<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: (fwd) New mud release --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Wed, 08 Oct 1997 05:15:53 +0000 --> <!--X-Message-Id: 199710080515.FAA109716#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: (fwd) New mud release</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00066.html">Previous</a> | <a href="msg00068.html">Next</a> ] Thread: [ <a href="msg00075.html">Previous</a> | <a href="msg00066.html">Next</a> ] Index: [ <A HREF="author.html#00067">Author</A> | <A HREF="#00067">Date</A> | <A HREF="thread.html#00067">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: (fwd) New mud release</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: (fwd) New mud release</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Tue, 07 Oct 97 22:12:15 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Newsgroups: rec.games.mud.admin From: Mikal Braun Shaikh <mbshaikh#harper,uchicago.edu> Subject: New mud release Date: Tue, 7 Oct 1997 00:32:06 GMT I am releasing a project I have been working of for a couple of years now...RippleMud. RippleMud is a mud driver completely different from any other driver in existence (as far as I know) and it has some very cool and unique features. The principle idea of RippleMud is that it has a flexible programming language (Based on RPL, the HP calculator language) and yet allows in game creation a la Tiny etc... Anyhow, I call this version a technology preview mainly because it hasn't been thoroughly tested (it appears fairly stable though). You can download it at: <A HREF="http://student-www.uchicago.edu/users/mbshaikh">http://student-www.uchicago.edu/users/mbshaikh</A> Play with it and see what you think. Thanks! -Mikal Shaikh Note: at the moment I have only compiled it on Solaris and Linux, so you had better know something about programming before you attempt it on other platforms -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00066.html">OT: I'm moving!</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00068.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00075.html">Re: [MUD-Dev] Turn-based Combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00066.html">OT: I'm moving!</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00067"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00067"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00082" HREF="msg00082.html">Learning through failure</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Oct 1997, 16:49 GMT <LI><strong><A NAME="00073" HREF="msg00073.html">Riddles for games</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 08 Oct 1997, 21:19 GMT <LI><strong><A NAME="00069" HREF="msg00069.html">Re: [MUD-Dev] Turn-based Combat</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:26 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00075" HREF="msg00075.html">Re: [MUD-Dev] Turn-based Combat</A></strong>, John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 09 Oct 1997, 02:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00067" HREF="msg00067.html">Re: (fwd) New mud release</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Oct 1997, 05:15 GMT <LI><strong><A NAME="00066" HREF="msg00066.html">OT: I'm moving!</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Oct 1997, 05:13 GMT <LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 05 Oct 1997, 10:29 GMT <UL> <LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 06 Oct 1997, 23:17 GMT <UL> <LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Usability and interface ...</A></strong>, Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 09:18 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>