#27700 A Dimly Lit Path~ This dark path winds through a deep, black forest, tree branches waving silently in the mild air. Ahead the lights and sounds of a peaceful village can be heard faintly, smells of farm animals and cooking food wafting on the breeze. ~ 277 0 3 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 27701 E credits info~ #SHOPS (in merc format) QQ13 17 0 0 0 0 150 50 0 23 innkeeper QQ18 13 5 15 1 17 150 50 0 23 shopkeeper QQ19 13 5 15 1 17 150 50 0 23 grocer QQ20 9 5 0 0 0 150 50 0 23 blacksmith QQ30 17 0 0 0 0 150 50 0 23 innkeeper 0 #SPECIALS (in merc format) M QQ00 spec_cast_mage Wizard M QQ01 spec_poison keeper M QQ10 spec_guard shiriff M QQ11 spec_guard shiriff M QQ12 spec_guard Thain M QQ16 spec_cast_mage elf M QQ17 spec_cast_mage dwarf M QQ21 spec_guard battlemaster M QQ22 spec_thief youth M QQ32 spec_guard shiriff S This is the classic Shire area. It is in a mixed format, part Merc 2.2, part standard Diku. Links 50u ~ S #27701 A Dimly Lit Path~ This little winding path is not lit very well, dim shadows looming from the deep, dark forest all around. The bustling sounds of people and the workings of a little village can be heard coming from the north, the light shining brighter from that direction. ~ 277 0 3 D0 The dimly lit path leads north through the dense forest. ~ ~ 0 -1 27702 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 27700 S #27702 A Dimly Lit Path~ The forest seems fairly sparse here, growing denser to the south and less so to the north. Waving shadows dance across the ongoing path, growing less and less noticeable as the radiating light from the northern village increases. ~ 277 0 3 D0 The dimly lit path leads to a village. ~ ~ 0 -1 27703 D2 The dimly lit path leads south through the dense forest. ~ ~ 0 -1 27701 S #27703 Entrance to the Shire~ The green Shire looms ahead, little halflings scurrying here and there amongst peaceful animals and gently waving crops. Lush grasses thrive here, wisps of smoke unfurling from the tiny embedded chimneys in the hillsides. Bywater road can be seen travelling from east to west. ~ 277 0 1 D1 To the east runs Bywater Road. ~ ~ 0 -1 27704 D2 To the south you see a dimly lit path which leads to a dense forest. ~ ~ 0 -1 27702 D3 To the west runs Bywater Road. ~ ~ 0 -1 27718 S #27704 Bywater Road~ This road continues on to the east, the busiest street in all of Shiredom, well evidenced by the worn surface, smoothed by the constant travels of hobbit feet. Much of the lush, flourishing Shire stretches to the west, and a little general store stands to the north. ~ 277 0 1 D0 The general store lies to the north. ~ ~ 0 -1 27705 D1 To the east runs Bywater Road. ~ ~ 0 -1 27706 D3 To the west you see the entrance to the Shire. ~ ~ 0 -1 27703 S #27705 The General Store~ This is the general store of the Shire, the many wooden shelves stacked full with various items of usefulness and other goodies. The smell of pipeweed lingers warmly in the air, along with miscellaneous spices from some nearby cooking. The only exit is to the south. ~ 277 d 0 D2 The only exit lies to the south. ~ ~ 0 -1 27704 S #27706 Bywater Road~ Bywater Road continues peacefully on to both the east and west, murmuring sounds of Shire life breaking the quietness. A few wooden steps lead to the north and a little blacksmith's shop there, while to the south lies a pleasant looking nursery. ~ 277 0 1 D0 Steps lead to a friendly looking weaponry and armory. ~ ~ 0 -1 27707 D1 To the east runs Bywater Road. ~ ~ 0 -1 27709 D2 To the south lies Kid'n Keep, the local nursery. ~ ~ 0 -1 27708 D3 To the west runs Bywater Road. ~ ~ 0 -1 27704 S #27707 The House of Arms~ Here is the finest weapons and armour shop in all of Shiredom, many fine daggers and other blades displayed proudly along the walls and within various cabinets. A few humble pieces of armour can be seen, most in fine shape although they look rarely used. ~ 277 d 0 D2 The only exit lies to the south. ~ ~ 0 -1 27706 S #27708 Kid'n Keep~ This one-stop nursery appears to be a convienient place for Shire parents to leave their children in safekeeping. The sounds of children's giggling fills the air