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<H1>[MUD-Dev]  Carnage, scripting newbie guides</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev]  Carnage, scripting newbie guides</LI>
<LI><em>From</em>: ##Make Nylander &lt;<A HREF="mailto:thenewt#use,usit.net">thenewt#use,usit.net</A>&gt;</LI>
<LI><em>Date</em>: Sun, 5 Oct 1997 12:55:27 -0400 (EDT)</LI>
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<PRE>
[Original message sent by Nathan Yospe]
| 
| Just a note, Newt, who wrote the Imperium Gothique version, is a lurker 
| here. I used a version of his script in a Rom I ran a couple of years ago.

	Not so much a lurker as plagued w/ a lousy ISP and too little time...
	
| This has three major results. #1 - clients have most of the personal memory
| (as opposed to game critical data, which is kept secure on the host) making
| limitations on memory a nonissue.
| #2 - clients could theoretically become 100% graphical, or any varient on
| such, with no penalty on gameplay for text clients.
| #3 - the internal language becomes a representational resource allocation
| and assembly system, instead of a text scripting system.
| 
| This third result is the one relevant here. I'd like some feedback on what
| might be possible with such a system.

	I read somewhere someone using Java VM as the script driver in
	a MUD... now, THAT would be cool!

-- 
I never regret my failures, but I regret every missed opportunity.

</PRE>

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<LI><STRONG><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev]  Carnage, scripting newbie guides</A></STRONG>
<UL><LI><EM>From:</EM> Nathan Yospe &lt;yospe#hawaii,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev]  Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 01 Oct 1997, 15:01 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev]  Stranger in a Strange Land (was Usability and interface and who the hell is supposed to be playing, anyway? (Was: PK</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 03 Oct 1997, 22:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00002" HREF="msg00002.html">RE: [MUD-Dev]  Carnage, scripting newbie guides</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 01 Oct 1997, 14:45 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev]  Carnage, scripting newbie guides</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 01 Oct 1997, 20:43 GMT
<UL>
<LI><strong><A NAME="00044" HREF="msg00044.html">[MUD-Dev]  Carnage, scripting newbie guides</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Sun 05 Oct 1997, 16:55 GMT
</LI>
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</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00043" HREF="msg00043.html">[MUD-Dev]  Carnage, scripting newbie guides</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Sun 05 Oct 1997, 16:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Wed 01 Oct 1997, 14:07 GMT
<UL>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Wed 01 Oct 1997, 15:21 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] Usability and interface and who the hell is suppo</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Wed 01 Oct 1997, 15:22 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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