package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.lang.ref.WeakReference; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Necromancer extends Cleric { @Override public String ID() { return "Necromancer"; } private final static String localizedStaticName = CMLib.lang().L("Necromancer"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Cleric"; } @Override public int getAttackAttribute() { return CharStats.STAT_WISDOM; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_EVILCLERIC; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(MOB mob) { return disallowedWeapons; } @Override protected int alwaysFlunksThisQuality() { return 1000; } protected boolean registeredAsListener = false; public Necromancer() { super(); maxStatAdj[CharStats.STAT_WISDOM]=4; maxStatAdj[CharStats.STAT_CONSTITUTION]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Revoke",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Convert",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_ControlUndead",25,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_AnimateSkeleton",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_UndeadInvisibility",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Prayer_Divorce",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_SenseLife",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Prayer_PreserveBody",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_Desecrate",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Prayer_FeedTheDead",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_AnimateZombie",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Prayer_ProtUndead",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_Deafness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Prayer_DarkSenses",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_AnimateGhoul",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Prayer_CallUndead",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_Curse",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Prayer_CauseFatigue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_Paralyze",true); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Prayer_ProtParalyzation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Prayer_AnimateGhast",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseMagic",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_SenseInvisible",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Prayer_Silence",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_Poison",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Prayer_ProtPoison",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_Plague",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Prayer_ProtDisease",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_BloodMoon",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Prayer_SenseHidden",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_AnimateSpectre",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Prayer_HealUndead",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_GreatCurse",true,CMParms.parseSemicolons("Prayer_Curse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Prayer_FeignLife",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_Anger",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Prayer_AuraFear",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindness",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Prayer_Blindsight",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_AttackHalf",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_AnimateGhost",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_InfuseUnholiness",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Hellfire",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Prayer_Designation",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Prayer_MassParalyze",true,CMParms.parseSemicolons("Prayer_Paralyze",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_AnimateMummy",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Prayer_Vampirism",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_CurseItem",true,CMParms.parseSemicolons("Prayer_Curse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Prayer_Disenchant",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_AnimateDead",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Prayer_CauseExhaustion",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_UnholyWord",true,CMParms.parseSemicolons("Prayer_GreatCurse",true)); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Prayer_Nullification",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_AnimateVampire",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Prayer_Regeneration",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Prayer_MassGrave",false); if(!registeredAsListener) { synchronized(this) { if(!registeredAsListener) { CMLib.map().addGlobalHandler(this,CMMsg.TYP_DEATH); registeredAsListener=true; } } } } @Override public String[] getRequiredRaceList() { return super.getRequiredRaceList(); } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Wisdom",Integer.valueOf(9)), new Pair<String,Integer>("Constitution",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public String getOtherBonusDesc() { return L("Can sense deaths at Necromancer level 15, and becomes a Lich upon death at 30. Undead followers will not drain experience."); } @Override public String getOtherLimitsDesc() { return L("Always fumbles good prayers. Qualifies and receives evil prayers. Using non-aligned prayers introduces failure chance."); } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) return super.okMessage(myHost,msg); final MOB myChar=(MOB)myHost; if(!super.okMessage(myChar, msg)) return false; if(msg.amISource(myChar) &&(!myChar.isMonster()) &&(msg.sourceMinor()==CMMsg.TYP_DEATH) &&(myChar.baseCharStats().getClassLevel(this)>=30) &&(!myChar.baseCharStats().getMyRace().ID().equals("Lich"))) { final Race newRace=CMClass.getRace("Lich"); if(newRace!=null) { myChar.tell(L("The dark powers are transforming you into a @x1!!",newRace.name())); myChar.baseCharStats().setMyRace(newRace); myChar.recoverCharStats(); } } return true; } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) { super.executeMsg(myHost,msg); } else if((msg.sourceCode()==CMMsg.TYP_DEATH)&&(msg.othersCode()==CMMsg.TYP_DEATH)) { final MOB aChar=(MOB)myHost; super.executeMsg(myHost,msg); MOB M=null; final Room myRoom=aChar.location(); if((myRoom!=null) &&(myRoom.getArea()!=null)) { for(final Session S : CMLib.sessions().localOnlineIterable()) { M=S.mob(); if((M!=null) &&(M.baseCharStats().getCurrentClass()==this) &&(aChar!=M) &&(M.baseCharStats().getClassLevel(this)>14) &&(CMLib.flags().isInTheGame(M,true)) &&(!M.isAttributeSet(MOB.Attrib.QUIET))) { if(!aChar.isMonster()) M.tell(L("^RYou just felt the death of @x1.^N",aChar.Name())); else if((M.location()!=myRoom)&&(myRoom.getArea().Name().equals(M.location().getArea().Name()))) M.tell(L("^RYou just felt the death of @x1 somewhere nearby.^N",aChar.Name())); } } } } else super.executeMsg(myHost,msg); } @Override public boolean isValidClassDivider(MOB killer, MOB killed, MOB mob, Set<MOB> followers) { if((mob!=null) &&(mob!=killed) &&(!mob.amDead()) &&((!mob.isMonster())||(!CMLib.flags().isUndead(mob))) &&((mob.getVictim()==killed) ||(followers.contains(mob)) ||(mob==killer))) return true; return false; } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } }