<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo) --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 01 Oct 1997 19:51:30 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971001203030.444A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199710011834.LAA09063#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] more classes (Usability and interface and who th</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00010.html">Previous</a> | <a href="msg00012.html">Next</a> ] Thread: [ <a href="msg00008.html">Previous</a> | <a href="msg00019.html">Next</a> ] Index: [ <A HREF="author.html#00011">Author</A> | <A HREF="#00011">Date</A> | <A HREF="thread.html#00011">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 1 Oct 1997 20:50:45 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 1 Oct 1997 clawrenc#cup,hp.com wrote: > In <199709261450.HAA11171#pc4,zennet.com>, on 09/26/97 > at 09:44 AM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said: > > >And why does everyone start with a weak character? In heroic science > >fiction or fantasy characters start out with some expert skills. > > A couple basic reasons: > > It allows MUDs to more easily play off __two__ of the basic plots: > _Man_Learns_A_Lesson_, and _The_Little_Tailor_ (man goes out, has an > adventure, comes home and tells about it). > > It allows the same game to be played repetitively: Each time the > character can advance differently. > > The sense of advancement provides attractive goals for players. I agree on all the above counts, but wanted to add some additional ponderings: JCL mentions the sense of advancement - this is especially prominent given that a number (fair percentage) of games base their long term goals around character advacements in skills or other direct ways. It is not as suitable for a game that presents itself more as a 'dynamic story', whereby characters destinies are to some extent foretold and expectorised in some fashion - and where the character is already a distance along their 'life'. Myself, I assume a character to be barely 'come of age' among their people, and as yet to become adventurers. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Smoking is one of the leading causes of statistics." -? </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00010.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00012.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00019.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00011"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00011"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] more classes (Usability and interface and who the</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] more classes (Usability and interface and who the</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 22:34 GMT </LI> </ul> </LI> <LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 19:07 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Thu 02 Oct 1997, 08:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 18:52 GMT <UL> <LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 01 Oct 1997, 19:51 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] more classes (Usability and interface and who the hell is suppo)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Wed 01 Oct 1997, 22:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK Again))</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 01 Oct 1997, 18:47 GMT <LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 01 Oct 1997, 15:01 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 03 Oct 1997, 22:20 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>