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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Dec 1997 18:50:04 -0600</LI>
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<PRE>
At 03:15 PM 12/10/97 PST8PDT, you wrote:
&gt;Stephen Zepp wrote:
&gt;&gt; 
&gt;&gt; 
&gt;&gt; Wel, here's my question...why do you need an imm type person ( background
&gt;&gt; tinyplot creator ) to take "admin control" of the npc to start the war off?
[snip]
&gt;&gt; Zoran
&gt;&gt;
&gt;
&gt;A few comments here. The most important reason in my situation to do
&gt;this is that I do not expect nor want any player at any time to
&gt;completely understand all of the implications of their actions. 
[snip]
&gt;
&gt;The concept is such that the MU* will be a type of interactive story
&gt;where your actions can influence what is going to happen, however, if
&gt;the Dark Lord was planning to take over a town it is unlikely you could
&gt;do anything to stop him. 
[snip]
&gt;
&gt;I also don't want to put the future of an important char in any set of
&gt;algorithms hands. The characters motivations, personal goals, outlooks
&gt;on life will be predefined, but it will still take an excellent
&gt;roleplayer to pull off the effect that they are a living, breathing,
&gt;important part of the history of the world. I don't believe any AI as of
&gt;now could acheive that to a degree that would be satisfactory to me.
&gt;Sure, the char could be AI run during normal day-to-day operation, but
&gt;for anything important, into human hands.

Nods, all valid points, and I do see the _primary_ actors as having roles
that can ( should? ) be assumed from time to time by a "background"
controller.  However, I do think that ai's can provide the daily dynamicism
that is required IMO to keep a world "running"...in addition, without some
sort of system like this, it'll take at _least_ 1 "background" roleplayer
for every 5 players at a minimum to "keep up" with the player
base...something that I honestly don't think a single mud will be able to
find enough resources for ( good people are hard to find )...

&gt;
&gt;As to the little War2 comment, I love the game personally, but never for
&gt;a moment did it's back story "enthrall" me as the story with this mu* is
&gt;going to (well at least hopefully). Sure, things become slightly less
&gt;"realistic" (in an RL way) but the intent if for you to get the epic
&gt;feeling as with LotR or Dune, the feeling that you are a part of
&gt;something greater that will last for eons to come.

I _think_ that I disagree :)) I have players on SoE that feel that this
stupid little hack/slash static, non-changing mud is their entire world,
and many others that spend countless hours days and months doin nothin but
wiping out towns....I think that any npc "retaliation", or _any_ npc
pro-action at all is gonna add that magnitude of "remembering for eons"
that you mention...tho, I could of course be way off my rocker!

Zoran

&gt;
&gt;-Sauron
&gt;
&gt;

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT
<UL>
<LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 06:57 GMT
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:24 GMT
</LI>
<LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:46 GMT
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">RE: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Dec 1997, 15:42 GMT
<UL>
<LI><strong><A NAME="00903" HREF="msg00903.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 21 Dec 1997, 16:45 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00214" HREF="msg00214.html">SUMMARY: Skills and Skills improvement</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 21:12 GMT
<UL>
<LI><strong><A NAME="00227" HREF="msg00227.html">newbie</A></strong>, 
Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Mon 03 Nov 1997, 13:05 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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