/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
<!--  
   Copyright 2013-2016 Bo Zimmerman

   Licensed under the Apache License</STRING><STRING>Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing</STRING><STRING>software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND</STRING><STRING>either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
--------------------------------------------------------------------------------

See guides/RandomAreas.html for information about documents of this type.

-->
<!--  include file full of show plains-specific tags -->
<string id="randomtheme" merge=true select="any-1">
	<string condition="$theme=''">plains</string>
</string>

<STRING load="/resources/randareas/inc_roomruns.xml" />
<STRING load="/resources/randareas/inc_common.xml" />
<STRING load="/resources/randareas/inc_adjectives.xml" />

<AREA id="maze_dungeon" merge=true layout="MAZE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" >
	<NAME merge=false>$areaname</NAME><SIZE merge=false>$areasize</SIZE>
	<CLASS merge=false select="any-1"><CLASS condition="$areatype!=''">$areatype</CLASS><CLASS condition="$areatype=''">StdArea</CLASS></CLASS>
	<ROOM merge=false insert="hallway_rooms,interior_rooms,leaf_rooms" />
</AREA>
<AREA id="grid_dungeon" merge=true like="maze_dungeon" layout="GRIDCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" />
<AREA id="square_dungeon" merge=true like="maze_dungeon" layout="BOXCITYSQUARE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" />
<AREA id="box_dungeon" merge=true like="maze_dungeon" layout="BOXCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" />
<AREA id="cross_dungeon" merge=true like="maze_dungeon" layout="CROSS" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" />
<AREA id="tree_dungeon" merge=true like="maze_dungeon" layout="TREE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=plains" />

<ROOM id="hallway_rooms" merge=true select="pick-1" condition="$roomtag_nodetype='street' or $roomtag_nodetype='surround'">
	<ROOM class="Plains" id="plains_street_room" condition="$theme='plains' or $theme='random'">
		<TITLE>(a(n)) $_plains_path_name</TITLE>
		<DESCRIPTION>$plains_street_desc</DESCRIPTION>
		<STRING id="plains_street_desc" select="all">
			<STRING action="PREPEND" condition="$ROOMTAG_NODEGATEEXIT != ''">You are at the entrance to $areaname. ${c:STAT:AREAGATE:AREA:NAME} is to the ${l:ROOMTAG_NODEGATEEXIT}. </STRING>
			<STRING select="any-1" action="PREPEND">
				<STRING condition="$_plains_path_roomtype=1">You are making your way along (a(n)) ${l:_plains_path_name}. </STRING>
				<STRING condition="$_plains_path_roomtype=1">You are on (a(n)) ${l:_plains_path_name}. </STRING>
				<STRING condition="$_plains_path_roomtype=1">The ${l:_plains_path_name} goes through the $plains_nouns. </STRING>
				<STRING condition="$_plains_path_roomtype=1">(A(n)) ${l:_plains_path_name} runs through the $plains_nouns. </STRING>
				<STRING condition="$_plains_path_roomtype=1">You are working your way through (a(n)) ${l:_plains_path_name}. </STRING>
				<STRING condition="$_plains_path_roomtype=0">You are well into (a(n)) ${l:_plains_path_name}. </STRING>
				<STRING condition="$_plains_path_roomtype=0">You are deep in (a(n)) ${l:_plains_path_name}. </STRING>
				<STRING condition="$_plains_path_roomtype=0">The ${l:_plains_path_name} surrounds you. </STRING>
				<STRING condition="$_plains_path_roomtype=0">The ${l:_plains_path_name} is all around you. </STRING>
			</STRING>
			<STRING select="any-1" action="APPEND">
				<STRING condition="$_plains_path_roomtype=1">The $_plains_path_type is crossed by $adj_sparse trees and plants. ${c:adj_brightwords} plains otherwise surrounds you. </STRING>
				<STRING condition="$_plains_path_roomtype=1">Tracks in the $adj_soft_ground ground make the $_plains_path_type easier to follow here. </STRING>
				<STRING condition="$_plains_path_roomtype=1">${c:adj_phys_size_tall} hills curve around the $_plains_path_type like a wall. </STRING>
				<STRING condition="$_plains_path_roomtype=1">The $adj_lush plant life here is $adj_plentiful enough here to make the $_plains_path_type green. </STRING>
				<STRING condition="$_plains_path_roomtype=0">The plains and hills of $areaname are $adj_phys_size_large and green, rising in $adj_impassable walls. </STRING>
				<STRING condition="$_plains_path_roomtype=0">You $verb_plains_tread your way through the $noun_plains_brush of the $adj_lush $plains_path_prefix plains. </STRING>
				<STRING condition="$_plains_path_roomtype=0">The grassy plains surrounds you, $adj_sparse trees making some directions $adj_impassable. </STRING>
				<STRING condition="$_plains_path_roomtype=0">You feel a $noun_plains_wind blow across the $plains_path_prefix plains. </STRING>
			</STRING>
			<STRING select="any-1" action="APPEND">
				<STRING condition="$_plains_path_roomtype=1">The $_plains_path_type continues $roomrun_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=1">Beneath the broad shadows of the grassy hills you can see the $_plains_path_type running $roomrun_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=1">The $_plains_path_type runs $roomrun_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=1">The faint $_plains_path_type goes $roomrun_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=0">It looks like you might be able to head $roomexits_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=0">Openings in the $adj_sparse $noun_plains_brush can be seen $roomexits_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=0">You can $verb_plains_tread on through $roomexits_desc_long.</STRING>
				<STRING condition="$_plains_path_roomtype=0">You can continue $roomexits_desc_long.</STRING>
			</STRING>
		</STRING>
		<EXIT class="Open" />
		<MOB condition="1?2=1" select="any-1" insert="plains_mobs" />
	</ROOM>
</ROOM>

