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<H1>Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</LI>
<LI><em>From</em>: <A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A> (Caliban Tiresias Darklock)</LI>
<LI><em>Date</em>: Tue, 07 Oct 1997 05:36:48 GMT</LI>
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<PRE>
On Mon, 6 Oct 1997 21:16:09 PST8PDT, "Brandon J. Rickman"
&lt;ashes#pc4,zennet.com&gt; wrote:

&gt;If you talk to someone who has taken a baking class they will tell you
&gt;that baking is an art, cooking is a science.

I can tell you from experience that they're *both* arts which are based
on science. You can cook a meatloaf just by following the directions on
the back of the bread crumb box. But making a *great* meatloaf, or
modifying the recipe for a different presentation, requires artistry. 

Now, where you get in to the realm of quantum physics is when you try to
go from regular cooking/baking to the microwave... or, even worse for a
baker, to a convection oven. (Ever bake a cake in a convection oven? God
it's a pain in the ass. All of the rules change.)

&gt;The point is to make the general skills more adaptable
&gt;without complicating the skill web.  A master chef with no campfire
&gt;familiarity might have problems keeping ash out of the scrambled eggs,
&gt;but they would taste better than expected.

I like this idea. I like it a lot.

&gt;This is useful for hard-to-fathom skills like music.  Having a high
&gt;music skill doesn't make one a virtuoso on all instruments.  But a
&gt;good musician can pick up an instrument they have never played and
&gt;quickly make some musical sounds with it.  

As someone who plays multiple instruments, I can vouch for this to a
reasonable degree as well. I'm also of the opinion that good math skills
enhance musical ability, but other musicians look at me like some sort
of bug every time I advance the theory...

&gt;In 
&gt;Stonekeep (an essentially single player CRPG from 95(?)) this added some
&gt;hidden refinement to combat as your character developed a familiarity
&gt;"skill" with each different weapon used.  Even if your combat skills
&gt;didn't increase you would fight more effectively with the same weapon
&gt;after some time.

Raise your hand if you went to some 'safe' location and put something
heavy on the mouse button while you watched a rented video, so your
skill would max. Yep... just like any other MUD skill system. ;)

=+[caliban#darklock,com]=+=+=+=+=+=+=+=+=+=+=[<A  HREF="http://www.darklock.com/]+=">http://www.darklock.com/]+=</A>
"It must be remembered that there is nothing more difficult to plan, more 
doubtful of success, nor more dangerous to manage than the creation of a 
new system. For the initiator has the enmity of all who would profit by 
the preservation of the old institution, and merely lukewarm defenders in 
those who would gain by the new one."                      -- Machiavelli
=+=+=+[We are the music makers and we are the dreamers of dreams]+=+=+=+=

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<LI><STRONG><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></STRONG>
<UL><LI><EM>From:</EM> "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 18 Oct 1997, 20:39 GMT
</LI>
</ul>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 03 Dec 1997, 21:57 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:54 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 06 Oct 1997, 18:36 GMT
<UL>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 07 Oct 1997, 05:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 07 Oct 1997, 07:28 GMT
</LI>
<LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:33 GMT
</LI>
<LI><strong><A NAME="00071" HREF="msg00071.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 18:03 GMT
</LI>
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Wed 08 Oct 1997, 23:26 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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