package com.planet_ink.coffee_mud.Races; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class SmallElfKin extends StdRace { @Override public String ID() { return "SmallElfKin"; } private final static String localizedStaticName = CMLib.lang().L("Elf-Kin"); @Override public String name() { return localizedStaticName; } @Override public int shortestMale() { return 19; } @Override public int shortestFemale() { return 19; } @Override public int heightVariance() { return 4; } @Override public int lightestWeight() { return 10; } @Override public int weightVariance() { return 5; } @Override public long forbiddenWornBits() { return 0; } private final static String localizedStaticRacialCat = CMLib.lang().L("Elf"); @Override public String racialCategory() { return localizedStaticRacialCat; } private final String[] culturalAbilityNames = { "Fey", "Foraging" }; private final int[] culturalAbilityProficiencies = { 100, 50 }; @Override public String[] culturalAbilityNames() { return culturalAbilityNames; } @Override public int[] culturalAbilityProficiencies() { return culturalAbilityProficiencies; } // an ey ea he ne ar ha to le fo no gi mo wa ta wi private static final int[] parts={0 ,2 ,2 ,1 ,1 ,2 ,2 ,1 ,2 ,2 ,1 ,0 ,1 ,1 ,0 ,0 }; @Override public int[] bodyMask() { return parts; } private final int[] agingChart = { 0, 2, 20, 110, 175, 263, 350, 390, 430 }; @Override public int[] getAgingChart() { return agingChart; } protected static Vector<RawMaterial> resources = new Vector<RawMaterial>(); @Override public int availabilityCode() { return Area.THEME_FANTASY | Area.THEME_SKILLONLYMASK; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); affectableStats.setSensesMask(affectableStats.sensesMask()|PhyStats.CAN_SEE_INFRARED); } @Override public void affectCharStats(MOB affectedMOB, CharStats affectableStats) { super.affectCharStats(affectedMOB, affectableStats); affectableStats.setStat(CharStats.STAT_DEXTERITY,affectableStats.getStat(CharStats.STAT_DEXTERITY)+3); affectableStats.setStat(CharStats.STAT_CONSTITUTION,affectableStats.getStat(CharStats.STAT_CONSTITUTION)-3); affectableStats.setStat(CharStats.STAT_SAVE_MAGIC,affectableStats.getStat(CharStats.STAT_SAVE_MAGIC)+25); } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { // Have to, since it requires use of special constructor final Armor s1=CMClass.getArmor("GenShirt"); if(s1 == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); s1.setName(L("a delicate green shirt")); s1.setDisplayText(L("a delicate green shirt sits gracefully here.")); s1.setDescription(L("Obviously fine craftmenship, with sharp folds and intricate designs.")); s1.text(); outfitChoices.add(s1); final Armor s2=CMClass.getArmor("GenShoes"); s2.setName(L("a pair of sandals")); s2.setDisplayText(L("a pair of sandals lie here.")); s2.setDescription(L("Obviously fine craftmenship, these light leather sandals have tiny woodland drawings in them.")); s2.text(); outfitChoices.add(s2); final Armor p1=CMClass.getArmor("GenPants"); p1.setName(L("some delicate leggings")); p1.setDisplayText(L("a pair delicate brown leggings sit here.")); p1.setDescription(L("Obviously fine craftmenship, with sharp folds and intricate designs. They look perfect for dancing in!")); p1.text(); outfitChoices.add(p1); final Armor s3=CMClass.getArmor("GenBelt"); outfitChoices.add(s3); } return outfitChoices; } @Override public Weapon myNaturalWeapon() { return funHumanoidWeapon(); } @Override public String healthText(MOB viewer, MOB mob) { final double pct=(CMath.div(mob.curState().getHitPoints(),mob.maxState().getHitPoints())); if(pct<.10) return L("^r@x1^r is facing mortality!^N",mob.name(viewer)); else if(pct<.20) return L("^r@x1^r is covered in blood.^N",mob.name(viewer)); else if(pct<.30) return L("^r@x1^r is bleeding badly from lots of wounds.^N",mob.name(viewer)); else if(pct<.40) return L("^y@x1^y has numerous bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.50) return L("^y@x1^y has some bloody wounds and gashes.^N",mob.name(viewer)); else if(pct<.60) return L("^p@x1^p has a few bloody wounds.^N",mob.name(viewer)); else if(pct<.70) return L("^p@x1^p is cut and bruised.^N",mob.name(viewer)); else if(pct<.80) return L("^g@x1^g has some minor cuts and bruises.^N",mob.name(viewer)); else if(pct<.90) return L("^g@x1^g has a few bruises and scratches.^N",mob.name(viewer)); else if(pct<.99) return L("^g@x1^g has a few small bruises.^N",mob.name(viewer)); else return L("^c@x1^c is in perfect health.^N",mob.name(viewer)); } @Override public List<RawMaterial> myResources() { synchronized(resources) { if(resources.size()==0) { resources.addElement(makeResource (L("a pair of @x1 ears",name().toLowerCase()),RawMaterial.RESOURCE_MEAT)); resources.addElement(makeResource (L("some @x1 blood",name().toLowerCase()),RawMaterial.RESOURCE_BLOOD)); resources.addElement(makeResource (L("a pile of @x1 bones",name().toLowerCase()),RawMaterial.RESOURCE_BONE)); } } return resources; } }