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<H1>Re: [MUD-Dev]  Introductions and</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Introductions and</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Dec 1997 17:47:53 -0600</LI>
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<PRE>
coder#ibm,net wrote:
[snip namespace virus explanation]
[snip "Mike by any other name" discussion]
&gt; I don't encourage either that convenience or coincidence in my game.  I
&gt; almost encourage the reverse.
&gt; 

I am wondering about the inconviencience of walking into a store and
seeing 20 different sword descriptions, 100 pieces of armor, and 35
types of helmets...NONE with names until I "name" them...don't get me
wrong, I like the idea, but ( I may have missed it ), couldn't _most_
text style interaction have some sort of "auto-naming" convention to
keep you from having to name 150 objects in a room that you may never
see again?

As an aside, I'm slowy developing this sort of namespace concept in my
estate code.  A player may have quite a few buildings that need to be
manned with workgroups, and no point-click ( well, not yet ) to assign
specific workgroups to specific buildings.  Basically, I allow them to
name "locations", which are just tags kept in their estate file pointing
to various rooms within the game.  AS I read more about this namespace
concept, I'm considering "allowing" it, instead of requiring
it...objects are still "sword" and "helmet", but can also be named
specifically within the player's information.


&gt; --
&gt; J C Lawrence                               Internet: claw#null,net
&gt; ----------(*)                              Internet: coder#ibm,net
&gt; ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


P.S switched email progs, workin on getting the nametags in correctly,
pls be patient :))  Anyone that uses Netscape Communicator 4.04 out
there with any ideas, please email me :)

</PRE>

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<li><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
<li><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00641" HREF="msg00641.html">Introductions and</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 10 Dec 1997, 18:53 GMT
<UL>
<LI><strong><A NAME="00737" HREF="msg00737.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 08:39 GMT
<UL>
<LI><strong><A NAME="00755" HREF="msg00755.html">Introductions and</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 12 Dec 1997, 21:37 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 14 Dec 1997, 22:52 GMT
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</UL>
</LI>
<LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 12 Dec 1997, 23:41 GMT
<UL>
<LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 13 Dec 1997, 23:18 GMT
<UL>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 00:34 GMT
<UL>
<LI><strong><A NAME="00807" HREF="msg00807.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:47 GMT
<UL>
<LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 02:42 GMT
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