circle-3.5/bin/
circle-3.5/cnf/
circle-3.5/lib/
circle-3.5/lib/etc/
circle-3.5/lib/house/
circle-3.5/lib/misc/
circle-3.5/lib/plralias/A-E/
circle-3.5/lib/plralias/F-J/
circle-3.5/lib/plralias/K-O/
circle-3.5/lib/plralias/P-T/
circle-3.5/lib/plralias/U-Z/
circle-3.5/lib/plralias/ZZZ/
circle-3.5/lib/plrobjs/
circle-3.5/lib/plrobjs/A-E/
circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
circle-3.5/lib/plrvars/A-E/
circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#24400
Cell A1~
   You're in a small, dark, prison cell. The dark stone walls look ancient,
and are quite damp. The dirt covered floor is made of cement, and a small hole 
in the northwestern corner of the cell serves as a toilet. There is no bed,
no chairs, and no lights. This place obviously isn't maintained anymore. A 
sturdy iron door leads south.
   A small notice has been engraved in the door.
~
244 adfgh 0
D2
The main hallway is South.
~
door iron~
2 24499 24404
E
credits info~
   x---------------------------------------------------------------------x
|                  COOLAND PRISON - FOR CIRCLEMUD 3.1                 |
|                     Written in 2002 by Crazyman                     |
|                         www.nt.net/saarinen                         |
x---------------------------------------------------------------------x
This zone is the jail on my MUD. Although highly unlikely, it is 
possible to escape. On my MUD, I don't like throwing people into the 
icebox or freezing them. When this happens, the player has no control 
over anything. By putting them in a jail, the player has the 
opportunity to escape, giving them control of the situation. The 
locked jail cells can only be opened with a key found on the prison 
guards, and since they are inaccessible by someone in a cell, a GOD or 
IMP has to open the doors. Besides, a GOD or an IMP should visit the 
player in jail anyway to advise them of their situation. The cell room 
numbers are as follows:
Cell A1 - room #00           Cell A2 - room #08
Cell B1 - room #01           Cell B2 - room #09 (death trap)
Cell C1 - room #02           Cell C2 - room #10
As you can see, there are five functional jail cells, as cell B2 is a
death trap. If you need more than that, I think you're being pretty 
mean to your players! :)
Ensure that the entrance to the jail (I have mine attached to the;my New Southern Midgaard, room # 3111) is either locked or inaccessible, 
because you wouldn't want anyone to accidentally enter and be killed. I 
like making the jail door accessible to everyone, that way a player 
outside the jail has the chance to get in and rescue someone inside. I 
have a jail bulletin board set up in the cafeteria, so you'll have to 
remove it or add your own.
    Written entirely from scratch in WordPad. Feel free to edit, modify,
and do what you want with this zone!
x---------------------------------------------------------------------x
Builder      : Crazyman
Zone         : 244 Cooland Prison
Began        : 2001
Player Level : 30
Rooms        : 57
Mobs         : 2
Objects      : 1
Links        : 
~
E
sign notice door~
   The notice looks like this:

   x-------------------------------------------------------------------x
   |                    C O O L A N D   P R I S O N                    |
   |                                                                   |
   |  You are now an inmate of Cooland Prison. You have been sent      |
   |  here because you committed an intolerable offense. Although      |
   |  extremely difficult, it is possible to escape this prison. If    |
   |  you happen to die here, you will permanently lose ALL of your    |
   |  equipment. You cannot talk to people or cast spells while here.  |
   |  Don't bother calling for the GODs either, they'll ignore you.    |
   |  You're on your own now!                                          |
   |                                                                   |
   |         IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME!             |
   x-------------------------------------------------------------------x
~
S
#24401
Cell B1~
   You're in a small, dark, prison cell. The dark stone walls look ancient,
and are quite damp. The dirt covered floor is made of cement, and a small hole 
in the northwestern corner of the cell serves as a toilet. There is no bed,
no chairs, and no lights. This place obviously isn't maintained anymore. A 
sturdy iron door leads south.
   A small notice has been engraved in the door.
~
244 adfgh 0
D2
The main hallway is South.
~
door iron~
2 24499 24405
E
sign notice door~
   The notice looks like this:

   x-------------------------------------------------------------------x
   |                    C O O L A N D   P R I S O N                    |
   |                                                                   |
   |  You are now an inmate of Cooland Prison. You have been sent      |
   |  here because you committed an intolerable offense. Although      |
   |  extremely difficult, it is possible to escape this prison. If    |
   |  you happen to die here, you will permanently lose ALL of your    |
   |  equipment. You cannot talk to people or cast spells while here.  |
   |  Don't bother calling for the GODs either, they'll ignore you.    |
   |  You're on your own now!                                          |
   |                                                                   |
   |         IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME!             |
   x-------------------------------------------------------------------x
~
S
#24402
Cell C1~
   You're in a small, dark, prison cell. The dark stone walls look ancient,
and are quite damp. The dirt covered floor is made of cement, and a small hole 
in the northwestern corner of the cell serves as a toilet. There is no bed,
no chairs, and no lights. This place obviously isn't maintained anymore. A 
sturdy iron door leads south.
   A small notice has been engraved in the door.
~
244 adfgh 0
D2
The main hallway is South.
~
door iron~
2 24499 24406
E
sign notice door~
   The notice looks like this:

   x-------------------------------------------------------------------x
   |                    C O O L A N D   P R I S O N                    |
   |                                                                   |
   |  You are now an inmate of Cooland Prison. You have been sent      |
   |  here because you committed an intolerable offense. Although      |
   |  extremely difficult, it is possible to escape this prison. If    |
   |  you happen to die here, you will permanently lose ALL of your    |
   |  equipment. You cannot talk to people or cast spells while here.  |
   |  Don't bother calling for the GODs either, they'll ignore you.    |
   |  You're on your own now!                                          |
   |                                                                   |
   |         IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME!             |
   x-------------------------------------------------------------------x
~
S
#24403
Sprial Staircase~
   You're at the bottom of a cold metal spiral staircase. The main cell 
hallway is west, while darkness leads up. You can hear dripping water from 
above you.
~
244 adfgh 0
D1
The main hallway is East.
~
~
0 -1 24404
D4
Darkness leads Up.
~
~
0 -1 24415
S
#24404
Cell Hallway~
   You're in a wide dimly lit hallway. The light blue paint on the walls
is peeling, and a few flickering light bulbs hang from the ceiling. You
can see old rusty iron doors leading north and south. These lead to the
A1 and A2 cells. It's rather cold in here.
~
244 adfgh 0
D0
Cell A1 is North.
~
door iron~
2 24499 24400
D1
The cell hallway is East.
~
~
0 -1 24405
D2
Cell A2 is South.
~
door iron~
2 24499 24408
D3
A spiral staircase is West.
~
~
0 -1 24403
S
#24405
Cell Hallway~
   You're in a wide dimly lit hallway. The light blue paint on the walls
is peeling, and a few flickering light bulbs hang from the ceiling. You
can see old rusty iron doors leading north and south. These lead to the
B1 and B2 cells. It's rather cold in here.
   You can see some words scratched on the wall beside the southern
door.
~
244 adfgh 0
D0
Cell B1 is North.
~
door iron~
2 24499 24401
D1
The cell hallway is East.
~
~
0 -1 24406
D2
Cell B2 is South.
~
door iron~
2 24499 24409
D3
The cell hallway is West.
~
~
0 -1 24404
E
words sign notice door~
   The scratchings look like this:

