/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
ACID_BURST_BOMB=BOMB_ACIDBURST
ACID_BURST=BOMB_ACIDBURST
BOMB_ACIDBURST=\
Trap       : Acid Burst\n\r\
Targets    : Lemons\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of acid damage.

EXPLOSIVE=BOMB_EXPLOSIVE
EXPLOSIVE_BOMB=BOMB_EXPLOSIVE
BOMB_EXPLOSIVE=\
Trap       : Explosive Bomb\n\r\
Targets    : Coal\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of fire damage.

FLAME_BURST_BOMB=BOMB_FLAMEBURST
FLAME_BURST=BOMB_FLAMEBURST
BOMB_FLAMEBURST=\
Trap       : Flame Burst Bomb\n\r\
Targets    : Lamp Oil\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of fire damage.

STINK_BOMB=BOMB_NOXIOUS
BOMB_NOXIOUS=\
Trap       : Stink Bomb\n\r\
Targets    : An Egg\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a Stinking Cloud

PEPPER_BOMB=BOMB_PEPPER
BOMB_PEPPER=\
Trap       : Pepper Bomb\n\r\
Targets    : Some Peppers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes irritation, lowering attack and defence.

POISON_GAS_BOMB=BOMB_POISON
POISON_GAS=BOMB_POISON
BOMB_POISON=\
Trap       : Pepper Bomb\n\r\
Targets    : Poison\n\r\
Parameters : The name of the poison\n\r\
Description: \n\r\
Inflicts everyone with a horrible poison.

SMOKE_BOMB=BOMB_SMOKE
BOMB_SMOKE=\
Trap       : Smoke Bomb\n\r\
Targets    : Something Wooden\n\r\
Parameters : \n\r\
Description: \n\r\
Causes blindness.

SPORE_BOMB=BOMB_SPORES
BOMB_SPORES=\
Trap       : Spore Bomb\n\r\
Targets    : Diseased Meat\n\r\
Parameters : The name of the disease\n\r\
Description: \n\r\
Causes disease.

WATER_BOMB=BOMB_WATER
BOMB_WATER=\
Trap       : Water Bomb\n\r\
Targets    : Water container\n\r\
Parameters : \n\r\
Description: \n\r\
Extinguishes all flaming things.

ACID_PIT=TRAP_ACIDPIT
TRAP_ACIDPIT=\
Trap       : Acid Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A pit full of acid, triggered when someone enters. Requires some lemons or limes.

SMALL_ACID_PIT=TRAP_ACIDTHRUPIT
TRAP_ACIDTHRUPIT=\
Trap       : Small Acid Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A pit full of acid, triggered when someone moves through.

ACID_SPRAY=TRAP_ACIDSPRAY
TRAP_ACIDSPRAY=\
Trap       : Acid Spray\n\r\
Targets    : Containers, Doors\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a blast of acid damage. Requires some limes.

AVALANCHE=TRAP_AVALANCHE
TRAP_AVALANCHE=\
Trap       : Avalanche\n\r\
Targets    : Mountain rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a horrible avalanche of rock to fall on everyone.

BEAR_TRAP=TRAP_BEARTRAP
TRAP_BEARTRAP=\
Trap       : Bear Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers piercing damage, and makes the victim unable to leave.

BOOMERANG=TRAP_BOOMERANG
TRAP_BOOMERANG=\
Trap       : Boomerang\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the item to magically return to the inventory of the \
trapper.  This trap is only triggered when someone other than the trapper \
attempts to pick up the item.

BOULDERS=TRAP_BOULDERS
TRAP_BOULDERS=\
Trap       : Boulders\n\r\
Targets    : Rocky rooms (mountains, hills, etc)\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes rocks to assault the victim.  Use stone to build this trap \
and make sure you are in the proper type of room.

TRAP_CAVEIN=\
Trap       : Cave-In\n\r\
Targets    : Cave Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes rocks to fall in front of the exits, blocking all \
entry and exit from the room.

CRUSHING_ROOM=TRAP_CRUSHINGROOM
TRAP_CRUSHINGROOM=\
Trap       : Crushing Room\n\r\
Targets    : Indoor Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes exits to be blocked while the walls close in, \
crushing all those unfortunate enough to be inside when it goes off.

DARKFALL=TRAP_DARKFALL
TRAP_DARKFALL=\
Trap       : Darkfall\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes darkness to fall on the area.

DEEP_PIT=TRAP_DEEPPIT
TRAP_DEEPPIT=\
Trap       : Deep Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to fall into a deep pit, taking \
extra damage.  Triggered on entry.

SMALL_DEEP_PIT=TRAP_DEEPTHRUPIT
TRAP_DEEPTHRUPIT=\
Trap       : Small Deep Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to fall into a deep pit, taking \
extra damage.  Triggered when someone moves through the room.

ELECTRIC_SHOCK=TRAP_ELECTRICSHOCK
TRAP_ELECTRICSHOCK=\
Trap       : Electric Shock\n\r\
Targets    : Doors and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to take shocking damage.

FLOOD_ROOM=TRAP_FLOODROOM
TRAP_FLOODROOM=\
Trap       : Flood Room\n\r\
Targets    : Indoor Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the exits to be blocked while the room fills with water.

GLUEY=TRAP_GLUEY
TRAP_GLUEY=\
Trap       : Gluey\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Covers an item in glue, making it not droppable or removable except by \
anti-curse magic.

GREASY=TRAP_GREASY
TRAP_GREASY=\
Trap       : Greasy\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Covers an item in grease, making the person picking it up drop it immediately.

IGNITION_TRAP=TRAP_IGNITION
TRAP_IGNITION=\
Trap       : Ignition\n\r\
Targets    : Burnable Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which makes the item ignite when picked up.

INFECTED=TRAP_INFECTED
TRAP_INFECTED=\
Trap       : Infected\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which gives the victim a disease when the item is picked up.

LAUNCHER_TRAP=TRAP_LAUNCHER
TRAP_LAUNCHER=\
Trap       : Launcher\n\r\
Targets    : Containers and Doors\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which makes a ranged weapon fire when the item or door is opened.

MONSTER_CAGE=TRAP_MONSTERCAGE
TRAP_MONSTERCAGE=\
Trap       : Monster Cage\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
This trap requires a caged monster.  When triggered, the victim is \
attacked by the monster or monsters in the cage.

POISONED_NEEDLE=TRAP_NEEDLE
TRAP_NEEDLE=\
Trap       : Poisoned Needle\n\r\
Targets    : Containers and Doors\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes a poisoned needle to strike the victim.

POISONED_PRICKER=TRAP_NEEDLEPRICK
TRAP_NEEDLEPRICK=\
Trap       : Poisoned Pricker\n\r\
Targets    : Items\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes a poisoned needle to prick the victim getting the item.

NOISY_TRAP=TRAP_NOISE
TRAP_NOISE=\
Trap       : Noisy Trap\n\r\
Targets    : Containers and Doors\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a loud noise to be heard througout the whole area when triggered.

POISON_GAS=TRAP_POISONGAS
TRAP_POISONGAS=\
Trap       : Poison Gas\n\r\
Targets    : Containers and Doors\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes everyone to be struck with a poisonous gas.

POPPING_NOISE=TRAP_POPPER
TRAP_POPPER=\
Trap       : Popping Noise\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a loud popping noise to be heard througout the area when the item \
is picked up.

RAT_PIT=TRAP_RATPIT
TRAP_RATPIT=\
Trap       : Rat Pit Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of hungry rats from a cage of rats. \
Triggered on entry.

SMALL_RAT_PIT=TRAP_RATTHRUPIT
TRAP_RATTHRUPIT=\
Trap       : Small Rat Pit Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of hungry rats from a cage of rats. \
Triggered when moving through.

PIT_TRAP=TRAP_ROOMPIT
TRAP_ROOMPIT=\
Trap       : Pit Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit, taking damage. \
Triggered on entry.

SMALL_PIT_TRAP=TRAP_ROOMTHRUPIT
TRAP_ROOMTHRUPIT=\
Trap       : Small Pit Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit, taking damage. \
Triggered when moving through.

SLEEP_GAS=TRAP_SLEEPGAS
TRAP_SLEEPGAS=\
Trap       : Sleep Gas\n\r\
Targets    : Rooms and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes all victims to go to sleep.

SNAKE_PIT=TRAP_SNAKEPIT
TRAP_SNAKEPIT=\
Trap       : Snake Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of angry snakes from a cage of them. \
Triggered on entry.

SMALL_SNAKE_PIT=TRAP_SNAKETHRUPIT
TRAP_SNAKETHRUPIT=\
Trap       : Small Snake Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of angry snakes from a cage of them. \
Triggered when moving through.

SPORE_TRAP=TRAP_SPORETRAP
TRAP_SPORETRAP=\
Trap       : Spore Trap\n\r\
Targets    : Doors and Containers\n\r\
Parameters : Name of the disease\n\r\
Description: \n\r\
Causes the victim to be infected with a disease.

SNARE_TRAP=TRAP_SNARE
TRAP_SNARE=\
Trap       : Snare Trap\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to be caught in a snaring net.


SPARKING_TRAP=TRAP_SPARK
TRAP_SPARK=\
Trap       : Sparking Trap\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to take fire damage when getting the item.

