TOC=^xTable of Contents^.^?\n\r\ \n\r\ ^xPage 1:^.^? Information\n\r\ ^xPage 2:^.^? Officers and Judges\n\r\ ^xPage 3:^.^? Victims of Crime\n\r\ ^xPage 4:^.^? Jail Policy\n\r\ ^xPage 5:^.^? Parole and Release\n\r\ ^xPage 6:^.^? Basic Law\n\r\ ^xPage 7:^.^? Tresspassing Law\n\r\ ^xPage 8:^.^? Illegal Influence Law\n\r\ ^xPage 9:^.^? Illegal Skill Law\n\r\ ^xPage 10:^.^? Illegal Emotation Law\n\r\ ^xPage 11:^.^? Tax Law\n\r\ ^xPage 12:^.^? Banned Substance Law\n\r\ \n\r\ Enter `READ [PAGE NUMBER] "law book"` to read an entry.\n\r MODLAW=\ The name of the crime is the short description given when a person \ is accused. Use the key tag <T-NAME> to insert the victims name \ into the string.\n\r\ \n\r\ The flags may be modified by following the yes/no prompts given. \n\r\ \n\r\ The location flags refer to places where it is possible or not \ possible to commit this crime. If you enter miscellaenous key words \ into the location mask, be sure to separate the words with spaces, to \ group multiple words with quotes, and to put a "!" in front of your word \ if you want to make sure the potential crime location does NOT have this word \ in it.\n\r\ \n\r\ Sentences can range from warning, to threat, parole, jail, or death.\n\r\ \n\r\ The justification is a message which cityguards will tell people they \ are arresting for this crime. P1=\ This book contains all of the laws and policies for \ the Area called "<AREA>". Each page contains a part of \ the legal policies. To read a page, enter: \n\r\ READ [PAGE NUMBER] [BOOK NAME]. P1MOD=\ This book contains all of the laws and policies for \ the Area called "<AREA>". Each page contains a part of \ the legal policies. To read a page, enter: \n\r\ READ [PAGE NUMBER] [BOOK NAME].\n\r\n\r\ Since you are authorized to change law for this area, \ many of the pages will then prompt you if you would \ like to make changes after reading a page. P1MODNAM=\ This book contains all of the laws and policies for \ the Area called "<AREA>". Each page contains a part of \ the legal policies. To read a page, enter: \n\r\ READ [PAGE NUMBER] [BOOK NAME].\n\r\n\r\ Since you are authorized to change law for this area, \ many of the pages will then prompt you if you would \ like to make changes after reading a page. P2=Below are the duly authorized officers and judges P2MOD=Below are the duly authorized officers and judges. \ To change this list, you must give the appropriate clan \ items to the mobs you want to hold these offices. P2MODNAM=Below are the duly authorized officers and judges. \ Enter a number to modify the key words used to identify \ officers and judges in this area. P3=\ Below is the criteria for deciding who is an elligible victim \ of a crime. Mobs and players that do not meet this criteria \ may have any crime committed against them without penalty. P3MOD=\ Below is the criteria for deciding who is an elligible victim \ of a crime. Mobs and players that do not meet this criteria \ may have any crime committed against them without penalty. \ Enter a new criteria mask below. Use '?' to see a list of \ flags and values which may be used in the mask. Masks are \ always evaluated from left->right. P4=\ Below are the penalties, in seconds, for each level of jail time, \ ranging from jail1 through jail4. Below that is the list of rooms \ designated as jails. P4MOD=\ Below are the penalties, in seconds, for each level of jail time, \ ranging from jail1 through jail4. Below that is the list of rooms \ designated as jails. \ To add a new jail room, carry this book to the room you wish to add, \ read page 4 again, and then select 'A' to add the room. To remove \ a room from this list, enter its number and answer 'Y' to the prompt. \ Good jail rooms should have locked doors before them. P5=\ Below are the penalties, in seconds, for each level of parole time, \ ranging from parole1 through parole4. Below that is the list of rooms \ designated as release rooms. Release rooms are where a player or mob \ is taken once they have served their jail time. P5MOD=\ Below are the penalties, in seconds, for each level of parole time, \ ranging from parole1 through parole4. Below that is the list of rooms \ designated as release rooms. Release rooms are where a player or mob \ is taken once they have served their jail time. \ To add a new release room, carry this book to the room you wish to add, \ read page 5 again, and then select 'A' to add the room. To remove \ a room from this list, enter its number and answer 'Y' to the prompt. P6=\ Below are a list of the basic crimes, along with the title or name of the \ crime, the base penalty and penalty flags for the crime, and any \ flags for the crime.\n\r\ Possible penalty flags include:\n\r\ separate = The penalty and arrest is never compounded with other crimes.\n\r\ skiptrial = The penalty is administered directly by the officer.\n\r\ fine = A fine, payable to the tax collector, is assessed.\n\r\ detain = Takes the criminal to a detention area. Works only with warnings/threats.\n\r\ norelease = Criminal is never released from jail or detention.\n\r\ punishcap = Maximum punishment ever.\n\r\ \n\r\ Possible flags include:\n\r\ witness = The witness for the crime must be in the room.\n\r\ !witness = A witness for the crime is not necessary.\n\r\ !recently = Not a crime if person was recently caught doing this.