package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Halfling extends StdRace { @Override public String ID() { return "Halfling"; } private final static String localizedStaticName = CMLib.lang().L("Halfling"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 40; } @Override public int shortestFemale() { return 36; } @Override public int heightVariance() { return 6; } @Override public int lightestWeight() { return 80; } @Override public int weightVariance() { return 50; } @Override public long forbiddenWornBits() { return 0; } private final static String localizedStaticRacialCat = CMLib.lang().L("Halfling"); @Override public String racialCategory() { return localizedStaticRacialCat; } private final String[] culturalAbilityNames = { "Elvish", "Cooking" }; private final int[] culturalAbilityProficiencies = { 25, 75 }; @Override public String[] culturalAbilityNames() { return culturalAbilityNames; } @Override public int[] culturalAbilityProficiencies() { return culturalAbilityProficiencies; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 1, 4, 20, 50, 75, 100, 110, 120 }; @Override public int[] getAgingChart() { return agingChart; } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_INFRARED); } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setStat(CharStats.STAT_DEXTERITY,affectableStats.getStat(CharStats.STAT_DEXTERITY)+1); affectableStats.setStat(CharStats.STAT_MAX_DEXTERITY_ADJ,affectableStats.getStat(CharStats.STAT_MAX_DEXTERITY_ADJ)+1); affectableStats.setStat(CharStats.STAT_STRENGTH,affectableStats.getStat(CharStats.STAT_STRENGTH)-1); affectableStats.setStat(CharStats.STAT_MAX_STRENGTH_ADJ,affectableStats.getStat(CharStats.STAT_MAX_STRENGTH_ADJ)-1); affectableStats.setStat(CharStats.STAT_SAVE_PARALYSIS,affectableStats.getStat(CharStats.STAT_SAVE_PARALYSIS)+10); affectableStats.setStat(CharStats.STAT_SAVE_DETECTION,affectableStats.getStat(CharStats.STAT_SAVE_DETECTION)+10); } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { // Have to, since it requires use of special constructor final Armor s1=CMClass.getArmor("GenShirt"); if(s1 == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); s1.setName(L("a small tunic")); s1.setDisplayText(L("a small tunic is folded neatly here.")); s1.setDescription(L("It is a small but nicely made button-up tunic.")); s1.text(); outfitChoices.add(s1); final Armor p1=CMClass.getArmor("GenPants"); p1.setName(L("some small pants")); p1.setDisplayText(L("some small pants lie here.")); p1.setDescription(L("They appear to be for a dimunitive person, and extend barely past the knee at that.")); p1.text(); outfitChoices.add(p1); final Armor s3=CMClass.getArmor("GenBelt"); outfitChoices.add(s3); } return outfitChoices; } @Override public Weapon myNaturalWeapon() { return funHumanoidWeapon(); } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r has very little life left.^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in small streams of blood.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding badly from lots of small wounds.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous bloody wounds and small gashes.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some bloody wounds and small gashes.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few small bloody wounds.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut and bruised in small places.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some small cuts and bruises.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g has a few bruises and small scratches.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g has a few small bruises.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("a pair of hairy @x1 feet",name().toLowerCase()),RawMaterial.RESOURCE_MEAT)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); resources.addElement(makeResource (L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); } } return resources; } }