package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Paladin extends StdCharClass { @Override public String ID() { return "Paladin"; } private final static String localizedStaticName = CMLib.lang().L("Paladin"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Fighter"; } @Override public int getBonusPracLevel() { return 0; } @Override public int getBonusAttackLevel() { return 0; } @Override public String getMovementFormula() { return "12*((@x2<@x3)/18)"; } @Override public int getAttackAttribute() { return CharStats.STAT_STRENGTH; } @Override public int getLevelsPerBonusDamage() { return 30; } @Override public int getPracsFirstLevel() { return 3; } @Override public int getTrainsFirstLevel() { return 4; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/2)+(2*(1?6))"; } @Override public String getManaFormula() { return "((@x4<@x5)/8)+(1*(1?3))"; } @Override public int allowedArmorLevel() { return CharClass.ARMOR_ANY; } public Paladin() { super(); maxStatAdj[CharStats.STAT_STRENGTH]=4; maxStatAdj[CharStats.STAT_WISDOM]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Axe",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_FlailedWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Armor",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Shield",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",75,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Paladin_HealingHands",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Fighter_Rescue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Paladin_ImprovedResists",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Parry",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Fighter_ArmorTweaking",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Bash",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Paladin_HolyStrike",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Paladin_SummonMount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_CureLight",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Revoke",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_SenseEvil",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Dodge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Paladin_DiseaseImmunity",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Paladin_PaladinsMount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Disarm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtEvil",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Attack2",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_CureDeafness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_CureSerious",false,CMParms.parseSemicolons("Prayer_CureLight",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_HealMount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_MountedCombat",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Paladin_Defend",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Bless",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_BlindFighting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Freedom",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Paladin_Courage",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_DispelEvil",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_RestoreVoice",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Paladin_Purity",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_Cleave",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Climb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_RemovePoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Paladin_Breakup",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_CureDisease",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Paladin_MountedCharge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Paladin_PoisonImmunity",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Sanctuary",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_CureCritical",false,CMParms.parseSemicolons("Prayer_CureSerious",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Trip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Paladin_Aura",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_HolyAura",false,CMParms.parseSemicolons("Prayer_Bless",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_AttackHalf",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_Calm",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_CureBlindness",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_ResurrectMount",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_BladeBarrier",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CureFatigue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Paladin_CommandHorse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_LightHammer",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_Sweep",true); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Paladin_Goodness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_MassFreedom",false,CMParms.parseSemicolons("Prayer_Freedom",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Paladin_AbidingAura",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Heal",false,CMParms.parseSemicolons("Prayer_CureCritical",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Paladin_CraftHolyAvenger",true,CMParms.parseSemicolons("Specialization_Sword;Weaponsmithing",true)); } @Override public int availabilityCode() { return Area.THEME_FANTASY; } @Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); if(mob.playerStats()==null) { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID())) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public void executeMsg(Environmental host, CMMsg msg) { super.executeMsg(host,msg); Fighter.conquestExperience(this,host,msg); Fighter.duelExperience(this, host, msg); } @Override public String getOtherLimitsDesc() { return L("Must remain good to avoid spell/skill failure chance."); } @Override public String getOtherBonusDesc() { return L("Receives bonus conquest and duel experience."); } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) return super.okMessage(myHost,msg); final MOB myChar=(MOB)myHost; if((msg.amISource(myChar)) &&(msg.sourceMinor()==CMMsg.TYP_CAST_SPELL) &&(!CMLib.flags().isGood(myChar)) &&((msg.tool()==null)||((CMLib.ableMapper().getQualifyingLevel(ID(),true,msg.tool().ID())>0) &&(myChar.isMine(msg.tool())))) &&(CMLib.dice().rollPercentage()>myChar.charStats().getStat(CharStats.STAT_WISDOM)*2)) { myChar.location().show(myChar,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> watch(es) <S-HIS-HER> angry god absorb <S-HIS-HER> magical energy!")); return false; } return super.okMessage(myChar, msg); } private final String[] raceRequiredList=new String[]{"Human"}; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Wisdom",Integer.valueOf(9)), new Pair<String,Integer>("Strength",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } }