circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
/************************************************************************
 * OasisOLC - General / oasis.c					v2.0	*
 * Original author: Levork						*
 * Copyright 1996 by Harvey Gilpin					*
 * Copyright 1997-2001 by George Greer (greerga@circlemud.org)		*
 ************************************************************************/

#include "conf.h"
#include "sysdep.h"

#include "structs.h"
#include "utils.h"
#include "interpreter.h"
#include "comm.h"
#include "db.h"
#include "shop.h"
#include "genolc.h"
#include "genmob.h"
#include "genshp.h"
#include "genzon.h"
#include "genwld.h"
#include "genobj.h"
#include "oasis.h"
#include "screen.h"
#include "dg_olc.h"


/******************************************************************************/
/** External Functions                                                       **/
/******************************************************************************/
int is_name(const char *str, const char *namelist);

/******************************************************************************/
/** Internal Data Structures                                                 **/
/******************************************************************************/
struct olc_scmd_info_t {
  const char *text;
  int con_type;
} olc_scmd_info[] = {
  { "room",	CON_REDIT },
  { "object",	CON_OEDIT },
  { "zone",	CON_ZEDIT },
  { "mobile",	CON_MEDIT },
  { "shop",	CON_SEDIT },
  { "config",   CON_CEDIT },
  { "trigger",  CON_TRIGEDIT },
  { "action",   CON_AEDIT },
  { "help",     CON_HEDIT },
  { "\n",	-1	  }
};

const char *nrm, *grn, *cyn, *yel;

/******************************************************************************/
/** Internal Functions                                                       **/
/******************************************************************************/
void free_config(struct config_data *data);

/* -------------------------------------------------------------------------- */

/*
 * Only player characters should be using OLC anyway.
 */
void clear_screen(struct descriptor_data *d)
{
  if (PRF_FLAGGED(d->character, PRF_CLS))
    write_to_output(d, "");
}

/* -------------------------------------------------------------------------- */

/*
 * Exported ACMD do_oasis function.
 *
 * This function is the OLC interface.  It deals with all the 
 * generic OLC stuff, then passes control to the sub-olc sections.
 *
 * UPDATE:
 *  I believe that yes, putting the code together that is common in all of the
 *  olc functions is good to a certain extent, but the do_oasis command was
 *  getting ridiculous.  Therefore, I have separated them into separate
 *  functions that get called from in do_oasis....yes, similar code, but it is
 *  easier to handle....   - Kip Potter
 */
ACMD(do_oasis)
{
  /*
   * No screwing around as a mobile.
   */
  if (IS_NPC(ch) || !ch->desc)
    return;

  /*
   * Prevent forcing people in OLC to edit other stuff.
   * 'force' just lets command_interpreter() handle the input,
   * regardless of the state of the victim. 
   * This can wreck havoc if people are i OLC already 
   * - ie. their input would have been redirected by nanny(), and
   * never get to command_interpreter().
   * -- Welcor 09/03 
   * - thanks to Mark Garringer (zizazat@hotmail.com) for the bug report.
   */
  if (STATE(ch->desc) != CON_PLAYING) 
    return;
    
  switch (subcmd) {
  /*
   * The command to see what needs to be saved, typically 'olc'.
   */
    case SCMD_OLC_SAVEINFO:
      do_show_save_list(ch);
      break;
      
    case SCMD_OASIS_CEDIT:
      do_oasis_cedit(ch, argument, cmd, subcmd);
      break;
      
    case SCMD_OASIS_ZEDIT:
      do_oasis_zedit(ch, argument, cmd, subcmd);
      break;
    
    case SCMD_OASIS_REDIT:
      do_oasis_redit(ch, argument, cmd, subcmd);
      break;
    
    case SCMD_OASIS_OEDIT:
      do_oasis_oedit(ch, argument, cmd, subcmd);
      break;
      
    case SCMD_OASIS_MEDIT:
      do_oasis_medit(ch, argument, cmd, subcmd);
      break;
      
    case SCMD_OASIS_SEDIT:
      do_oasis_sedit(ch, argument, cmd, subcmd);
      break;
      
    case SCMD_OASIS_RLIST:
    case SCMD_OASIS_MLIST:
    case SCMD_OASIS_OLIST:
    case SCMD_OASIS_SLIST:
    case SCMD_OASIS_ZLIST:
    case SCMD_OASIS_TLIST:
      do_oasis_list(ch, argument, cmd, subcmd);
      break;

    case SCMD_OASIS_LINKS:
      do_oasis_links(ch, argument, cmd, subcmd);
      break;

    case SCMD_OASIS_TRIGEDIT:
      do_oasis_trigedit(ch, argument, cmd, subcmd);
      break;

    case SCMD_OASIS_AEDIT:
      do_oasis_aedit(ch, argument, cmd, subcmd);
      break;
      
    case SCMD_OASIS_HEDIT:
      do_oasis_hedit(ch, argument, cmd, subcmd);
      break;

    default:
      log("SYSERR: (OLC) Invalid subcmd passed to do_oasis, subcmd - (%d)", subcmd);
      return;
  }
  return;
}

/*------------------------------------------------------------*\
 Exported utilities 
\*------------------------------------------------------------*/

/*
 * Set the colour string pointers for that which this char will
 * see at color level NRM.  Changing the entries here will change 
 * the colour scheme throughout the OLC.
 */
void get_char_colors(struct char_data *ch)
{
  nrm = CCNRM(ch, C_NRM);
  grn = CCGRN(ch, C_NRM);
  cyn = CCCYN(ch, C_NRM);
  yel = CCYEL(ch, C_NRM);
}

/*
 * This procedure frees up the strings and/or the structures
 * attatched to a descriptor, sets all flags back to how they
 * should be.
 */
void cleanup_olc(struct descriptor_data *d, byte cleanup_type)
{
  /*
   * Clean up WHAT?
   */
  if (d->olc == NULL)
    return;

  /*
   * Check for a room. free_room doesn't perform
   * sanity checks, we must be careful here.
   */
  if (OLC_ROOM(d)) {
    switch (cleanup_type) {
    case CLEANUP_ALL:
      /* free(OLC_SCRIPT(d)) equivalent */
      free_proto_script(OLC_ROOM(d), WLD_TRIGGER);
      free_room(OLC_ROOM(d));
      break;
    case CLEANUP_STRUCTS:
      free(OLC_ROOM(d));
      break;
    case CLEANUP_CONFIG:
      free_config(OLC_CONFIG(d));
      break;
    default: /* The caller has screwed up. */
      log("SYSERR: cleanup_olc: Unknown type!");
      break;
    }
  }

  /*
   * Check for an existing object in the OLC.  The strings
   * aren't part of the prototype any longer.  They get added
   * with strdup().
   */
  if (OLC_OBJ(d)) {
    free_object_strings(OLC_OBJ(d));
    free(OLC_OBJ(d));
  }

  /*
   * Check for a mob.  free_mobile() makes sure strings are not in
   * the prototype.
   */
  if (OLC_MOB(d))
    free_mobile(OLC_MOB(d));

  /*
   * Check for a zone.  cleanup_type is irrelevant here, free() everything.
   */
  if (OLC_ZONE(d)) {
    free(OLC_ZONE(d)->name);
    free(OLC_ZONE(d)->cmd);
    free(OLC_ZONE(d));
  }

  /*
   * Check for a shop.  free_shop doesn't perform sanity checks, we must
   * be careful here.
   * OLC_SHOP(d) is a _copy_ - no pointers to the original. Just go ahead
   * and free it all.
   */
  if (OLC_SHOP(d))
      free_shop(OLC_SHOP(d));
  
  /*. Check for aedit stuff -- M. Scott */
  if (OLC_ACTION(d))  {
    switch(cleanup_type)  {
      case CLEANUP_ALL:
 	free_action(OLC_ACTION(d));
 	break;
      case CLEANUP_STRUCTS:
        free(OLC_ACTION(d));
        break;
      default:
        /* Caller has screwed up */
 	break;
    }
  }

  /* Used for cleanup of Hedit */
  if (OLC_HELP(d))  {
    switch(cleanup_type)  {
      case CLEANUP_ALL:
 	free_help(OLC_HELP(d));
 	break;
      case CLEANUP_STRUCTS:
        free(OLC_HELP(d));
        break;
      default:
 	break;
    }
  }

