package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ @SuppressWarnings("unchecked") public class Assassin extends Thief { @Override public String ID() { return "Assassin"; } private final static String localizedStaticName = CMLib.lang().L("Assassin"); @Override public String name() { return localizedStaticName; } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public String[] getRequiredRaceList() { return super.getRequiredRaceList(); } private final Pair<String, Integer>[] minimumStatRequirements = new Pair[] { new Pair<String, Integer>("Dexterity", Integer.valueOf(5)), new Pair<String, Integer>("Wisdom", Integer.valueOf(5)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherBonusDesc() { return L("Strong resistance to all poisons at 21st level."); } public Assassin() { super(); maxStatAdj[CharStats.STAT_DEXTERITY]=4; maxStatAdj[CharStats.STAT_WISDOM]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Apothecary",false,"+WIS 12"); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"ThievesCant",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Thief_Mark",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Thief_Hide",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Fighter_Kick",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Specialization_Dagger",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_SneakAttack",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_KillLog",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Thief_Sneak",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_IdentifyPoison",false,CMParms.parseSemicolons("Apothecary",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_Dirt",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Thief_DetectTraps",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Dodge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_Pick",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_DaggerDefense",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Thief_MarkInvisibility",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Disarm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Thief_Shadow",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Parry",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Specialization_FlailedWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Thief_BackStab",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Thief_Spying",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_CritStrike",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_Trip",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Thief_UsePoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_TwoWeaponFighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Specialization_BluntWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_AnalyzeMark",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_Observation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Assassinate",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Shadowpass",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Attack2",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_TrueShot",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Specialization_Axe",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_DualParry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_AttackHalf",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Thief_CutThroat",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_CriticalShot",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Specialization_Hammer",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Peek",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Scratch",true); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Sap",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Thief_HighMarks",true,CMParms.parseSemicolons("Thief_Mark",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Specialization_Polearm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Skill_TwoDaggerFighting",false,CMParms.parseSemicolons("Skill_TwoWeaponFighting",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Trap",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Stability",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Thief_MarkerSpying",false,CMParms.parseSemicolons("Thief_Mark;Thief_Spying", true),null); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Thief_TapRoom",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Thief_Ambush",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Thief_Flank",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_FrameMark",true); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_Cleave",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_Tumble",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Thief_Evesdrop",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Thief_DeepCut",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Thief_Espionage",false); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Thief_Shadowstrike",true); } @Override public void affectCharStats(MOB affected, CharStats affectableStats) { super.affectCharStats(affected,affectableStats); if(affectableStats.getClassLevel(this)>=21) affectableStats.setStat(CharStats.STAT_SAVE_POISON,200); } }