package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2002-2016 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Spell_FoolsGold extends Spell
{
@Override
public String ID()
{
return "Spell_FoolsGold";
}
private final static String localizedName = CMLib.lang().L("Fools Gold");
@Override
public String name()
{
return localizedName;
}
@Override
protected int canAffectCode()
{
return CAN_ITEMS;
}
@Override
protected int canTargetCode()
{
return 0;
}
boolean destroyOnNextTick = false;
@Override
public int classificationCode()
{
return Ability.ACODE_SPELL | Ability.DOMAIN_ILLUSION;
}
@Override
public int abstractQuality()
{
return Ability.QUALITY_INDIFFERENT;
}
@Override
public boolean tick(Tickable ticking, int tickID)
{
if(!destroyOnNextTick)
return super.tick(ticking,tickID);
((Item)affected).destroy();
destroyOnNextTick=false;
return false;
}
@Override
public void executeMsg(final Environmental myHost, final CMMsg msg)
{
super.executeMsg(myHost,msg);
if((affected!=null)&&(affected instanceof Item))
{
if((msg.amITarget(affected))&&(msg.targetMinor()==CMMsg.TYP_GET)&&(msg.source()!=invoker))
destroyOnNextTick=true;
else
if((msg.tool()!=null)&&(msg.tool()==affected)&&(msg.targetMinor()==CMMsg.TYP_GIVE))
destroyOnNextTick=true;
}
}
@Override
public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel)
{
if((commands.size()==0)||(CMath.s_int(CMParms.combine(commands,0))==0))
{
mob.tell(L("You must specify how big of a pile of gold to create."));
return false;
}
final int amount=CMath.s_int(CMParms.combine(commands,0));
if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
return false;
final boolean success=proficiencyCheck(mob,0,auto);
if(success)
{
final CMMsg msg=CMClass.getMsg(mob,null,this,somanticCastCode(mob,null,auto),auto?"":L("^S<S-NAME> wave(s) <S-HIS-HER> arms around dramatically.^?"));
if(mob.location().okMessage(mob,msg))
{
mob.location().send(mob,msg);
final Item gold=CMClass.getItem("GenItem");
switch(amount)
{
case 1:
gold.setName(L("a gold coin"));
gold.setDisplayText(L("a gold coin sits here"));
break;
case 2:
gold.setName(L("two gold coins"));
gold.setDisplayText(L("two gold coins sit here"));
break;
default:
gold.setName(L("a pile of @x1 gold coins",""+amount));
gold.setDisplayText(L("@x1 sit here",gold.name()));
break;
}
gold.basePhyStats().setWeight(0);
gold.basePhyStats().setDisposition(gold.basePhyStats().disposition()|PhyStats.IS_BONUS);
gold.recoverPhyStats();
mob.addItem(gold);
mob.location().show(mob,null,gold,CMMsg.MSG_OK_ACTION,L("Suddenly, <S-NAME> hold(s) <O-NAME>."));
destroyOnNextTick=false;
beneficialAffect(mob,gold,asLevel,0);
}
}
else
beneficialVisualFizzle(mob,null,L("<S-NAME> wave(s) <S-HIS-HER> arms around dramatically, but fizzle(s) the spell."));
// return whether it worked
return success;
}
}