#!QUESTMAKER_START_SCRIPT Competitive Escort #1 #The player must escort a mob or mobs that you will create from the location of #an existing Announcer mob on the map to a room of your #choosing. You may also optionally create a mob or mobs to attack the player #along the way. # #!QUESTMAKER_PAGE Quest Name/Duration #Enter the unique name and starting time/duration for your new quest. #Times are entered as a simple number or math expression to denote a #time in default ticks (4 second period), or you may follow the expression #with the word seconds, minutes, hours, days, mudhours, muddays, mudweeks, #mudmonths, or mudyears. Time expressions may include numbers, math #symbols, or the ? operator to generate random numbers. Example: #"5 + 3?10 minutes" would generate a frequency of 8-15 minutes.# # #Quest ID: #Enter a unique name/id for your quest: #$QUEST_ID=$UNIQUE_QUEST_NAME=competitive_escort_1 # #Quest Name: #Enter a friendly displayable name for your quest: #$QUEST_NAME=$STRING=Competitive Escort #1 # #Quest Frequency: #This is the time between quest starts. #$FREQUENCY=$TIMEEXPRESSION=90 minutes # #Quest Duration: #This is how long your quest remains running, and how long a player #accepting the quest has to complete the quest and report back in. #$DURATION=$TIMEEXPRESSION=90 minutes # #Quest-Player Criterium: #You may leave this entry blank, or enter a Zapper Mask to describe what #kinds of players may participate in this quest. You can use this to set #race, level, or other requirements. #$QUEST_CRITERIA=$ZAPPERMASK # #!QUESTMAKER_PAGE Specify the Announcer #The Announcer is the mob who will be announcing the quest initially. This must #be an existing mob in your world. They will announce the quest to players #once, and then mark whether the player says they accept the quest. After the #player accepts the quest, the escorted mobs will follow the player. The Announcer #is NOT one of the escorted mobs. # #Announcer Area/Room: #Specify below the name of the area that your Announcer mob will be located #in and/or the room in which the mob can be found. This mob #will be the one who solicits the player to escort a different mob in the #same room. You may leave both blank #to force the quest manager to find the mob somewhere in the world, but this #will hurt the performance of your mud, so use with care. #Use double-quotes around multi-word areas and room ids/names. # #Announcer Area: #$ANNOUNCER_AREA=($AREA) #Announcer Room ID: #$ANNOUNCER_ROOM=($ROOMID) # #Announcer mob name: #Specify the name of the mob who will act as the Announcer mob. #Use double-quotes around multi-word names. #If you specified an area or room above, then the mob must be located there. #You may optionally have the quest manager select a 'random' mob by entering #a mob name of ANY MASK= followed by a Zapper Mask (see help on #ZAPPERMASKS for information on zapper mask syntax). #Remember, if the quest manager can not find your mob, the quest will not #be started. #$ANNOUNCER_NAME=$NAME # #!QUESTMAKER_PAGE Escorted mob and destination #Here's where you specify the mob to be escorted, and the destination #that the player must bring the mob to to complete the quest. # #Escorted mob(s): #Create or select the mob or mobs below that the player must escort. This mob or #mobs will be waiting in the same room as the announcer for the quest to #be undertaken. #$ESCORTED_MOB=$MOBXML_ONEORMORE # #Escort destionation: #Specify some text to describe the destination room of the escort. This is #a special room designation that may include the rooms ID (such as My Area#1232), #a mob name in the room in question, or some text from the rooms name or description. #No '" quotes of any kind are required or allowed in this string -- keep it simple. #Be careful -- if the engine cant find the room, the quest will not succeed. #$ESCORT_DESTINATION=$STRING # #!QUESTMAKER_PAGE Announcer greetings/instructions #Here's where you specify any special text said by the announcer regarding #your quest # #Announcer greeting: #Specify what the announcer says to people when they enter the room about their #quest. #$QUEST_NOTIFYSTRING=$LONG_STRING=I need someone to escort these folks. # #Announcer instructions: #Specify what the announcer says to people who have accepted the quest. This #should give some details about what is to be done. You can leave this blank #if you like. #$QUEST_INSTRUCTIONSSTRING=($LONG_STRING)=Take these folks to that one place. Be careful! # #Announcer announcement: #Select what type of annoucement the Announcer will make when the quest starts. #$QUEST_ANNOUNCEMENT_TYPE=$CHOOSE=YELL,QUESTCHAT,MPECHO,SAY #This is what the announcement says. Leave it blank if you only want him to talk to people who enter the room with him. #$QUEST_ANNOUNCEMENT=($STRING) # #!QUESTMAKER_PAGE Quest Dangers #You may optionally have mobs that appear during the quest in the same room as the #player and the escorted mob. # #Attacker mob(s): #Create or select the mob below that will appear with the player and the #escorted mob during the quest. Leave this blank to not generate #attackers and allow your world to provide its own dangers. #**These mobs will automatically attack the player** #$ATTACKER_MOB=($MOBXML_ONEORMORE) # #Attack group size: #If you specified attacker(s) above, note here the number of above mobs #which will appear at the same time. #$ATTACKER_SIZE=($EXPRESSION)=1 # #Attacker appearance chance: #If you specified attacker(s) above, note here the percent chance (0-100) #that they will appear in any given room the player enters. An attack #will only happen once per quest! #$ATTACKER_PCT_CHANCE=($EXPRESSION)=5 # #Attacker scream: #If you specified attacker(s) above, note what they yell when they attack #the player after appearing. You may leave this blank #$ATTACKER_SCREAM=($STRING)=Found you! Charge! # #!QUESTMAKER_PAGE Quest Completion #Select some rewards for completing the quest: # #Quest Point? #$QUEST_POINT=$CHOOSE=YES,NO #Amount of money (an amount, or leave blank): #$GOLD=($EXPRESSION) #Amount of experience points, blank for none, or a number% for percent of exp to next level: #$EXP=($STRING)=10% # #Player Faction to give to or take from: #$FACTION=($FACTION) #If you selected a faction above, enter a new numeric amount, #or enter +value to add, or --value to subtract: #$NUMFACTION=($STRING) # #Select whether a player may complete this quest multiple times: #$MULTIPLE=$CHOOSE=YES,NO # #If you choose, you may have completion of this quest automatically start another. #If this is what you want, enter the next quests name here: #$NEXT_QUEST=($EXISTING_QUEST_NAME) # #Escorted response: #Specify what is emoted in the same room after the player successfully escorts the #mobs to the designated room. You may leave this blank if you like. #$ESCORTED_RESPONSE=($LONG_STRING)=The escort is complete. # #!QUESTMAKER_END_SCRIPT Competitive Escort #1 set name $QUEST_ID set display $QUEST_NAME set author $#AUTHOR set wait $FREQUENCY set interval 1 #quiet set minplayers 1 set playermask $QUEST_CRITERIA set area $ANNOUNCER_AREA set room $ANNOUNCER_ROOM set mobgroup set mob $ANNOUNCER_NAME give stat keyplayer true give script LOAD=$QUEST_ID_announcer.script import mobs $QUEST_ID_escorted.xml load mobgroup any set mob give script LOAD=$QUEST_ID_escorted.script set duration $DURATION <?xml version="1.0"?> <FILE><NAME>$QUEST_ID_escorted.xml</NAME><DATA><MOBS>$ESCORTED_MOB</MOBS></DATA></FILE> <FILE><NAME>$QUEST_ID_attackers.xml</NAME><DATA><MOBS>$ATTACKER_MOB</MOBS></DATA></FILE> <FILE><NAME>$QUEST_ID_announcer.script</NAME> <DATA> ONCE_PROG 100 MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_REWARDED '' MPSETVAR * $QUEST_ID_WARNED '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_CHECKEDROOM '' MPSETVAR * $QUEST_ID_ATTACKED '' MPSETVAR * $QUEST_ID_NUMACCEPTED '' $QUEST_ANNOUNCEMENT_TYPE $QUEST_ANNOUNCEMENT ~ QUEST_TIME_PROG * -1 mpsetvar $i $QUEST_ID_NUMACCEPTED '$<$i $QUEST_ID_ACCEPTED>.LENGTH#' for $0 = 0 to< '$<$i $QUEST_ID_NUMACCEPTED>' if !QUESTWINNER('$<$i $QUEST_ID_ACCEPTED>.$0' *) tell "$<$i $QUEST_ID_ACCEPTED>.$0" You failed to complete your escort quest in time. endif mpqset * STATISTICS FAILED next MPSETVAR * $QUEST_ID_NUMACCEPTED '' MPSETVAR * $QUEST_ID_ALREADY_TOLD '' MPSETVAR * $QUEST_ID_ACCEPTED '' MPSETVAR * $QUEST_ID_REWARDED '' MPSETVAR * $QUEST_ID_WARNED '' MPSETVAR * $QUEST_ID_CHECKEDROOM '' MPSETVAR * $QUEST_ID_ATTACKED '' ~ GREET_PROG 100 if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if !STRIN('$<$i $QUEST_ID_ALREADY_TOLD>' '$n') if VAR($n $QUEST_ID_ACCEPTED == '') sayto "$n" $QUEST_NOTIFYSTRING -- just say 'i accept' to take on this quest. MPSETVAR $i $QUEST_ID_ALREADY_TOLD '$<$i $QUEST_ID_ALREADY_TOLD> "$n"' endif endif endif endif ~ SPEECH_PROG p i accept if ISLIKE($n '$QUEST_CRITERIA') and ISPC($n) if EVAL('$MULTIPLE' == 'YES') OR !QUESTWINNER($n *) if VAR($n $QUEST_ID_ACCEPTED == '') sayto "$n" $QUEST_INSTRUCTIONSSTRING mpqset * REMAINING $DURATION MPSETVAR $i $QUEST_ID_ACCEPTED '$<$i $QUEST_ID_ACCEPTED> $n' mpsetvar $n $QUEST_ID_ACCEPTED 'YES' mpqset * STATISTICS ACCEPTED mpscript $n INDIVIDUAL LOAD=$QUEST_ID_playertrack.script for $0 = 1 to '$%NUMMOBSROOM(*)%' if QUESTMOB('$%ROOMMOB($0)%' *) AND EVAL('$%ROOMMOB($0)%' != $i) mpforce '$%ROOMMOB($0)%' follow $n if !isfollow('$%ROOMMOB($0)%') mpforce '$%ROOMMOB($0)%' say I can't follow $n else mpsetvar $i $QUEST_ID_ACCEPTED $n endif endif next else sayto "$n" Yes, yes, I know .. now off with you. endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_escorted.script</NAME> <DATA> QUEST_TIME_PROG * 1 if EVAL('$f' != '') AND VAR ($f $QUEST_ID_WARNED == '') mpsetvar $f $QUEST_ID_WARNED 'WARNED' mpechoat $f You have less than a minute left to complete your escort quest. endif ~ DEATH_PROG 99 IF EVAL('$f' != '') mpechoat $f ^x$i has died. You've failed the escort quest.^.^N else mpecho ^x$i has died. You've failed the escort quest.^.^N ENDIF mpendquest * ~ RAND_PROG 99 IF ISHERE(${1 *}) RETURN ENDIF IF EVAL('$f' == '') mpecho ^x$n is not following anyone. The escort quest has failed.^.^N mpendquest * ENDIF IF VAR($f $QUEST_ID_CHECKEDROOM == $d) RETURN ENDIF MPSETVAR $f $QUEST_ID_CHECKEDROOM $d if !INROOM($i == '$ESCORT_DESTINATION') if VAR($f $QUEST_ID_ATTACKED == '') if EVAL('$ATTACKER_PCT_CHANCE' != '') AND RAND($ATTACKER_PCT_CHANCE) AND EVAL('$ATTACKER_SIZE' >= 1) mpsetvar $f $QUEST_ID_ATTACKED ATTACKED! for $0 = 0 to< $ATTACKER_SIZE mpmload fromfile $QUEST_ID_attackers.xml any mpqset * QUESTOBJ $b mpforce $b YELL $ATTACKER_SCREAM mpforce $b kill $f next endif endif else if EVAL('$f' != '') AND ISLIKE($f '$QUEST_CRITERIA') and ISPC($f) AND VAR($f $QUEST_ID_REWARDED == '') mpsetvar $f $QUEST_ID_REWARDED 'REWARDED' if EVAL('$MULTIPLE' != 'YES') AND QUESTWINNER($f *) # do nothing else if EVAL('$EXP' != '') mpexp $f $EXP endif if EVAL('$FACTION' != '') mpfaction $f $FACTION $NUMFACTION endif if EVAL('$QUEST_POINT' == 'YES') AND !QUESTWINNER($f *) mpoloadroom QuestPoint mpforce $f GET "a quest point" endif if EVAL('$GOLD' != '') AND EVAL('$GOLD' > 0) mpoloadroom $GOLD mpforce $f GET $GOLD endif mpquestwin $f * mpecho $ESCORTED_RESPONSE mpendquest * mpqset * STATISTICS SUCCESS IF EVAL('$NEXT_QUEST' != '') mpstartquest $NEXT_QUEST ENDIF endif endif endif ~ </DATA></FILE> <FILE><NAME>$QUEST_ID_playertrack.script</NAME> <DATA> ONCE_PROG 100 mpsetvar $i INSTRUCTIONS $QUEST_INSTRUCTIONSSTRING ~ RAND_PROG 99 if QVAR(* REMAINING == '') MPENDQUEST $i else mpsetvar $i TIME_REMAINING $%QVAR(* REMAINING)% endif ~ </DATA></FILE>