package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.lang.ref.WeakReference; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ @SuppressWarnings({"unchecked","rawtypes"}) public class Charlatan extends StdCharClass { @Override public String ID() { return "Charlatan"; } private final static String localizedStaticName = CMLib.lang().L("Charlatan"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Bard"; } @Override public int getBonusPracLevel() { return 1; } @Override public int getBonusAttackLevel() { return 0; } @Override public int getAttackAttribute() { return CharStats.STAT_CHARISMA; } @Override public int getLevelsPerBonusDamage() { return 10; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/3)+(2*(1?6))"; } @Override public int allowedArmorLevel() { return CharClass.ARMOR_NONMETAL; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_THIEFLIKE; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(MOB mob) { return disallowedWeapons; } protected volatile WeakReference<Ability> invokable = new WeakReference(null); public Charlatan() { super(); maxStatAdj[CharStats.STAT_CHARISMA]=4; maxStatAdj[CharStats.STAT_WISDOM]=4; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Befriend",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Song_Nothing",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Haggle",true); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Thief_Swipe",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_Revoke",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Disguise",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Climb",false); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_Hide",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Thief_Mark",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Song_Charm",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_Rescue",false); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_StrikeTheSet",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Songcraft",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Spell_ReadMagic",false); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Imitation",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_CastBlocking",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Thief_Distract",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_WandUse",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Warrants",false); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_BreakALeg",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Skill_Dodge",false); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Song_Detection",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_FalseArrest",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Song_Comprehension",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_Spellcraft",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Ranger_Track",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Spell_MagicMissile",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Song_Rage",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Skill_Map",true); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Skill_Trip",false); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_AnalyzeMark",true); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_Upstage",false); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Chantcraft",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Song_Protection",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_Shuffle",true); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_ExitStageLeft",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_Attack2",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Chant_SummonPlants",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_Prayercraft",true); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Prayer_CureLight",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Song_Mana",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Song_Knowledge",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Skill_CurtainCall",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Detection",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Monologue",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Song_Thanks",true); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Spell_LocateObject",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_Parry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Skill_AdLib",false); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_Con",true); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Song_Strength",false); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Song_Disgust",true); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Thief_FrameMark",false); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Skill_MarkDisguise",true); // 30 -- cheaper skills } @Override public int availabilityCode() { return Area.THEME_FANTASY; } private final String[] raceRequiredList=new String[]{ "Human","Humanoid","HalfElf" }; @Override public String[] getRequiredRaceList() { return raceRequiredList; } private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Charisma",Integer.valueOf(9)), new Pair<String,Integer>("Wisdom",Integer.valueOf(9)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public int