 _____    ______     _____   _____          _______    _____    _____ 
|      | /      \    \     \ /     \ |\   |    |      /     \  /     \  
|     /         | .  |     | \     \ | \  \    |      |        \     \ 
|-----\    ____/     |     |  |    | | \  |    |      | ___     |    | 
|      |  /       .  |     |  |    | |  \ |    |      |    \    |    | 
|_____/   \______    |____/   \____/ |   \|    |       \___/    \____/

~
S
#24406
Cell Hallway~
   You're in a wide dimly lit hallway. The light blue paint on the walls
is peeling, and a few flickering light bulbs hang from the ceiling. You
can see old rusty iron doors leading north and south. These lead to the
C1 and C2 cells. It's rather cold in here.
~
244 adfgh 0
D0
Cell B1 is North.
~
door iron~
2 24499 24402
D1
The Cafeteria is East.
~
~
0 -1 24407
D2
Cell B2 is South.
~
door iron~
2 24499 24410
D3
The cell hallway is West.
~
~
0 -1 24405
S
#24407
Cafeteria~
   You're overwhelmed by the stink of rotting food. Several long wooden 
tables stretch the entire length of the room, with many half destroyed
chairs scattered around. At the far end of the room is a food counter,
and several stainless steel food bowls are sitting on it. That must be
where the stink is coming from. About a dozen rows of flickering lights
hang from the ceiling.
~
244 adfgh 0
D3
The cell hallway is West.
~
~
0 -1 24406
S
#24408
Cell A2~
   You're in a small, dark, prison cell. The dark stone walls look ancient,
and are quite damp. The dirt covered floor is made of cement, and a small hole 
in the northwestern corner of the cell serves as a toilet. There is no bed,
no chairs, and no lights. This place obviously isn't maintained anymore. A 
sturdy iron door leads south.
   A small notice has been engraved in the door.
~
244 adfgh 0
D0
The main hallway is North.
~
door iron~
2 24499 24404
E
sign notice door~
   The notice looks like this:

   x-------------------------------------------------------------------x
   |                    C O O L A N D   P R I S O N                    |
   |                                                                   |
   |  You are now an inmate of Cooland Prison. You have been sent      |
   |  here because you committed an intolerable offense. Although      |
   |  extremely difficult, it is possible to escape this prison. If    |
   |  you happen to die here, you will permanently lose ALL of your    |
   |  equipment. You cannot talk to people or cast spells while here.  |
   |  Don't bother calling for the GODs either, they'll ignore you.    |
   |  You're on your own now!                                          |
   |                                                                   |
   |         IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME!             |
   x-------------------------------------------------------------------x
~
S
#24409
Cell B2~
   As soon as you enter the cell, the floor collapses, and you feel yourself
falling, falling deep into the ground. You finally land, and you feel both of 
your legs snap under your weight. As you scream out in pain, the rest of the
debris from the cement floor lands on you, crushing your body.
~
244 adfgh 0
D0
The main hallway is North.
~
door iron~
2 24499 24405
S
#24410
Cell C2~
   You're in a small, dark, prison cell. The dark stone walls look ancient,
and are quite damp. The dirt covered floor is made of cement, and a small hole 
in the northwestern corner of the cell serves as a toilet. There is no bed,
no chairs, and no lights. This place obviously isn't maintained anymore. A 
sturdy iron door leads south.
   A small notice has been engraved in the door.
~
244 adfgh 0
D0
The main hallway is North.
~
door iron~
2 24499 24406
E
sign notice door~
   The notice looks like this:

