It also could be a cook fire - a cook fire to cook you! ~ 255 i 5 D1 ~ ~ 0 0 25500 D3 ~ ~ 0 0 26502 S $~