SPELL_BLAST=TRAP_SPELLBLAST
TRAP_SPELLBLAST=\
Trap       : Spell Blast\n\r\
Targets    : Doors and Containers\n\r\
Parameters : The name of the spell\n\r\
Description: \n\r\
Causes the victim to be struck with a spell.

SPIKE_PIT=TRAP_SPIKEPIT
TRAP_SPIKEPIT=\
Trap       : Spike Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit of spikes, taking bad damage. \
Triggered on entry.

SMALL_SPIKE_PIT=TRAP_SPIKETHRUPIT
TRAP_SPIKETHRUPIT=\
Trap       : Small Spike Pit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit of spikes, taking bad damage. \
Triggered when moving through.

SPORE_TRAP=TRAP_SPORETRAP
TRAP_SPORETRAP=\
Trap       : Spore Trap\n\r\
Targets    : Doors and Containers\n\r\
Parameters : The name of the disease\n\r\
Description: \n\r\
Causes the victim to be infected with a disease.

TRIPLINE=TRAP_TRIPLINE
TRAP_TRIPLINE=\
Trap       : Tripline\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to trip and fall down.

VANISHING_TRAP=TRAP_VANISHING
TRAP_VANISHING=\
Trap       : Vanishing Trap\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the item to become invisible when picked up.

WEAPON_SWING=TRAP_WEAPONSWING
TRAP_WEAPONSWING=\
Trap       : Weapon Swing\n\r\
Targets    : Doors and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a weapon to strike the victim.

TRAP_ENTER=\
Trap       : Trap_Enter\n\r\
Targets    : Rooms, Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when entering one of the above.

TRAP_ENTERBLADE=\
Trap       : Trap_EnterBlade\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A blade trap triggered when entering one of the above.

TRAP_ENTERGAS=\
Trap       : Trap_EnterGas\n\r\
Targets    : Rooms, Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A gas trap triggered when entering one of the above.

TRAP_ENTERNEEDLE=\
Trap       : Trap_EnterNeedle\n\r\
Targets    : Rooms, Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A needle trap triggered when entering one of the above.

TRAP_ENTERPIT=\
Trap       : Trap_EnterPit\n\r\
Targets    : Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A pit trap triggered when entering one of the above.

TRAP_EXITPIT=\
Trap       : Trap_ExitPit\n\r\
Targets    : Rooms\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A pit trap triggered when leaving the room.

TRAP_ENTERSPELL=\
Trap       : Trap_EnterSpell\n\r\
Targets    : Rooms, Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example    : Spell_Fireball\n\r\
Example    : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when entering one of the above.

TRAP_GET=\
Trap       : Trap_Get\n\r\
Targets    : Items\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when getting an item.

TRAP_GETBLADE=\
Trap       : Trap_GetBlade\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A blade trap triggered when getting an item.

TRAP_GETGAS=\
Trap       : Trap_GetGas\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A gas trap triggered when getting an item.

TRAP_GETNEEDLE=\
Trap       : Trap_GetNeedle\n\r\
Targets    : Items\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A needle trap triggered when getting an item.


TRAP_GETSPELL=\
Trap       : Trap_GetSpell\n\r\
Targets    : Items\n\r\
Parameters : Name of the spell; parameters\n\r\
Example    : Spell_Fireball\n\r\
Example    : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when getting one of the above.

TRAP_OPEN=\
Trap       : Trap_Open\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when opening one of the above.

TRAP_OPENBLADE=\
Trap       : Trap_OpenBlade\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A blade trap triggered when opening one of the above.

TRAP_OPENGAS=\
Trap       : Trap_OpenGas\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A gas trap triggered when opening one of the above.

TRAP_OPENNEEDLE=\
Trap       : Trap_OpenNeedle\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A needle trap triggered when opening one of the above.


TRAP_OPENSPELL=\
Trap       : Trap_OpenSpell\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example    : Spell_Fireball\n\r\
Example    : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when opening one of the above.

TRAP_UNLOCK=\
Trap       : Trap_Unlock\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when unlocking one of the above.

TRAP_UNLOCKBLADE=\
Trap       : Trap_UnlockBlade\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A blade trap triggered when unlocking one of the above.

TRAP_UNLOCKGAS=\
Trap       : Trap_UnlockGas\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A gas trap triggered when unlocking one of the above.

TRAP_UNLOCKNEEDLE=\
Trap       : Trap_UnlockNeedle\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example    : \n\r\
Description: \n\r\
A needle trap triggered when unlocking one of the above.

TRAP_UNLOCKSPELL=\
Trap       : Trap_UnlockSpell\n\r\
Targets    : Items (Containers), Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example    : Spell_Fireball\n\r\
Example    : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when unlocking one of the above.

TRAP_TRAP=\
Trap       : Trap_Trap\n\r\
Targets    : Items, Exits, Rooms\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when doing something to one of the above.  This is \
a base class for other traps.  Do not use!