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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 23 Nov 1997 23:36:51 -0800</LI>
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<PRE>
Matt Chatterley wrote:

[snip]
&gt; &gt; All players will have soul points.  Its really just a way of getting around
&gt; &gt; the problem of perm-death.  Basically, its like saying "Okay, so you died
&gt; &gt; and that sucks...BUT your next character doesn't have to start completely
&gt; &gt; from scratch".
&gt; 
&gt; Sort of reinforcing for the player that death is really a new beginning,
&gt; rather than the end. ;) As a point of interest, how will you cope with the
&gt; differnet types of character present in the WoD theme-base?

Well I have vampires almost there (25 disciplines, with about 170 powers
between them, and most of the other related stuff coded).  Werewolves are
'coded' but their Gifts are not as complete (about 50 or so finished so
far).  Ghouls need to be recoded (at the moment they are a 'temporary'
class, the result of a mortal being fed vampiric blood, and remaining
a ghoul for a duration, during which time they have access to limited
powers).  I also have 'old code' demons, which will probably require a
75% rewrite, and which I am not bothered about just yet.  Changlings won't
be coming in at all (unless I get really bored), whilst Wraiths I plan on
adding (at least to a limited degree) soon.  I think it would be nice to
become a Wraith when you die (although unlike you, I won't have a spirit
world - you'll just be invisible and intangible in the real world).  From
wraith, most players would just 'retire' and start their new characters
(keeping over their soul points), but it would be an option to remain as
a wraith.  I've also been looking at Mummies, which could be fun - but I
have so much on my plate at the moment that I am trying not to get TOO far
ahead of myself.  Oops forgot Mages - they are so-so...I'm using a parser
system to work out from what they type/say what sort of affect they want.
I'm not that happy with the results at the moment, although you can have
some interesting affects (I remember talking to someone with my test mage
about 'what a pain' the spell system could be.  The parser pulled out the
word 'pain', couldn't find a target, and almost killed me).

[rest of message snipped, because I either agree with it or have nothing
else of interest to add]

KaVir.

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<UL><LI><EM>From:</EM> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00351" HREF="msg00351.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT
</LI>
<LI><strong><A NAME="00380" HREF="msg00380.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:26 GMT
</LI>
</ul>
<LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:10 GMT
</LI>
</ul>
<LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:34 GMT
<UL>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:29 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 06:19 GMT
<UL>
<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:57 GMT
<UL>
<LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 08:53 GMT
<UL>
<LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sat 13 Dec 1997, 08:12 GMT
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</UL></BLOCKQUOTE>

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