#25200 The Start of a Winding Trail~ The forest clears away and you step through the last row of trees. What confronts you is a nightmarish vision of a huge, dark castle built into the wall of the cliff. A narrow, winding trail is carved into the cliff, snaking it's way up to the entrance to the castle, hundreds of feet above you. You think you may see a bit of movement on the road, possibly a person or two up there, but from here you cannot be sure. Your choices seem to be quite limited. You can either head up the winding trail to the castle or head back into this terrible forest, taking your chances with the many monsters which roam the trees. ~ 252 a 3 D0 ~ ~ 0 0 26634 D1 ~ ~ 0 0 25201 D3 ~ ~ 0 0 26633 E credits~ Castle of the Vampyre by Kaan for Dibrova Part of the Dark and Sinister Forest, also available for download, this is a castle molded into a cliff-face with an underarea full of vampyres. The upper level holds a smattering of Gypsy caretakers and some rats and bats. Some decent eq available as well as some good exp for the high level player. Links: 00nw ~ S #25201 A Winding Mountain Trail~ The trail begins it's steep ascent, heading uphill toward the gates of the castle. You see no sign of light or life within. Possibly it is just an old empty abandoned castle that doesn't warrant a look around. Possibly. ~ 252 a 3 D3 ~ ~ 0 0 25200 D4 ~ ~ 0 0 25202 S #25202 A Winding Mountain Trail~ The trail heads west and uphill toward the castle above. You see a large turret rising high above the main entrance, it's rounded walls standing out from the rest of the castle. You see that the gates are closed, probably locked. As you look up at the menacing castle above you, a shiver runs through your very soul. This whole place gives you a very bad feeling. ~ 252 a 3 D3 ~ ~ 0 0 25203 D5 ~ ~ 0 0 25201 S #25203 A Winding Mountain Trail~ The trail heads steeply up yet again, always toward the looming castle above. You can now see the top of the turret, where bats circle constantly, as if watching, guarding for some unseen master. ~ 252 a 3 D1 ~ ~ 0 0 25202 D4 ~ ~ 0 0 25204 S #25204 A Winding Mountain Trail~ The trail leads east toward the castle or down into the forest. You are now a good ways above the forest, high up on the trail. You see that the entire forest is enclosed by the mountains, forming a sort of prison in the form of a forest full of horrors. What an awful place you have come to! ~ 252 a 3 D1 ~ ~ 0 0 25205 D5 ~ ~ 0 0 25203 S #25205 A Winding Mountain Trail~ The trail heads and west - east toward the hellish castle and west toward the nightmarish forest. You are not really left with much a choice. ~ 252 a 3 D1 ~ ~ 0 0 25206 D3 ~ ~ 0 0 25204 S #25206 A Winding Mountain Trail~ The road heads steeply up again, curving and heading toward the front gates of the castle. You are now extremely high above the forest, looking over the tree tops. Not that you can all that far - it's pretty damn dark out there. ~ 252 a 3 D3 ~ ~ 0 0 25205 D4 ~ ~ 0 0 25207 S #25207 A Winding Mountain Trail~ The trail continues to climb toward the castle, which is just above you only a man's height or so. To the west is the base of a set of wide stone steps which lead directly up to the front gates of the castle. The trail also leads down from here toward the forest below. ~ 252 a 3 D3 ~ ~ 0 0 25208 D5 ~ ~ 0 0 25206 S #25208 A Winding Mountain Trail~ You have come to the top of the trail. A wide set of stone steps, steps built into the mountain itself, leads up to the main entrance to this evil looking place. The trail heads back east, winding it's way down to the forest below. ~ 252 a 3 D1 ~ ~ 0 0 25207 D4 ~ ~ 0 0 25209 S #25209 The Castle Gates~ You stand before the gates to the castle, a set of huge, iron bound, oak doors which look strong enough to hold back an entire army. A set of wide stone steps lead down toward the trail which takes you down into the forest. ~ 252 0 0 D0 ~ gate~ 1 0 25210 D5 ~ ~ 0 0 25208 S #25210 Echoing Hallway~ This wide, cobwebby, stone corridor runs north toward a large stone stairway way ahead. Your footsteps ring loudly, every step you take making you jump just a bit, so loud that it almost seems like you hear someone following behind you, someone who stops when you stop and walks when you walk, but looking around, you realize that you are just being foolish. The exit to this terrible, dead castle lies south. ~ 252 ad 0 D0 ~ ~ 0 0 25211 D2 ~ gate~ 1 0 25209 S #25211 Echoing Hallway~ This castle radiates a strange presence, a feeling of ancient hatred, old grudges long since forgotten through the centuries. All around you, signs of disuse are apparent, yet you get the feeling that this place is most definately inhabited. The cobwebs which are strung through almost every archway, the dust on the floor, and the way all of the furnishings seem to have fallen into complete disrepair should give an impression of abandonment, however it seems just the opposite. High archways lead both east and west into large rooms, the hall continues north and south. ~ 252 0 0 D0 ~ ~ 0 0 25212 D1 ~ ~ 0 0 25217 D2 ~ ~ 0 0 25210 D3 ~ ~ 0 0 25218 S #25212 Echoing Hallway~ This long, gothic hallway runs north and south through the center of this wicked place. The ceiling, domed and sculptured rises high above you head, nearly out of sight. A small oak door lies off to you east, and wide archway opens to the west. ~ 252 0 0 D0 ~ ~ 0 0 25213 D1 ~ door~ 1 0 25224 D2 ~ ~ 0 0 25211 D3 ~ ~ 0 0 25220 S #25213 Echoing Hallway~ Just north of you is the start to a set of stone stairs leading up in the castle's heights. This must be the way to the turret you saw from the outside. East of you, a small hallway with a low ceiling runs into darkness. Looking in that direction gives you the chills, although for what reason, you have no idea. The hallway runs north to the stairs or south toward the entrance (or exit) to the castle. ~ 252 d 0 D0 ~ ~ 0 0 25214 D1 ~ ~ 0 0 25215 D2 ~ ~ 0 0 25212 S #25214 Base of Stairway~ The stairway spirals upward, twisting out of sight and into darkness. You listen for any sounds that may come from the upper reaches, but all seems quiet for now. You may head up or go back south toward the Castle Gates. ~ 252 d 0 D2 ~ ~ 0 0 25213 D4 ~ ~ 0 0 25238 S #25215 A Side Hallway~ This small, cramped passageway leads east to what appears to be a dead end. There really is only room enough for one person to squeeze through the passage, and the feeling you had earlier is only intensifying as you head deeper into this passage. Might it not be best to head back west? ~ 252 di 0 D1 ~ ~ 0 0 25216 D3 ~ ~ 0 0 25213 S #25216 A Side Hallway~ You have reached the end of this small hallway. There is no apparent exit in any direction except back west, the way you came. There is just enough room here for you to turn around. ~ 252 di 0 D2 ~ door~ 1 0 25221 D3 ~ ~ 0 0 25215 S #25217 Vaulted Chamber~ This strangely empty room holds an assortment of very old, uncomfortable and unused looking furniture. The walls, painted in what were obviously once bright, lifelike colors are now covered in such a layer of dust that it is hard to tell exactly what the paintings were of. It looks as if this room may have been used for entertaining guests at one time, in the castle's prime, but now it is like all the other sections of this place - dead and lifeless. ~ 252 d 0 D3 ~ ~ 0 0 25211 S #25218 Feasting Chamber~ This room gives you such a terrible feeling, a feeling of intense horror, that you nearly lose your stomach simply by entering. The atrocities that must have been commited in this room, the awful horrors that must have been visited upon countless victims, all of these feeling soak into your soul, the feelings received from the very walls of the room. A large stone table, large enough to seat a dozen people, is centered on the floor, webbed silver candlesticks still with wax in them, rest in the center of the table. A balcony leads off to the south, the door to this balcony wide open. The only other exit out of here is to the east. ~ 252 d 0 D1 ~ ~ 0 0 25211 D2 ~ ~ 0 0 25219 S #25219 Balcony~ The balcony is roughly twenty feet wide, the floor extending roughly ten feet out into the open air. The forest below you, still dark and mysterious as when you were in the thick of it, seems to waver and fade in and out of focus with the faint mist that clings to the treetops. There are no chairs or any other types of furniture here, only a wide open stretch of stone flooring. You may exit back into the Feasting Chamber, just north of here. ~ 252 d 0 D0 ~ ~ 0 0 25218 S #25220 Empty Chamber~ This large room's function remains unknown to you. It is completely empty, devoid of furnishings, decoration, or adornments of any kind. The walls have the same ancient paintings which seem to be the same in every part of this castle, but other than those old, faded scrawlings, there is nothing here. The exit lies east. ~ 252 ad 0 D1 ~ ~ 0 0 25212 S #25221 Top of Stairway~ You stand at the top of a flight of wide stairs. There is no railing along the stairs the entire distance, however the stairs do follow along a wall to one side. The other side of the stairs opens into an enormous room which is littered with closed coffins, all lined in perfect order. The north wall of the chamber rises three stories, strange, small niches built into the wall. Those niches look a great deal like burial vaults. Maybe it would be a good idea to leave this room. ~ 252 ad 0 D0 ~ door~ 1 0 25216 D5 ~ ~ 0 0 25222 S #25222 Wide Stone Stairway~ The stairs head down toward the huge room below, the room filled with coffins. There does not seem to anyone in the room, at least no one that you can see. That does not, however, mean that there is not anyone there. ~ 252 ad 0 D4 ~ ~ 0 0 25221 D5 ~ ~ 0 0 25223 S #25223 Wide Stone Stairway~ These stairs continue down just a little further, into the room below which seems to be some sort of burial vault or something. You get a very ominous feeling standing so close all those coffins. Very ominous indeed. ~ 252 ad 0 D4 ~ ~ 0 0 25222 D5 ~ ~ 0 0 25227 S #25224 Dark Stairwell~ A dark, wet, narrow flight of stairs runs down into darkness. There is a sense of desperation about this section of the castle, a sense of lingering but desperate hope. Shining your light down the steps only confirms that they go downward farther than you can see and it is dark down there. ~ 252 ad 0 D3 ~ door~ 1 0 25212 D5 ~ ~ 0 0 25234 S #25225 Vault~ The coffins surround on all sides but the north side, where the wall filled with the crypts rises up toward the ceiling. This definately not the sort of room you would want to hang around in for too long, not for any reason. ~ 252 ad 0 D1 ~ ~ 0 0 25226 D2 ~ ~ 0 0 25227 S #25226 Vault~ The wall filled with the dark niches rises right next to you up to the ceiling, the higher reaches all obscured in shadows. You can't shake the feeling of being watched, no matter where in the room you stand. Strangely, it doesn't seem to come from the coffins which surround, but another, less obvious source. ~ 252 ad 0 D2 ~ ~ 0 0 25228 D3 ~ ~ 0 0 25225 S #25227 Vault~ The coffins rest all around you, their very presence making it so that you feel the need to hold your breath in this room. The north wall, full of the burial niches all the way to top, seems to stare at you malevolently, as if watching your every move, waiting for the right moment. A small passage leads south off the southeast corner of the room. A long, wide stairway leads up to a large oak door. ~ 252 ad 0 D0 ~ ~ 0 0 25225 D1 ~ ~ 0 0 25228 D2 ~ ~ 0 0 25229 D4 ~ ~ 0 0 25223 S #25228 Vault~ The vault seems almost too quiet, even for the fact that it is indeed a vault. The small, dark passageway seems to beckon you, it being south of your current locale. You think you may even see a flicker of light coming from the inner reaches of that passage. ~ 252 ad 0 D0 ~ ~ 0 0 25226 D2 ~ ~ 0 0 25230 D3 ~ ~ 0 0 25227 S #25229 Vault~ This huge burial vault does not give you the easy feeling you have been hoping to find ever since you entered the forests below this castle. The scattered coffins, the oppressing darkness only lend to the feeling that you have to get out of this place as soon as is possible, sooner even. ~ 252 ad 0 D0 ~ ~ 0 0 25227 D1 ~ ~ 0 0 25230 S #25230 Vault~ The small passageway leads south from here, and there is indeed a light of some sort flickering in that passage. The burial vault you stand in is opened up in full view now, and it is an impressive sight to beheld. The huge wall, dotted with niches the entire length up, must be at least three stories in height, possibly more, and the number of coffins which dot the floor number way over twenty. It really makes you wonder why you ever felt a need to enter this room. ~ 252 ad 0 D0 ~ ~ 0 0 25228 D2 ~ ~ 0 0 25231 D3 ~ ~ 0 0 25229 S #25231 Candle Lit Chamber~ This small chamber holds nothing more than a few candles which burn in small iron wall sconces. This room is a joiner room to another, much larger room just south from here. The vault is to the north. ~ 252 d 0 D0 ~ ~ 0 0 25230 D2 ~ ~ 0 0 25232 S #25232 The Lord's Chamber~ This room is blacker than the blackest pitch, blacker than the blackest night. An ornate coffin lies against the east wall, raised up on a pedestal. A large throne-like chair rests against the south wall, velvet upholstered and ancient by the look. Next to it is a small table, which might be used to hold drinks or other such trifles. Other than that, there appears to be no other objects in this room. The exit lies north through the small passage and back into the Vault. ~ 252 ad 0 D0 ~ ~ 0 0 25231 D1 ~ ~ 0 0 25233 S #25233 The Lord's Coffin~ This plush velvet upholstered coffin sports a very fine looking pillow and headrest. It looks as if the Lord most probably sleeps very well here. ~ 252 ad 0 D3 ~ ~ 0 0 25232 S #25234 Narrow Stair Passage~ This narrow, stone and mortar passageway leads down a short distance further into a hallway. You can hear the sound of dripping water and the walls seem moist to the touch. This definately does not seem like one of the more luxurious sections of the castle. ~ 252 ad 0 D4 ~ ~ 0 0 25224 D5 ~ ~ 0 0 25235 S #25235 Dark Dripping Hallway~ This narrow hallway smells of mold and mildew. There seems to be an end to the hallway just south of here. There is a heavy iron bound door at the hall's end. ~ 252 ad 0 D2 ~ ~ 0 0 25236 D4 ~ ~ 0 0 25234 S #25236 Dark Dripping Hallway~ You stand before a large wooden door bound in iron straps. You can hear no sounds beyond the door, however that does not necessarily mean that there is nothing there. The nasty, wet hallway runs north to the set of stairs and up and out of this awful part of the castle. ~ 252 ad 0 D0 ~ ~ 0 0 25235 D2 ~ door~ 1 0 25237 S #25237 Holding Cell~ This cold, dank, hard stoned cell must have been quite a torture chamber in it's day. The old rusty chains hanging from the wall and the iron maiden which rests dead center give you all the indication you need to confirm that fact. You run your fingers along the smooth wood of the iron maiden, marvelling at how well kept and clean it is. Well kept and clean? This stuff is still being used! ~ 252 ad 0 D0 ~ door~ 1 0 25236 S #25238 Winding Stairs~ The stairs wind around and around up toward the turret. The stone walls on either side serve as your railings. ~ 252 ad 0 D4 ~ ~ 0 0 25239 D5 ~ ~ 0 0 25214 S #25239 Winding Stairs~ The stairs wind around and around up toward the turret. The stone walls on either side serve as your railings. ~ 252 ad 0 D4 ~ ~ 0 0 25240 D5 ~ ~ 0 0 25238 S #25240 Winding Stairs~ The stairs wind around and around up toward the turret. The stone walls on either side serve as your railings. ~ 252 ad 0 D4 ~ ~ 0 0 25241 D5 ~ ~ 0 0 25239 S #25241 Turret~ This round faced turret provides a spectacular view of the forest and the surrounding cliff. You look longingly to the southwest where you can see the Western Road crossing the walkway, way up high above all of this terrible darkness and death. As you stand here surveying the forest below, a strange feeling of power comes over you. You feel as if the entire forest below you were at your fingertips, all there and waiting for your bidding. You shake your head and get a more grip on yourself. You come back to the current situation you are in and reality. The fantasy was much better. ~ 252 ad 0 D5 ~ ~ 0 0 25240 S $~