package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2002-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Humanoid extends StdRace { @Override public String ID() { return "Humanoid"; } private final static String localizedStaticName = CMLib.lang().L("Humanoid"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 64; } @Override public int shortestFemale() { return 59; } @Override public int heightVariance() { return 12; } @Override public int lightestWeight() { return 90; } @Override public int weightVariance() { return 90; } @Override public long forbiddenWornBits() { return 0; } private final static String localizedStaticRacialCat = CMLib.lang().L("Humanoid"); @Override public String racialCategory() { return localizedStaticRacialCat; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 1, 3, 15, 35, 53, 70, 74, 78 }; @Override public int[] getAgingChart() { return agingChart; } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY | Area.THEME_SKILLONLYMASK; } @Override public Weapon myNaturalWeapon() { return funHumanoidWeapon(); } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r is mortally wounded and will soon die.^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in blood.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut and bruised.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some minor cuts and bruises.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g has a few bruises and scratches.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g has a few small bruises.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("a @x1 brain",name().toLowerCase()),RawMaterial.RESOURCE_MEAT)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); resources.addElement(makeResource (L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); } } return resources; } }