while the nursemaids can be heard sighing in exasperation. Little wooden toys scattered across the floor where little feet have kicked them in their haste to run around and play. ~ 277 d 0 D0 The only exit lies to the north. ~ ~ 0 -1 27706 S #27709 A Bend in the Road~ Bywater Road curves around from the west to the south, tall crops and various orchard trees filling the air with the scent of plant life, as well as the buzzing of various bees about their work. A large, imposing building lies to the east and a homey looking Inn stands further to the south. ~ 277 0 1 D0 ~ ~ 0 0 27758 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 27710 D2 To the south runs Bywater Road. ~ ~ 0 -1 27712 D3 To the west runs Bywater Road. ~ ~ 0 -1 27706 S #27710 Shiriff Post of the Eastern Shire~ This formally furnished building is the Shiriff Post which acts as the nucleus for the three shiriffs of the Eastern Shire. Rich, warm hues of polished wood make the place seem welcoming, despite its stern purpose of keeping the local law in place. A door offers passage to the east. ~ 277 d 0 D1 A door offers passage to the office of the Thain. ~ door~ 1 0 27711 D3 To the west you can see Bywater Road. ~ ~ 0 -1 27709 S #27711 Thain's Office~ This is the office of the Thain, the police protectorate of the great Shire. Brightly lit, and well built from the finest rich woods, this building has an air of importance and respect not common to hobbit dwellings. An open window allows fresh green-scented air to flow in, a door to the west leading the way to the Shiriff Post. ~ 277 d 0 D3 A door offers passage to the Shiriff Post. ~ door~ 1 0 27710 S #27712 Bywater Road~ Bywater Road runs from north to south, little dust clouds kicking up as the air wafts lazily about, carrying golden scents of honeysuckle and luscious ripe fruits. Bright pollen sparkles here and there like tiny fireflies dancing in the breeze. The sounds of an instructor's monotone voice can be heard faintly, perhaps from the grounds to the east. ~ 277 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 27709 D1 The Shiriff Training Grounds lies to the east. ~ ~ 0 -1 27717 D2 To the south runs Bywater Road. ~ ~ 0 -1 27713 S #27713 Bywater Road~ Stretching lazily to the north, Bywater Road continues on, offering easy passage through much of Shiredom. Strong smells of baking and frying mushrooms permeate the air from the residences to the east and west. To the south, the Ivy Bush inn stands, much fabled for its hospitality and services. ~ 277 0 1 D0 To the north runs Bywater Road. ~ ~ 0 -1 27712 D1 You spy the private dwelling of a Shire folk to the east. ~ ~ 0 -1 27715 D2 To the south you see the Ivy Bush, a favorite haunt of Shire urbanites and seasoned travelers. ~ ~ 0 -1 27716 D3 You spy the private dwelling of a Shire folk to the west. ~ ~ 0 -1 27714 S #27714 A Smial~ This humble smial is basically a hole in the ground which serves as the proper dwelling place for halflings. Little round windows allow a view of the green Shirelands outside, the curving walls and gentle colours making this home a very restful place to be in. ~ 277 d 0 D1 The only exit lies to the east. ~ ~ 0 -1 27713 S #27715 A Smial~ This little round hobbit dwelling is warm and cozy, welcoming colours and comfortably padded wooden furniture making it a most hospitable place. Gentle heat wafts from a flickering fireplace, the smells of some savoury stew filling the room deliciously. ~ 277 d 0 D3 The only exit lies to the west. ~ ~ 0 -1 27713 S #27716 The Ivy Bush~ This is the much loved Ivy Bush, one of the most famous inns in all of Shiredom. Local folk and seasoned travelers alike fill the confines of the room with gay and lively talk. Hearty laughter echoes off the rounded walls, and the high notes of inebriated hobbits singing from time to time. ~ 277 d 0 D0 The only exit lies to the north. ~ ~ 0 -1 27713 S #27717 Shiriff Training Grounds~ The sounds of mock battle and feigned death cries echo loudly around this place, clanging of weapons and scuffling as young halflings train in defence. The ground is grassless and muddy where grappling hobbits have worn away the grass, the