circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#290
Matrix of C.A.W.~
Lizard Lair Safari~
29000 29099 25 1
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29000 8 29002 	(the sea serpent)
M 0 29001 2 29003 	(the sentry)
E 1 29001 100 16 	(a claymore)
E 1 29007 100 11 	(a shield)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29001 2 29003 	(the sentry)
E 1 29001 100 16 	(a claymore)
E 1 29007 100 11 	(a shield)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29002 1 29006 	(the wizard)
G 1 29006 10 -1 	(a magic scroll)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29003 1 29006 	(the water elemental)
M 0 29004 12 29011 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29011 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29011 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29011 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29012 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29012 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29012 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29012 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29013 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29013 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29013 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29004 12 29013 	(the guard)
E 1 29001 100 16 	(a claymore)
E 1 29002 100 12 	(a set of lizardman robes)
M 0 29005 1 29013 	(the prince)
G 1 29005 1 -1 	(a green key for the exit)
E 1 29000 20 6 	(a crown of gold)
E 1 29001 100 16 	(a claymore)
M 0 29006 1 29018 	(Mr. Hooper)
G 1 29009 99 -1 	(a barrel)
G 1 29010 99 -1 	(a glass)
G 1 29011 99 -1 	(a glass)
O 0 29008 10 29016 	(a LUCKY)
O 0 29003 1 29008 	(a useless key)
O 0 29004 1 29013 	(a large altar)
D 0 29002 0 1 	(A Tunnel)
D 0 29016 2 1 	(LUCKY)
D 0 29005 3 2 	(Tunnel End)
D 0 29006 1 2 	(The Conjuring Chamber)
D 0 29013 1 2 	(Temple Of Morgash)
D 0 29014 3 2 	(Quest End)
S
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