\n\r\ combat = A crime only during combat.\n\r\ !combat = A crime only if not in combat.\n\r\ home = A crime only if the person is on their property.\n\r\ !home = A crime only if the person is not on their property.\n\r\ indoors = A crime only if the person is indoors and not outdoors.\n\r\ !indoors = A crime only if the person is outdoors and not indoors.\n\r\ P6MOD=\ Below are a list of the basic crimes, along with the title or name of the \ crime, the base penalty and penalty flags for the crime, and any \ flags for the crime.\n\r\ Possible penalty flags include:\n\r\ separate = The penalty and arrest is never compounded with other crimes.\n\r\ skiptrial = The penalty is administered directly by the officer.\n\r\ fine = A fine, payable to the tax collector, is assessed.\n\r\ detain = Takes the criminal to a detention area. Works only with warnings/threats.\n\r\ norelease = Criminal is never released from jail or detention.\n\r\ \n\r\ Possible crime flags include:\n\r\ witness = The witness for the crime must be in the room.\n\r\ !witness = A witness for the crime is not necessary.\n\r\ !recently = Not a crime if person was recently caught doing this.\n\r\ combat = A crime only during combat.\n\r\ !combat = A crime only if not in combat.\n\r\ home = A crime only if the person is on their property.\n\r\ !home = A crime only if the person is not on their property.\n\r\ indoors = A crime only if the person is indoors and not outdoors.\n\r\ !indoors = A crime only if the person is outdoors and not indoors.\n\r\ \n\r\ Enter a number to modify or delete a crime. P7=\ Trespassing is a law against simply being in the area. Below is the \ criteria or mask used to determine if someone is a trespasser. Also \ below is the penalty and any flags associated with this crime. See \ page 6 for information on crime flags. P7MOD=\ Trespassing is a law against simply being in the area. Below is the \ criteria or mask used to determine if someone is a trespasser. Also \ below is the penalty and any flags associated with this crime. See \ page 6 for information on crime flags.\n\r\ Enter a number to modify either the mask or the crime details. P8=\ Below are a list of skills, spells, prayers, chants, or songs \ that it is considered illegal to be under the influence of. See \ page 6 for more information on the crime flags for each illegal \ influence. P8MOD=\ Below are a list of skills, spells, prayers, chants, or songs \ that it is considered illegal to be under the influence of. See \ page 6 for more information on the crime flags for each illegal \ influence. \n\r\ Enter a number to modify or delete a crime, or enter 'A' to add \ a new illegal influence. P9=\ Below are a list of skills, spells, prayers, chants, or songs \ that it is considered illegal to be caught doing. See \ page 6 for more information on the crime flags for each illegal \ skill. Since people who are drunk do drunk things, you may see \ inebriation laws listed here instead of on page 8, where they may \ also be listed. P9MOD=\ Below are a list of skills, spells, prayers, chants, or songs \ that it is considered illegal to be caught doing. See \ page 6 for more information on the crime flags for each illegal \ skill. Since people who are drunk do drunk things, you may see \ inebriation laws listed here instead of on page 8, where they may \ also be listed.\n\r\ Enter a number to modify or delete a crime, or enter 'A' to add \ a new illegal skill, spell, prayer, song, or chant. P10=\ Below are a list of miscellaneous crimes. A person commits the \ crime if they are caught doing or saying something with the key \ words specified below. See page 6 for more information on the \ crime flags. P10MOD=\ Below are a list of miscellaneous crimes. A person commits the \ crime if they are caught doing or saying something with the key \ words specified below. See page 6 for more information on the \ crime flags.\n\r\ Enter a number to modify or delete an emotation law. Enter 'A' \ to add a new emotation law. P12=\ Below are a list of banned substanced. A person commits the \ crime if they are caught getting an item with one of the key \ words below in its name or material. See page 6 for more \ information on the crime flags. P12MOD=\ Below are a list of banned substanced. A person commits the \ crime if they are caught getting an item with one of the key \ words below in its name or material. See page 6 for more \ information on the crime flags.\n\r\ Enter a number to modify or delete a banned substance law. Enter 'A' \ to add a new banned substance. P11=\ This is the tax law for the area, including the percentage of \ the value of property paid in taxes, the percentage of shopkeeper \ purchases paid in taxes, percentage of walking around money charged \ in taxes by Tax Collectors, where the treasury is located, and the \ details for the crimes of tax evasion. \ See page 6 for more information on the crime flags. P11MOD=\ This is the tax law for the area, including the percentage of \ the value of property paid in taxes, the percentage of shopkeeper \ purchases paid in taxes, percentage of walking around money charged \ in taxes by Tax Collectors, where the treasury is located, and the \ details for the crimes of tax evasion. \ See page 6 for more information on the crime flags.\n\r\ Enter a number to modify or delete an option.