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<H1>Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 09 Dec 1997 16:20:51 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
Koster, Raph wrote:
&gt; 
&gt; The above sounds wonderful, given that you have email registration,
&gt; characters who never log out, etc. These provide important "identity
&gt; tracking" which permit the enforcers of justice to track the villain
&gt; down. Without them, though, it's next to impossible... Also, as scale
&gt; grows, anonymity will become increasingly easy as well. Eventually, it
&gt; may break down on you.It will be interesting to see if this is the
&gt; case. It relies a lot on players' willingness to gossip, which may not
&gt; work out that well (is it possible for a group of 100 players to get
&gt; together and purposely report the same person for something nasty, to
&gt; get their character destroyed?)

Well, doesn't it mean that the person is _really_ worth for 100 players
to get together to get rid of the character?

&gt; -Raph

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are</PRE>
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n:              Tkachenko;Vadim
org:            4C Solutions, Inc.
email;internet: vadimt#4cs,com
title:          Web Developer
x-mozilla-cpt:  ;0
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</PRE>

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<LI><STRONG><A NAME="00592" HREF="msg00592.html">RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00634" HREF="msg00634.html">Re: [MUD-Dev]	You, the game of philosophy.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 15:43 GMT
<LI><strong><A NAME="00620" HREF="msg00620.html">now, prestige, Karma, and alignment Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Wed 10 Dec 1997, 06:36 GMT
<LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 20:50 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00592" HREF="msg00592.html">RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 21:11 GMT
<UL>
<LI><strong><A NAME="00595" HREF="msg00595.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 22:16 GMT
</LI>
<LI><strong><A NAME="00647" HREF="msg00647.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:39 GMT
<UL>
<LI><strong><A NAME="00720" HREF="msg00720.html">Re: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00598" HREF="msg00598.html">RE: [MUD-Dev]  Problem Players [was: Guilds &amp; Politics ]</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Dec 1997, 23:24 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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