<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Sun, 23 Nov 1997 22:56:12 +0000 --> <!--X-Message-Id: 34793489.6727#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199711222156.OAA10063#user1,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00384.html">Previous</a> | <a href="msg00386.html">Next</a> ] Thread: [ <a href="msg00369.html">Previous</a> | <a href="msg00382.html">Next</a> ] Index: [ <A HREF="author.html#00385">Author</A> | <A HREF="#00385">Date</A> | <A HREF="thread.html#00385">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Mon, 24 Nov 1997 00:02:17 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Adam Wiggins wrote: > > [Marian Griffith:] > > > > > I still don't know how I'm going to code seduction though. Hopefully th > > > > > emotional responce thing will help. > > > > > > I think this is all you can reasonably do. Otherwise you are writing a > > > > story, not creating a game. > > > > > I was always of the opinion that muds are supposed to be interactive > > > stories, with the plot following the players choices. > > > > Perhaps, but dictating your emtional responses to other characters seems > > to change a game into story telling. Some hints about (relative) attrac- > > tiveness as judged by the ideal image given for that character would be > > about as far as I am willing to accept in a game. > > Well, the only way I could see that this could be successful would be > for the game to simulate "animal magnetism" - less like love and more > like lust. Thus if Boffo (the character) is attracted to Buffy, he > may frequently be caught staring in her direction, tripping over his > own feet when she enters the room, etc. Now, Boffo's player may find > Buffy to be a stuborn and arrogant person, and someone he doesn't > really want to be around - but this is still completely within the > realm of RL posibility. I think most people have been attracted to > people that they shouldn't or didn't 'want' to be attracted to. > So you'd have small hints to the player and to the other characters that > they are attracted to another certain character, but this doesn't really > limit what that character can do, ie: > > Buffy says, 'You moron. I hate your guts.' > > slap buffy > You wouldn't DREAM of doing that! > > growl buffy > You let loose a sigh of passion as you stare into Buffy's eyes. > > > Buffy grins. > Buffy attacks you with her broadsword, cleaving into your arm! > > attack buffy > You wouldn't DREAM of doing that! > > > Buffy cleaves you in the skull with her broadsword. You are dead. > > Well, okay, so the first two are kind of funny, but that's as far as > I might go with this. I doubt I will prevent things like this, although I might stop you initiating combat against Buffy if you love her. If she attacked you, your feelings towards her would change pretty fast - and you would certainly fight back (although with the loss of quite a lot humanity if you actually killed her). I can see problems with this, but I'm interested in trying new approaches to mudding. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev] Introductions and</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user1,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00384.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00386.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00369.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00382.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00385"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00385"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev] Introductions and</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Sat 22 Nov 1997, 02:54 GMT <UL> <LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT <UL> <LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 22 Nov 1997, 21:57 GMT <UL> <LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Nov 1997, 16:07 GMT </LI> <LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:56 GMT </LI> </UL> </LI> <LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:01 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00348" HREF="msg00348.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 22 Nov 1997, 08:42 GMT </LI> <LI><strong><A NAME="00356" HREF="msg00356.html">Re: [MUD-Dev] Introductions and</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:42 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev] Introductions and</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 25 Nov 1997, 06:14 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>