<ROOM id="interior_rooms" merge=true select="any-1" condition="$roomtag_nodetype='interior' or $roomtag_nodetype='square'">
	<ROOM class="Plains" like="plains_street_room" condition="$theme='plains' or $theme='random'" />
</ROOM>

<ROOM id="leaf_rooms" merge=true select="any-1" condition="$roomtag_nodetype='leaf'">
	<ROOM class="Plains" id="plains_interior_room" condition="$theme='plains' or $theme='random'">
		<TITLE>
			<TITLE>$plains_path_prefix $plains_nouns</TITLE>
		</TITLE>
		<DESCRIPTION>$plains_interior_desc</DESCRIPTION>
		<STRING id="plains_interior_desc" select="all">
			<STRING select="any-1" action="PREPEND">
				<STRING>You find yourself by a $adj_sparse copse of trees in the ${l:room_title}. </STRING>
				<STRING>You are in a corner of the ${l:room_title}. </STRING>
				<STRING>The ${plains_nouns} surrounds you. </STRING>
				<STRING>The ${plains_nouns} is all around you. </STRING>
			</STRING>
			<STRING select="any-1" action="APPEND">
				<STRING>The $adj_large grassy hills of $areaname are $adj_cramped around you in $adj_impassable walls. </STRING>
				<STRING>You $verb_plains_tread your way through the $noun_plains_brush of the $plains_path_prefix plains. </STRING>
				<STRING>The $plains_path_prefix plains surrounds you, ${adj_phys_size_tall} $adj_cramped hills making some directions $adj_impassable. </STRING>
				<STRING>You feel a $noun_plains_wind blow over the $plains_path_prefix hills of the $noun_plains_wind_adj plains. </STRING>
			</STRING>
			<STRING select="any-1" action="APPEND">
				<STRING>It looks like you might pick your way $roomexits_desc_long.</STRING>
				<STRING>Openings in the $noun_plains_brush can be seen $roomexits_desc_long.</STRING>
				<STRING>You can $verb_plains_tread on through $roomexits_desc_long.</STRING>
				<STRING>You can continue $roomexits_desc_long.</STRING>
				<STRING condition="$roomtag_nodetype='leaf'">It looks like you might pick your way $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
				<STRING condition="$roomtag_nodetype='leaf'">You can $verb_plains_tread on through $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
			</STRING>
		</STRING>
		<EXIT class="Open" />
		<MOB condition="($NOFANTASY != 'true') and ($__defined_plains_dragon&lt;1)" define="__defined_plains_dragon+=1" like="plains_dragon_mob" />
		<MOB condition="1?2=1" select="any-1" insert="plains_mobs" />
		<ITEM condition="1?4=1" select="any-1">
			<ITEM class="GenContainer" name="A $adj_wooden_ragged chest" display="$item_name is here" HASLID="true" HASLOCK="$trueorfalse">
				<CONTENT>
					<ITEM select="any-5" insert="dungeon_treasure_items" />
				</CONTENT>
				<AFFECT class="Prop_Hidden" />
			</ITEM>
		</ITEM>
	</ROOM>
</ROOM>
	
<MOB class="GenMob" level="$level_range" id="plains_dragon_mob" race="Dragon" gender="$anygender" hpmod="15">
	<NAME select="all">
		<NAME condition="$mob_level&lt;10">a hatchling red dragon</NAME>
		<NAME condition="$mob_level&lt;20 and $mob_level&gt;=10">a very young red dragon</NAME>
		<NAME condition="$mob_level&lt;30 and $mob_level&gt;=20">a young red dragon</NAME>
		<NAME condition="$mob_level&lt;40 and $mob_level&gt;=30">a subadult red dragon</NAME>
		<NAME condition="$mob_level&lt;70 and $mob_level&gt;=40">an adult red dragon</NAME>
		<NAME condition="$mob_level&lt;80 and $mob_level&gt;=70">an old red dragon</NAME>
		<NAME condition="$mob_level&lt;85 and $mob_level&gt;=80">a very old red dragon</NAME>
		<NAME condition="$mob_level&gt;=85">a ancient red dragon</NAME>
	</NAME>
		<DISPLAY select="pick-1">
			<DISPLAY pickweight="1">$mob_name leaps towards you.</DISPLAY>
			<DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY>
			<DISPLAY pickweight="5">$mob_name is here.</DISPLAY>
		</DISPLAY>
	<DESCRIPTION>$mob_name strikes terror in your very bones.</DESCRIPTION>
	<BEHAVIOR select="all">
		<BEHAVIOR condition="$mob_level&gt;=40" class="MOBEater" parms="" />
		<BEHAVIOR class="CombatAbilities" parms="" />
		<BEHAVIOR class="ObjectGuardian" parms="" />
	</BEHAVIOR>
	<AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" />
	<ABILITY select="all">
		<ABILITY condition="$mob_level&gt;=10" class="Skill_Trip" parms="" />
		<ABILITY condition="$mob_level&gt;=20" class="Dragonbreath" parms="" />
		<ABILITY condition="$mob_level&gt;=30" class="Spell_DetectInvisible" parms="" />
		<ABILITY condition="$mob_level&gt;=40" class="Spell_Fear" parms="" />
		<ABILITY condition="$mob_level&gt;=50" class="Spell_Hold" parms="" />
		<ABILITY condition="$mob_level&gt;=60" class="Spell_Slow" parms="" />
		<ABILITY condition="$mob_level&gt;=70" class="Spell_GravitySlam" parms="" />
		<ABILITY condition="$mob_level&gt;=80" class="Spell_SpellTurning" parms="" />
		<ABILITY condition="$mob_level&gt;=90" class="Spell_ResistSlashing" parms="" />
	</ABILITY>
</MOB>
		
<MOB id="plains_mob" select="any-1" requires="level_range=int,aggrochance=int">
	<MOB id="plains_mobs" select="all" requires="level_range=int,aggrochance=int">
		<MOB class="genmob" copyof="Owl" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Raven" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Hawk" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Deer" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Rabbit" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Cow" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Chicken" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Horse" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Buffalo" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Elephant" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		<MOB class="genmob" copyof="Doe" level="$level_range" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
		</MOB>
		
		<MOB class="genmob" copyof="Buck" level="$level_range" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Bee" level="$level_range - 2" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Fox" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="Gnoll" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Falcon" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Wolf" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Rattlesnake" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="Centaur" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Lion" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
		<MOB class="genmob" copyof="Cheetah" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
			<BEHAVIOR CLASS="Mobile" />
			<BEHAVIOR CLASS="BrotherHelper" />
			<BEHAVIOR condition="1?100&lt;$aggrochance"  class="Aggressive" parms="" />
		</MOB>
	</MOB>
</MOB>

<STRING id="noun_plains_brush" select="any-1">
    <STRING>thicket</STRING>
    <STRING>underbrush</STRING>
    <STRING>brush</STRING>
    <STRING>brushwood</STRING>
    <STRING>bush</STRING>
    <STRING>shrubbery</STRING>
    <STRING>hedges</STRING>
</STRING>

<STRING id="noun_plains_wind_adj" select="any-1">
    <STRING>springy</STRING>
    <STRING>fresh</STRING>
    <STRING>clear</STRING>
    <STRING>cool</STRING>
    <STRING>brisk</STRING>
    <STRING>delightful</STRING>
</STRING>

<STRING id="noun_plains_wind" select="any-1">
    <STRING>$noun_plains_wind_adj wind</STRING>
    <STRING>$noun_plains_wind_adj breeze</STRING>
    <STRING>$noun_plains_wind_adj air</STRING>
</STRING>

<STRING id="verb_plains_tread" select="any-1">
    <STRING>work</STRING>
    <STRING>trample</STRING>
    <STRING>tread</STRING>
    <STRING>stomp</STRING>
    <STRING>walk</STRING>
    <STRING>step</STRING>
</STRING>

<STRING id="_plains_path_name" select="any-1" define="_plains_path_name">
	<STRING pickweight=2 define="_plains_path_roomtype=1">$plains_path_prefix $_plains_path_type</STRING>
	<STRING pickweight=2 define="_plains_path_roomtype=0">$plains_path_prefix $plains_nouns</STRING>
	<STRING pickweight=1 define="_plains_path_roomtype=1">$adj_brightwords $plains_path_prefix $_plains_path_type</STRING>
	<STRING pickweight=1 define="_plains_path_roomtype=0">$adj_brightwords $plains_path_prefix $plains_nouns</STRING>
</STRING>

<STRING id="plains_path_prefix" select="any-1">
	<string>grassy</string><string>lush</string><string>green</string>
	<string>leafy</string><string>flourishing</string><string>wild</string>
	<string>natural</string><string>spring</string><string>overrun</string>
	<string>overgrown</string><string>savage</string><string>abundant</string>
	<string>brushy</string><string>foliated</string><string>sunny</string>
</STRING>

<STRING id="plains_nouns" select="any-1">
	<string>plains</string><string>grassland</string><string>prairie</string><string>flatlands</string>
	<string>lowlands</string><string>pasture</string><string>savanna</string><string>steppe</string>
	<string>meadow</string><string>savanna</string><string>fields</string>
</STRING>

<STRING id="_plains_path_type" define="_plains_path_type" select="any-1">
	<string>path</string><string>trail</string><string>pathway</string><string>way</string>
	<string>footpath</string><string>game trail</string>
</STRING>