package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Prancer extends StdCharClass { @Override public String ID() { return "Prancer"; } private final static String localizedStaticName = CMLib.lang().L("Dancer"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Bard"; } @Override public String getMovementFormula() { return "18*((@x2<@x3)/18)"; } @Override public int getBonusPracLevel() { return 1; } @Override public int getBonusAttackLevel() { return 0; } @Override public int getAttackAttribute() { return CharStats.STAT_CHARISMA; } @Override public int getLevelsPerBonusDamage() { return 10; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/3)+(2*(1?6))"; } @Override public String getManaFormula() { return "((@x4<@x5)/6)+(1*(1?2))"; } @Override protected String armorFailMessage() { return L("<S-NAME> armor makes <S-HIM-HER> mess up <S-HIS-HER> <SKILL>!"); } @Override public int allowedArmorLevel() { return CharClass.ARMOR_CLOTH; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_THIEFLIKE; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(MOB mob) { return disallowedWeapons; } public Prancer() { super(); maxStatAdj[CharStats.STAT_CHARISMA]=4; maxStatAdj[CharStats.STAT_STRENGTH]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Befriend",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Dance_Stop",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Dance_CanCan",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Thief_Lore",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Dance_Foxtrot",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Fighter_Kick",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Climb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Dance_Tarantella",true); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Thief_Appraise",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Dance_Waltz",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_Dodge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Dance_Salsa",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Dance_Grass",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Dance_Clog",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Thief_Distract",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Dance_Capoeira",true); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Dance_Tap",true); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Dance_Swing",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Disarm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Dance_Basse",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Fighter_BodyFlip",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Dance_Tango",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_Spring",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Dance_Polka",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Dance_RagsSharqi",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Dance_Manipuri",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Skill_Trip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Dance_Cotillon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_TwoWeaponFighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Dance_Ballet",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Tumble",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Dance_Jitterbug",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Dance_Butoh",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_Attack2",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Dance_Courante",true); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Dance_Musette",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Fighter_Endurance",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Fighter_Cartwheel",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Dance_Swords",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Dance_Flamenco",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Roll",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Dance_Jingledress",true); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Dance_Morris",true); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_BlindFighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Dance_Butterfly",true); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Dance_Macabre",true); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Fighter_CircleTrip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Dance_War",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Dance_Square",true); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void executeMsg(Environmental host, CMMsg msg) { super.executeMsg(host,msg); Bard.visitationBonusMessage(host,msg); } private final String[] raceRequiredList=new String[]{ "Human","Humanoid","Elf","Halfling" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Charisma",Integer.valueOf(9)), new Pair<String,Integer>("Strength",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherLimitsDesc() { return ""; } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } @Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_SONG) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if(affected instanceof MOB) { if(CMLib.flags().isStanding((MOB)affected)) { final MOB mob=(MOB)affected; final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1)*(mob.charStats().getClassLevel(this)-1); affectableStats.setArmor(affectableStats.armor()-attArmor); } } } @Override public int adjustExperienceGain(MOB host, MOB mob, MOB victim, int amount) { return Bard.bardAdjustExperienceGain(host, mob, victim, amount, 5.0); } @Override public String getOtherBonusDesc() { return L("Receives defensive bonus for high dexterity. Receives group bonus combat experience when in an intelligent group, and more for a group of players. " + "Receives exploration and pub-finding experience based on danger level."); } @Override public void level(MOB mob, List<String> newAbilityIDs) { super.level(mob, newAbilityIDs); if(CMSecurity.isDisabled(CMSecurity.DisFlag.LEVELS)) return; final int attArmor=(((int)Math.round(CMath.div(mob.charStats().getStat(CharStats.STAT_DEXTERITY),9.0)))+1); mob.tell(L("^NYour grace grants you a defensive bonus of ^H@x1^?.^N",""+attArmor)); } }