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<H1>[MUD-Dev]  OT: Guilds &amp; Politics [was Affecting the World]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: [MUD-Dev]  OT: Guilds &amp; Politics [was Affecting the World]</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Dec 1997 17:25:57 -0600</LI>
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<PRE>
Matt Chatterley wrote:
&gt; 
[snip]

&gt; Guards also perform the secondary function of protecting the town from
&gt; invasion (this is to be common in some places). For instance, One of the
&gt; countries in my world has a border line north of which tribes of orcs
&gt; roam, and south of which lies human civilisation (original, huh?). Towns
&gt; near the border (on either side) are regularly (pseudo-regularly) raided
&gt; by the other side.

Just a side note - this reminded me of the pretty life-like scenario -
every second Friday, on a payday, shortly after 12:00, hordes of orcs
craving for a dwarven spirits (alchogol drink, for those unfamiliar with
Dragonlance) invade the town, breaking everything on their way and
heading for a nearest alchohol store...

At least, something like this (well, translate it to RL) had been
happening befor my eyes for almost 30 years within a former Soviet Union
- I happened to live next to that store :-)

Well, I remember also in 1988 a friend of mine proposed the idea to keep
the drug store in a game (that was not multiplayer yet) open 2PM-5PM,
real system time (obviously, without any mention of that to the players
- that was a quest! :-)

&gt;         -Matt Chatterley

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are</PRE>
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email;internet: vadimt#4cs,com
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 09 Dec 1997, 19:06 GMT
<UL>
<LI><strong><A NAME="00639" HREF="msg00639.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 17:39 GMT
<UL>
<LI><strong><A NAME="00691" HREF="msg00691.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 11 Dec 1997, 08:11 GMT
<UL>
<LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 22:05 GMT
<LI><strong><A NAME="00709" HREF="msg00709.html">[MUD-Dev]  OT: Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 11 Dec 1997, 23:19 GMT
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<LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 11 Dec 1997, 17:48 GMT
<UL>
<LI><strong><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 00:09 GMT
<UL>
<LI><strong><A NAME="00826" HREF="msg00826.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:16 GMT
<LI><strong><A NAME="00856" HREF="msg00856.html">Re: [MUD-Dev]  Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 08:56 GMT
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