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<H1>Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 10 Dec 97 16:37:36 -0800</LI>
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<PRE>

On 27/11/97 at 11:28 AM, Richard Woolcock &lt;KaVir#dial,pipex.com&gt; said:
&gt;Appologies for the length of the examples in this mail...
&gt;Adam Wiggins wrote:
&gt;&gt; 
&gt;&gt; [Richard Woolcock:]

&gt;&gt; &gt; So called 'Intelligent' mobs should go for the weakest opponent.
&gt;&gt; 
&gt;&gt; They should?  I consider myself intelligent, yet I always consider
&gt;&gt; the most dangerous opponent to be my first target in a combat
&gt;&gt; situation.

&gt;Hmmmm I'm not sure now.  Certainly, you'd be more worried about the most
&gt;dangerous opponent, but equally, which would you rather have?

Run some examples thru a simulator.  This is actually a non-trivial
simultaneous equation.  Some variables under consideration for each
protagonist are:

  How much X damages you per blow.
  How many blows from you required to remove X.
  Damage to your defences from X per blow.
  How much are X's blows affected by the damage you inflict on X?
  How much are your blows afftect by the damage X inflicts on you?
  etc...
  
It gets even worse if the values for each of the above are actually curves
which decay based on the state of X.  It could very easily end up with the
optimal order of attack changing ov every blow, requiring the entire
equation set to be re-solved each time.
  
-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vadimt#4cs,com&gt;</li></ul>
<li><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00448" HREF="msg00448.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Sat 29 Nov 1997, 22:47 GMT
<LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 30 Nov 1997, 11:10 GMT
<LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:06 GMT
<LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:36 GMT
</LI>
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<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT
<LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:19 GMT
<LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT
<LI><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 13 Dec 1997, 19:12 GMT
<LI><strong><A NAME="00897" HREF="msg00897.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 03:21 GMT
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