package com.planet_ink.coffee_mud.Abilities.Thief; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2002-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Thief_Sap extends ThiefSkill implements HealthCondition { @Override public String ID() { return "Thief_Sap"; } private final static String localizedName = CMLib.lang().L("Sap"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Knocked out)"); @Override public String displayText() { return localizedStaticDisplay; } @Override protected int canAffectCode(){return CAN_MOBS;} @Override protected int canTargetCode(){return CAN_MOBS;} @Override public int abstractQuality(){return Ability.QUALITY_MALICIOUS;} private static final String[] triggerStrings =I(new String[] {"SAP"}); @Override public String[] triggerStrings(){return triggerStrings;} @Override public int usageType(){return USAGE_MOVEMENT;} @Override public int classificationCode(){return Ability.ACODE_THIEF_SKILL|Ability.DOMAIN_DIRTYFIGHTING;} @Override public String getHealthConditionDesc() { return "Unconscious"; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS))) { if((msg.sourceMajor(CMMsg.MASK_EYES)) ||(msg.sourceMajor(CMMsg.MASK_HANDS)) ||(msg.sourceMajor(CMMsg.MASK_MOUTH)) ||(msg.sourceMajor(CMMsg.MASK_MOVE))) { if(msg.sourceMessage()!=null) mob.tell(L("You are way too drowsy.")); return false; } } return super.okMessage(myHost,msg); } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if((mob.location()!=null)&&(!mob.amDead())) { mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> regain(s) consciousness.")); CMLib.commands().postStand(mob,true); } else mob.tell(L("You regain consciousness.")); } } @Override public int castingQuality(MOB mob, Physical target) { if(mob!=null) { if(mob.isInCombat()) return Ability.QUALITY_INDIFFERENT; if(!(target instanceof MOB)) return Ability.QUALITY_INDIFFERENT; if(CMLib.flags().canBeSeenBy(mob,(MOB)target)) return Ability.QUALITY_INDIFFERENT; if(mob.baseWeight()<(((MOB)target).baseWeight()-100)) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob,target); } @Override public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if(!auto) { if(mob.isInCombat()) { mob.tell(L("Not while you are fighting!")); return false; } if(CMLib.flags().canBeSeenBy(mob,target)) { mob.tell(L("@x1 is watching you way too closely.",target.name(mob))); return false; } if(mob.baseWeight()<(target.baseWeight()-100)) { mob.tell(L("@x1 is too big to knock out!",target.name(mob))); return false; } } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob))); if(levelDiff>0) levelDiff=levelDiff*3; else levelDiff=0; // now see if it worked final boolean hit=(auto)||CMLib.combat().rollToHit(mob,target); boolean success=proficiencyCheck(mob,(-levelDiff)+(-((target.charStats().getStat(CharStats.STAT_STRENGTH)-mob.charStats().getStat(CharStats.STAT_STRENGTH)))),auto)&&(hit); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_THIEF_ACT|CMMsg.MASK_SOUND|CMMsg.MSK_MALICIOUS_MOVE|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^F^<FIGHT^><S-NAME> sneak(s) up behind <T-NAMESELF> and whack(s) <T-HIM-HER> on the head!^</FIGHT^>^?")); CMLib.color().fixSourceFightColor(msg); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); if(msg.value()<=0) { target.location().show(target,null, CMMsg.MSG_OK_ACTION,L("<S-NAME> hit(s) the floor!")); success=maliciousAffect(mob,target,asLevel,3,-1)!=null; final Set<MOB> H=mob.getGroupMembers(new HashSet<MOB>()); MOB M=null; mob.makePeace(true); for (final Object element : H) { M=(MOB)element; if(M.getVictim()==target) M.setVictim(null); } } } } else return maliciousFizzle(mob,target,L("<S-NAME> sneak(s) up and attempt(s) to knock <T-NAMESELF> out, but fail(s).")); // return whether it worked return success; } }