<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: Egrcura Lrcc <mbenaNravq.pbz> --> <!--X-Date: Thu, 11 Dec 1997 00:46:04 +0000 --> <!--X-Message-Id: 3.0.32.19971210184900.006c0f40#mail,enid.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:zoran#enid,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00663.html">Previous</a> | <a href="msg00665.html">Next</a> ] Thread: [ <a href="msg00661.html">Previous</a> | <a href="msg00865.html">Next</a> ] Index: [ <A HREF="author.html#00664">Author</A> | <A HREF="#00664">Date</A> | <A HREF="thread.html#00664">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI> <LI><em>Date</em>: Wed, 10 Dec 1997 18:50:04 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 03:15 PM 12/10/97 PST8PDT, you wrote: >Stephen Zepp wrote: >> >> >> Wel, here's my question...why do you need an imm type person ( background >> tinyplot creator ) to take "admin control" of the npc to start the war off? [snip] >> Zoran >> > >A few comments here. The most important reason in my situation to do >this is that I do not expect nor want any player at any time to >completely understand all of the implications of their actions. [snip] > >The concept is such that the MU* will be a type of interactive story >where your actions can influence what is going to happen, however, if >the Dark Lord was planning to take over a town it is unlikely you could >do anything to stop him. [snip] > >I also don't want to put the future of an important char in any set of >algorithms hands. The characters motivations, personal goals, outlooks >on life will be predefined, but it will still take an excellent >roleplayer to pull off the effect that they are a living, breathing, >important part of the history of the world. I don't believe any AI as of >now could acheive that to a degree that would be satisfactory to me. >Sure, the char could be AI run during normal day-to-day operation, but >for anything important, into human hands. Nods, all valid points, and I do see the _primary_ actors as having roles that can ( should? ) be assumed from time to time by a "background" controller. However, I do think that ai's can provide the daily dynamicism that is required IMO to keep a world "running"...in addition, without some sort of system like this, it'll take at _least_ 1 "background" roleplayer for every 5 players at a minimum to "keep up" with the player base...something that I honestly don't think a single mud will be able to find enough resources for ( good people are hard to find )... > >As to the little War2 comment, I love the game personally, but never for >a moment did it's back story "enthrall" me as the story with this mu* is >going to (well at least hopefully). Sure, things become slightly less >"realistic" (in an RL way) but the intent if for you to get the epic >feeling as with LotR or Dune, the feeling that you are a part of >something greater that will last for eons to come. I _think_ that I disagree :)) I have players on SoE that feel that this stupid little hack/slash static, non-changing mud is their entire world, and many others that spend countless hours days and months doin nothin but wiping out towns....I think that any npc "retaliation", or _any_ npc pro-action at all is gonna add that magnitude of "remembering for eons" that you mention...tho, I could of course be way off my rocker! Zoran > >-Sauron > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00663.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00665.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00661.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00865.html">RE: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00664"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00664"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT <UL> <LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 06:57 GMT </LI> <LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:24 GMT </LI> <LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:46 GMT </LI> <LI><strong><A NAME="00865" HREF="msg00865.html">RE: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Dec 1997, 15:42 GMT <UL> <LI><strong><A NAME="00903" HREF="msg00903.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 21 Dec 1997, 16:45 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00214" HREF="msg00214.html">SUMMARY: Skills and Skills improvement</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 21:12 GMT <UL> <LI><strong><A NAME="00227" HREF="msg00227.html">newbie</A></strong>, Marc Eyrignoux <a href="mailto:Marc.Eyrignoux#efrei,fr">Marc.Eyrignoux#efrei,fr</a>, Mon 03 Nov 1997, 13:05 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>