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<H1>Re: [MUD-Dev]  Players as Monsters/NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Players as Monsters/NPCs</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Dec 1997 18:38:53 -0600</LI>
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<PRE>
&gt;
&gt;Oooh sounds a bit like my new system (Stephen Zepp has had a brief look ;).
&gt;Players start with a number of 'dots' in particular catagories (which they
&gt;can prioritise), and spend them as they see fit.  This means that if you
&gt;want to, you can bang your Brawl and Melee right up to max right from the
&gt;start and have Physical as your primary attributes - but you'll be somewhat 
&gt;limited in other areas if you're not careful.
&gt;

All friendship aside, KaVir's char creation system has _got_ to be the best
I've ever seen, in addition to being extremely true to the WoD Masquerade
system.  Very nice :)



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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] META: FAQ: location</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00873" HREF="msg00873.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 18 Dec 1997, 20:55 GMT
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<LI><strong><A NAME="00774" HREF="msg00774.html">[MUD-Dev] META: FAQ: location</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 13 Dec 1997, 07:01 GMT
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<LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sat 13 Dec 1997, 09:03 GMT
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<LI><strong><A NAME="00795" HREF="msg00795.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 13 Dec 1997, 21:57 GMT
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<LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:32 GMT
<LI><strong><A NAME="00660" HREF="msg00660.html">Re: [MUD-Dev]  Guilds &amp;</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:25 GMT
<LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] You, the game of philosophy.</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:11 GMT
<LI><strong><A NAME="00638" HREF="msg00638.html">RE: [MUD-Dev]  You, the game of philosophy.</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 10 Dec 1997, 16:18 GMT
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<LI><strong><A NAME="00690" HREF="msg00690.html">Re: [MUD-Dev]  You, the game of philosophy.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 11 Dec 1997, 08:06 GMT
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</UL></BLOCKQUOTE>

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