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circle-3.5/lib/etc/
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circle-3.5/lib/plrobjs/F-J/
circle-3.5/lib/plrobjs/K-O/
circle-3.5/lib/plrobjs/P-T/
circle-3.5/lib/plrobjs/U-Z/
circle-3.5/lib/plrobjs/ZZZ/
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circle-3.5/lib/plrvars/F-J/
circle-3.5/lib/plrvars/K-O/
circle-3.5/lib/plrvars/P-T/
circle-3.5/lib/plrvars/U-Z/
circle-3.5/lib/text/hedit/
circle-3.5/lib/text/help/
circle-3.5/log/
circle-3.5/src/doc/
#11700
Dysprosic's Zone Description Room~
Zone name: Los Torres
Location- City
Levels- 10-15
Alignment- mostly neutral (-200 thorugh 200)
Theme- a community made of two towers (not based on LOTR :P) with one building containing shops, apartments for the members of the government and the supreme council and the other containing apartments for citizens.
Plot- The government of Lost Torres is being unusually corrupt and ruthless to its citizens. You must meet with a councillor and free the people of Los Torres
There will be about 60 rooms in the area, around 30 mobs and approximately 40 objects.
Dysprosic

~
117 cegj 0
S
#11701
Pathway~
   This pathway leads to Los Torres.  It is laid with white stone and is lined
with flowers of all colors.  The path takes you through a small forest of red
leaved trees.  The towers are visible to the north.  
~
117 c 3
D0
~
~
0 11700 11702
E
trees tree~
   The trees are skinny with beautiful red leaves.  
~
E
flowers flower path~
   The path is lined with exotic flowers planted in the ground.  There seems to
be something glimmering in the soil.  
~
E
soil ground~
   The soil is a nice dark brown for all the flowers.  A ring is laying in the
dirt.  
~
S
T 11701
#11702
Entrance to Tower #1(Shops and Executive Offices)~
   The entrance to the first tower lies here.  It is a large archway where
guards seem to be checking citizens as they enter.  There is a pathway that
leads east to the second and seemingly taller tower.  This tower seems to be
much wider than the other tower though.  
~
117 0 1
D0
~
~
0 11700 11703
D2
~
~
0 11700 11701
D3
~
~
0 11700 11705
E
tower~
   The tower is very large, standing about 7-10 stories high as it looks from
the ground.  Inside it are many people scuttling around the shops and
restaurants.  
~
S
#11703
Lobby~
   The lobby of the tower is packed with shoppers.  To the west lies 'The
Turkey's Gobble', a restaurant famous for it's broiled turkey.  To the north .
is 'Defender's Dream', an armor shop with strong looking protective gear on
display.  There is an orchestra playing in the center of the lobby, with many
people sitting down at benches to listen to the majestic music.  Up above are
the houses and offices of the members of the community government There are some
pews lined around the center where the Orchestra plays.  
~
117 d 0
D0
~
~
0 11700 11706
D1
~
~
0 11700 11751
D2
~
~
0 11700 11702
D3
~
~
0 11700 11704
D4
~
~
0 11700 11707
E
display~
   There are many fancy armors on display at 'Defender's Dream'.  
~
E
orchestra~
   There is a full orchestra at the center of the lobby.  They are playing a
song that seems to relax the soul and fit the scenery quite well.  
~
S
T 11702
#11704
The Turkey's Gobble~
   The restaurant is very busy, most of the tables there are filled with
customers.  The room is filled with decorations that look like they should be
used for thanksgiving.  The walls are painted a dark brown and the ceiling is
painted with a spiral that surrounds an enormous chandelier.  The chandelier
seems out of place but still it is very pretty.  The man at the counter seems
very pleasant as he takes orders from the customers and brings them their food.
~
117 dh 0
D1
~
~
0 11700 11703
D5
~
floor~
1 11700 11758
E
chandelier~
   The chandelier is humongous and made of diamonds with brass candle holders.
It illuminates the room with a pretty patterned shadow.  
~
E
table tables~
   The tables are round and are suitable for 4 people to sit at.  Theyr rather
boring at the top but are very intricately cut at the bottim, making it look
like a roman column.  
~
S
#11705
Pathway~
   The white path continues onward just outside of the red forest.  It leads
from one tower of Los Torres to the next.  The path has been travelled on by
numerous people though it is still in very good shape.  The forest seems endless
when peered into from here.  This area seems like a nice place to relax.  
~
117 0 1
D1
~
~
0 11700 11702
D3
~
~
0 11700 11721
E
Path~
   The white path has been kept up nicely for it's usage.  There are some spots
from people walking on it repeatedly.  The brick is nicely layed in a diagonal
fashion.  
~
E
towers~
   The towers are tall and they seem to overlook all of the red forest
surrounding it.  They are made of a gray stone and have many windows in the
walls.  
~
E
forest~
   The forest is seemingly endless from here.  The creatures make all sorts of
pleasant noises and rustle around in the foliage.  
~
S
#11706
Lacela's Winery~
   Lacela's Winery is decorated elaborately with lace.  Lace, lace, lace.  Lace
for drapes, lace for carpet and red stained lace for the countertop where
Cassandra Lacela stands.  She probably has a drink or two when no one is
looking.  In the back of the room is a large wine rack in which all her stock is
kept.  She seems to have a lot of wines.  There is a lace rug laid on the floor
in a sloppy manner.  
~
117 dh 0
D2
~
~
0 11700 11703
D5
~
trapdoor~
2 11718 11752
E
lace~
   It's everywhere!  Ahhh!!!!  
~
E
wine rack~
   The wine rack in the back of the room is huge.  It contains a lot of wines
that are cooled by a large vent at the top.  It is sealed off with a glass door
~
S
#11707
Entrance to Council Officing~
   The platform above the lobby marks the entrance to the offices to all of the
government officials.  The echoing marble floor leads to a large marble
staircase that will take you up even further into the governmental section.  
~
117 cd 0
D0
~
~
0 11700 11708
D1
~
~
0 11700 11709
D3
~
~
0 11700 11710
D4
~
~
0 11700 11711
D5
~
~
0 11700 11703
E
marble floor staircase~
   The floor is made with a black marble that echoes when walked on.  It sort of
leads people to the large marble staircase leading upward.  
~
S
#11708
Gertrude's Office~
   The office reeks of an overwhelming perfume stench, probably caused by the
open perfume bottle on the desk.  Papers on the desk are all messed up and the
telephone is making a beeping noise because its off the hook.  Apparently the
person who works here has no intention of being disturbed.  
~
117 d 0
D2
~
~
0 11700 11707
E
perfume desk papers telephone~
   The desk contains an open bottle of perfume, a messy pile of papers, and a
telephone that is off the hook.  
~
S
T 11726
#11709
Lesalie's Office~
   This room has been kept tidy and clean despite Lesalie's absence from office.
The large desk in one corner has papers stacked all nice and neat, and the
computer on the desk of highest quality.  The floor is a peach colored carpet
immediately after the wooden door.  The wall is painted an off white color, with
pictures of people hanging in various places.  
~
117 d 0
D3
~
~
0 11700 11707
E
door~
   The door is made of wood and has been left open for people to come in and out
as they please.  
~
E
wall pictures~
   The wall has been painted a nice off-white color all around the square room.
It is dotted with hanging framed pictures of people that Lesalie knows.  
~
E
desk computer~
   The desk has papers neatly stacked papers in one corner, and a high quality
computer on one side.  The desk seems larger than most other desks.  
~
S
T 11723
#11710
Phel's Office~
   This room is extremely fancy looking.  Its walls are painted tan with a dark
green border at the ceiling.  The ceiling has an elaborate fan which blows a
nice breeze.  The desk in the center of the room is circular, complete with a
nice computer, a telephone, some paperwork, and decorations.  The floor is made
of marble just like the corridor.  
~
117 d 0
D1
~
~
0 11700 11707
E
celing fan~
   The smooth celing has an elaborate fan in the center which blows a soothing
breeze in the room.  
~
E
desk paperwork decorations computer telephone~
   The desk in the center of the room is circular, complete with a nice
computer, a telephone, some paperwork, and decorations.  
~
E
wall border~
   The wall is painted tan with a dark green border around the celing.  
~
S
T 11725
#11711
Council Corridor~
   The room has a constant echoing sound due to people walking up and down the
black marble stairs.  The side by side staircases lead both up a floor and down
a floor.  There are wooden doors here that lead to some of the officials
offices.  
~
117 d 0
D0
~
~
0 11700 11712
D1
~
~
0 11700 11713
D3
~
~
0 11700 11714
D4
~
~
0 11700 11715
D5
~
~
0 11700 11707
E
doors~
   The doors in the room lead to some of the officials' offices.  
~
E
stairs marble~
   The black marble tiling echoes as people walk on it.  It sort of makes a path
to two marble staircases that lead both up and down.  
~
S
#11712
Miranda's Office~
   The room is totally out of order.  It looks like there was some sort of
struggle here!  The desk is broken in half, with papers scattering all over the
floor.  The wall has been beaten in and cracked, with the window in the back
being broken as well.  
~
117 d 0
D2
~
~
0 11700 11711
E
window~
   The window has been broken, making a cold breeze swift in.  Shards of glass
hang around its edges.  
~
E
desk~
   The desk has been ripped apart!  
~
E
wall~
   The walls have been beaten and cracked for some unknown reason
~
E
papers~
   The papers are scattered across the floor in a disastrous manner.  
~
S
T 11723
#11713
Cecille's Office~
   The first notable thing about this office is that it is unusually dark.  
There are no windows to give light, so all that is there to brighten up is a
small lamp on the corner of the desk.  The drawers of the desk are open and
contain a small amount of stacked papers.  The walls are painted a dark cobalt
blue and the floor is of a green thick carpeting.  
~
117 d 0
D3
~
~
0 11700 11711
E
desk lamp drawers papers~
   On the desk is a small lamp that provides little light to this dark room.  