air saturated with the smell of sweat. ~ 277 0 0 D3 The only exit lies to the west. ~ ~ 0 -1 27712 S #27718 Bywater Road~ This long dusty road continues unbroken to the east and to the west, straggling bits of grass and plantlife gradually pushing at the borders as they flourish. Cattle can be seen grazing lazily amongst the fields, small rabbits and other creatures scurrying about obliviously. ~ 277 0 1 D1 To the east you see the entrance to the Shire. ~ ~ 0 -1 27703 D2 A large, imposing building lies to the south. A sign reads 'Shiriff Post'. ~ ~ 0 -1 27719 D3 To the west runs Bywater Road. ~ ~ 0 -1 27720 S #27719 Shiriff Post of the Bridge~ This old looking building is made with darkly-stained wood, several small windows allowing an unblocked watch of the road for the Shiriffs on duty. The clear Brandywine River can be seen gurgling smoothly past, tall reeds swaying gently beside it. ~ 277 d 0 D0 The only exit is to the north. ~ ~ 0 -1 27718 S #27720 Bywater Road~ A little stone bridge lies to the north, intersecting with this long east to west road. The ruts of wagon wheels line the path here as though this section is well travelled, a small grocery shop to the south catering to hungry venturers. ~ 277 0 1 D0 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 27731 D1 To the east runs Bywater Road. ~ ~ 0 -1 27718 D2 You see the Grocer's Delight to the south. ~ ~ 0 -1 27721 D3 To the west runs Bywater Road. ~ ~ 0 -1 27722 S #27721 The Grocer's Delight~ Tempting scents of newly baked goods fill the air, brightly coloured fruits and vegetables glistening in neatly lined baskets. Various dried meats hang on metal hooks against the wall, salted pork and beef jerky amongst them. A small section is set aside for the locally made treats; apple tarts and hard toffees set just high enough to escape little hobbit childrens reach. ~ 277 d 0 D0 The only exit is to the north. ~ ~ 0 -1 27720 S #27722 Bywater Road~ A gentle green hill can be seen rising to the west, the crystal blue Brandywine River winding through the land to the north. The air is crisp and slightly moist, the only sounds the babbling river and louder trickling from a southern watermill. ~ 277 0 1 D1 To the east runs Bywater Road. ~ ~ 0 -1 27720 D2 An entrance to the watermill lies to the south. ~ ~ 0 -1 27723 D3 A small hill to the west blocks your view. ~ ~ 0 -1 27726 S #27723 Entrance to a Watermill~ This large watermill seems quite busy, sounds of bustling workers and the creaking of the mill itself breaking the characteristic serenity of this place. Rough, red stones make up the majority of the structure, emanating a cool dampness. ~ 277 0 0 D0 You see Bywater Road to the north. ~ ~ 0 -1 27722 D2 A watermill meets your gaze. ~ ~ 0 -1 27724 S #27724 The Watermill~ Slightly messy with scattered objects and tools in use, this part of the mill is loud with the sound of scurrying workers and the splashing of continuously churning water. The air is cold and wet, a slight film of moisture clinging to most of the stone surfaces. ~ 277 d 0 D0 You see the entrance. ~ ~ 0 -1 27723 D2 A wooden door leads to the rear of the watermill. ~ door~ 1 0 27725 S #27725 Back of the Watermill~ This damp, dimly let room is quite chilled, mildew and various moulds staining the curving stony walls. The place is slightly grimy where water has mixed with dust, the sound of miserable dripping echoing in the empty space, apparently abandoned for the most part. ~ 277 d 0 D0 A watermill meets your gaze. ~ ~ 0 -1 27724 D5 A hidden portal reveals a passageway down. ~ ~ 0 -1 27746 S #27726 Took Hill~ Here at the peak of Took Hill almost all of the Shire can be seen, vibrant green and sparkling with fresh floating pollen. Clear water trickles lazily by, small animals scurrying past to lap at the pure Brandwine water, larger cattle and deer peacefully grazing in the far stretching fields. Sounds of joyful celebration can be heard coming from the west, wisps of smoke unfurling like banners on the horizon. ~ 277 0 4 D1 To the east runs Bywater Road. ~ ~ 0 -1 27722 D3 You see a grassy field to the west. ~ ~ 0 -1 27728 S #27727 Northern End of a Grassy Field~ Green grasses ripple gently like the waves of an ocean as the breeze flows serenly past. Splashes of white and yellow stand out brightly where patches of clover and daisies grow, puffy dandelion heads explode into seedlings, sending miniature twirling parachutes through the air. ~ 277 0 2 D2 You see a grassy field. ~ ~ 0 -1 27728 S #27728 A Grassy Field~ This large field is festively decorated, great tables of food spread out and colourful banners strewn about the trees. It seems to be a birthday party judging by the joyful chants and songs that spontaneously erupt, filling the air with the sound of laughter and merriment. ~ 277 0 2 D0 You see a grassy field. ~ ~ 0 -1 27727 D1 A small hill to the east blocks your view. ~ ~ 0 -1 27726 D2 You see a grassy field. ~ ~ 0 -1 27729 D3 You see a grassy field. ~ ~ 0 -1 27730 S #27729 Southern End of a Grassy Field~ Little flowers and grasses flourish peacefully here, the sounds of music and clapping coming from the north. Little pieces of coloured party confetti floats in the breeze along with the seedlings, smells of fresh cooking and baking saturating the air. ~ 277 0 2 D0 You see a grassy field. ~ ~ 0 -1 27728 S #27730 Western End of a Grassy Field~ Glistening green grass is dotted here and there with splashes of yellow clover and vibrant red poppies dancing in the breeze. The sounds of partying and joyful shouts fill the air, several tables laid out to the east and the smell of all sorts of food wafting temptingly. ~ 277 0 2 D1 You see a grassy field. ~ ~ 0 -1 27728 S #27731 Brandywine Bridge~ The clear water of the Brandywine River flows beneath this solidly built bridge, bright coloured fish swiming with the current. The cool water looks invitingly refreshing, pale smooth pebbles lining the ground beneath and tall reeds bending in the breeze, caressing the water as it rushes past. Delving Lane extends to the north, while Bywater Road can be seen to the south. ~ 277 0 1 D0 You see Delving Lane. ~ ~ 0 -1 27732 D2 To the south runs Bywater Road. ~ ~ 0 -1 27720 S #27732 Delving Lane~ Delving Lane runs north and south in this small borough of the Shire. To the south stands Brandywine Bridge. The Green Dragon, the undisputed leader in the art of innkeeping, offers rest and comfort to the east. Little fireflies dance in clusters here beneath the larger trees, glowing lights winking in and out of exis tance from the shadows. ~ 277 0 1 D0 You see Delving Lane. ~ ~ 0 -1 27733 D1 The Green Dragon offers food, drink, and above all hospitality for mere gold. ~ ~ 0 -1 27744 D2 Brandywine Bridge offers safe passage across the tumultuous river. ~ ~ 0 -1 27731 S #27733 Delving Lane~ Delving Lane continues from north to south, a large building lying to the east. The road is gently paved here, cobbled stone carefully laid to ease the passage of riders and wagons. An unpleasant smell lingers in the air of various farm animals, the sounds of braying and mooing coming from the west. ~ 277 0 1 D0 You see Delving Lane. ~ ~ 0 -1 27734 D1 A large, imposing building lies to the east. A sign reads 'Shiriff Post'. ~ ~ 0 -1 27745 D2 You see Delving Lane. ~ ~ 0 -1 27732 D3 You see a grassy field. ~ ~ 0 -1 27738 S #27734 Delving Lane~ Stretching to the north and the south, Delving Lane is well-tended, beautiful flowers of various colours blooming on either side, and large trees lining the path, shading it with long graceful branches. Little sunflower seeds lie scattered around, as if some traveller stopped for a brief snack. ~ 277 0 1 D0 A large, magnificent house meets your steady gaze. Above the round door a sign reads 'Bag End'. ~ ~ 1 -1 27735 D2 You see Delving Lane. ~ ~ 0 -1 27733 S #27735 Bag End~ This home looks comfortable and well-furnished, a palace by humble halfling standards. On the wall, a banner reads "Home Sweet Home", and various drawings of maps can be seen pinned here and there. A solid oak door to the east leads to a pantry, while a cozy bedroom lies to the west. ~ 277 d 0 D1 Through the keyhole you see what looks like a well stocked pantry. ~ door~ 1 -1 27737 D2 You see Delving Lane. ~ ~ 0 -1 27734 D3 You see a bedroom. It looks like the beds