<!-- Copyright 2013-2016 Bo Zimmerman Licensed under the Apache License</STRING><STRING>Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing</STRING><STRING>software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND</STRING><STRING>either express or implied. See the License for the specific language governing permissions and limitations under the License. -------------------------------------------------------------------------------- See guides/RandomAreas.html for information about documents of this type. --> <!-- include file full of swamp-specific tags --> <string id="randomtheme" merge=true select="any-1"> <string condition="$theme=''">swamp</string> </string> <STRING load="/resources/randareas/inc_roomruns.xml" /> <STRING load="/resources/randareas/inc_common.xml" /> <STRING load="/resources/randareas/inc_adjectives.xml" /> <AREA id="maze_dungeon" merge=true layout="MAZE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" > <NAME merge=false>$areaname</NAME><SIZE merge=false>$areasize</SIZE> <CLASS merge=false select="any-1"><CLASS condition="$areatype!=''">$areatype</CLASS><CLASS condition="$areatype=''">StdArea</CLASS></CLASS> <ROOM merge=false insert="hallway_rooms,interior_rooms,leaf_rooms" /> </AREA> <AREA id="grid_dungeon" merge=true like="maze_dungeon" layout="GRIDCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" /> <AREA id="square_dungeon" merge=true like="maze_dungeon" layout="BOXCITYSQUARE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" /> <AREA id="box_dungeon" merge=true like="maze_dungeon" layout="BOXCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" /> <AREA id="cross_dungeon" merge=true like="maze_dungeon" layout="CROSS" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" /> <AREA id="tree_dungeon" merge=true like="maze_dungeon" layout="TREE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=swamp" /> <ROOM id="hallway_rooms" merge=true select="pick-1" condition="$roomtag_nodetype='street' or $roomtag_nodetype='surround'"> <ROOM class="Swamp" id="swamp_street_room" condition="$theme='swamp' or $theme='random'"> <TITLE>(a(n)) $_swamp_path_name</TITLE> <DESCRIPTION>$swamp_street_desc</DESCRIPTION> <STRING id="swamp_street_desc" select="all"> <STRING action="PREPEND" condition="$ROOMTAG_NODEGATEEXIT != ''">You are at the entrance to $areaname. ${c:STAT:AREAGATE:AREA:NAME} is to the ${l:ROOMTAG_NODEGATEEXIT}. </STRING> <STRING select="any-1" action="PREPEND"> <STRING condition="$_swamp_path_roomtype=1">You are working your way along (a(n)) ${l:_swamp_path_name}. </STRING> <STRING condition="$_swamp_path_roomtype=1">You are on (a(n)) ${l:_swamp_path_name}. </STRING> <STRING condition="$_swamp_path_roomtype=1">The ${l:_swamp_path_name} goes through the $swamp_nouns. </STRING> <STRING condition="$_swamp_path_roomtype=1">(A(n)) ${l:_swamp_path_name} runs through the $swamp_nouns. </STRING> <STRING condition="$_swamp_path_roomtype=1">You are inching your way through (a(n)) ${l:_swamp_path_name}. </STRING> <STRING condition="$_swamp_path_roomtype=0">You are lost in (a(n)) ${l:_swamp_path_name}. </STRING> <STRING condition="$_swamp_path_roomtype=0">You are deep in (a(n)) ${l:_swamp_path_name}. </STRING> <STRING condition="$_swamp_path_roomtype=0">The ${l:_swamp_path_name} surrounds you. </STRING> <STRING condition="$_swamp_path_roomtype=0">The ${l:_swamp_path_name} is all around you. </STRING> </STRING> <STRING select="any-1" action="APPEND"> <STRING condition="$_swamp_path_roomtype=1">The $_swamp_path_type is crossed by $adj_dense reeds and plants. ${c:adj_sparse} trees are all around. </STRING> <STRING condition="$_swamp_path_roomtype=1">The $adj_soft_ground ground make the $_swamp_path_type easier to follow here. </STRING> <STRING condition="$_swamp_path_roomtype=1">${c:adj_sparse} ${adj_phys_size_tall} trees curve over the $_swamp_path_type muck, the $adj_densedark_word air suffocating you. </STRING> <STRING condition="$_swamp_path_roomtype=1">The bog is $adj_dryhard enough here to make it easy to $verb_swamp_tread your way along the $_swamp_path_type. </STRING> <STRING condition="$_swamp_path_roomtype=0">The reeds and trees of $areaname are $adj_large and lush here, $adj_cramped together in $adj_impassable walls. </STRING> <STRING condition="$_swamp_path_roomtype=0">You $verb_swamp_tread your way through the $noun_swamp_brush of the $adj_densedark_word swamp. </STRING> <STRING condition="$_swamp_path_roomtype=0">The swamp surrounds you, $adj_cramped ${any_tree}s and weeds making some directions $adj_impassable. </STRING> <STRING condition="$_swamp_path_roomtype=0">You feel a $noun_swamp_wind blow over the bog of the $adj_densedark_word swamp. </STRING> </STRING> <STRING select="any-1" action="APPEND"> <STRING condition="$_swamp_path_roomtype=1">The $_swamp_path_type continues $roomrun_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=1">Through the $adj_densedark_word air you can see the $_swamp_path_type running $roomrun_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=1">The $_swamp_path_type runs $roomrun_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=1">The faint $_swamp_path_type goes $roomrun_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=0">It looks like you might pick your way $roomexits_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=0">Openings in the $adj_densedark_word $noun_swamp_brush can be seen $roomexits_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=0">You can $verb_swamp_tread on through $roomexits_desc_long.</STRING> <STRING condition="$_swamp_path_roomtype=0">You can continue $roomexits_desc_long.</STRING> </STRING> </STRING> <EXIT class="Open" /> <MOB condition="1?2=1" select="any-1" insert="swamp_mobs" /> </ROOM> </ROOM> <ROOM id="interior_rooms" merge=true select="any-1" condition="$roomtag_nodetype='interior' or $roomtag_nodetype='square'"> <ROOM class="Swamp" like="swamp_street_room" condition="$theme='swamp' or $theme='random'" /> </ROOM> <ROOM id="leaf_rooms" merge=true select="any-1" condition="$roomtag_nodetype='leaf'"> <ROOM class="Swamp" id="swamp_interior_room" condition="$theme='swamp' or $theme='random'"> <TITLE> <TITLE>$swamp_path_prefix $swamp_nouns</TITLE> <TITLE>$adj_creepywords $swamp_path_prefix $swamp_nouns</TITLE> </TITLE> <DESCRIPTION>$swamp_interior_desc</DESCRIPTION> <STRING id="swamp_interior_desc" select="all"> <STRING select="any-1" action="PREPEND"> <STRING>A $adj_densedark_word patch of foliage in ${l:room_title}. </STRING> <STRING>A $adj_densedark_word corner of ${l:room_title}. </STRING> <STRING>The ${swamp_nouns} surrounds you. </STRING> <STRING>The ${swamp_nouns} is all around you. </STRING> </STRING> <STRING select="any-1" action="APPEND"> <STRING>The $adj_large overgrown foliage of $areaname are $adj_cramped in $adj_impassable walls. </STRING> <STRING>You $verb_swamp_tread your way through the $noun_swamp_brush of the $adj_densedark_word swamp. </STRING> <STRING>The swamp surrounds you, $adj_cramped ${any_tree}s and reeds making some directions $adj_impassable. </STRING> <STRING>You feel a very slight $noun_swamp_wind waft through the bog of the $adj_densedark_word swamp. </STRING> </STRING> <STRING select="any-1" action="APPEND"> <STRING>It looks like you might pick your way $roomexits_desc_long.</STRING> <STRING>Openings in the $adj_densedark_word $noun_swamp_brush can be seen $roomexits_desc_long.</STRING> <STRING>You can $verb_swamp_tread on through $roomexits_desc_long.</STRING> <STRING>You can continue $roomexits_desc_long.</STRING> <STRING condition="$roomtag_nodetype='leaf'">It looks like you might pick your way $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING> <STRING condition="$roomtag_nodetype='leaf'">You can $verb_swamp_tread on through $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING> </STRING> </STRING> <EXIT class="Open" /> <MOB condition="($NOFANTASY != 'true') and ($__defined_swamp_dragon<1)" define="__defined_swamp_dragon+=1" like="swamp_dragon_mob" /> <MOB condition="1?2=1" select="any-1" insert="swamp_mobs" /> <ITEM condition="1?4=1" select="any-1"> <ITEM class="GenContainer" name="A $adj_wooden_ragged chest" display="$item_name is here" HASLID="true" HASLOCK="$trueorfalse"> <CONTENT> <ITEM select="any-5" insert="dungeon_treasure_items" /> </CONTENT> <AFFECT class="Prop_Hidden" /> </ITEM> </ITEM> </ROOM> </ROOM> <MOB class="GenMob" level="$level_range" id="swamp_dragon_mob" race="Dragon" gender="$anygender" hpmod="15"> <NAME select="all"> <NAME condition="$mob_level<10">a hatchling black dragon</NAME> <NAME condition="$mob_level<20 and $mob_level>=10">a very young black dragon</NAME> <NAME condition="$mob_level<30 and $mob_level>=20">a young black dragon</NAME> <NAME condition="$mob_level<40 and $mob_level>=30">a subadult black dragon</NAME> <NAME condition="$mob_level<70 and $mob_level>=40">an adult black dragon</NAME> <NAME condition="$mob_level<80 and $mob_level>=70">an old black dragon</NAME> <NAME condition="$mob_level<85 and $mob_level>=80">a very old black dragon</NAME> <NAME condition="$mob_level>=85">a ancient black dragon</NAME> </NAME> <DISPLAY select="pick-1"> <DISPLAY pickweight="1">$mob_name leaps towards you.</DISPLAY> <DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY> <DISPLAY pickweight="5">$mob_name is here.</DISPLAY> </DISPLAY> <DESCRIPTION>$mob_name is dangerous, scaly, sharp, and terrifying.</DESCRIPTION> <BEHAVIOR select="all"> <BEHAVIOR condition="$mob_level>=40" class="MOBEater" parms="" /> <BEHAVIOR class="CombatAbilities" parms="" /> <BEHAVIOR class="ObjectGuardian" parms="" /> </BEHAVIOR> <AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" /> <ABILITY select="all"> <ABILITY condition="$mob_level>=10" class="Skill_Trip" parms="" /> <ABILITY condition="$mob_level>=20" class="Dragonbreath" parms="" /> <ABILITY condition="$mob_level>=30" class="Spell_DetectInvisible" parms="" /> <ABILITY condition="$mob_level>=40" class="Spell_Fear" parms="" /> <ABILITY condition="$mob_level>=50" class="Spell_Hold" parms="" /> <ABILITY condition="$mob_level>=60" class="Spell_Slow" parms="" /> <ABILITY condition="$mob_level>=70" class="Spell_GravitySlam" parms="" /> <ABILITY condition="$mob_level>=80" class="Spell_SpellTurning" parms="" /> <ABILITY condition="$mob_level>=90" class="Spell_ResistSlashing" parms="" /> </ABILITY> </MOB> <MOB id="swamp_mob" select="any-1" requires="level_range=int,aggrochance=int"> <MOB id="swamp_mobs" select="all" requires="level_range=int,aggrochance=int"> <MOB class="genmob" copyof="GardenSnake" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="Duck" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="Turtle" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="Frog" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="Worm" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="WildEagle" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="Beaver" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="FlyingInsect" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> </MOB> <MOB class="genmob" copyof="FlyingInsect" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="Centipede" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="Spider" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="Lizard" level="$level_range - 2" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="Crocodile" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="Undead" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="Troll" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="Panther" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> <MOB class="genmob" copyof="BrownSnake" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display"> <BEHAVIOR CLASS="Mobile" /> <BEHAVIOR CLASS="BrotherHelper" /> <BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" /> </MOB> </MOB> </MOB> <STRING id="noun_swamp_brush" select="any-1"> <STRING>thicket</STRING> <STRING>underbrush</STRING> <STRING>reeds</STRING> <STRING>brush</STRING> <STRING>overgrowth</STRING> <STRING>underwood</STRING> <STRING>undergrowth</STRING> </STRING> <STRING id="noun_swamp_wind_adj" select="any-1"> <STRING>steamy</STRING> <STRING>stifling</STRING> <STRING>humid</STRING> <STRING>hot</STRING> <STRING>muggy</STRING> <STRING>steaming</STRING> <STRING>sweaty</STRING> </STRING> <STRING id="noun_swamp_wind" select="any-1"> <STRING>$noun_swamp_wind_adj fog</STRING> <STRING>$noun_swamp_wind_adj breeze</STRING> <STRING>$noun_swamp_wind_adj air</STRING> <STRING>$noun_swamp_wind_adj draft</STRING> </STRING> <STRING id="verb_swamp_tread" select="any-1"> <STRING>trudge</STRING> <STRING>work</STRING> <STRING>plod</STRING> <STRING>slog</STRING> <STRING>slosh</STRING> <STRING>wade</STRING> </STRING> <STRING id="_swamp_path_name" select="any-1" define="_swamp_path_name"> <STRING pickweight=2 define="_swamp_path_roomtype=1">$swamp_path_prefix $_swamp_path_type</STRING> <STRING pickweight=2 define="_swamp_path_roomtype=0">$swamp_path_prefix $swamp_nouns</STRING> <STRING pickweight=1 define="_swamp_path_roomtype=1">$adj_creepywords $swamp_path_prefix $_swamp_path_type</STRING> <STRING pickweight=1 define="_swamp_path_roomtype=0">$adj_creepywords $swamp_path_prefix $swamp_nouns</STRING> </STRING> <STRING id="swamp_path_prefix" select="any-1"> <string>swampy</string><string>marshy</string><string>boggy</string><string>dense</string> <string>steaming</string><string>hot</string><string>thick</string><string>soaked</string> <string>deep</string><string>muddy</string><string>soggy</string><string>sodden</string> <string>muggy</string> </STRING> <STRING id="swamp_nouns" select="any-1"> <string>swamp</string><string>marsh</string><string>bog</string><string>muskeg</string> <string>morass</string><string>quagmire</string><string>mire</string><string>morass</string> <string>fen</string><string>bayou</string> </STRING> <STRING id="_swamp_path_type" define="_swamp_path_type" select="any-1"> <string>path</string><string>trail</string><string>pathway</string><string>way</string> <string>passage</string><string>course</string><string>route</string> </STRING>