The drawers are partially filled with neatly stacked papers and folders.  
~
S
T 11724
#11714
Johanes's Office~
   The room is very small compared to the other offices in the tower.  
Actually, its quite cramped in here!  The desk is hardly a desk at all; it has
papers stuffed messily into files on one side and a tiny work space on the other
side.  
~
117 d 0
D1
~
~
0 11700 11711
E
desk papers files~
   The tiny desk has papers stuffed into files in a disorganized manner, and
minimal work space.  
~
S
T 11723
#11715
Upper Council Corridor~
   This is the area where the big shots of the council do their work.  They
usually have a bigger say in what happens to the city, but not nearly as a
powerful judgment as the Empress, who is above.  The marble pathway ends halfway
through here and changes instantly into an ivory pathway, and the staircase
leading up is ivory, unlike the marble staircase leading down.  
~
117 d 0
D0
~
~
0 11700 11716
D1
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~
0 11700 11717
D3
~
~
0 11700 11718
D4
~
~
0 11700 11719
D5
~
~
0 11700 11711
E
marble ivory stairs staircases~
   The psort of path is made of marble and ivory, with a marble staircase
leading down and an ivory staircase leading up.  
~
S
#11716
Luther's Office~
   The room is surprisingly bare minus a desk and some governmental paperwork.
Most of Luthers belongings are in cardboard boxes and suitcases as if he were to
leave.  Everything else is totally bare.  The walls are white, the ceiling is
white and bumpy, and the window isnt anything special.  
~
117 de 0
D2
~
~
0 11700 11715
E
desk papers~
   The desk is bare minus a few articles of paperwork.  
~
E
suitcases boxes~
   The boxes and suitcases in the corner of the room are all packed with
Luther's belongings.  
~
S
#11717
Visconti's Office~
   A really, really big desk is the most profound thing about the room.  It has
intricately cut patterns on the sides and contains many drawers, filled with
papers galore!  There is an extremely cool looking imperial tiling, and the
walls are painted white, except for one red wall which gives a major accent.  
This guy has style!  
~
117 d 0
D3
~
~
0 11700 11715
E
desk papers~
   The desk is very large and it has exquisite carved patterns on the sides.  
It is filled with paperwork galore!  
~
E
walls~
   The walls are painted white, except for a dark red wall that gives a really
nice accent into the room.  
~
S
T 11723
#11718
Thedoric's Office~
   Red scrolls containing the writings and beliefs of Thedoric the powerful
adorn the walls.  The paper filled desk is colored red and so are the curtains
that shade the rather large window.  The floor is also made of a red wood like
the desk, or maybe like the trees...  
~
117 d 0
D1
~
~
0 11700 11715
E
desk papers floor~
   The floor is made of the same red wood as the paper filled desk is.  It's
also quite similar to the wood that the trees outside give...  
~
E
curtains window~
   The rather large window has been shaded with grand red curtains.  
~
E
scrolls~
   The wall is adorned with red scrolls containing the writings and beliefs of
Thedoric.  
~
S
T 11722
#11719
Empress's Corridor~
   The room is made with ivory tiling, ivory celing and ivory walls.  The
Empress must have some fondness for ivory!  There is a red carpet path leading
to a very large and exquisite door.  The carped has been barricaded by gold
posts dotting the edges linked with a rope made of velvet.  The corners of the
room are filled in with quarters of Mediterranean columns.  
~
117 d 0
D0
~
grand doors~
1 11700 11720
D5
~
~
0 11700 11715
E
carpet velvet posts~
   The red carpet is barred off by golden posts linked together with velvet
rope.  
~
E
doors~
   The doors to the north are very large, exquisitely styled and make a huge
creaking sound when opened.  A creaking sound that echoes throughout the entire
tower.  
~
E
corners colums~
   The corners are filled in with Mediterranean sytled column quarters.  
~
S
#11720
Empress Leraillia's Office~
   The room is completely covered in ivory!  Its actually quite pretty.  The
tile surprisingly doesnt make a sound when it is walked on.  The ceiling is
strangely high compared to the ceiling in the corridor.  The walls are draped
with tapestries and beam lights that blare down and make a circle of light
around the ivory desk in the middle.  The desk is accompanied by a very large
ivory colored swivel chair.  
~
117 de 0
D2
~
grand~
0 11700 11719
E
ceiling~
   The ceiling is strangely high, almost out of sight!  
~
E
desk chair~
   The ivory desk is very nice, and so is the ivory colored chair.  It's only
ivory colored, though.  It wouldn't be very comfy to sit in an ivory chair now,
would it?  
~
E
walls tapestries~
   The walls are draped with tapestries showing strange pictures and patterns.

~
E
lights~
   The lights are scattered at the top edges of the walls and point down to make
a circle of light around the desk and the chair.  