  /* free storage if allocated (for tedit and aedit) */
   /* and Triggers */
   /* 
    * this is the command list - it's been copied to disk already,
    * so just free it -- Welcor
    */
   if (OLC_STORAGE(d)) { 
     free(OLC_STORAGE(d));
     OLC_STORAGE(d) = NULL;
   }
   /*
    * Free this one regardless. If we've left olc, we've either made
    * a fresh copy of it in the trig index, or we lost connection.
    * Either way, we need to get rid of this.
    */
   if (OLC_TRIG(d)) {
     free_trigger(OLC_TRIG(d));
     OLC_TRIG(d) = NULL;
   }
   /*
    * OLC_SCRIPT is always set as trig_proto of OLC_OBJ/MOB/ROOM.
    * Therefore it should not be free'd here.
    */
  
  /*
   * Restore descriptor playing status.
   */
  if (d->character) {
    REMOVE_BIT(PLR_FLAGS(d->character), PLR_WRITING);
    act("$n stops using OLC.", TRUE, d->character, NULL, NULL, TO_ROOM);
    
    if (cleanup_type == CLEANUP_CONFIG)
      mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing the game configuration", GET_NAME(d->character));
    else if (STATE(d) == CON_TEDIT)
      mudlog(BRF, LVL_IMMORT, TRUE, "OLC: %s stops editing text files.", GET_NAME(d->character));
    else if (STATE(d) == CON_HEDIT)
      mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing help files.", GET_NAME(d->character));
    else
      mudlog(CMP, LVL_IMMORT, TRUE, "OLC: %s stops editing zone %d allowed zone %d", GET_NAME(d->character), zone_table[OLC_ZNUM(d)].number, GET_OLC_ZONE(d->character));

    STATE(d) = CON_PLAYING;
  }

  free(d->olc);
  d->olc = NULL;
}

/*
 * This function is an exact duplicate of the tag_argument function found in
 * one of the ascii patches located on the circlemud ftp website.
 */
void split_argument(char *argument, char *tag)
{
  char *tmp = argument, *ttag = tag, *wrt = argument;
  int i;
  
  for (i = 0; *tmp; tmp++, i++) {
    if (*tmp != ' ' && *tmp != '=')
      *(ttag++) = *tmp;
    else if (*tmp == '=')
      break;
  }
  
  *ttag = '\0';
  
  while (*tmp == '=' || *tmp == ' ')
    tmp++;
  
  while (*tmp)
    *(wrt++) = *(tmp++);
  
  *wrt = '\0';
}

void free_config(struct config_data *data)
{
  /****************************************************************************/
  /** Free strings.                                                          **/
  /****************************************************************************/
  free_strings(data, OASIS_CFG);
  
  /****************************************************************************/
  /** Free the data structure.                                               **/
  /****************************************************************************/
  free(data);
}

/******************************************************************************/
/**                                                                          **/
/** Function       : can_edit_zone()                                         **/
/**                                                                          **/
/** Description    : Checks to see if a builder can modify the specified     **/
/**                  zone.                                                   **/
/**                                                                          **/
/** Arguments      :                                                         **/
/**   ch                                                                     **/
/**     The character requesting access to modify this zone.                 **/
/**   rnum                                                                   **/
/**     The real number of the zone attempted to be modified.                **/
/**                                                                          **/
/** Returns        : Returns TRUE if the builder has access, otherwise       **/
/**                  FALSE.                                                  **/
/**                                                                          **/
/******************************************************************************/
int can_edit_zone(struct char_data *ch, zone_rnum rnum)
{
  /* no access if called with bad arguments */
  if (!ch->desc || IS_NPC(ch) || rnum == NOWHERE)
    return FALSE;

  if (rnum == HEDIT_PERMISSION)
    return TRUE;

  /* always access if ch is high enough level */
  if (GET_LEVEL(ch) >= LVL_GRGOD)
    return (TRUE);
  
  /* always access if a player helped build the zone in the first place */
  if (is_name(GET_NAME(ch), zone_table[rnum].builders))
    return (TRUE);
  
  /* no access if you haven't been assigned a zone */
  if (GET_OLC_ZONE(ch) == NOWHERE) {
    return FALSE;
  }

  /* no access if you're not at least LVL_BUILDER */
  if (GET_LEVEL(ch) < LVL_BUILDER)
    return FALSE;

  /* always access if you're assigned to this zone */
  if (real_zone(GET_OLC_ZONE(ch)) == rnum)
    return TRUE;

  return (FALSE);
}