package com.planet_ink.coffee_mud.Abilities.Prayers;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Prayer_DivineLuck extends Prayer
{
@Override public String ID() { return "Prayer_DivineLuck"; }
private final static String localizedName = CMLib.lang().L("Divine Luck");
@Override public String name() { return localizedName; }
private final static String localizedStaticDisplay = CMLib.lang().L("(Divine Luck)");
@Override public String displayText() { return localizedStaticDisplay; }
@Override public int classificationCode(){return Ability.ACODE_PRAYER|Ability.DOMAIN_HOLYPROTECTION;}
@Override public int abstractQuality(){ return Ability.QUALITY_BENEFICIAL_SELF;}
@Override public long flags(){return Ability.FLAG_NEUTRAL;}
@Override protected int canAffectCode(){return Ability.CAN_MOBS;}
@Override protected int canTargetCode(){return 0;}
@Override
public void affectCharStats(MOB affectedMOB, CharStats affectableStats)
{
super.affectCharStats(affectedMOB,affectableStats);
for(final int i : CharStats.CODES.SAVING_THROWS())
affectableStats.setStat(i,
affectableStats.getStat(i)
+1+((affectedMOB.phyStats().level()+(2*getXLEVELLevel(invoker())))/5));
}
@Override
public void affectPhyStats(Physical affected, PhyStats affectableStats)
{
super.affectPhyStats(affected,affectableStats);
if(affected==null)
return;
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
final int xlvl=super.getXLEVELLevel(invoker());
affectableStats.setAttackAdjustment(affectableStats.attackAdjustment()+((affected.phyStats().level()+(2*xlvl))/5)+1);
affectableStats.setDamage(affectableStats.damage()+((affected.phyStats().level()+(2*xlvl))/5)+1);
if(mob.isInCombat())
{
final MOB victim=mob.getVictim();
if(CMLib.flags().isEvil(victim))
affectableStats.setArmor(affectableStats.armor()-5-xlvl);
}
}
@Override
public void unInvoke()
{
// undo the affects of this spell
if(!(affected instanceof MOB))
return;
final MOB mob=(MOB)affected;
super.unInvoke();
if(canBeUninvoked())
mob.tell(L("Your divine luck is over."));
}
@Override
public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
{
Physical target=mob;
if((auto)&&(givenTarget!=null))
target=givenTarget;
if(target.fetchEffect(this.ID())!=null)
{
mob.tell(mob,target,null,L("<T-NAME> <T-IS-ARE> already affected by @x1.",name()));
return false;
}
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?L("<T-NAME> become(s) divinely lucky."):L("^S<S-NAME> @x1 for divine luck.^?",prayWord(mob)));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
beneficialAffect(mob,target,asLevel,0);
}
}
else
return beneficialWordsFizzle(mob,null,L("<S-NAME> @x1, but as luck would have it, there's no answer.",prayWord(mob)));
// return whether it worked
return success;
}
}