~
S
#11721
Pathway~
   The pathway continues between the towers.  It seems to be cracked a lot more
than the other parts of the path.  The sides are spruced with red trees like the
ones in the forest.  The sounds of animals rustling in foliage is louder for
some strange reason.  Citizens continue to walk past doing their own things and
occasionally tripping on the various cracks in the path.  There seems to be a
path to the south past the trees.  
~
117 0 1
D1
~
~
0 11700 11705
D2
~
forest~
1 11700 11753
D3
~
~
0 11700 11722
E
trees forest~
   The forest is seemingly endless from here.  The sound of animals rustling in
the forest is obscenely louder here.  
~
E
path cracks~
   The pathway that is usually nicely tidy isn't so much over here.  There are
cracks in the path that are making the citizens unwillingly trip.  
~
S
#11722
The Town Plaza~
   The white path leads here, into a large circular park with large stumps
people can sit on around the edge and a huge water fountain in the center that
citizens are drinking from.  The most noticeable thing about the plaza is the
gigantic tree in the northeast corner.  It is no ordinary tree around here, for
the leaves are green!  The people gather around this mysterious tree and wonder
why it could be such a bizarre color.  There are many brown footprints along the
white tile, and the forest is still visible from here.  The sound of rummaging
animals has been greatly overpowered by the sound of chatting people.  
~
117 0 1
D0
~
~
0 11700 11723
D1
~
~
0 11700 11721
E
tree~
   The green tree in the northeast corner attracts many people.  They gather
around it, sit next to it, they have lunch, all sorts of stuff.  The leaves are
a strange color of green and the bark is brown.  It is extremely large even
compared to the trees in the Red Forest.  It seems to be about half the height
of the tower to the north.  
~
E
stumps~
   There are stumps along the edge of the park that are made so people can sit
on them.  
~
E
citizens tourists~
   There are many gathering citizens and tourists of Los Torres in the plaza.  
~
E
tile footprints path~
   The white tile path is covered in brown footprints from the dirty boots and
shoes of people.  
~
S
T 11715
#11723
Pathway~
   This pathway is the junction between the plaza and the second tower.  The
forest is only slightly visible from here, and the tile of the path is clean and
beautiful flowers line the sides.  The looming gray stone tower is to the north
and the town plaza is to the south.  
~
117 c 1
D0
~
~
0 11700 11724
D2
~
~
0 11700 11722
E
path flowers~
   The white tile path is clean swept and lined with gorgeous exotic flowers,
including some @rred@n, some @yyellow@n, and some @ggreen@n and a small amount
of @bblue@n ones.  
~
S
T 11716
#11724
Entrance to Tower #2 (Housing)~
   The mediocre archway made of stone bears the gate to the domestic lives of
Los Torres.  The tower stretches far up, though not so far as to drive anyone
living at the top insane from vertigo.  It is made of dark gray stone and is
spruced here and there with windows made of crystal clear glass.  The white
pathway is kept nice and tidy for the citizens passing through.  The forest of
red continues north even though the path ends here.
~
117 0 1
D0
~
~
0 11700 11725
D2
~
~
0 11700 11723
E
tower windows~
   The tower stands high and is made of a dark gray colored stone.  Windows made
of crystal clear glass appear occasionally on the wall.  
~
E
path~
   The white path ceases here, looking neat and tidy.  
~
E
archway~
   The archway is made of a dark gray stone and isn't to impressive.  The gate
underneath it leads into all the houses of the citizens of Los Torres.  
~
S
#11725
A Comfortable Lobby~
   A warm glow from this room makes it relaxing and comfortable to even look at.
The floor is covered with a nice and soft red carpet with some strange square
pattern along the sides. There are soft and squishy armchairs around tables and
near a large stone fireplace. There is a brown wooden check in desk at the far
side of the room, below a tan painted flat ceiling, with lights that blare and
make the room bright.
~
117 d 0
D0
~
wall~
1 11700 11726
D2
~
~
0 11700 11724
D3
~
~
0 11700 11727
E
carpet pattern~
   The plush carpet is red with a bizarre pattern along the edges.  
~
E
celing lights~
   The celing is smoothed nicely and painted a nice tan that miixed well with
the red carpet.  There are circular lights scattered across that blare making
this room very, very bright.  
~
E
desk~
   The desk on the far side is made of wood and very big.  It has brochures on a
small rack advertising the shops of the other tower, and a broken silver bell
marked "Ring for service.  "
~
E
armchairs tables~
   There are very comfortable looking armchairs colored red that sircle around
small wooden tables and the grand fireplace on the north wall.  
~
E
fireplace~
   The fireplace is large and made of a tan colored stone, like the walls and
the celing.  The fire roars and crackles warming the entire room.  One of the
tiles on the side of the fireplace is kind of loose.  
~
S
T 11717
#11726
Behind the Fireplace~
   The fireplace opened up and made a small passageway!  It's pretty bare made
of gray stone, and it has a bunch of ash particles in the air.  It looks like
the outside is just to the north.  
~
117 di 0
D0
~
~
0 11700 11748
D2
~
~
0 11700 11725
S
#11727
Bottom of the Staircase~
   The staircase in the middle of the room spirals upward throughout the edge of
the tower, leading to several platforms along the way to the top.  There are
some exits to residences on this floor as well.  
~
117 d 0
D0
~
~
0 11700 11746
D1
~
~
0 11700 11725
D2
~
~
0 11700 11747
D4
~
~
0 11700 11728
E
Staircase~
   The staircase spirals up to the top of the tower.  
~
S
#11728
Second Floor~
   The staircase continues upward throughout the edge of the tower.  The
staircase continues both upwards and downwards.  There is a large round rug
spread over the center of the floor.  
~
117 d 0
D0
~
~
0 11700 11729
D2
~
~
0 11700 11730
D4
~
~
0 11700 11731
D5
~
~
0 11700 11727
E
staircase~
   The spiral staircase continues up a floor and down a floor.  
~
E
rug~
   The rug is spread over the center of the floor, giving the room some
atmosphere.  
~
S
#11729
Laundry Room~
   This is where most of the citizen's laundry is done.  There is a large washer
and dryer set next to an even bigger pile of bagged clothes.  Each bag has their
own tag showing where the laundry should go when it's finished.  
~
117 d 0
D2
~
~
0 11700 11728
E
bags tags~
   The bags of laundry have tags saying where they go when they are done.  
~
E
washer dryer~
   There is a large rumbling washer and dryer set.  
~
S
#11730
Chef's Room~
   The room has the heavy stench of onions and peppers to it.  There is an
unusually large kitchen area totally stocked with pots, pans, and cooking
ingredients.  There is a sofa outside of the kitchen, where the chef probably
sleeps.  
~
117 d 0
D0
~
~
0 11700 11728
E
kitchen pots pans ingredients~
   The kitchen area is very abnormally large and is filled with pots and pans.
There are also some cooking ingredients visible in open cupboards.  
~
E
sofa~
   There is a big sofa soutside of the kitchen, where the chef presumably
sleeps.  
~
S
#11731
Third Floor~
   The staircase continues upward once more, and still goes.  There are some
ceiling lights here as it is rather dark.  There is a square rug in the middle of
the floor.  
~
117 d 0
D0
~
~
0 11700 11732
D2
~
~
0 11700 11733
D4
~
~
0 11700 11734
D5
~
~
0 11700 11728
E
rug floor~
   The square rug in the muddle of the floor gives the room a chic look.  
~
E
lights~
   The lights on the ceiling light the room up quite a bit.  
~
S
#11732
Dojo~
   This room has been fashioned into a Martial Arts training area.  There is a
large mirror on the far wall and railings on the side walls.  There is a large
mat on the ground where pupils can practice and stretch.  There are long
flourescent lights lining the ceiling that make a slight humming sound.  
~
117 0 0
D2
~
~
0 11700 11731
E
mat~
   This is a large yellow mat that students can practice what they know on.  
~
E
lights~
   Large flourescent lights line the ceiling and make a quiet humming noise as
they light the room.  
~
E
mirror~
   There is a really big mirror that stretches all across the far wall of the
room.  
~
E
railing~
   Railings are on the side walls so that students can stretch easily.  
~
S
#11733
Standard Residence~
   This is just a plain old regular residence.  There is a bed in the corner, a
living area with some sofas, and a kitchen area that has a few pots and pans in
the sink.  This is pretty standard living.  
~
117 d 0
D0
~
~
0 11700 11731
E
bed~
   The bed is made nicely and tucked away in the corner of the room.  
~
E
sofas living~
   There is a cozy looking living area with a couple of sofas gathered around a
coffee table.  
~
E
kitchen pots pans~
   The kitchen area is fairly dirty, with some pots and pans lying in the sink.

~
S
#11734
Fourth Floor~
   Yet again, the stairs lead upward.  This is the fourth floor, and there are
an unusually large amount of windows in this room.  There is another circular
rug in the center of the room.  
~
117 0 0
D0
~
~
0 11700 11735
D2
~
~
0 11700 11736
D4
~
~
0 11700 11737
D5
~
~
0 11700 11731
E
rug~
   The people in this tower must like their rugs.  
~
E
staircase~
   More stairs, more stairs...  The stairs can take you down or up.  
~
S
#11735
Classroom~
   This is a standard school classroom for the children here.  There currently
are no kids in here at the moment, though it is still very messy.  There is a
chalk covered green chalkboard and there are turned over desks.  There are also
a ton of muddy footprints leading to the exit.  
~
117 d 0
D2
~
~
0 11700 11734
E
footprints~
   A ton of muddy children's footprints lead to the exit.  
~
E
chalkboard ~
   The chalkboard is green and covered with chalk.  In some spots, there are
crude drawings of flowers and clouds, and in others it's just a scribble.  
~
E
desks~
   Some of the desks in the classroom have been chaotically trned over for some
reason.  
~
S
#11736
Playpen~
   Little kids...  Everywhere!  Little kids here, little kids there, they're
running around and being really chaotic!  Somebody, make them stop!  Lots of
them are tackling each other to the ground or playing tag.  