   x-------------------------------------------------------------------x
   |                    C O O L A N D   P R I S O N                    |
   |                                                                   |
   |  You are now an inmate of Cooland Prison. You have been sent      |
   |  here because you committed an intolerable offense. Although      |
   |  extremely difficult, it is possible to escape this prison. If    |
   |  you happen to die here, you will permanently lose ALL of your    |
   |  equipment. You cannot talk to people or cast spells while here.  |
   |  Don't bother calling for the GODs either, they'll ignore you.    |
   |  You're on your own now!                                          |
   |                                                                   |
   |         IF YOU CAN'T DO THE TIME, DON'T DO THE CRIME!             |
   x-------------------------------------------------------------------x
~
S
#24411
A Warm Room~
   As soon as you step through the door, you fall about twenty feet and land 
on a bed of red hot coals. Your body is engulfed in flames, and you quickly
roast to death.
~
244 acdfgh 0
S
T 24400
#24412
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. You see a small 
greasy rat scuttle through a small hole in the wall, while a long burnt out 
light bulb hangs from the ceiling. You can feel an intense heat coming from
an iron door to the north, while you feel an extreme coldness coming from an
iron door leading south.
~
244 adfgh 0
D0
A hot room is North. 
~
door iron~
1 -1 24411
D1
The corridor continues East.
~
~
0 -1 24414
D2
A cold room is South.
~
door iron~
1 -1 24413
S
#24413
A Cold Room~
   As soon as you step through the door, you fall about twenty feet and land 
hard on a sheet of ice. The room is extremely cold, and your body quickly freezes
solid.
~
244 acdfgh 0
S
T 24400
#24414
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24415
D3
The corridor continues West.
~
~
0 -1 24412
S
#24415
A Prison Corridor at a Staircase~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling. A steel spiral staircase leads down
into darkness.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24416
D3
The corridor continues West.
~
~
0 -1 24414
D5
The staircase leads Down.
~
~
0 -1 24403
S
#24416
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24417
D3
The corridor continues West.
~
~
0 -1 24415
S
#24417
A Prison Corridor Intersection~
   You're at an intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North.
~
~
0 -1 24453
D1
The corridor continues East. 
~
~
0 -1 24418
D2
The corridor continues South.
~
~
0 -1 24435
D3
The corridor continues West.
~
~
0 -1 24416
S
#24418
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24419
D3
The corridor continues West.
~
~
0 -1 24417
S
#24419
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24420
D3
The corridor continues West.
~
~
0 -1 24418
S
#24420
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24421
D3
The corridor continues West.
~
~
0 -1 24419
S
#24421
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24422
D3
The corridor continues West.
~
~
0 -1 24420
S
#24422
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24423
D3
The corridor continues West.
~
~
0 -1 24421
S
#24423
A Prison Corridor Intersection~
   You're at a dark intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor leads North.
~
~
0 -1 24425
D1
The corridor continues East. 
~
~
0 -1 24424
D3
The corridor continues West.
~
~
0 -1 24422
S
#24424
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24420
D3
The corridor continues West.
~
~
0 -1 24423
S
#24425
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24426
D2
The corridor continues South.
~
~
0 -1 24423
S
#24426
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24427
D2
The corridor continues South.
~
~
0 -1 24425
S
#24427
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D2
The corridor continues South. 
~
~
0 -1 24426
D3
The corridor continues West.
~
~
0 -1 24428
S
#24428
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24427
D3
The corridor continues West.
~
~
0 -1 24430
S
#24430
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24428
D2
The corridor continues South.
~
~
0 -1 24431
S
#24431
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24430
D3
The corridor continues West.
~
~
0 -1 24432
S
#24432
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24431
D3
The corridor continues West.
~
~
0 -1 24433
S
#24433
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24432
D2
The corridor continues South.
~
~
0 -1 24434
S
#24434
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 adfgh 0
S
#24435
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24417
D2
The corridor continues South.
~
~
0 -1 24436
S
#24436
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24435
D2
The corridor continues South.
~
~
0 -1 24437
S
#24437
A Prison Corridor Intersection~
   You're at a dark intersection in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24436
D1
The corridor continues East.
~
~
0 -1 24445
D2
The corridor continues South.
~
~
0 -1 24438
D3
The corridor continues West.
~
~
0 -1 24449
S
#24438
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24437
D2
The corridor continues South.
~
~
0 -1 24439
S
#24439
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24438
D2
The corridor continues South.
~
~
0 -1 24440
S
#24440
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24439
D1
The corridor continues East.
~
~
0 -1 24442
D2
The corridor continues South.
~
~
0 -1 24441
D3
The corridor continues West.
~
~
0 -1 24452
S
#24441
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24442
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24443
D3
The corridor continues West.
~
~
0 -1 24440
S
#24443
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24444
D3
The corridor continues West.
~
~
0 -1 24442
S
#24444
A Prison Corridor at a Staircase~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling. A steel spiral staircase leads up.
~
244 adfgh 0
D2
The corridor continues South.
~
~
0 -1 24443
D4
The staircase leads Up into darkness.
~
~
0 -1 24455
S
#24445
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24446
D3
The corridor continues West.
~
~
0 -1 24437
S
#24446
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D0
The corridor continues North. 
~
~
0 -1 24447
D2
The corridor continues South.
~
~
0 -1 24454
D3
The corridor continues West.
~
~
0 -1 24445
S
#24447
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24448
D2
The corridor continues South.
~
~
0 -1 24446
S
#24448
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24449
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24437
D3
The corridor continues West.
~
~
0 -1 24450
S
#24450
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor, and you wonder if can support you. A long burnt out 
light bulb hangs from the ceiling.
~
244 adfgh 0
D1
The corridor continues East. 
~
~
0 -1 24449
D2
The corridor continues South.
~
~
0 -1 24451
S
#24451
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24452
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24453
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24454
A Prison Corridor~
   You're in a dark corridor in the Cooland Prison. The walls are quite
damp, and the dark grey paint is flaking. You notice large cracks in
the old cement floor. As you wonder if it can support you, the floor
gives way and you fall down a bottomless pit.
~
244 acdfgh 0
S
T 24400
#24455
Prison Upper Level~
   You're on the upper level of the Cooland Prison. A metal spiral staircase 
leads down into darkness. This is where the prisoners are kept.
   A sign written in red lettering is attached to the wall. 
~
244 d 0
D3
The hallway continues West.
~
~
0 -1 24456
D5
The staircase leads Down into darkness.
~
~
0 -1 24444
E
sign notice red lettering~
   This sign looks like this:

    x-------------------------------------------------------x
    |              THIS IS YOUR FINAL WARNING!!!            |
    |                                                       |
    |   Cooland Prison is EXTREMELY dangerous! DO NOT go    |
    |   down this staircase if you wish to live.            |
    |                                                       |
    x-------------------------------------------------------x
~
S
#24456
Prison Upper Level~
   You're on the upper level of the Cooland Prison. The walls are made of
cinderblocks, and an immensely huge thick metal door leads west. This must
be the main door that keeps the prisoners safely locked up. A small stool
sits beside the door, which is where Joe the gateguard sits.  
~
244 d 0
D1
The hallway continues East.
~
~
0 -1 24455
D3
The hallway continues West.
~
door metal thick huge~
2 24499 24457
S
#24457
Cooland Prison~
   You're in the main entrance of the Cooland Prison. The walls are made
of thick cinderblocks, and the floor looks like it could support a freight
train. The three windows looking out onto Midgaard have thick bars across
them. An immensely huge thick metal door leads east. This must be the main 
door that keeps the prisoners safely locked up. A large desk sits along the 
northern wall, but it looks empty. Maybe this prison isn't maintained 
anymore. 
   A sign has been attached to the wall beside the door.
~
244 d 0
D1
The hallway leads East.
~
door metal thick huge~
2 24499 24456
E
sign notice~
   The sign looks like this:

   x------------------------------------------------------------x
   |               C O O L A N D   P R I S O N                  |
   |                                                            |
   |  WARNING: Cooland Prison is an extremely dangerous place,  |
   |           filled with death traps, aggressive monsters,    |
   |           and a maze-like design. If you value your life,  |
   |           DO NOT enter!                                    |
   |                                                            |
   x------------------------------------------------------------x
~
S
$~