1997Q4/
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<H1>Re: [MUD-Dev]  Introductions and</H1>
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<LI><em>To</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Introductions and</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Dec 1997 21:52:31 +0000 (GMT)</LI>
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<PRE>
Thread subjects:
[skills of hiding and finding]
[recognition]


On Sat 13 Dec, Richard Woolcock wrote:

&gt; Adam Wiggins wrote:

&gt; &gt; [Stephen Zepp:]
&gt; I was thinking of doing something similar for groups of people -
&gt; something like:

&gt; "You see a large crowd of people, three of which you recognise as Bubba,
&gt; Boffo and Biffo."

&gt; The problem I can see is - if the crowd is really big, would I actually
&gt; be ABLE to recognise everyone (or even anyone)?  What if you barely know
&gt; them? 

Depends on how big and how dense the crowd is I'd guess. If you can see
less of each individual face  you are less likely to recognise anybody.
So in big crowds,  or lots of people packed tightly together  of if you
are some distance away you are not likely to recognise.
It also depends on how much you  -want-  to restrict people recognising
each other. It might be more convenient to the players 

&gt; Could a thief (as in someone who had just robbed you, rather than thief
&gt; class) hide  in a crowd to escape the authorities?  Maybe you should
&gt; have to push through a crowd in order to find someone?

I think anybody should be able to try to hide in a crowd. And have a fair
chance of success, depending on the crowd of course. Somebody who trained
at being a thief on the other hand  should be much more likely to be able
to -move- through a crowd without drawing attention.  And of course some-
body trained at catching thieves should be more likely to spot you hiding
or moving through a crowd.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey


</PRE>

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<li><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev]  Introductions and</A></strong>
<ul compact><li><em>From:</em> Stephen Zepp &lt;zoran#enid,com&gt;</li></ul>
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<LI><STRONG><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev]  Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<ul compact>
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<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 03:16 GMT
</LI>
<LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 14 Dec 1997, 12:20 GMT
<LI><strong><A NAME="00833" HREF="msg00833.html">Crowds and Recognition (Was: Introductions and )</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 15 Dec 1997, 03:48 GMT
</LI>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 14 Dec 1997, 22:41 GMT
</LI>
<LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:41 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 18 Dec 1997, 05:35 GMT
</LI>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 08:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 06:22 GMT
</LI>
</ul>
<LI><strong><A NAME="00805" HREF="msg00805.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:33 GMT
</LI>
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