~
117 d 0
D0
~
~
0 11700 11734
E
children kids~
   The kids are behaving chaotically and are pretty much everywhere you look.  
~
S
#11737
Fifth Floor~
   This is a very tall tower!  The end must be near, for there is a small amount
of light coming from the exit up.  Yet another square rug is placed in the
center of the floor.  
~
117 d 0
D0
~
~
0 11700 11738
D2
~
~
0 11700 11739
D4
~
~
0 11700 11740
D5
~
~
0 11700 11734
E
rug~
   Hmm, a square rug on the floor...  How original...  
~
E
staircase~
   The stairway seems to be getting lighter as it goes upward.  Perhaps the top
of the tower is near?  
~
S
#11738
Library~
   The library is kept very clean, and there doesn't seem to be a trace of dust
in here.  There are books stacked on wooden shelves all over the place, and
there are some people browsing through them.  A wooden desk near the exit is
where people bring their books to check out of the library, though they should
be brought back.  
~
117 0 0
D2
~
~
0 11700 11737
E
bookshelves citizens~
   The wooden bookshelves all over the place hold a ton of books.  Citizens are
browsing through them, looking for what they want.  
~
E
desk~
   Citizens bring books they've found here to check out and read for a bit.  
~
E
dust~
   Amazingly, there isn't any!  
~
S
#11739
Bathroom~
   This could possibly be the worst location for the bathroom in the world...  
There are urinals on the left wall with dividers inbetween them, and there are
toilet stalls at the rear with blue paint.  There are sinks on the east wall,
though most of them have an 'out of order' sign attached to them.  
~
117 0 0
D0
~
~
0 11700 11737
E
sinks~
   There are sinks on the east wall, some of them have yellow pot-it-notes with
'out of order' written on them attached.  
~
E
stalls toilet~
   Toilet stalls are on the rear wall with blue paint on them.  
~
E
urinals dividers~
   On the west wall are urinals with dividers inbetween them, so nobody can
sneak a peek, even if they wanted to.  
~
S
#11740
Sixth Floor~
   This is the final floor inside the tower, the top is just above.  Light
pours in from the exit up.  There isn't a rug in the center of the floor, but
instead, a small statue dedicated to Thedoric, of all people.  
~
117 0 0
D0
~
~
0 11700 11741
D2
~
~
0 11700 11742
D4
~
~
0 11700 11743
D5
~
~
0 11700 11737
E
light stairway~
   The stairway up leads to the top, where all the light is coming from.  
Downstairs the rooms are a bit darker.  
~
E
statue thedoric~
   In the center of the room is a small statue dedicated to Thedoric, who is
doing a dramatic pose.  By the looks of it, he hasn't really done anything.  
~
S
#11741
Standard Residence~
   This is just a plain old regular residence.  There is a bed in the corner, a
living area with some sofas, and a kitchen area that has a few pots and pans in
the sink.  This is pretty standard living.  
~
117 0 0
D2
~
~
0 11700 11740
E
bed~
   The bed is made nicely and tucked away in the corner of the room.  
~
E
kitchen pots pans~
   The kitchen area is fairly dirty, with some pots and pans lying in the sink.

~
E
sefas living~
   There is a cozy looking living area with a couple of sofas gathered around a
coffee table.  
~
S
#11742
Empty Room~
   Strange...  This room is totally empty...  The walls are painted white along
with the ceiling and the floor, and there isn't anything special about the
window...  Maybe someone is going to move in soon?  
~
117 0 0
D0
~
~
0 11700 11740
E
walls ceiling floor~
   The walls, ceiling and floor are all painted white.  
~
E
window~
   There isn't anything special about this window...  
~
S
#11743
Top of the Tower~
   The top of the tower was recently made usable courtesy of Government Official
Visconti's planning, though Thedoric takes all the credit.  That must be what
the statue downstairs is for.  There are little extended balconies to relax on
to the north and to the south.  Other than that, the only place left to go is
all the way back down.  
~
117 0 1
D0
~
~
0 11700 11744
D2
~
~
0 11700 11745
D5
~
~
0 11700 11740
E
balconies~
   To the north and the south are extended balconies to the tower.  
~
E
stairs~
   The stairs only lead back down into the tower.  
~
S
#11744
North Balcony~
   The balcony is a stone extension of the top of the tower.  This place is very
calm and there is an endless view of red trees from here.  The forest seems like
it has so many mysteries...  
~
117 0 1
D2
~
~
0 11700 11743
E
view forest trees~
   There is an endless view of the Red Forest from here.  It is extremely
relaxing
~
E
balcony~
   The balcony is a stone extension of the tower.  It is made of pewter and has
a large railing surrounding it to prevent anyone from falling.  
~
S
#11745
South Balcony~
   The south balcony is an extension from the top of the tower.  From here the
town below is visible.  Citizens are talking, though the noise doesn't seem to
echo all the way up to here.  There are a couple chairs here so that people can
relax in them and take in the view.  
