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<H1>Re: [MUD-Dev]  Re: Idea: Hive-mind monster</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Idea: Hive-mind monster</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Mon, 03 Nov 97 20:16:52 -0800</LI>
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<PRE>

On 03/11/97 at 01:27 AM, Derrick Jones &lt;gunther#online1,magnus1.com&gt; said:
&gt;On Sun, 2 Nov 1997 coder#ibm,net wrote:

&gt;&gt; An obvious partial solution, and possibly a very interesting one, would be
&gt;&gt; to make the total skill aggregate of any indivual of the borg limited. 
&gt;&gt; Thus an individual borg would have to select what matrix of the current
&gt;&gt; available total set of skills it wants to embody.  The result is that as a
&gt;&gt; species, the bord remain equally unkillable, but that as individuals, each
&gt;&gt; have weaknesses.  

&gt;Sounds like an ant colony.  

Sort of, but not quite as written above in that individuals can
dynamically re-assess and change their roles and specilisations as their
environ changes.

&gt;&gt; One of the requirements however would have to be to limit the update speed
&gt;&gt; of a given borg.  Thus a borg with a low skill at defending against fire,
&gt;&gt; would then take an appreciable length of time to update its fire skills
&gt;&gt; when attacked by fire.  The result would be that combat becomes a matter
&gt;&gt; of stages:

&gt;Or force the borg to either a.) return to the hive for a re-fitting or
&gt;b.) re-learn the defence within its current hive-state.
&gt;By hive-state, I mean that bit of the collective within immediate range
&gt;of the borg's sensors.  There would also be a limitation on teaching new
&gt;borg new skills.  The collective would have to decide which borg deserve
&gt;the resources needed for particular abilities and which ones the
&gt;collective deems either safe or expendable.

Which interstingly enough all pretty well sums to bandwidth conservation
for the communication chanel to the individual borg used for skill/mind
updates.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></STRONG>
<UL><LI><EM>From:</EM> Derrick Jones &lt;gunther#online1,magnus1.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Idea: Hive-mind monster</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:14 GMT
<UL>
<LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 31 Oct 1997, 22:09 GMT
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:57 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 09:18 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 04 Nov 1997, 04:19 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev]  Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:35 GMT
</LI>
</ul>
<LI><strong><A NAME="00171" HREF="msg00171.html">Re: Idea: Hive-mind monster</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 30 Oct 1997, 07:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00167" HREF="msg00167.html">Re: CODE RELEASE: [server] New Mud Software (SunderMUD 1.0)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: ANNOUNCEMENT: [graphical commercial] Mystic Realms</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT
</UL></BLOCKQUOTE>

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