have recently been slept in. ~ ~ 0 -1 27736 S #27736 Bedroom~ This private bedroom is sufficiently grand to give the impression that the owner is one of considerable wealth. There are two beds to the side, neither of which are made, and portraits of halflings hang on the wall, apparently the likenesses of a long family line of distinguished hobbits. A cozy flame flickers in the stone fireplace, keeping the room warm and comfortable. ~ 277 d 0 D1 Through the doorway you see the main room of Bag End. ~ ~ 0 -1 27735 S #27737 Pantry~ This large pantry is stocked with large shelves full of food and drink on all sides, substantial amounts even for a halfling to eat. There is an eerie feeling of some unnatural magic in this part of the house, a slight chill to the atmosphere, and occasionally it seems as though the floor creaks of its own accord. ~ 277 d 0 D3 Beyond the door you see the main room of Bag End. ~ door~ 1 -1 27735 D5 It's anyone's guess as to where the trapdoor leads. ~ ~ 0 -1 27756 S #27738 A Grassy Field~ This large grazing field is peaceful and almost wholly untouched by gardening hands. The grass has been left to grow wild and plentiful, kept trimmed by the constant munching of the various cattle animals here. The smell of a pig pen is unmistakeable in the air, sounds of scuffling and grunts coming from the south. ~ 277 0 2 D0 You see a large barn. ~ ~ 0 -1 27742 D1 You see Delving Lane. ~ ~ 0 -1 27733 D2 A rather large pig pen is to the south. ~ ~ 0 -1 27739 S #27739 Pig Pen~ The ground here is thick and muddy, sticking slickly to everything it touches. Various slops and leftovers have been spilt on the ground, being scavenged and trodden into the mud by the resident farm animals, their smell hanging rankly in the air. ~ 277 0 1 D0 You see a grassy field. ~ ~ 0 -1 27738 D3 A small path winds its way eastward. ~ ~ 0 -1 27740 S #27740 A Stony Path~ Little coloured pebbles have been embedded in this bumpy little path that winds through the grass. A small residence can be seen at the northern end of the trail. The rest of the land seemingly left to the farm animals, the noisy din of pigs grunting and scuffling coming from the east. ~ 277 0 1 D0 To the north you see a modest house. ~ ~ 0 -1 27741 D1 A rather large pig pen is to the east. ~ ~ 0 -1 27739 S #27741 Gamgee Residence~ This modest home appears to be the house of whomever owns the surrounding lands. The air is somewhat musty and the smell is reminiscent of a stable. In fact, in comparison to the urban riches of the Shire proper, this is little more than a shack. ~ 277 d 0 D2 You see a small path winding its way southward. ~ ~ 0 -1 27740 S #27742 A Barn~ This cozy barn is warm with the heat of the resident animals here, although unfortunately the smell lingers along with them. The atmosphere is restful and feels very safe, as though nothing bad in the world could touch these garden-like lands. ~ 277 d 0 D0 You see a chicken coop to the north. ~ ~ 0 -1 27743 D2 You see a grassy field. ~ ~ 0 -1 27738 S #27743 A Chicken Coop~ This moderately sized coop is filled with wafting white feathers and the scattered corn for the feeding chickens. The sound of clucking and claws scratching at ground can be heard continuously as the resident animals go about their normal living. ~ 277 d 0 D2 You see a large barn. ~ ~ 0 -1 27742 S #27744 The Green Dragon~ This lively inn is the Green Dragon, the undisputed leader in the art of innkeeping. The air is filled with the sounds of clinking glasses and laughter, animated conversations and tales of great and seasoned adventurers mix with the constant murmur of local gossip. A flickering fire lights the place with a gentle glow, warming it cozily and providing a center of gathering for the joyful storytellers. ~ 277 d 0 D3 You see Delving Lane. ~ ~ 0 -1 27732 D4 You see the reception. ~ ~ 0 -1 27757 S #27745 Shiriff Post of Delving Lane~ You are in the Shiriff Post which acts as the nucleus for the three shiriffs of Delving Lane. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the west. ~ 277 d 0 D3 You see Delving Lane. ~ ~ 0 -1 27733 S #27746 A Dark Tunnel~ This cramped underground tunnel is dark and stifling, the miserable sound of dripping echoes along the stoney walls, and perhaps the sound of faint whipsering. Bone-chillingly cold, this passage seems to actively discourage travellers from continuing further. ~ 277 ad 0 D1 You see a dark tunnel. ~ ~ 0 -1 27747 D4 You see a portal which leads to a small room. ~ ~ 0 -1 27725 S #27747 Smuggler's Storage~ The cavern opens widely here, allowing room for the many storage materials that lie scattered around. The place seems to echo with random scuffling and scurrying sounds, as it would if infested with rats; although the noises are somewhat too loud. ~ 277 ad 0 D1 You see a dark tunnel. ~ ~ 0 -1 27748 D3 You see a dark tunnel. ~ ~ 0 -1 27746 S #27748 Smuggler's Storage~ The jagged walls lean closely in, dark shadows flickering subtly in the thin beams of light that pierce from the west. Rivulets of cold water trickle lazily along the stone, mixing with the dust to create a layer of slippery mud. ~ 277 ad 0 D1 You see a dark tunnel. ~ ~ 0 -1 27749 D3 You see a dark tunnel. ~ ~ 0 -1 27747 S #27749 A Three-way Intersection~ In the darkness, three yawning openings can be seen, each looking as damp and cold as the others, although the sounds of scurrying seem to grow louder to the north, the path perhaps a little lighter to the west. ~ 277 ad 0 D0 You see a dark tunnel. ~ ~ 0 -1 27751 D1 You see a dark tunnel. ~ ~ 0 -1 27750 D3 You see a dark tunnel. ~ ~ 0 -1 27748 S #27750 End of a Dark Tunnel~ The cavernous tunnel comes abruptly to an end, this small room cloaked in almost absolute darkness and musty with dampness and age. The black floor is slick with mud and various slimes, sticky cobwebs clinging to every dreary surface. ~ 277 ad 0 D3 You see a dark tunnel. ~ ~ 0 -1 27749 S #27751 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west you see a Shirriff Post while to the east lies a small home. All you can see is darkness. ~ 277 ad 0 D0 You see a dark tunnel. ~ ~ 0 -1 27752 D1 You see a halfling hole. ~ ~ 0 -1 27754 D2 You see a dark tunnel. ~ ~ 0 -1 27749 D3 Above a great oak door you see a sign which reads 'Shirriff Post'. ~ ~ 0 -1 27753 S #27752 A dark tunnel~ You stand inside a small underground tunnel. The ceiling is so low that you must crouch to avoid hitting your head. The tunnel continues north and south. To the west lies a small home. All you can see is darkness. ~ 277 ad 0 D0 You see a dark tunnel. ~ ~ 0 -1 27756 D2 You see a dark tunnel. ~ ~ 0 -1 27751 D3 You see a halfling hole. ~ ~ 0 -1 27755 S #27753 Shiriff Post of the Lower Shire~ You are in the shiriff Post which acts as the nucleus for the three shiriffs of the Lower Shire. As you examine the shiriffs on duty, you come to realize that the halflings of the Shire are not to be reckoned with. You cower with awe. The only exit is to the east. ~ 277 ad 0 D1 You see a dark tunnel. ~ ~ 0 -1 27751 S #27754 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 277 ad 0 D3 You see a dark tunnel. ~ ~ 0 -1 27751 S #27755 A halfling hole~ You stand inside a rather crudely built halfling hole. The many passageways and winding paths remind you of a rodent's lair. The air is musty and damp and you feel the need for fresh air. ~ 277 ad 0 D1 You see a dark tunnel. ~ ~ 0 -1 27752 S #27756 End of a dark tunnel~ You are at one end of a dark tunnel. The tunnel continues to the south while on the ceiling you can make out a trapdoor. ~ 277 ad 0 D2 You see a dark tunnel. ~ ~ 0 -1 27752 D4 A trapdoor on the ceiling reveals a passageway. ~ ~ 0 -1 27737 S #27757 The Inn of the Green Dragon~ You are standing in the Inn of the Green dragon. Large paintings of halflings at work, and halflings at play adorn the walls. Comfortable benches and seats line the walls. A stairway leads down. ~ 277 de 0 D5 ~ ~ 0 -1 27744 S #27758 The Tailor's~ Yards of various types of fabric are spread carefully out for display, examples of handsewn gowns and garments hanging from the ceiling or modelled by wooden stick figures. Baskets of different coloured threads and ribbons sit on a table in the center of the room, allowing the buyer to choose exactly what they want. ~ 277 d 0 D2 ~ ~ 0 0 27709 S $~