~
117 0 1
D0
~
~
0 11700 11743
E
view citizens town~
   The the entire outside town of Los Torres is visible from here.  Talking
citizens are noticable, but the sound doesn't reach up this far.  
~
E
chairs~
   There are metal chairs places here so that citizens can look down and relax.

~
S
#11746
Standard Residence~
   This is just a plain old regular residence.  There is a bed in the corner, a
living area with some sofas, and a kitchen area that has a few pots and pans in
the sink.  This is pretty standard living.  
~
117 0 0
D2
~
~
0 11700 11727
E
bed~
   The bed is made nicely and tucked away in a corner of the room.  
~
E
living sofas~
   There is a cozy looking living area with a couple sofas gathered around a
coffee table.  
~
E
kitchen pots pans~
   The kitchen area is fairly dirty, with some pots and pans laying in the sink.

~
S
#11747
Artist's Residence~
   This is obviously where an artist lives.  There are paintings and empty
canvases hung up everywhere within the room.  The room itself isn't painted much
except for paint splashes from mistakes.  The bed in the corner of the room is
rather small but it seems cozy.  
~
117 d 0
D0
~
~
0 11700 11727
E
paintings canvases~
   There are paintings and canvases along the walls.  There are splashes of
paint behind the art that are the wall's only decorations.  
~
E
bed~
   The bed is very small, though it looks very cozy.  
~
S
#11748
Path Behind the Tower~
   This is a hidden path behind the tower!  To the north you can see a bit more
path, and to the south is the small opening that the firelace opened up.  The
forest continues indefinitely in all directions otherwise
~
117 0 3
D0
~
~
0 11700 11749
D2
~
~
0 11700 11726
S
#11749
End of Secret Path~
   The little path behind the tower stops here.  Red trees surround everywhrere
except for the tiny row to the south.  The light is totally blocked out from the
thick canopy, and so is any vision upward.  It is now clear why this spot isn't
visible from the towers.  
~
117 0 3
D2
~
~
0 11700 11748
S
#11751
Defender's Dream~
   Defender's Dream is a store dealing with armor and weapons.  There are all
sorts of things on display from a large grey sword to a blue helm with a face
mask.  There is a sign that says 'Items on display are for DISPLAY ONLY, DO NOT
TOUCH' The floor is a white tile which has been stained with many footprints
from all the shoppers.  The ceiling is painted a rather alarming shade of red
that makes people jump when they see it for the first time.  The walls are
painted of a scene as if the room is at the top of a mountain and all below and
around is a large green forest and a blue sky with clouds.  
~
117 dh 0
D3
~
~
0 11700 11703
E
display sign~
   The weapons and armor on display are rather nice.  A sign hangs near the
display that says 'Items on display are for DISPLAY ONLY, DO NOT TOUCH'.  
~
E
celind~
   The celing is painted a shade of red that is way too bright for it's own
good.  It makes most people jump when they see it.  
~
E
floor footprints~
   The white tile floor has been stained with muddy footprints from all the
shoppers that have browsed around the store.  
~
S
T 11711
#11752
Wine Cellar~
   The wine cellar smells like expired wine like nobody could believe!  There
are barrels that were supposed to be used for wine, but apparently have never
been used since last year!  The stone walls are all wet and moldy, and there is
fingus growing on some patches of the floor.  Cobwebs are present in every nook
and cranny of the room.  It seems like nobody has kept this place tidy in quite
some time!  
~
117 adj 0
D4
   Lacela's Winery is above you.  
~
trapdoor~
2 11718 11706
E
barrels~
   The wooden barrels are the source of the wine like stench in the room.  At
first glance they seemed empty, though since it's so dark it's hard to see
anything.  The barrels are actually filled with a dark red blood!  
~
E
cobwebs~
   The amount of cobwebs in the room is ridiculous!  They are present in every
nook and cranny you can see.  
~
E
mold walls~
   The walls are filthy and covered in mold.  
~
E
fungus fungi floors~
   The floos have patches of fungi growing on them.  
~
S
#11753
Inside the Forest~
   The path does not follow into the forest and all that shows you a way are
torn down red trees and flattened red grass with leaves and twigs crunching on
the ground.  The noises of animals running around are now followed by noises of
things attacking animals, and making them run around.  One stump off of the
'path' is rather large compared to the other tree stumps.  There is a blockade
of trees that seems to block any further movement.  
~
117 cg 3
D0
~
forest~
1 11700 11721
D2
~
blockade~
1 11700 11754
E
stump~
   The stump is rather grand in comparison with the other stumps on the trail.
It is wide and has thousands of little rings signifying that it was very old.  
The tree that was cut down must have been just as obscure as this stump.  
~
E
foliage twigs leaves trees~
   The scenery is completely filled with twigs, trees, stumps, leaves and other
foliage.  All of which seem to have an appropriate shade of red to them.  
