/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
# File to designate spell or skill components/requirements
# Format is as follows:
#    Spell/Skill ID=[PARAMETERS LIST]
# [PARAMETERS LIST] are as follows:
#    Spell_Sleep=([COMPONENT PARAMETER])&&([COMPONENT PARAMETER])||([COMPONENT PARAMETER])&&..etc..
# [COMPONENT PARAMETER] are as follows:
#    Spell_sleep=([DISPOSITION]:[FATE]:[AMOUNT]:[COMPONENT ID]:[MASK])
# [DISPOSITION] is either: inventory, held, worn, nearby, onground (default inventory)
# [FATE] is either: consumed, kept (default consumed)
# [AMOUNT] is the number of amount of the component required (default 1)
# [COMPONENT ID] is one of the following:
#   a material name for a raw resource (like cloth, metal, mithril, leather, liquid, etc..)
#   a resource name for a raw resource (like cotton, iron, spidersteel, leather, oil, etc..)
#   an item name for a string match (like "a long crooked stick" or "stick" or "crooked"
# * NOTE! If you use && or || conjunctions, the same item may be found multiple times!
# [MASK] is the zapper mask for which players in which conditions require this component.
#     See the help entry for ZAPPERMASKS for more information on creating zapper masks.
# Examples:
# Spell_Sleep=(held:consumed:1:cotton:-CLASS +MAGE) || (inventory:consumed:10:sand:-CLASS +MAGE)
#   (the above requires either cotton in hand, or 10 sand in inventory to cast sleep -- applies only to mages)
# Woodchopping=(held:kept:1:*axe*:)
#   (the above requires an item with the characters "axe" in the name to do woodchopping)

Thief_Autocaltrops=(inventory:consumed:10:metal:)||(inventory:consumed:10:mithril:)
BANDAGING=(inventory:consumed:1:CLOTH:)||(held:consumed:5:DUST:-race +elf)