adjustExperienceGain(MOB host, MOB mob, MOB victim, int amount) { return Bard.bardAdjustExperienceGain(host,mob,victim,amount,6.0); } @Override public String getOtherLimitsDesc() { return ""; } @Override public String getOtherBonusDesc() { return L("Receives 2% resistance per level to mind affects, 4% resistance per level to divination spells. " + "Non-class skills become cheaper at 30th level. Gains a random non-class skill or spell every other level! " + "Receives exploration and pub-finding experience based on danger level."); } @Override public List<Item> outfit(MOB myChar) { if(outfitChoices==null) { final Weapon w=CMClass.getWeapon("Shortsword"); if(w == null) return new Vector<Item>(); outfitChoices=new Vector<Item>(); outfitChoices.add(w); } return outfitChoices; } @Override public void executeMsg(Environmental host, CMMsg msg) { if(host instanceof MOB) { final MOB myChar=(MOB)host; if(msg.amISource(myChar) &&(msg.tool() instanceof Ability) &&(!myChar.isMonster()) &&(msg.sourceMinor()==CMMsg.TYP_PREINVOKE) &&(myChar.isMine(msg.tool())) &&(myChar.charStats().getClassLevel(this)>=30) &&(CMLib.ableMapper().getQualifyingLevel(ID(),true,msg.tool().ID())<1)) invokable=new WeakReference(msg.tool()); } super.executeMsg(host,msg); Bard.visitationBonusMessage(host,msg); } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(myHost instanceof MOB)) return super.okMessage(myHost,msg); final MOB myChar=(MOB)myHost; if(msg.tool() instanceof Ability) { if(msg.amISource(myChar) &&(!myChar.isMonster()) &&(msg.sourceMinor()!=CMMsg.TYP_PREINVOKE)) { final WeakReference<Ability> curRef=invokable; if((curRef!=null) &&(msg.tool()==curRef.get())) { curRef.clear(); final Ability A=((Ability)msg.tool()); final int[] usageCost=A.usageCost(myChar, false); if(CMath.bset(A.usageType(),Ability.USAGE_MANA)) myChar.curState().adjMana(usageCost[Ability.USAGEINDEX_MANA]/4,myChar.maxState()); if(CMath.bset(A.usageType(),Ability.USAGE_MOVEMENT)) myChar.curState().adjMovement(usageCost[Ability.USAGEINDEX_MOVEMENT]/4,myChar.maxState()); if(CMath.bset(A.usageType(),Ability.USAGE_HITPOINTS)) myChar.curState().adjHitPoints(usageCost[Ability.USAGEINDEX_HITPOINTS]/4,myChar.maxState()); } } else if(msg.amITarget(myChar)) { if(((((Ability)msg.tool()).classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_SPELL) &&((((Ability)msg.tool()).classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_DIVINATION) &&(CMLib.dice().roll(1,100,0)<(myChar.charStats().getClassLevel(this)*4))) { myChar.location().show(msg.source(),myChar,CMMsg.MSG_OK_ACTION,L("<T-NAME> fool(s) <S-NAMESELF>, causing <S-HIM-HER> to fizzle @x1.",msg.tool().name())); return false; } } } return super.okMessage(myHost,msg); } @Override public void grantAbilities(MOB mob, boolean isBorrowedClass) { super.grantAbilities(mob,isBorrowedClass); // if he already has one, don't give another! if(mob.playerStats()!=null) { final int classLevel=mob.baseCharStats().getClassLevel(this); if(classLevel<2) return; if((classLevel%2)!=0) return; int maxSkills=classLevel/2; // now only give one, for current level, respecting alignment! // first, get a list of all skills you don't qualify for that you MIGHT have gained or will gain final List<Ability> choices=new Vector<Ability>(); for(final Enumeration<Ability> a=CMClass.abilities();a.hasMoreElements();) { final Ability A=a.nextElement(); final int lql=CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if((CMLib.ableMapper().qualifyingLevel(mob,A)<=0) &&(lql<25) &&(lql>0) &&(!CMLib.ableMapper().getSecretSkill(A.ID())) &&(CMLib.ableMapper().qualifiesByAnyCharClass(A.ID())) &&(CMLib.ableMapper().availableToTheme(A.ID(),Area.THEME_FANTASY,true)) &&(!CMLib.ableMapper().qualifiesOnlyByClan(mob, A)) &&(!CMLib.ableMapper().qualifiesOnlyByRace(mob, A)) &&(A.isAutoInvoked()||((A.triggerStrings()!=null)&&(A.triggerStrings().length>0)))) choices.add(A); } // now count those you already have for(int a=choices.size()-1;a>=0;a--) { final Ability A=choices.get(a); if(mob.fetchAbility(A.ID())!=null) maxSkills--; } if(maxSkills<1) // if that reduced you to 0, you are done. return; // now eliminate those you already have, and those that are // above your level, if you are <25 for(int a=choices.size()-1;a>=0;a--) { final Ability A=choices.get(a); final int lql=CMLib.ableMapper().lowestQualifyingLevel(A.ID()); if((mob.fetchAbility(ID())!=null) ||((lql!=classLevel)&&(lql!=classLevel-1)&&(classLevel<25))) choices.remove(a); } if(choices.size()==0) return; final Ability A=choices.get(CMLib.dice().roll(1,choices.size(),-1)); if(A!=null) giveMobAbility(mob,A,0,"",isBorrowedClass); } else { final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(), mob.charStats().getClassLevel(ID()), false, false); for(final AbilityMapper.AbilityMapping able : V) { final Ability A=CMClass.getAbility(able.abilityID()); if((A!=null) &&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID())) &&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID()))) giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass); } } } @Override public void affectCharStats(MOB affected, CharStats affectableStats) { super.affectCharStats(affected,affectableStats); affectableStats.setStat(CharStats.STAT_SAVE_MIND,affectableStats.getStat(CharStats.STAT_SAVE_MIND)+(2*affectableStats.getClassLevel(this))); } }