~
S
T 11710
#11754
The Red Forest~
   The path continues into the vast forest.  It is more defined than the path
before the blockade.  This seems to be some sort of hideout for a faction within
the community.  A sign etched into a tree trunk reads 'Red Assassins'.  The tree
trunks stretch up for a long distance and suddenly disappear within an
impossibly thick canopy.  
~
117 a 3
D0
~
~
0 11700 11753
D1
~
~
0 11700 11757
D3
~
~
0 11700 11755
E
trees~
   The trees stretch up for a really long distance.  The red canopy of leaves
suddenly swallows them up without a trace.  One of the trees is engraved with
'Red Assassins' in the bark.  
~
E
path~
   The path is scattered with red stumps, broken trigs and red leaves.  It is
more visible than the path outside the blockade of trees.  
~
S
#11755
A Sudden End~
   The path in the forest comes to another end.  There aren't any more stumps in
the path and the forest seems to be getting somewhat darker.  The trees on the
side of the path are withered away and a bit dead but the source of the problem
is not clear.  There is a small squirrel's nest in the branches of a lively tree
placed over a peculiar patch of yellow sand on the ground.  
~
117 ag 3
D1
~
~
0 11700 11754
D5
~
sand~
1 11700 11756
E
path~
   The path is stumpless and clear, except when it comes to a rather sudden end.
It leads to the peculiar patch of sand below a lively tree.  
~
E
sand~
   There is a small and out of place patch of yellow sand at the end of the
path.  It seems to have no important purpose here.  
~
E
nest~
   The nest is made of tiny leaves and placed cutely in the brances of a still
living tree.  It is so close you could reach out and touch it.  
~
E
trees~
   The trees are somewhat withered away and dead.  The source of this is
unclear.  
~
S
T 11713
#11756
Under the Forest~
   The forest leads down into this mysterious cave.  There are no clues around
here as to what this place is.  The pile of sand in the back of the room leads
up to the forest, or the path in the cave continues on east into the darkness.

~
117 c 0
D1
~
~
0 11700 11759
D4
~
~
0 11700 11755
E
sand~
   The pile of sand in the back leads to a hole which can be used to exit the
cave.  
~
S
#11757
Alcove in the Forest~
   This is a small alcove of the lively red forest.  There are trees and hedges
blocking the way forth, except for a small hole in the 'wall'.  The pathway
outside Los Torres is visible from here!  The 'wall' is enforced with rocks and
covered with leaves to hide it from anyone seeing it.  The hole is strategically
placed to maybe spy on anyone walking past.  
~
117 0 3
D3
~
~
0 11700 11754
E
wall trees hedges hole~
   The passage is stopped by a wall of trees.  Or more like leaves and trees
covering a stone wall with a hole in it.  The hole seems like it would be used
to spy on people or maybe fire something at them!  
~
S
#11758
The Basement~
   This hidden and dark room almost seems like it has never been opened before.
The only light that the room has is from the gaping hole made in the floor of
The Turkey's Gobble by the chandelier.  The floor is dry, though rough and there
are cobwebs EVERYWHERE from the celing to the foor.  The room is totally bare
otherwise.  
~
117 cd 0
D4
~
~
0 11700 11704
E
cobwebs~
   Cobwebs are in every direction of the room, I mean, everywhere.  It is
impossible to move without touching 20 cobwebs.  It's that bad.  
~
E
hole~
   There is a large hole in the celing from the Chandelier breaking through the
floor of The Turkey's Gobble.  
~
S
#11759
In a Mysterious Cave~
   The cave leads in further and the light gets dimmer and dimmer with each foot
inward.  There isn't much here to look at other than a gray rock wall and a
couple of stalactices.  There is a wooden wall with a door that has a barred
window to the east.  There are moaning sounds coming from inside the door.  
There is a putrid smell of urine in this room.  
~
117 adg 0
D1
~
door~
2 11734 11760
D3
~
~
0 11700 11756
E
wall door~
   The wall to the east is made of splintery dark wood.  There is a door in the
wall that has barred windows and a rusty looking handle.  There is a smell of
urine and excrement...  Also the bitter smell of blood!  
~
E
stalactices~
   The stalactites drip water from the celing making an annoying sound with each
drop.  
~
S
#11760
Prison Cell~
   Smells of urine and excrement coming from a small pile in the corner fill the
room.  There is a machine here that is pumping blood from the ground!  There are
barrels of blood stacked next to it in a pyramid-like fashion.  The room is
formed by an ending in the cave with the wall to separate it from the rest.  
From the celing to the floor is a damp solution, making the entire room
slippery.  There are some stray red roots protruding from the celing, giving a
clue that this place must be fairly close to the ground.  
~
117 c 0
D3
~
door~
2 11700 11759
E
machine barrels~
   The machine is pumping blood from the ground, somehow, then storing the blood
into wooden barrels that are stacked next to the machine like a pyramid.  
~
E
roots~
   There are red roots from the celing that are dripping blood!  Is that what
the machine is pumping?!  
~
E
pile excement urine pee poop~
   There is a small pile of excrement and a puddle of urine in the far corner of
the room.  The smell of the pile is unbearable!  
~
S
$~