<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Idea: Hive-mind monster --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Tue, 04 Nov 1997 04:19:30 +0000 --> <!--X-Message-Id: 199711040419.EAA41486#out2,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SV4.3.93.971103041138.23168B-100000@online1 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Idea: Hive-mind monster</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00229.html">Previous</a> | <a href="msg00231.html">Next</a> ] Thread: [ <a href="msg00223.html">Previous</a> | <a href="msg00211.html">Next</a> ] Index: [ <A HREF="author.html#00230">Author</A> | <A HREF="#00230">Date</A> | <A HREF="thread.html#00230">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Idea: Hive-mind monster</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Idea: Hive-mind monster</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Mon, 03 Nov 97 20:16:52 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 03/11/97 at 01:27 AM, Derrick Jones <gunther#online1,magnus1.com> said: >On Sun, 2 Nov 1997 coder#ibm,net wrote: >> An obvious partial solution, and possibly a very interesting one, would be >> to make the total skill aggregate of any indivual of the borg limited. >> Thus an individual borg would have to select what matrix of the current >> available total set of skills it wants to embody. The result is that as a >> species, the bord remain equally unkillable, but that as individuals, each >> have weaknesses. >Sounds like an ant colony. Sort of, but not quite as written above in that individuals can dynamically re-assess and change their roles and specilisations as their environ changes. >> One of the requirements however would have to be to limit the update speed >> of a given borg. Thus a borg with a low skill at defending against fire, >> would then take an appreciable length of time to update its fire skills >> when attacked by fire. The result would be that combat becomes a matter >> of stages: >Or force the borg to either a.) return to the hive for a re-fitting or >b.) re-learn the defence within its current hive-state. >By hive-state, I mean that bit of the collective within immediate range >of the borg's sensors. There would also be a limitation on teaching new >borg new skills. The collective would have to decide which borg deserve >the resources needed for particular abilities and which ones the >collective deems either safe or expendable. Which interstingly enough all pretty well sums to bandwidth conservation for the communication chanel to the individual borg used for skill/mind updates. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG> <UL><LI><EM>From:</EM> Derrick Jones <gunther#online1,magnus1.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00229.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00231.html">Re: [MUD-Dev] string parsing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00223.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00211.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00230"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00230"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Idea: Hive-mind monster</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 31 Oct 1997, 07:14 GMT <UL> <LI><strong><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 31 Oct 1997, 22:09 GMT </LI> <LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:57 GMT <UL> <LI><strong><A NAME="00223" HREF="msg00223.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 09:18 GMT <UL> <LI><strong><A NAME="00230" HREF="msg00230.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 04 Nov 1997, 04:19 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Re: Idea: Hive-mind monster</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 20:35 GMT </LI> </ul> <LI><strong><A NAME="00171" HREF="msg00171.html">Re: Idea: Hive-mind monster</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 30 Oct 1997, 07:17 GMT </LI> </ul> </LI> <LI><strong><A NAME="00167" HREF="msg00167.html">Re: CODE RELEASE: [server] New Mud Software (SunderMUD 1.0)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT <LI><strong><A NAME="00166" HREF="msg00166.html">Re: ANNOUNCEMENT: [graphical commercial] Mystic Realms</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 29 Oct 1997, 17:37 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>